Echsen-Druide (Civ4 FFH)
Echsen-Druide | ||
---|---|---|
Geweihte Einheit | ||
Werte | ||
Stärke | 9 | |
Bewegung | 2 | |
Herstellungskosten | ||
Schnell | 161 | |
Normal | 240 | |
Langsam | 360 | |
Episch | 480 | |
Voraussetzungen | ||
Technologien | Schöpfung | |
Gebäude | Hain | |
Eigenschaften | ||
Spezialeinheit für | Barbaren-Zivilisation Klan der Asche | |
Ersetzt | Druide | |
Startbeförderungen | Tierbändigung, Amphibienangriff, Ork Fokus I, Fokus II, Fokus III, Erleuchtet, Natur I, Zauberei, Beschwörung | |
Fähigkeiten | Versteht sich gut mit Eingeborenendörfern kann keine Geländefelder plündern geht über unpassierbares Gelände Kann einen Vogel tragen | |
Kann bauen | Jagtlager | |
Sonstiges | Nationaleinheit, nur 3 erlaubt Baugeschwindigkeit: 100% Stadtangriff: -20% Dschungel-Angriff +10% Dschungel-Vertg. +10% Frachtraum: 1 |
This is a divine Channeling III Sorcery Summoning unit. Compared to the unit it replaces, it gains a defensive bonus in Jungle. However, it does not gain Medic I
Civilopedia
Infused with the magic of Sucellus, the Reborn, the Druids are the mages of nature and bringers of life. Because the only way to gain true and lasting knowledge of how to manipulate the very fabric of life itself is to devote one's whole existence to intimate contact with nature, Druids are a reclusive and not terribly social folk. The Druids form a loose brotherhood of near-hermits who meet once a year to compete, share knowledge, and bond, before they once again disperse to their various fields and forests. Their powerful organic magic means that many empires employ them not so much for their use in war, but for their use in peace, perfecting the land and making it more fertile. Few established empires are incapable of contacting a few Druids to help them repair the scars of war and industry or bring life and lushness to previously infertile regions.
Only neutral players can build Druids.
Strategy Text
Druids are the only units outside of the Disciple line that have the Medic I promotion. They also have a high strength for a spell casting unit and have access to all levels of Nature magic.