Katapult (Civ4 FFH): Unterschied zwischen den Versionen
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[[Kategorie:Einheiten_Civ4 FFH]] | [[Kategorie:Einheiten_Civ4 FFH]] | ||
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| − | [[Kategorie:Civ4]] | + | [[Kategorie:Belagerungseinheiten (Civ4 FFH)]] |
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| + | {{Einheit_Info_Civ4_FFH | | ||
| + | Name = Katapult | | ||
| + | Bild = Civ4FFH_Katapult.png | | ||
| + | Kategorie = [[:Kategorie:Belagerungseinheiten (Civ4 FFH)|Belagerungseinheiten]] | | ||
| + | Staerke = 3/2 | | ||
| + | Bewegung = 1 | | ||
| + | Kosten_schnell = kommt noch | | ||
| + | Kosten_normal = 90 | | ||
| + | Kosten_langsam = kommt noch | | ||
| + | Kosten_episch = kommt noch | | ||
| + | Voraussetzungen = [[Bauwesen (Civ4 FFH)|Bauwesen]]| | ||
| + | Ressourcen = | | ||
| + | Gebaeude = [[Belagerungswerkstatt (Civ4 FFH)|Belagerungswerkstatt]] | | ||
| + | Religion = | | ||
| + | Zauber = | | ||
| + | Zivilisation = | | ||
| + | Ersetzt = | | ||
| + | Startbefoerderungen = | | ||
| + | Faehigkeiten = 80% [[Rückzugschance (Civ4 FFH)|Rückzugschance]]<br>Erhält keine [[keine Defensivboni (Civ4 FFH)|Defensivboni]]<br>Verursacht [[Kollateral-Schäden (Civ4 FFH)|Kollateral-Schäden]]<br>[[Bombardierung (Civ4 FFH)|Bombardierung:]] 15%| | ||
| + | Kann_Bauen = | | ||
| + | Sonstiges = | | ||
| + | Modernisierung_zu = [[Kanone (Civ4 FFH)|Kanone]] | | ||
| + | Modernisierung_von = | | ||
| + | Befoerderungen = | ||
| + | }} | ||
| + | This is a basic siege weapon; use it to lessen or remove city defenses, preferably with one or more strong defensive units in a strong defensive position. They can also be used to attack stacks, but note that their limit is at 50%. | ||
| + | ==Civilopedia== | ||
| + | The catapult was one of the earliest forms of artillery. It was a large mechanical arm that propelled heavy stones and other missiles from a great distance, battering down walls and inflicting damage on buildings and defenders. Catapults could easily launch projectiles 500 to 1000 feet with a surprising amount of force behind them. Though cumbersome and nearly useless on the battlefield, the catapult was an effective weapon for siege operations. | ||
| + | ===Strategy Text=== | ||
| + | A '''Catapult''' can bombard enemy city fortifications and has a chance to withdraw from combat when losing. When attacking another unit, they cause collateral damage to other enemy units sharing the target's space. | ||
| + | {{FFHRing}} | ||
Version vom 27. März 2007, 14:56 Uhr
|
Katapult | |
|---|---|---|
| Belagerungseinheiten | ||
| Werte | ||
| Stärke | 3/2 | |
| Bewegung | 1 | |
| Herstellungskosten | ||
| Schnell | 60 | |
| Normal | 90 | |
| Langsam | 135 | |
| Episch | 180 | |
| Voraussetzungen | ||
| Technologien | Bauwesen | |
| Gebäude | Belagerungswerkstatt | |
| Eigenschaften | ||
| Fähigkeiten | 80% Rückzugschance Erhält keine Defensivboni Verursacht Kollateral-Schäden Bombardierung: 15% | |
| Modernisierungen | ||
| Modernisierung zu | Kanone | |
This is a basic siege weapon; use it to lessen or remove city defenses, preferably with one or more strong defensive units in a strong defensive position. They can also be used to attack stacks, but note that their limit is at 50%.
Civilopedia
The catapult was one of the earliest forms of artillery. It was a large mechanical arm that propelled heavy stones and other missiles from a great distance, battering down walls and inflicting damage on buildings and defenders. Catapults could easily launch projectiles 500 to 1000 feet with a surprising amount of force behind them. Though cumbersome and nearly useless on the battlefield, the catapult was an effective weapon for siege operations.
Strategy Text
A Catapult can bombard enemy city fortifications and has a chance to withdraw from combat when losing. When attacking another unit, they cause collateral damage to other enemy units sharing the target's space.
