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		<id>https://civ-wiki.de/index.php?action=history&amp;feed=atom&amp;title=Gefangen_nehmen_%28Civ4_FFH%29</id>
		<title>Gefangen nehmen (Civ4 FFH) - Versionsgeschichte</title>
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		<updated>2026-05-29T20:33:53Z</updated>
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	<entry>
		<id>https://civ-wiki.de/index.php?title=Gefangen_nehmen_(Civ4_FFH)&amp;diff=13493&amp;oldid=prev</id>
		<title>Kontrollator: Die Seite wurde neu angelegt: Kategorie:Civ4 FFH  Capturing is a way to gain a unit from a combat.  The Order of captures is as follows; if a prior capture occurs, a later one will not occur: * ...</title>
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				<updated>2007-05-17T22:30:36Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: &lt;a href=&quot;/wiki/Kategorie:Civ4_FFH&quot; title=&quot;Kategorie:Civ4 FFH&quot;&gt;Kategorie:Civ4 FFH&lt;/a&gt;  Capturing is a way to gain a unit from a combat.  The Order of captures is as follows; if a prior capture occurs, a later one will not occur: * ...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Kategorie:Civ4 FFH]]&lt;br /&gt;
&lt;br /&gt;
Capturing is a way to gain a unit from a combat.&lt;br /&gt;
&lt;br /&gt;
The Order of captures is as follows; if a prior capture occurs, a later one will not occur:&lt;br /&gt;
* The [[FfH Slavery (Civic)|Slavery]] Civic or the [[FfH Taskmaster (Promotion)|Taskmaster]] Promotion&lt;br /&gt;
** ''Affects living units that are neither [[FfH Animal Units (Unit Category)|Animal Units]] nor Spells. There is a 25% chance of success; on success, the unit is turned into a [[FfH Slave (Unit)|Slave]], [[FfH Elven Slave (Unit)|Elven Slave]], [[FfH Dwarven Slave (Unit)|Dwarven Slave]], or [[FfH Orcish Slave (Unit)|Orcish Slave]], depending on its promotions. The captured unit also loses all promotions.''&lt;br /&gt;
* The [[FfH Command (Promotion)|Command]] Promotion&lt;br /&gt;
** ''Affects living units 50% of the time.''&lt;br /&gt;
* A [[FfH Goblin (Unit)|Goblin]].&lt;br /&gt;
** Affects a [[FfH Wolf (Unit)|Wolf]], which becomes a [[FfH Worg Rider (Unit)|Worg Rider]], but kills the capturing unit.&lt;br /&gt;
* The [[FfH Subdue Animal (Promotion)|Subdue Animal]] Promotion&lt;br /&gt;
** ''Affects Animals that are [[FfH Animal Units (Unit Category)|Animal Units]].''&lt;br /&gt;
* The [[FfH Werewolf (Promotion)|Werewolf]] Promotion&lt;br /&gt;
** ''Affects living units that are niether [[FfH Animal Units (Unit Category)|Animal Units]] nor [[FfH Beast Units (Unit Category)|Beast Units]]. The chance of turning into a [[FfH Ravenous Werewolf (Unit)|Ravenous Werewolf]] is 100% - 3%*(The number of [[FfH Ravenous Werewolf (Unit)|Ravenous Werewolves]] + the number of [[FfH Blooded Werewolf (Unit)|Blooded Werewolves]] + the number of [[FfH Greater Werewolf (Unit)|Greater Werewolves]] owned by that player). Note that all promotions are lost on this Capture.''&lt;br /&gt;
* The [[FfH Boarding (Promotion)|Boarding]] Promotion&lt;br /&gt;
** '' Affects [[FfH Naval Units (Unit Category)|Naval Units]]''&lt;br /&gt;
* [[FfH Magnadine (Hero)|Magnadine]]&lt;br /&gt;
** ''Affects units owned by the [[FfH Barbarian State (Civilization)|Barbarian State]] that are alive.''&lt;br /&gt;
* [[FfH Mercenary (Unit)|Mercenary]] loss&lt;br /&gt;
** When a Mercenary loses to a unit that is not a spell, there is a 50% chance that it is captured.&lt;br /&gt;
Note that in any case, a captured unit that has taken more than 75 damage will be treated as having 75 damage.&lt;br /&gt;
&lt;br /&gt;
{{FFHRing}}&lt;/div&gt;</summary>
		<author><name>Kontrollator</name></author>	</entry>

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