Katapult (Civ4 FFH)
|
Katapult | |
|---|---|---|
| Belagerungseinheiten | ||
| Werte | ||
| Stärke | 3/2 | |
| Bewegung | 1 | |
| Herstellungskosten | ||
| Schnell | 60 | |
| Normal | 90 | |
| Langsam | 135 | |
| Episch | 180 | |
| Voraussetzungen | ||
| Technologien | Bauwesen | |
| Gebäude | Belagerungswerkstatt | |
| Eigenschaften | ||
| Fähigkeiten | 80% Rückzugschance Erhält keine Defensivboni Verursacht Kollateral-Schäden Bombardierung: 15% | |
| Modernisierungen | ||
| Modernisierung zu | Kanone | |
This is a basic siege weapon; use it to lessen or remove city defenses, preferably with one or more strong defensive units in a strong defensive position. They can also be used to attack stacks, but note that their limit is at 50%.
Civilopedia
The catapult was one of the earliest forms of artillery. It was a large mechanical arm that propelled heavy stones and other missiles from a great distance, battering down walls and inflicting damage on buildings and defenders. Catapults could easily launch projectiles 500 to 1000 feet with a surprising amount of force behind them. Though cumbersome and nearly useless on the battlefield, the catapult was an effective weapon for siege operations.
Strategy Text
A Catapult can bombard enemy city fortifications and has a chance to withdraw from combat when losing. When attacking another unit, they cause collateral damage to other enemy units sharing the target's space.
