Großer Händler (Civ4 FFH): Unterschied zwischen den Versionen
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[[Kategorie:Einheiten_Civ4 FFH]] | [[Kategorie:Einheiten_Civ4 FFH]] | ||
[[Kategorie:Civ4 FFH]] | [[Kategorie:Civ4 FFH]] | ||
− | [[Kategorie:Civ4]] | + | [[Kategorie:Nichtmilitärische Einheiten (Civ4 FFH)]] |
+ | |||
+ | {{Einheit_Info_Civ4_FFH | | ||
+ | Name = Großer Händler | | ||
+ | Bild = Civ4FFH_GroßerHändler.png | | ||
+ | Kategorie = [[:Kategorie:Nichtmilitärische Einheiten (Civ4 FFH)|Nichtmilitärische Einheiten ]]| | ||
+ | Staerke = 0 | | ||
+ | Bewegung = 2 | | ||
+ | Kosten_schnell = kommt noch | | ||
+ | Kosten_normal = | | ||
+ | Kosten_langsam = kommt noch | | ||
+ | Kosten_episch = kommt noch | | ||
+ | Voraussetzungen = | | ||
+ | Ressourcen = | | ||
+ | Zauber = | | ||
+ | Gebaeude = | | ||
+ | Religion = | | ||
+ | Zivilisation = | | ||
+ | Ersetzt = | | ||
+ | Startbefoerderungen = | | ||
+ | Faehigkeiten = kann nicht als [[keine Zufriedenheits-Unterstützung (Civ4 FFH)| Zufriedenheits-Unterstützung ]] in Städten genutzt werden<br>Zählt nicht als [[keine Militärische Einheit (Civ4 FFH)|militärische Einheit]] für Unterhaltskosten<br>Zählt nicht als [[keine Militärische Einheit für Produktion (Civ4 FFH)|militärische Einheit]] für Produktionszwecke<br>kann keine [[Geländefelder plündern (Civ4 FFH)|Geländefelder plündern]]<br>kann [[Feindliches Territorium (Civ4 FFH)|feindliches Territorium]] durchqueren<br>kann mithelfen ein [[Goldenes Zeitalter (Civ4 FFH)|Goldenes Zeitalter]] zu starten<br>kann sich in einer Stadt als [[Superspezialist (Civ4 FFH)|Großer Händler]] ansiedeln<br>kann eine [[Technologie entdecken (Civ4 FFH)|Technologie entdecken]]<br>kann eine [[Handelsmission (Civ4 FFH)|Handelsmission]] ausführen| | ||
+ | Kann_Bauen = | | ||
+ | Sonstiges = | | ||
+ | Modernisierung_zu = | | ||
+ | Modernisierung_von = | | ||
+ | Befoerderungen = | | ||
+ | }} | ||
+ | This great person is gained through Great People points. This unit can be sacrificed (along with at least one other of a different type) for a Golden Age. It can be sacrificed to give (1000 research points (+2* the team's population)) * the game speed discover percentage towards a technology (or the minimum number needed, if that is less), for a trade mission If the unit's civilization has no capitol, it is 500 times the game speed unit trade percent. In a city, if the unit's civilization has a capitol, it is (that 500 plus (200 times the trade profit from the city in this plot to the owning civilization's capitol city)) times the game speed unit trade percent, or for a Great Merchant Specialist. | ||
+ | |||
+ | Note that the trade profit from the city in this plot to the owning civilization's capitol city is calculated as follows: | ||
+ | * The trade profit, calculated as the (lesser of (the other city's population * their population trade percent) or (the distance between the two cities * the world size's trade profit percent)) * (100 + the total trade modifier)% (min 0) * (The trade profit percent) * . If the other city is foreign, that trade multiplier is multiplied by (100 + the foreign trade modifier)% (min 0). | ||
+ | |||
+ | In any event, the minimum trade profit is 2 for a foreign city, 1 for your own city. | ||
+ | |||
+ | * Note that for the purposes of this calculation foreign cities are whether or not they are on that player's team, not if they are owned by that player. | ||
+ | ==Civilopedia== | ||
+ | ===Strategy Text=== | ||
+ | {{FFHRing}} |
Aktuelle Version vom 11. Mai 2007, 16:55 Uhr
Großer Händler | ||
---|---|---|
Nichtmilitärische Einheiten | ||
Werte | ||
Stärke | 0 | |
Bewegung | 2 | |
Eigenschaften | ||
Fähigkeiten | kann nicht als Zufriedenheits-Unterstützung in Städten genutzt werden Zählt nicht als militärische Einheit für Unterhaltskosten Zählt nicht als militärische Einheit für Produktionszwecke kann keine Geländefelder plündern kann feindliches Territorium durchqueren kann mithelfen ein Goldenes Zeitalter zu starten kann sich in einer Stadt als Großer Händler ansiedeln kann eine Technologie entdecken kann eine Handelsmission ausführen |
This great person is gained through Great People points. This unit can be sacrificed (along with at least one other of a different type) for a Golden Age. It can be sacrificed to give (1000 research points (+2* the team's population)) * the game speed discover percentage towards a technology (or the minimum number needed, if that is less), for a trade mission If the unit's civilization has no capitol, it is 500 times the game speed unit trade percent. In a city, if the unit's civilization has a capitol, it is (that 500 plus (200 times the trade profit from the city in this plot to the owning civilization's capitol city)) times the game speed unit trade percent, or for a Great Merchant Specialist.
Note that the trade profit from the city in this plot to the owning civilization's capitol city is calculated as follows:
- The trade profit, calculated as the (lesser of (the other city's population * their population trade percent) or (the distance between the two cities * the world size's trade profit percent)) * (100 + the total trade modifier)% (min 0) * (The trade profit percent) * . If the other city is foreign, that trade multiplier is multiplied by (100 + the foreign trade modifier)% (min 0).
In any event, the minimum trade profit is 2 for a foreign city, 1 for your own city.
- Note that for the purposes of this calculation foreign cities are whether or not they are on that player's team, not if they are owned by that player.