Baumhirte (Civ4 FFH)
Baumhirte | ||
---|---|---|
Nahkampfeinheiten | ||
Werte | ||
Stärke | 10 | |
Bewegung | 1 | |
Herstellungskosten | ||
Schnell | 0 | |
Normal | 0 | |
Langsam | 0 | |
Episch | 0 | |
Voraussetzungen | ||
Zauber | Baumhirte Beschwören | |
Eigenschaften | ||
Startbeförderungen | Elementar Anfälligkeit für Verbrennnung Feldjäger Feldjäger II | |
Fähigkeiten | Zählt nicht als militärische Einheit für Unterhaltskosten kann keine Geländefelder plündern |
Treants can be summoned or be spawned by Ancient Forests. Temple of Leaves increases the chance that a Treant will be spawned in an Ancient Forest.
Civilopedia
The very heart of a mature forest, only a trained eye can discern a treant amidst the trees it protects. Incredibly long lived, they view the seasons as days, and rarely stir. It takes a man seeped in the lore of the forests and in tune with the deepest magics of the planet to awaken a treant, although they have been known on occasion to arise out of ancient forests when it is breached by invaders. Inevitably the outcome is heavy casualties to even well trained units, and the forest returns to sleep quickly. Usually the only evidence of the foiled attack is the mutilated corpses of the invaders, quickly absorbed into the ecosystem of the forest.
Strategy Text
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