Zauber (Civ4 FFH): Unterschied zwischen den Versionen
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Zeile 165: | Zeile 165: | ||
!width="30%"|Effekt | !width="30%"|Effekt | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Günstige Winde (Civ4 FFH)|Günstige Winde]] |
| [[Luft (Civ4 FFH)|Luft]] | | [[Luft (Civ4 FFH)|Luft]] | ||
| | | | ||
Zeile 175: | Zeile 175: | ||
| boosts the movement and withdrawal of naval units | | boosts the movement and withdrawal of naval units | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Wirbelwind (Civ4 FFH)|Wirbelwind]] |
| [[Luft (Civ4 FFH)|Luft]] | | [[Luft (Civ4 FFH)|Luft]] | ||
| Sorcery | | Sorcery | ||
Zeile 195: | Zeile 195: | ||
| Lightning Elemental (3 Lightning, 2move, Blitz) | | Lightning Elemental (3 Lightning, 2move, Blitz) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Wolkenstrudel (Civ4 FFH)|Wolkenstrudel]] |
| [[Luft (Civ4 FFH)|Luft]] | | [[Luft (Civ4 FFH)|Luft]] | ||
| Sorcery | | Sorcery | ||
Zeile 215: | Zeile 215: | ||
| Air Elemental (4+4Lightning, 3move, Sentry II, Water Walking) | | Air Elemental (4+4Lightning, 3move, Sentry II, Water Walking) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Hast (Civ4 FFH)|Hast]] |
− | | [[ | + | | [[Körper (Civ4 FFH)|Körper]] |
| | | | ||
| I | | I | ||
Zeile 225: | Zeile 225: | ||
| + 1 movement | | + 1 movement | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Brennendes Blut (Civ4 FFH)|Brennendes Blut]] |
− | | [[ | + | | [[Körper (Civ4 FFH)|Körper]] |
| Divine | | Divine | ||
| II | | II | ||
Zeile 235: | Zeile 235: | ||
| +40%Str, Blitz, +1mv, 75% chance unit will die next turn | | +40%Str, Blitz, +1mv, 75% chance unit will die next turn | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Fleisch Sprößling (Civ4 FFH)|Fleisch Sprößling]] |
− | | [[ | + | | [[Körper (Civ4 FFH)|Körper]] |
| Divine | | Divine | ||
| III | | III | ||
Zeile 245: | Zeile 245: | ||
| Merge 2 unit to create Flesh Golem with all the promotion of both unit but can no longer gain XP. Strength of flesh golem will be average offensive strength of the two units | | Merge 2 unit to create Flesh Golem with all the promotion of both unit but can no longer gain XP. Strength of flesh golem will be average offensive strength of the two units | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Steinhaut (Civ4 FFH)|Steinhaut]] |
− | | [[ | + | | [[Körper (Civ4 FFH)|Körper]] |
| Sorcery | | Sorcery | ||
| III | | III | ||
Zeile 255: | Zeile 255: | ||
| immue to 3 hits | | immue to 3 hits | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Klingentanz (Civ4 FFH)|Klingentanz]] |
− | | [[ | + | | [[Chaos (Civ4 FFH)|Chaos]] |
| | | | ||
| I | | I | ||
Zeile 265: | Zeile 265: | ||
| 1 First strike | | 1 First strike | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Mutation (Civ4 FFH)|Mutation]] |
− | | [[ | + | | [[Chaos (Civ4 FFH)|Chaos]] |
| Divine | | Divine | ||
| II | | II | ||
Zeile 284: | Zeile 284: | ||
* Withered (5%) | * Withered (5%) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Magie lösen (Civ4 FFH)|Magie lösen]] |
− | | [[ | + | | [[Chaos (Civ4 FFH)|Chaos]] |
