Elfen-Kürisser (Civ4 FFH): Unterschied zwischen den Versionen
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[[Kategorie:Einheiten_Civ4 FFH]] | [[Kategorie:Einheiten_Civ4 FFH]] | ||
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− | [[Kategorie:Civ4]] | + | [[Kategorie:Berittene Einheiten (Civ4 FFH)]] |
+ | [[Kategorie:Nationaleinheiten (Civ4 FFH)]] | ||
+ | |||
+ | {{Einheit_Info_Civ4_FFH | | ||
+ | Name = Elfen-Kürisser | | ||
+ | Bild = Civ4FFH_ElfenKürisser.png | | ||
+ | Kategorie = [[:Kategorie:Berittene Einheiten (Civ4 FFH)|Berittene Einheiten]] | | ||
+ | Staerke = 10/8 | | ||
+ | Bewegung = 3 | | ||
+ | Kosten_schnell = kommt noch | | ||
+ | Kosten_normal = 240 | | ||
+ | Kosten_langsam = kommt noch | | ||
+ | Kosten_episch = kommt noch | | ||
+ | Voraussetzungen = [[Schlachtrösser (Civ4 FFH)|Schlachtrösser]]| | ||
+ | Ressourcen = [[Pferde (Civ4 FFH)|Pferde]] | | ||
+ | Gebaeude = [[Hippodrom (Civ4 FFH)|Hippodrom]] | | ||
+ | Religion = | | ||
+ | Zauber = | | ||
+ | Zivilisation = [[Ljosalfar (Civ4 FFH)|Ljosalfar]] | | ||
+ | Ersetzt = [[Ritter (Civ4 FFH)|Ritter]] | | ||
+ | Startbefoerderungen = [[Beförderung Deckung I (Civ4 FFH)|Deckung I]], [[Beförderung Elfe (Civ4 FFH)|Elfe]]| | ||
+ | Faehigkeiten = 35% [[Rückzugschance (Civ4 FFH)|Rückzugschance]]<br>kann [[Bronzewaffen benutzen (Civ4 FFH)|Bronzewaffen]] benutzen<br>kann [[Eisenwaffen benutzen (Civ4 FFH)|Eisenwaffen]] benutzen<br>kann [[Mithrilwaffen benutzen (Civ4 FFH)|Mithrilwaffen]] benutzen<br>Erhält keine [[keine Defensivboni (Civ4 FFH)|Defensivboni]]| | ||
+ | Kann_Bauen = | | ||
+ | Sonstiges = [[Wald (Civ4 FFH)|Wald]] und [[alter Wald (Civ4 FFH)|alter Wald]] Verteidigung: +25%<br>[[Wald (Civ4 FFH)|Wald]] und [[alter Wald (Civ4 FFH)|alter Wald]] Angriff: +25%<br>[[Nationaleinheit (Civ4 FFH)|Nationaleinheit]], nur 3 erlaubt| | ||
+ | Modernisierung_zu = | | ||
+ | Modernisierung_von = | | ||
+ | Befoerderungen = | ||
+ | }} | ||
+ | This unit is the [[FfH Elven (Promotion)|Elven]] version of the [[FfH Knight (Unit)|Knight]]. The primary difference is that it gains some defensive bonus in [[FfH Forest (Terrain Feature)|Forest]] and [[FfH Ancient Forest (Terrain Feature)|Ancient Forest]]. | ||
+ | ==Civilopedia== | ||
+ | Elven Riders rely less on tight formations and finely crafted armor than on speed and agility. They put their lighter frames and natural grace to good use when battling other races Knights, though their honor is no less fierce. Loyal to their queen at all times, Elven Riders are the first choice to accompany any diplomatic envoy, times in which even they will engage in the pageantry that often accompanies their human counterparts. | ||
+ | ===Strategy Text=== | ||
+ | High strength, high movement rate, and a decent withdrawal rate combine to form a strong utility unit. There is no best use for a Knight, it's the fact that they can do many things so well that make them so valuable. A civilization can only have 3 Knights at once. | ||
+ | {{FFHRing}} |
Version vom 17. April 2007, 12:29 Uhr
Elfen-Kürisser | ||
---|---|---|
Berittene Einheiten | ||
Werte | ||
Stärke | 10/8 | |
Bewegung | 3 | |
Herstellungskosten | ||
Schnell | 161 | |
Normal | 240 | |
Langsam | 360 | |
Episch | 480 | |
Voraussetzungen | ||
Technologien | Schlachtrösser | |
Ressourcen | Pferde | |
Gebäude | Hippodrom | |
Eigenschaften | ||
Spezialeinheit für | Ljosalfar | |
Ersetzt | Ritter | |
Startbeförderungen | Deckung I, Elfe | |
Fähigkeiten | 35% Rückzugschance kann Bronzewaffen benutzen kann Eisenwaffen benutzen kann Mithrilwaffen benutzen Erhält keine Defensivboni | |
Sonstiges | Wald und alter Wald Verteidigung: +25% Wald und alter Wald Angriff: +25% Nationaleinheit, nur 3 erlaubt |
This unit is the Elven version of the Knight. The primary difference is that it gains some defensive bonus in Forest and Ancient Forest.
Civilopedia
Elven Riders rely less on tight formations and finely crafted armor than on speed and agility. They put their lighter frames and natural grace to good use when battling other races Knights, though their honor is no less fierce. Loyal to their queen at all times, Elven Riders are the first choice to accompany any diplomatic envoy, times in which even they will engage in the pageantry that often accompanies their human counterparts.
Strategy Text
High strength, high movement rate, and a decent withdrawal rate combine to form a strong utility unit. There is no best use for a Knight, it's the fact that they can do many things so well that make them so valuable. A civilization can only have 3 Knights at once.