Goblin (Civ4 FFH)
Goblin | ||
---|---|---|
Erkundungseinheiten | ||
Werte | ||
Stärke | 1 | |
Bewegung | 1 | |
Herstellungskosten | ||
Schnell | 10 | |
Normal | 15 | |
Langsam | 23 | |
Episch | 30 | |
Eigenschaften | ||
Spezialeinheit für | Barbaren-Zivilisation Klan der Asche | |
Ersetzt | Späher | |
Startbeförderungen | Ork | |
Fähigkeiten | Kann versteckte Tiere sehen Versteht sich gut mit Eingeborenendörfern kann keine Geländefelder plündern kann einen Wolf fangen und so zum Worgreiter werden | |
Modernisierungen | ||
Modernisierung zu | Worgreiter |
This orcish variant of a Scout is slower and cheaper than the unit it replaces. Note that it can upgrade through capturing a Wolf, but that in that case, it gains the promotions of the Wolf, not the Goblin.
Civilopedia
It was originally thought that goblins were merely the runts of the Orc populations, but later it was confirmed that they are indeed a distinct species. What has been obvious from the first notice of these sad creatures is their dismal fate. They are kicked around by anyone above them in the Orc hierarchy, which is to say everyone. They get no respect from Orcs, Ogres, or Lizardmen, and even their Wolf mounts have been known to turn on goblins if they get a bit hungry. Some Goblins accept this fate, and they can be found doing the most menial tasks in the Barbarian villages. Most however channel this abuse into hatred for the outside world, and they are sent out ahead of Orc war bands to cause mayhem where ever they can. Woe to the worker or scout that is ambushed by a group of these goblins.
Strategy Text
The goblin is cheaper and slower than the scouts of other civilizations.