Ressourcen (Civ4 FFH)
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Version vom 19. Mai 2007, 00:03 Uhr von Kontrollator (Diskussion) (Die Seite wurde neu angelegt: ==Resources== '''''Description :''''' * '''Tile:''' Tile where this resource can be found, and bonus to the tile production without improvement * '''Improvement :''' I...)
Inhaltsverzeichnis
Resources
Description :
- Tile: Tile where this resource can be found, and bonus to the tile production without improvement
- Improvement : Improvement required to use the resource, and bonus to tile production when built
- City effect : Bonus granted to cities having access to this resource
- Technologies : Technologies required to reveal the resource (see it on the map) and enabling it (building the improvement)
- Providing buildings : Buildings giving this resources
- Improved buildings : Buildings granting a bonus when city have access to this resource
- Buildings allowed : Buildings requiring this resource to be built
- Units allowed : Units requiring this resource to be built
- Spells allowed : Spells requiring this resource to be learn by arcane units
Liste der Ressourcen :
- Bananen
- Edelsteine
- Eisen
- Elfenbein
- Färbemittel
- Fische
- Frucht von Yggdrasil
- Gold
- Krabben
- Kröte
- Kupfer
- Mais
- Mana
- Mana der Dimensionen
- Mana der Entropie
- Mana der Erde
- Mana der Luft
- Mana der Natur
- Mana der Ordnung
- Mana der Seele
- Mana der Verzauberung
- Mana des Chaos
- Mana des Feuers
- Mana des Geistes
- Mana des Körpers
- Mana des Lebens
- Mana des Todes
- Mana des Wassers
- Marmor
- Mithril
- Muscheln
- Pelz
- Perlen
- Pferde
- Reagenzien
- Reis
- Rinder
- Rotwild
- Schaafe
- Schwarzpulver
- Schweine
- Seelenstein
- Seide
- Steine
- Wale
- Weihrauch
- Wein
- Weizen
- Zucker
Improvements
Description :
- Technology : Technology required to build the improvement
- Pillage: Average amount of gold the pillage of the improvement yields.
- Special: Special characteristic of the improvement
- Production: Production of the tile when the improvement is built on it, with the different upgrades
- Terrains: Kind of base terrains and terrain features on which the improvement can be built
- Resources: Resources which can be exploited when the improvement is built, and bonus to the tile production
- Build units: List of units able to build the improvement
List of improvements :
- Air Node
- Ancient Temple
- Barrow
- Body Node
- Bridge
- Burnt Forest
- Camp
- Chaos Node
- City Ruins
- Cottage
- Death Node
- Dimensional Node
- Dwarven Mine
- Earth Node
- Elven Cottage
- Elven Farm
- Elven Pasture
- Elven Plantation
- Enchantment Node
- Entropy Node
- Farm
- Fire Node
- Fishing Boats
- Fort
- Hamlet
- Hellfire
- Law Node
- Life Node
- Lumbermill
- Mind Node
- Mine
- Nature Node
- Pasture
- Pirate Cove
- Plantation
- Quarry
- Road
- Ruins
- Smoke
- Snake Pillar
- Spirit Node
- Sentry Tower
- Town
- Tribal Village
- Village
- Water Node
- Watermill
- Whaling Boats
- Windmill
- Winery
- Workshop
Terrain Features
Description :
- Tile bonus : Bonus to production of the feature's tile (without consideration for improvement or ressource)
- Defense bonus : Bonus the units got when defending on a tile with this feature
- Movement cost : Number of movement points used when crossing a tile with this feature
- Base terrains : Base terrains on which this feature can be found
- Improvements : Improvements which can be build on a tile with this feature (without consideration for ressoure)
- Resources : Ressources which can be found on a tile with this feature
List of terrain features :
- Ancient Forest
- Fallout
- Flood Plains
- Flames
- Forest
- Hill
- Ice
- Jungle
- New Forest
- Oasis
- Obsidian Plains
- Peak
- River
- Volcano
Base Terrains
Description :
- Production : Basic production of the tile (without consideration for feature, improvement or ressource)
- Defense bonus : Bonus the units got when defending on this tile
- Movement cost : Number of movement points used when crossing this tile
- Improvement speed : Modifier of improvement building speed
- Features : Terrain features this tile can have
- Improvements : Improvements which can be build on this tile (without consideration for feature or ressoure)
- Resources : Ressources which can be found on this tile (without consideration for feature)
List of base terrains :
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