| Sorcery | | Sorcery | ||
| II | | II | ||
Zeile 295: | Zeile 295: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Chaos Marauder (Civ4 FFH)|Summon Chaos Marauder]] | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Chaos Marauder (Civ4 FFH)|Summon Chaos Marauder]] | ||
− | | [[ | + | | [[Chaos (Civ4 FFH)|Chaos]] |
| Summoning | | Summoning | ||
| II | | II | ||
Zeile 304: | Zeile 304: | ||
| Chaos Maraudar(5str, 2mv, chance of turning barbarian) | | Chaos Maraudar(5str, 2mv, chance of turning barbarian) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Glücksumkehr (Civ4 FFH)|Glücksumkehr]] |
− | | [[ | + | | [[Chaos (Civ4 FFH)|Chaos]] |
| Divine | | Divine | ||
| III | | III | ||
Zeile 312: | Zeile 312: | ||
| Caster | | Caster | ||
| Caster | | Caster | ||
− | | Combat str equals foe via [[ | + | | Combat str equals foe via [[Beförderung Glücksumkehr (Civ4 FFH)|Glücksumkehr]] Promotion. |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Raserei (Civ4 FFH)|Raserei]] |
− | | [[ | + | | [[Chaos (Civ4 FFH)|Chaos]] |
| Sorcery | | Sorcery | ||
| III | | III | ||
Zeile 325: | Zeile 325: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Pit Beast (Civ4 FFH)|Summon Pit Beast]] | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Pit Beast (Civ4 FFH)|Summon Pit Beast]] | ||
− | | [[ | + | | [[Chaos (Civ4 FFH)|Chaos]] |
| Summoning | | Summoning | ||
| III | | III | ||
Zeile 335: | Zeile 335: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Raise Skeleton (Civ4 FFH)|Raise Skeleton]] | |bgcolor="#FFCCCC" align="center"|[[FfH Raise Skeleton (Civ4 FFH)|Raise Skeleton]] | ||
− | | [[ | + | | [[Tod (Civ4 FFH)|Tod]] |
| | | | ||
| I | | I | ||
Zeile 345: | Zeile 345: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Contagion (Civ4 FFH)|Contagion]] | |bgcolor="#FFCCCC" align="center"|[[FfH Contagion (Civ4 FFH)|Contagion]] | ||
− | | [[ | + | | [[Tod (Civ4 FFH)|Tod]] |
| Sorcery | | Sorcery | ||
| II | | II | ||
Zeile 355: | Zeile 355: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Nightmare (Civ4 FFH)|Summon Nightmare]] | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Nightmare (Civ4 FFH)|Summon Nightmare]] | ||
− | | [[ | + | | [[Tod (Civ4 FFH)|Tod]] |
| Summoning | | Summoning | ||
| II | | II | ||
Zeile 365: | Zeile 365: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Lichdom (Civ4 FFH)|Lichdom]] | |bgcolor="#FFCCCC" align="center"|[[FfH Lichdom (Civ4 FFH)|Lichdom]] | ||
− | | [[ | + | | [[Tod (Civ4 FFH)|Tod]] |
| Sorcery | | Sorcery | ||
| III | | III | ||
Zeile 375: | Zeile 375: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Wraith (Civ4 FFH)|Summon Wraith]] | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Wraith (Civ4 FFH)|Summon Wraith]] | ||
− | | [[ | + | | [[Tod (Civ4 FFH)|Tod]] |
| Summoning | | Summoning | ||
| III | | III | ||
Zeile 385: | Zeile 385: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Escape (Civ4 FFH)|Escape]] | |bgcolor="#FFCCCC" align="center"|[[FfH Escape (Civ4 FFH)|Escape]] | ||
− | | [[ | + | | [[Dimensionen (Civ4 FFH)|Dimensionen]] |
| | | | ||
| I | | I | ||
