Streitwagen (Civ4 FFH): Unterschied zwischen den Versionen
Aus CivWiki
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[[Kategorie:Einheiten_Civ4 FFH]] | [[Kategorie:Einheiten_Civ4 FFH]] | ||
[[Kategorie:Civ4 FFH]] | [[Kategorie:Civ4 FFH]] | ||
− | [[Kategorie:Civ4]] | + | [[Kategorie:Berittene Einheiten (Civ4 FFH)]] |
+ | |||
+ | {{Einheit_Info_Civ4_FFH | | ||
+ | Name = Streitwagen | | ||
+ | Bild = Civ4FFH_StreitwagenHippus.png | | ||
+ | Kategorie = [[:Kategorie:Berittene Einheiten (Civ4 FFH)|Berittene Einheiten]] | | ||
+ | Staerke = 4/2 | | ||
+ | Bewegung = 3 | | ||
+ | Kosten_schnell = kommt noch | | ||
+ | Kosten_normal = 120 | | ||
+ | Kosten_langsam = kommt noch | | ||
+ | Kosten_episch = kommt noch | | ||
+ | Voraussetzungen = [[Handel (Civ4 FFH)|Handel]], [[Bauwesen (Civ4 FFH)|Bauwesen]]| | ||
+ | Ressourcen = [[Pferde (Civ4 FFH)|Pferde]] | | ||
+ | Gebaeude = [[Belagerungswerkstatt (Civ4 FFH)|Belagerungswerkstatt]] | | ||
+ | Religion = | | ||
+ | Zauber = | | ||
+ | Zivilisation = | | ||
+ | Ersetzt = | | ||
+ | Startbefoerderungen = | | ||
+ | Faehigkeiten = 25% [[Rückzugschance (Civ4 FFH)|Rückzugschance]]<br>Erhält keine [[keine Defensivboni (Civ4 FFH)|Defensivboni]]<br>kann [[Bronzewaffen benutzen (Civ4 FFH)|Bronzewaffen]] benutzen<br>kann [[Eisenwaffen benutzen (Civ4 FFH)|Eisenwaffen]] benutzen<br>kann [[Mithrilwaffen benutzen (Civ4 FFH)|Mithrilwaffen]] benutzen| | ||
+ | Kann_Bauen = | | ||
+ | Sonstiges = | | ||
+ | Modernisierung_zu = [[Ophanim (Civ4 FFH)|Ophanim]]<br>[[Kriegselefant (Civ4 FFH)|Kriegselefant]] | | ||
+ | Modernisierung_von = | | ||
+ | Befoerderungen = | ||
+ | }} | ||
+ | This is a fast military unit; it is best for pillaging, and moderately good at offense. | ||
+ | ==Civilopedia== | ||
+ | Charioteers are fast, nimble and murderous. Although primarily just platforms for carrying warriors into battle, they can hunt down all but the fastest of units and bring the fight to them. | ||
+ | ===Strategy Text=== | ||
+ | The chariot is the earliest available Tier 3 unit. It requires a Siege workshop and the Horse resource to be built. Since the Siege workshop can make Catapults as well, civilizations that rush to the techs required for both can have an army capable of high movement, strong city attacking, and Tier 3 unit strength while most other civilizations are still using Tier 2 units. Chariots can be upgraded to War Chariots and War Elephants. | ||
+ | {{FFHRing}} |
Version vom 27. März 2007, 18:54 Uhr
Streitwagen | ||
---|---|---|
Berittene Einheiten | ||
Werte | ||
Stärke | 4/2 | |
Bewegung | 3 | |
Herstellungskosten | ||
Schnell | 80 | |
Normal | 120 | |
Langsam | 180 | |
Episch | 240 | |
Voraussetzungen | ||
Technologien | Handel, Bauwesen | |
Ressourcen | Pferde | |
Gebäude | Belagerungswerkstatt | |
Eigenschaften | ||
Fähigkeiten | 25% Rückzugschance Erhält keine Defensivboni kann Bronzewaffen benutzen kann Eisenwaffen benutzen kann Mithrilwaffen benutzen | |
Modernisierungen | ||
Modernisierung zu | Ophanim Kriegselefant |
This is a fast military unit; it is best for pillaging, and moderately good at offense.
Civilopedia
Charioteers are fast, nimble and murderous. Although primarily just platforms for carrying warriors into battle, they can hunt down all but the fastest of units and bring the fight to them.
Strategy Text
The chariot is the earliest available Tier 3 unit. It requires a Siege workshop and the Horse resource to be built. Since the Siege workshop can make Catapults as well, civilizations that rush to the techs required for both can have an army capable of high movement, strong city attacking, and Tier 3 unit strength while most other civilizations are still using Tier 2 units. Chariots can be upgraded to War Chariots and War Elephants.
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