Todesritter (Civ4 FFH)
|
Todesritter | |
|---|---|---|
| Berittene Einheiten | ||
| Werte | ||
| Stärke | 7/5 + 2 Todschlag +2 Dämonisierung | |
| Bewegung | 3 | |
| Herstellungskosten | ||
| Schnell | 161 | |
| Normal | 240 | |
| Langsam | 360 | |
| Episch | 480 | |
| Voraussetzungen | ||
| Technologien | Schlachtrösser, Bauwesen | |
| Ressourcen | Pferde | |
| Gebäude | Hippodrom | |
| Eigenschaften | ||
| Spezialeinheit für | Infernal | |
| Ersetzt | Ritter | |
| Startbeförderungen | Fokus I, Fokus II, Tod I, Zauberei, Untot | |
| Fähigkeiten | 35% Rückzugschance Erhält keine Defensivboni kann Bronzewaffen benutzen kann Eisenwaffen benutzen kann Mithrilwaffen benutzen | |
| Sonstiges | Nationaleinheit, nur 3 erlaubt | |
This unit is Undead, and is a level 2 Sorcery spellcasting unit, compared to the Knight, which it replaces. It is stronger, although some of that strength is Death and Unholy damage.
Civilopedia
Death Knights are a grotesque mockery of their living counterparts. Knights are resplendent in shinning armor, carry brilliant banners, and their chivalrous hearts show no fear on the battlefields. Death Knights leave a trail of walking dead and virulent disease, and show no pity in rending innocents limb from limb. Some say Death Knights can only be created from the spirit of a Knight who has broken his vows of fealty, but many Knights secretly fear that the Infernals have a way of dragging even the noblest spirit into hell to serve as their vassals. This fear prompts piety on a level royal decree would fail to reach, and rare is a Knight who doesn't seek out a blessing from any passing priest.
Strategy Text
High strength, high movement rate, and a decent withdrawal rate combine to form a strong utility unit. There is no best use for a Knight, it's the fact that they can do many things so well that make them so valuable. A civilization can only have 3 Knights at once.