Zeile 395: | Zeile 395: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Wall of Stone (Civ4 FFH)|Wall of Stone]] | |bgcolor="#FFCCCC" align="center"|[[FfH Wall of Stone (Civ4 FFH)|Wall of Stone]] | ||
− | | [[ | + | | [[Erde (Civ4 FFH)|Erde]] |
| | | | ||
| I | | I | ||
Zeile 405: | Zeile 405: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Transmutation (Civ4 FFH)|Transmutation]] | |bgcolor="#FFCCCC" align="center"|[[FfH Transmutation (Civ4 FFH)|Transmutation]] | ||
− | | [[ | + | | [[Erde (Civ4 FFH)|Erde]] |
| Divine | | Divine | ||
| II | | II | ||
Zeile 415: | Zeile 415: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Rust (Civ4 FFH)|Rust]] | |bgcolor="#FFCCCC" align="center"|[[FfH Rust (Civ4 FFH)|Rust]] | ||
− | | [[ | + | | [[Erde (Civ4 FFH)|Erde]] |
| Sorcery | | Sorcery | ||
| II | | II | ||
Zeile 425: | Zeile 425: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Kikijub (Civ4 FFH)|Summon Kikijub]] | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Kikijub (Civ4 FFH)|Summon Kikijub]] | ||
− | | [[ | + | | [[Erde (Civ4 FFH)|Erde]] |
| Summoning | | Summoning | ||
| II | | II | ||
Zeile 435: | Zeile 435: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Earthquake (Civ4 FFH)|Earthquake]] | |bgcolor="#FFCCCC" align="center"|[[FfH Earthquake (Civ4 FFH)|Earthquake]] | ||
− | | [[ | + | | [[Erde (Civ4 FFH)|Erde]] |
| Divine | | Divine | ||
| III | | III | ||
Zeile 445: | Zeile 445: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Crush (Civ4 FFH)|Crush]] | |bgcolor="#FFCCCC" align="center"|[[FfH Crush (Civ4 FFH)|Crush]] | ||
− | | [[ | + | | [[Erde (Civ4 FFH)|Erde]] |
| Sorcery | | Sorcery | ||
| III | | III | ||
Zeile 455: | Zeile 455: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Conjure Earth Elemental (Civ4 FFH)|Conjure Earth Elemental]] | |bgcolor="#FFCCCC" align="center"|[[FfH Conjure Earth Elemental (Civ4 FFH)|Conjure Earth Elemental]] | ||
− | | [[ | + | | [[Erde (Civ4 FFH)|Erde]] |
| Summoning | | Summoning | ||
| III | | III | ||
Zeile 465: | Zeile 465: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Enchanted Blade (Civ4 FFH)|Enchanted Blade]] | |bgcolor="#FFCCCC" align="center"|[[FfH Enchanted Blade (Civ4 FFH)|Enchanted Blade]] | ||
− | | [[ | + | | [[Verzauberung (Civ4 FFH)|Verzauberung]] |
| | | | ||
| I | | I | ||
Zeile 475: | Zeile 475: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Spiritual Hammer (Civ4 FFH)|Spiritual Hammer]] | |bgcolor="#FFCCCC" align="center"|[[FfH Spiritual Hammer (Civ4 FFH)|Spiritual Hammer]] | ||
− | | [[ | + | | [[Verzauberung (Civ4 FFH)|Verzauberung]] |
| Divine | | Divine | ||
| II | | II | ||
Zeile 485: | Zeile 485: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Flaming Arrows (Civ4 FFH)|Flaming Arrows]] | |bgcolor="#FFCCCC" align="center"|[[FfH Flaming Arrows (Civ4 FFH)|Flaming Arrows]] | ||
− | | [[ | + | | [[Verzauberung (Civ4 FFH)|Verzauberung]] |
| Sorcery | | Sorcery | ||
| II | | II | ||
Zeile 495: | Zeile 495: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Shield of Faith (Civ4 FFH)|Shield of Faith]] | |bgcolor="#FFCCCC" align="center"|[[FfH Shield of Faith (Civ4 FFH)|Shield of Faith]] | ||
