Todesritter (Civ4 FFH): Unterschied zwischen den Versionen
| Zeile 1: | Zeile 1: | ||
[[Kategorie:Einheiten_Civ4 FFH]] | [[Kategorie:Einheiten_Civ4 FFH]] | ||
[[Kategorie:Civ4 FFH]] | [[Kategorie:Civ4 FFH]] | ||
| − | [[Kategorie:Civ4]] | + | [[Kategorie:Berittene Einheiten (Civ4 FFH)]] |
| + | [[Kategorie:Nationaleinheiten (Civ4 FFH)]] | ||
| + | |||
| + | {{Einheit_Info_Civ4_FFH | | ||
| + | Name = Todesritter | | ||
| + | Bild = Civ4FFH_Todesritter.png | | ||
| + | Kategorie = [[:Kategorie:Berittene Einheiten (Civ4 FFH)|Berittene Einheiten]] | | ||
| + | Staerke = 7/5 + 2 [[Todschlag (Civ4 FFH)|Todschlag]] +2 [[Dämonisierung (Civ4 FFH)|Dämonisierung]] | | ||
| + | Bewegung = 3 | | ||
| + | Kosten_schnell = kommt noch | | ||
| + | Kosten_normal = 240 | | ||
| + | Kosten_langsam = kommt noch | | ||
| + | Kosten_episch = kommt noch | | ||
| + | Voraussetzungen = [[Schlachtrösser (Civ4 FFH)|Schlachtrösser]], [[Bauwesen (Civ4 FFH)|Bauwesen]]| | ||
| + | Ressourcen = [[Pferde (Civ4 FFH)|Pferde]] | | ||
| + | Gebaeude = [[Hippodrom (Civ4 FFH)|Hippodrom]] | | ||
| + | Religion = | | ||
| + | Zauber = | | ||
| + | Zivilisation = [[Infernal (Civ4 FFH)|Infernal]] | | ||
| + | Ersetzt = [[Ritter (Civ4 FFH)|Ritter]] | | ||
| + | Startbefoerderungen = [[Fokus I (Civ4 FFH)|Fokus I]], [[Fokus II (Civ4 FFH)|Fokus II]], [[Tod I (Civ4 FFH)|Tod I]], [[Zauberei (Civ4 FFH)|Zauberei]], [[Untot (Civ4 FFH)|Untot]]| | ||
| + | Faehigkeiten = 35% [[Rückzugschance (Civ4 FFH)|Rückzugschance]]<br>Erhält keine [[keine Defensivboni (Civ4 FFH)|Defensivboni]]<br>kann [[Bronzewaffen benutzen (Civ4 FFH)|Bronzewaffen]] benutzen<br>kann [[Eisenwaffen benutzen (Civ4 FFH)|Eisenwaffen]] benutzen<br>kann [[Mithrilwaffen benutzen (Civ4 FFH)|Mithrilwaffen]] benutzen| | ||
| + | Kann_Bauen = | | ||
| + | Sonstiges = [[Nationaleinheit (Civ4 FFH)|Nationaleinheit]], nur 3 erlaubt | | ||
| + | Modernisierung_zu = | | ||
| + | Modernisierung_von = | | ||
| + | Befoerderungen = | ||
| + | }} | ||
| + | This unit is [[FfH Undead (Promotion)|Undead]], and is a level 2 Sorcery spellcasting unit, compared to the [[FfH Knight (Unit)|Knight]], which it replaces. It is stronger, although some of that strength is Death and Unholy damage. | ||
| + | ==Civilopedia== | ||
| + | Death Knights are a grotesque mockery of their living counterparts. Knights are resplendent in shinning armor, carry brilliant banners, and their chivalrous hearts show no fear on the battlefields. Death Knights leave a trail of walking dead and virulent disease, and show no pity in rending innocents limb from limb. Some say Death Knights can only be created from the spirit of a Knight who has broken his vows of fealty, but many Knights secretly fear that the Infernals have a way of dragging even the noblest spirit into hell to serve as their vassals. This fear prompts piety on a level royal decree would fail to reach, and rare is a Knight who doesn't seek out a blessing from any passing priest. | ||
| + | ===Strategy Text=== | ||
| + | High strength, high movement rate, and a decent withdrawal rate combine to form a strong utility unit. There is no best use for a Knight, it's the fact that they can do many things so well that make them so valuable. A civilization can only have 3 Knights at once. | ||
| + | {{FFHRing}} | ||
Version vom 28. März 2007, 04:03 Uhr
|
Todesritter | |
|---|---|---|
| Berittene Einheiten | ||
| Werte | ||
| Stärke | 7/5 + 2 Todschlag +2 Dämonisierung | |
| Bewegung | 3 | |
| Herstellungskosten | ||
| Schnell | 161 | |
| Normal | 240 | |
| Langsam | 360 | |
| Episch | 480 | |
| Voraussetzungen | ||
| Technologien | Schlachtrösser, Bauwesen | |
| Ressourcen | Pferde | |
| Gebäude | Hippodrom | |
| Eigenschaften | ||
| Spezialeinheit für | Infernal | |
| Ersetzt | Ritter | |
| Startbeförderungen | Fokus I, Fokus II, Tod I, Zauberei, Untot | |
| Fähigkeiten | 35% Rückzugschance Erhält keine Defensivboni kann Bronzewaffen benutzen kann Eisenwaffen benutzen kann Mithrilwaffen benutzen | |
| Sonstiges | Nationaleinheit, nur 3 erlaubt | |
This unit is Undead, and is a level 2 Sorcery spellcasting unit, compared to the Knight, which it replaces. It is stronger, although some of that strength is Death and Unholy damage.
Civilopedia
Death Knights are a grotesque mockery of their living counterparts. Knights are resplendent in shinning armor, carry brilliant banners, and their chivalrous hearts show no fear on the battlefields. Death Knights leave a trail of walking dead and virulent disease, and show no pity in rending innocents limb from limb. Some say Death Knights can only be created from the spirit of a Knight who has broken his vows of fealty, but many Knights secretly fear that the Infernals have a way of dragging even the noblest spirit into hell to serve as their vassals. This fear prompts piety on a level royal decree would fail to reach, and rare is a Knight who doesn't seek out a blessing from any passing priest.
Strategy Text
High strength, high movement rate, and a decent withdrawal rate combine to form a strong utility unit. There is no best use for a Knight, it's the fact that they can do many things so well that make them so valuable. A civilization can only have 3 Knights at once.
