Katapult (Civ4 FFH)
Katapult | ||
---|---|---|
Belagerungseinheiten | ||
Werte | ||
Stärke | 3/2 | |
Bewegung | 1 | |
Herstellungskosten | ||
Schnell | 60 | |
Normal | 90 | |
Langsam | 135 | |
Episch | 180 | |
Voraussetzungen | ||
Technologien | Bauwesen | |
Gebäude | Belagerungswerkstatt | |
Eigenschaften | ||
Fähigkeiten | 80% Rückzugschance Erhält keine Defensivboni Verursacht Kollateral-Schäden Bombardierung: 15% | |
Modernisierungen | ||
Modernisierung zu | Kanone |
This is a basic siege weapon; use it to lessen or remove city defenses, preferably with one or more strong defensive units in a strong defensive position. They can also be used to attack stacks, but note that their limit is at 50%.
Civilopedia
The catapult was one of the earliest forms of artillery. It was a large mechanical arm that propelled heavy stones and other missiles from a great distance, battering down walls and inflicting damage on buildings and defenders. Catapults could easily launch projectiles 500 to 1000 feet with a surprising amount of force behind them. Though cumbersome and nearly useless on the battlefield, the catapult was an effective weapon for siege operations.
Strategy Text
A Catapult can bombard enemy city fortifications and has a chance to withdraw from combat when losing. When attacking another unit, they cause collateral damage to other enemy units sharing the target's space.