− | | [[ | + | | [[Verzauberung (Civ4 FFH)|Verzauberung]] |
| Divine | | Divine | ||
| III | | III | ||
Zeile 505: | Zeile 505: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Enchant Spellstaff (Civ4 FFH)|Enchant Spellstaff]] | |bgcolor="#FFCCCC" align="center"|[[FfH Enchant Spellstaff (Civ4 FFH)|Enchant Spellstaff]] | ||
− | | [[ | + | | [[Verzauberung (Civ4 FFH)|Verzauberung]] |
| Sorcery | | Sorcery | ||
| III | | III | ||
Zeile 515: | Zeile 515: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Wither (Civ4 FFH)|Wither]] | |bgcolor="#FFCCCC" align="center"|[[FfH Wither (Civ4 FFH)|Wither]] | ||
− | | [[ | + | | [[Entropie (Civ4 FFH)|Entropie]] |
| | | | ||
| I | | I | ||
Zeile 525: | Zeile 525: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Unholy Taint (Civ4 FFH)|Unholy Taint]] | |bgcolor="#FFCCCC" align="center"|[[FfH Unholy Taint (Civ4 FFH)|Unholy Taint]] | ||
− | | [[ | + | | [[Entropie (Civ4 FFH)|Entropie]] |
| Divine | | Divine | ||
| II | | II | ||
Zeile 535: | Zeile 535: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Defile (Civ4 FFH)|Defile]] | |bgcolor="#FFCCCC" align="center"|[[FfH Defile (Civ4 FFH)|Defile]] | ||
− | | [[ | + | | [[Entropie (Civ4 FFH)|Entropie]] |
| Sorcery | | Sorcery | ||
| II | | II | ||
Zeile 545: | Zeile 545: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Imp (Civ4 FFH)|Summon Imp]] | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Imp (Civ4 FFH)|Summon Imp]] | ||
− | | [[ | + | | [[Entropie (Civ4 FFH)|Entropie]] |
| Summoning | | Summoning | ||
| II | | II | ||
Zeile 555: | Zeile 555: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Banish (Civ4 FFH)|Banish]] | |bgcolor="#FFCCCC" align="center"|[[FfH Banish (Civ4 FFH)|Banish]] | ||
− | | [[ | + | | [[Entropie (Civ4 FFH)|Entropie]] |
| Divine | | Divine | ||
| III | | III | ||
Zeile 565: | Zeile 565: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Hellfire (Civ4 FFH)|Hellfire]] | |bgcolor="#FFCCCC" align="center"|[[FfH Hellfire (Civ4 FFH)|Hellfire]] | ||
− | | [[ | + | | [[Entropie (Civ4 FFH)|Entropie]] |
| Divine | | Divine | ||
| III | | III | ||
− | | Only [[ | + | | Only [[Infernal (Civ4 FFH)|Infernal]] |
| Permanent | | Permanent | ||
| Terrain | | Terrain | ||
Zeile 575: | Zeile 575: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Enervation (Civ4 FFH)|Enervation]] | |bgcolor="#FFCCCC" align="center"|[[FfH Enervation (Civ4 FFH)|Enervation]] | ||
− | | [[ | + | | [[Entropie (Civ4 FFH)|Entropie]] |
| Sorcery | | Sorcery | ||
| III | | III | ||
Zeile 585: | Zeile 585: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Balor (Civ4 FFH)|Summon Balor]] | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Balor (Civ4 FFH)|Summon Balor]] | ||
− | | [[ | + | | [[Entropie (Civ4 FFH)|Entropie]] |
| Summoning | | Summoning | ||
| III | | III | ||
Zeile 595: | Zeile 595: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Scorch (Civ4 FFH)|Scorch]] | |bgcolor="#FFCCCC" align="center"|[[FfH Scorch (Civ4 FFH)|Scorch]] | ||
− | | [[ | + | | [[Feuer (Civ4 FFH)|Feuer]] |
| | | | ||
