Todesritter (Civ4 FFH)
Todesritter | ||
---|---|---|
Berittene Einheiten | ||
Werte | ||
Stärke | 7/5 + 2 Todschlag +2 Dämonisierung | |
Bewegung | 3 | |
Herstellungskosten | ||
Schnell | 161 | |
Normal | 240 | |
Langsam | 360 | |
Episch | 480 | |
Voraussetzungen | ||
Technologien | Schlachtrösser, Bauwesen | |
Ressourcen | Pferde | |
Gebäude | Hippodrom | |
Eigenschaften | ||
Spezialeinheit für | Infernal | |
Ersetzt | Ritter | |
Startbeförderungen | Fokus I, Fokus II, Tod I, Zauberei, Untot | |
Fähigkeiten | 35% Rückzugschance Erhält keine Defensivboni kann Bronzewaffen benutzen kann Eisenwaffen benutzen kann Mithrilwaffen benutzen | |
Sonstiges | Nationaleinheit, nur 3 erlaubt |
This unit is Undead, and is a level 2 Sorcery spellcasting unit, compared to the Knight, which it replaces. It is stronger, although some of that strength is Death and Unholy damage.
Civilopedia
Death Knights are a grotesque mockery of their living counterparts. Knights are resplendent in shinning armor, carry brilliant banners, and their chivalrous hearts show no fear on the battlefields. Death Knights leave a trail of walking dead and virulent disease, and show no pity in rending innocents limb from limb. Some say Death Knights can only be created from the spirit of a Knight who has broken his vows of fealty, but many Knights secretly fear that the Infernals have a way of dragging even the noblest spirit into hell to serve as their vassals. This fear prompts piety on a level royal decree would fail to reach, and rare is a Knight who doesn't seek out a blessing from any passing priest.
Strategy Text
High strength, high movement rate, and a decent withdrawal rate combine to form a strong utility unit. There is no best use for a Knight, it's the fact that they can do many things so well that make them so valuable. A civilization can only have 3 Knights at once.