Kamelbogenschütze der Hippus (Civ4 FFH): Unterschied zwischen den Versionen

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This is a fast military unit; it is best for pillaging, and moderately good against Archery Units and other units with First Strike. Other than graphics, this unit is the same as the one it replaces.
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This unit is stronger, faster, and has a better withdraw chance than the unit it replaces. Its main advantage is that it is a mounted national unit that requires no resource.
 
==Civilopedia==
 
==Civilopedia==
A horse archer (or horsed archer or mounted archer) is a cavalryman armed with a bow. Because using a bow requires a horseman to let go of the reins with both hands, horse archers need superb equestrian skills. Horse archery is typically associated with steppe nomads. <br><br>The weapon of choice for horse archers was the recurve bow, because it was compact enough to shoot from a horse and retained sufficient range and penetrating power. The most serious threat to horse archers was arrows, and they could wheel away out of bowshot after every attack. Mounted archers therefore needed little or no armor and could ride light, fast mounts such as ponies. This made them cheap to equip and increased their strategic mobility. <br><br>A drawback of horse archers was that the movements of a running horse disturbed the accuracy of the shot. After the invention of the stirrup, horse archers would stand up in their stirrups to absorb the motion of the horse. Another method to facilitate accurate shooting was to time shots between the strides of the horse.
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Though not native to the climate of these mounts, the more adventurous of the Hippus took to them naturally, bringing an increased strength and movement. Large Animal stables are required to produce and outfit these ungainly beasts.
 
===Strategy Text===
 
===Strategy Text===
The Horse Archer does everything the Horseman does, but better.  More withdrawal chance, more strength and the addition of a first strike and first strike immune abilities make them flexible troopsHorse archers require the same things Horsemen do, a Stable and the Horse resource, and they can be upgraded to Knights or Camel Archers.
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Camel archers start with a high withdrawal chance and can get even higher with promotions.  A Large Animal Stables is required to train them.  A civilization can only have 3 at once.
 
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Version vom 27. März 2007, 10:39 Uhr


Civ4FFH KamelbogenschützeHippus.png Kamelbogenschütze der Hippus
Berittene Einheiten
Werte
Stärke 12 Civ4Power.png
Bewegung 4 Civ4Fortbewegung.png
Herstellungskosten
Schnell 161 Civ4Produktion.png
Normal 240 Civ4Produktion.png
Langsam 360 Civ4Produktion.png
Episch 480 Civ4Produktion.png
Voraussetzungen
Technologien Kriegskamele
Gebäude Große Tierställe
Eigenschaften
Spezialeinheit für Hippus
Startbeförderungen Nomade
Fähigkeiten Hat einen Erstschlag
55% Rückzugschance
Erhält keine Defensivboni

This unit is stronger, faster, and has a better withdraw chance than the unit it replaces. Its main advantage is that it is a mounted national unit that requires no resource.

Civilopedia

Though not native to the climate of these mounts, the more adventurous of the Hippus took to them naturally, bringing an increased strength and movement. Large Animal stables are required to produce and outfit these ungainly beasts.

Strategy Text

Camel archers start with a high withdrawal chance and can get even higher with promotions. A Large Animal Stables is required to train them. A civilization can only have 3 at once.