| I | | I | ||
Zeile 605: | Zeile 605: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Ring of Flames (Civ4 FFH)|Ring of Flames]] | |bgcolor="#FFCCCC" align="center"|[[FfH Ring of Flames (Civ4 FFH)|Ring of Flames]] | ||
− | | [[ | + | | [[Feuer (Civ4 FFH)|Feuer]] |
| Divine | | Divine | ||
| II | | II | ||
Zeile 615: | Zeile 615: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Fireball (Civ4 FFH)|Fireball]] | |bgcolor="#FFCCCC" align="center"|[[FfH Fireball (Civ4 FFH)|Fireball]] | ||
− | | [[ | + | | [[Feuer (Civ4 FFH)|Feuer]] |
| Sorcery | | Sorcery | ||
| II | | II | ||
Zeile 625: | Zeile 625: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Sand Lion (Civ4 FFH)|Sand Lion]] | |bgcolor="#FFCCCC" align="center"|[[FfH Sand Lion (Civ4 FFH)|Sand Lion]] | ||
− | | [[ | + | | [[Feuer (Civ4 FFH)|Feuer]] |
| Summoning | | Summoning | ||
| II | | II | ||
Zeile 635: | Zeile 635: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Pillar of Fire (Civ4 FFH)|Pillar of Fire]] | |bgcolor="#FFCCCC" align="center"|[[FfH Pillar of Fire (Civ4 FFH)|Pillar of Fire]] | ||
− | | [[ | + | | [[Feuer (Civ4 FFH)|Feuer]] |
| Divine | | Divine | ||
| III | | III | ||
Zeile 645: | Zeile 645: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Meteor Swarm (Civ4 FFH)|Meteor Swarm]] | |bgcolor="#FFCCCC" align="center"|[[FfH Meteor Swarm (Civ4 FFH)|Meteor Swarm]] | ||
− | | [[ | + | | [[Feuer (Civ4 FFH)|Feuer]] |
| Sorcery | | Sorcery | ||
| III | | III | ||
Zeile 655: | Zeile 655: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Conjure Fire Elemental (Civ4 FFH)|Conjure Fire Elemental]] | |bgcolor="#FFCCCC" align="center"|[[FfH Conjure Fire Elemental (Civ4 FFH)|Conjure Fire Elemental]] | ||
− | | [[ | + | | [[Feuer (Civ4 FFH)|Feuer]] |
| Summoning | | Summoning | ||
| III | | III | ||
Zeile 665: | Zeile 665: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Loyalty (Civ4 FFH)|Loyalty]] | |bgcolor="#FFCCCC" align="center"|[[FfH Loyalty (Civ4 FFH)|Loyalty]] | ||
− | | [[ | + | | [[Ordnung (Civ4 FFH)|Ordnung]] |
| | | | ||
| I | | I | ||
Zeile 675: | Zeile 675: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Restore City (Civ4 FFH)|Restore City]] | |bgcolor="#FFCCCC" align="center"|[[FfH Restore City (Civ4 FFH)|Restore City]] | ||
− | | [[ | + | | [[Ordnung (Civ4 FFH)|Ordnung]] |
| Divine | | Divine | ||
| II | | II | ||
Zeile 685: | Zeile 685: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Valor (Civ4 FFH)|Valor]] | |bgcolor="#FFCCCC" align="center"|[[FfH Valor (Civ4 FFH)|Valor]] | ||
− | | [[ | + | | [[Ordnung (Civ4 FFH)|Ordnung]] |
| Sorcery | | Sorcery | ||
| II | | II | ||
Zeile 695: | Zeile 695: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Law Bringer (Civ4 FFH)|Summon Law Bringer]] | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Law Bringer (Civ4 FFH)|Summon Law Bringer]] | ||
− | | [[ | + | | [[Ordnung (Civ4 FFH)|Ordnung]] |
| Summoning | | Summoning | ||
| II | | II | ||
Zeile 705: | Zeile 705: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Righteous Cause (Civ4 FFH)|Righteous Cause]] | |bgcolor="#FFCCCC" align="center"|[[FfH Righteous Cause (Civ4 FFH)|Righteous Cause]] | ||
