Feuerbogenschütze (Civ4 FFH): Unterschied zwischen den Versionen
K (hat Feuerbogenschutze (Civ4 FFH) nach Feuerbogenschütze (Civ4 FFH) verschoben: u->ü) |
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Zeile 13: | Zeile 13: | ||
Kosten_langsam = kommt noch | | Kosten_langsam = kommt noch | | ||
Kosten_episch = kommt noch | | Kosten_episch = kommt noch | | ||
− | Voraussetzungen = [[ | + | Voraussetzungen = [[Ballistik (Civ4 FFH)|Ballistik]] | |
Ressourcen = [[Kupfer (Civ4 FFH)|Kupfer]] oder [[Eisen (Civ4 FFH)|Eisen]] oder [[Mithril (Civ4 FFH)|Mithril]] | | Ressourcen = [[Kupfer (Civ4 FFH)|Kupfer]] oder [[Eisen (Civ4 FFH)|Eisen]] oder [[Mithril (Civ4 FFH)|Mithril]] | | ||
Gebaeude = [[Schießstand (Civ4 FFH)|Schießstand]] | | Gebaeude = [[Schießstand (Civ4 FFH)|Schießstand]] | |
Version vom 28. Juni 2007, 16:50 Uhr
Feuerbogenschütze | ||
---|---|---|
Distanzeinheit | ||
Werte | ||
Stärke | 3/4 | |
Bewegung | 1 | |
Herstellungskosten | ||
Schnell | 80 | |
Normal | 120 | |
Langsam | 180 | |
Episch | 240 | |
Voraussetzungen | ||
Technologien | Ballistik | |
Ressourcen | Kupfer oder Eisen oder Mithril | |
Gebäude | Schießstand | |
Eigenschaften | ||
Spezialeinheit für | Amurites | |
Ersetzt | Langbogenschütze | |
Startbeförderungen | Fokus I, Fokus II, Feuer I, Flammenpfeile, Zauberei | |
Fähigkeiten | Hat einen Erstschlag | |
Sonstiges | Hügelverteidigung: +25% Stadtverteidigung: +25% | |
Modernisierungen | ||
Modernisierung zu | Kompositbogenschütze, Scharfschütze |
A good defensive unit for Cities and Hills. Although it is marginally weaker militarily (1 less strength is only mostly counter-balanced by the Flaming Arrrows promotion), it is a Fire Sorcery spellcaster. Promoted with Fire II, it could cast Fireball.
Civilopedia
The Mage lords of the Amurites in the Age of Rebirth often cloistered themselves away in their towers to study, meditate, or experiment, wishing to ignore the outside world entirely--even if there happened to be a besieging army outside the city walls. To help ensure their tranquility, a special city defender was designed. Especially gifted and loyal archers are given focused training in fire magic, allowing them to enchant arrows and generate fireballs to more persuasively ask their attackers to leave the Amurites alone.
Strategy Text
The Amurite longbowman is as proficient with fire magic as he is with his bow, making for a deadly defender and collateral damage attacker. Even better, it can do both at the same time, hitting nearby opponents with fireballs on its turn and being available to defend its city or stack on opponents' turns.