Brujah (Civ4 FFH): Unterschied zwischen den Versionen
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[[Kategorie:Einheiten_Civ4 FFH]] | [[Kategorie:Einheiten_Civ4 FFH]] | ||
[[Kategorie:Civ4 FFH]] | [[Kategorie:Civ4 FFH]] | ||
− | [[Kategorie:Civ4]] | + | [[Kategorie:Nahkampfeinheiten (Civ4 FFH)]] |
+ | [[Kategorie:Nationaleinheiten (Civ4 FFH)]] | ||
+ | |||
+ | {{Einheit_Info_Civ4_FFH | | ||
+ | Name = Brujah | | ||
+ | Bild = CivFFH_Brujah.png | | ||
+ | Kategorie = [[:Kategorie:Nahkampfeinheiten (Civ4 FFH)|Nahkampfeinheiten]]| | ||
+ | Staerke = 10/4 | | ||
+ | Bewegung = 1 | | ||
+ | Kosten_schnell = kommt noch | | ||
+ | Kosten_normal = 240 | | ||
+ | Kosten_langsam = kommt noch | | ||
+ | Kosten_episch = kommt noch | | ||
+ | Voraussetzungen = [[Raserei (Civ4 FFH)|Raserei]] | | ||
+ | Ressourcen = | | ||
+ | Zauber = | | ||
+ | Gebaeude = [[Bären-Totem (Civ4 FFH)|Bären-Totem]] | | ||
+ | Religion = | | ||
+ | Zivilisation = [[Calabim (Civ4 FFH)|Calabim]] | | ||
+ | Ersetzt = [[Berserker (Civ4 FFH)|Berserker]] | | ||
+ | Startbefoerderungen = [[Beförderung Körper I (Civ4 FFH)|Körper I]]<br> [[Beförderung Fokus I (Civ4 FFH)|Fokus I]]<br>[[Beförderung Fokus II (Civ4 FFH)|Fokus II]]<br>[[Beförderung Tod (Civ4 FFH)|Tod]]<br>[[Beförderung Zauberei (Civ4 FFH)|Zauberei]]<br>[[Beförderung Vampirismus (Civ4 FFH)|Vampirismus]] | | ||
+ | Faehigkeiten = Verursacht [[Kollateral-Schäden (Civ4 FFH)|Kollateral-Schäden]]<br>kann [[Bronzewaffen benutzen (Civ4 FFH)|Bronzewaffen]] benutzen<br>kann [[Eisenwaffen benutzen (Civ4 FFH)|Eisenwaffen]] benutzen<br>kann [[Mithrilwaffen benutzen (Civ4 FFH)|Mithrilwaffen]] benutzen | | ||
+ | Kann_Bauen = | | ||
+ | Sonstiges = [[Nationaleinheit (Civ4 FFH)|Nationaleinheit,]] nur 3 erlaubt | | ||
+ | Modernisierung_zu = | | ||
+ | Modernisierung_von = | | ||
+ | Befoerderungen = | | ||
+ | }} | ||
+ | This unit can be gotten in two different ways: temporarily through a spell, or permanently as a replacement unit. | ||
+ | |||
+ | This unit is an advanced Melee Unit, ideal for attacking cities and Fire Units. It is weaker at attack, but stronger at defense than the [[FfH Berserker (Unit)|Berserker]] that it replaces. | ||
+ | ==Civilopedia== | ||
+ | Out of a darkened shadow door<br>Stepped a beast of unbridled horror<br>Cloven hooves, arms of an ape<br>Black hair, sharp horns and eyes of hate<br>It dragged chains like a giant tail<br>It held a hammer, hooks and nails<br>The thing reached out and at its touch<br>My heart collapsed, my soul was crushed<br>It held the chains so I could see<br>In a haunting voice it spoke to me<br>"for pain you cause there is a price"<br>"you pay it in the afterlife"<br>and then the creatures work began<br>nails in my face, hooks in my hands<br>pierced my skin and tore my flesh<br>Agony from which there is no rest | ||
+ | ===Strategy Text=== | ||
+ | Vassal of Summoners versed in Entropy, the Balor are powerful attackers and commonly thrown into the toughest fights. A role they covet. | ||
+ | {{FFHRing}} |
Version vom 27. März 2007, 10:23 Uhr
Datei:CivFFH Brujah.png | Brujah | |
---|---|---|
Nahkampfeinheiten | ||
Werte | ||
Stärke | 10/4 | |
Bewegung | 1 | |
Herstellungskosten | ||
Schnell | 161 | |
Normal | 240 | |
Langsam | 360 | |
Episch | 480 | |
Voraussetzungen | ||
Technologien | Raserei | |
Gebäude | Bären-Totem | |
Eigenschaften | ||
Spezialeinheit für | Calabim | |
Ersetzt | Berserker | |
Startbeförderungen | Körper I Fokus I Fokus II Tod Zauberei Vampirismus | |
Fähigkeiten | Verursacht Kollateral-Schäden kann Bronzewaffen benutzen kann Eisenwaffen benutzen kann Mithrilwaffen benutzen | |
Sonstiges | Nationaleinheit, nur 3 erlaubt |
This unit can be gotten in two different ways: temporarily through a spell, or permanently as a replacement unit.
This unit is an advanced Melee Unit, ideal for attacking cities and Fire Units. It is weaker at attack, but stronger at defense than the Berserker that it replaces.
Civilopedia
Out of a darkened shadow door
Stepped a beast of unbridled horror
Cloven hooves, arms of an ape
Black hair, sharp horns and eyes of hate
It dragged chains like a giant tail
It held a hammer, hooks and nails
The thing reached out and at its touch
My heart collapsed, my soul was crushed
It held the chains so I could see
In a haunting voice it spoke to me
"for pain you cause there is a price"
"you pay it in the afterlife"
and then the creatures work began
nails in my face, hooks in my hands
pierced my skin and tore my flesh
Agony from which there is no rest
Strategy Text
Vassal of Summoners versed in Entropy, the Balor are powerful attackers and commonly thrown into the toughest fights. A role they covet.