Brujah (Civ4 FFH): Unterschied zwischen den Versionen
(Text hinzugefügt) |
|||
Zeile 29: | Zeile 29: | ||
Befoerderungen = | | Befoerderungen = | | ||
}} | }} | ||
− | This unit | + | This unit is a [[FfH Vampirism (Promotion)|Vampiric]] version of the [[FfH Berserker (Unit)|Berserker]]; note that their additional promotion makes them stronger and heal faster than the base unit, as well as other effects (such as an alternate way to gain XP). They are good attackers, but poor at defense. |
− | |||
− | |||
==Civilopedia== | ==Civilopedia== | ||
− | + | Vampires dont tend to shy away from brutality, but most prefer manipulation and petty cruelty to outright savagery. Not the Brujah, however. After leading enough battles, the veneer of civilization that the Calabim have adopted as a survival scheme since the Age of Ice crumbles away. They revel in the carnage of battle, even risking their immortal lives against odd in which Vampire lords would be content to send in fodder after fodder. Their results are hard to argue with, however. | |
===Strategy Text=== | ===Strategy Text=== | ||
− | + | A powerful melee unit that causes a small amount of collateral damage to all other units in the opponent's stack. A Bear Totem and Iron are required to train them, and a civilization can only have 3 at once. | |
{{FFHRing}} | {{FFHRing}} |
Version vom 27. März 2007, 10:24 Uhr
Datei:CivFFH Brujah.png | Brujah | |
---|---|---|
Nahkampfeinheiten | ||
Werte | ||
Stärke | 10/4 | |
Bewegung | 1 | |
Herstellungskosten | ||
Schnell | 161 | |
Normal | 240 | |
Langsam | 360 | |
Episch | 480 | |
Voraussetzungen | ||
Technologien | Raserei | |
Gebäude | Bären-Totem | |
Eigenschaften | ||
Spezialeinheit für | Calabim | |
Ersetzt | Berserker | |
Startbeförderungen | Körper I Fokus I Fokus II Tod Zauberei Vampirismus | |
Fähigkeiten | Verursacht Kollateral-Schäden kann Bronzewaffen benutzen kann Eisenwaffen benutzen kann Mithrilwaffen benutzen | |
Sonstiges | Nationaleinheit, nur 3 erlaubt |
This unit is a Vampiric version of the Berserker; note that their additional promotion makes them stronger and heal faster than the base unit, as well as other effects (such as an alternate way to gain XP). They are good attackers, but poor at defense.
Civilopedia
Vampires dont tend to shy away from brutality, but most prefer manipulation and petty cruelty to outright savagery. Not the Brujah, however. After leading enough battles, the veneer of civilization that the Calabim have adopted as a survival scheme since the Age of Ice crumbles away. They revel in the carnage of battle, even risking their immortal lives against odd in which Vampire lords would be content to send in fodder after fodder. Their results are hard to argue with, however.
Strategy Text
A powerful melee unit that causes a small amount of collateral damage to all other units in the opponent's stack. A Bear Totem and Iron are required to train them, and a civilization can only have 3 at once.