− | | [[ | + | | [[Ordnung (Civ4 FFH)|Ordnung]] |
| Divine | | Divine | ||
| III | | III | ||
Zeile 715: | Zeile 715: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Unyielding Order (Civ4 FFH)|Unyielding Order]] | |bgcolor="#FFCCCC" align="center"|[[FfH Unyielding Order (Civ4 FFH)|Unyielding Order]] | ||
− | | [[ | + | | [[Ordnung (Civ4 FFH)|Ordnung]] |
| Sorcery | | Sorcery | ||
| III | | III | ||
Zeile 725: | Zeile 725: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Host of the Einherjar (Civ4 FFH)|Summon Host of the Einherjar]] | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Host of the Einherjar (Civ4 FFH)|Summon Host of the Einherjar]] | ||
− | | [[ | + | | [[Ordnung (Civ4 FFH)|Ordnung]] |
| Summoning | | Summoning | ||
| III | | III | ||
Zeile 735: | Zeile 735: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Sanctify (Civ4 FFH)|Sanctify]] | |bgcolor="#FFCCCC" align="center"|[[FfH Sanctify (Civ4 FFH)|Sanctify]] | ||
− | | [[ | + | | [[Leben (Civ4 FFH)|Leben]] |
| | | | ||
| I | | I | ||
Zeile 745: | Zeile 745: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Cure Disease (Civ4 FFH)|Cure Disease]] | |bgcolor="#FFCCCC" align="center"|[[FfH Cure Disease (Civ4 FFH)|Cure Disease]] | ||
− | | [[ | + | | [[Leben (Civ4 FFH)|Leben]] |
| Divine | | Divine | ||
| II | | II | ||
Zeile 755: | Zeile 755: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Destroy Undead (Civ4 FFH)|Destroy Undead]] | |bgcolor="#FFCCCC" align="center"|[[FfH Destroy Undead (Civ4 FFH)|Destroy Undead]] | ||
− | | [[ | + | | [[Leben (Civ4 FFH)|Leben]] |
| Sorcery | | Sorcery | ||
| II | | II | ||
Zeile 765: | Zeile 765: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Griffin (Civ4 FFH)|Summon Griffin ]] | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Griffin (Civ4 FFH)|Summon Griffin ]] | ||
− | | [[ | + | | [[Leben (Civ4 FFH)|Leben]] |
| Summoning | | Summoning | ||
| II | | II | ||
Zeile 775: | Zeile 775: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Heal (Civ4 FFH)|Heal ]] | |bgcolor="#FFCCCC" align="center"|[[FfH Heal (Civ4 FFH)|Heal ]] | ||
− | | [[ | + | | [[Leben (Civ4 FFH)|Leben]] |
| Divine | | Divine | ||
| III | | III | ||
Zeile 785: | Zeile 785: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Resurrection (Civ4 FFH)|Resurrection]] | |bgcolor="#FFCCCC" align="center"|[[FfH Resurrection (Civ4 FFH)|Resurrection]] | ||
− | | [[ | + | | [[Leben (Civ4 FFH)|Leben]] |
| Sorcery | | Sorcery | ||
| III | | III | ||
Zeile 795: | Zeile 795: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Lifespark (Civ4 FFH)|Summon Lifespark]] | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Lifespark (Civ4 FFH)|Summon Lifespark]] | ||
− | | [[ | + | | [[Leben (Civ4 FFH)|Leben]] |
| Summoning | | Summoning | ||
| III | | III | ||
Zeile 805: | Zeile 805: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Charm Person (Civ4 FFH)|Charm Person]] | |bgcolor="#FFCCCC" align="center"|[[FfH Charm Person (Civ4 FFH)|Charm Person]] | ||
− | | [[ | + | | [[Geist (Civ4 FFH)|Geist]] |
| | | | ||
| I | | I | ||
Zeile 815: | Zeile 815: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Floating Eye (Civ4 FFH)|Floating Eye]] | |bgcolor="#FFCCCC" align="center"|[[FfH Floating Eye (Civ4 FFH)|Floating Eye]] | ||
− | | [[FfH Mind (Civ4 FFH)| | + | | [[FfH Mind (Civ4 FFH)|Geist]] |
| Divine | | Divine | ||
| II | | II | ||
Zeile 825: | Zeile 825: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Inspiration (Civ4 FFH)|Inspiration]] | |bgcolor="#FFCCCC" align="center"|[[FfH Inspiration (Civ4 FFH)|Inspiration]] | ||
− | | [[ | + | | [[Geist (Civ4 FFH)|Geist]] |
| Sorcery | | Sorcery | ||
| II | | II | ||
Zeile 835: | Zeile 835: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Hideous Thoughts (Civ4 FFH)|Hideous Thoughts]] | |bgcolor="#FFCCCC" align="center"|[[FfH Hideous Thoughts (Civ4 FFH)|Hideous Thoughts]] | ||
− | | [[ | + | | [[Geist (Civ4 FFH)|Geist]] |
| Divine | | Divine | ||
| III | | III | ||
Zeile 845: | Zeile 845: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Domination (Civ4 FFH)|Domination]] | |bgcolor="#FFCCCC" align="center"|[[FfH Domination (Civ4 FFH)|Domination]] | ||
− | | [[ | + | | [[Geist (Civ4 FFH)|Geist]] |
| Sorcery | | Sorcery | ||
| III | | III | ||
Zeile 855: | Zeile 855: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Treetop Defence (Civ4 FFH)|Treetop Defence]] | |bgcolor="#FFCCCC" align="center"|[[FfH Treetop Defence (Civ4 FFH)|Treetop Defence]] | ||
− | | [[ | + | | [[Natur (Civ4 FFH)|Natur]] |
| | | | ||
| I | | I | ||
Zeile 865: | Zeile 865: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Bloom (Civ4 FFH)|Bloom]] | |bgcolor="#FFCCCC" align="center"|[[FfH Bloom (Civ4 FFH)|Bloom]] | ||
− | | [[ | + | | [[Natur (Civ4 FFH)|Natur]] |
| Divine | | Divine | ||
| II | | II | ||
Zeile 875: | Zeile 875: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Poison Blade (Civ4 FFH)|Poison Blade]] | |bgcolor="#FFCCCC" align="center"|[[FfH Poison Blade (Civ4 FFH)|Poison Blade]] | ||
− | | [[ | + | | [[Natur (Civ4 FFH)|Natur]] |
| Sorcery | | Sorcery | ||
| II | | II | ||
Zeile 885: | Zeile 885: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Guardian Vines (Civ4 FFH)|Summon Guardian Vines]] | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Guardian Vines (Civ4 FFH)|Summon Guardian Vines]] | ||
− | | [[ | + | | [[Natur (Civ4 FFH)|Natur]] |
| Summoning | | Summoning | ||
| II | | II | ||
Zeile 895: | Zeile 895: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Entangle (Civ4 FFH)|Entangle]] | |bgcolor="#FFCCCC" align="center"|[[FfH Entangle (Civ4 FFH)|Entangle]] | ||
− | | [[ | + | | [[Natur (Civ4 FFH)|Nature]] |
| Divine | | Divine | ||
| III | | III | ||
Zeile 905: | Zeile 905: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Vitalize (Civ4 FFH)|Vitalize]] | |bgcolor="#FFCCCC" align="center"|[[FfH Vitalize (Civ4 FFH)|Vitalize]] | ||
− | | [[ | + | | [[Natur (Civ4 FFH)|Natur]] |
| Sorcery | | Sorcery | ||
| III | | III | ||
Zeile 915: | Zeile 915: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Treant (Civ4 FFH)|Summon Treant]] | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Treant (Civ4 FFH)|Summon Treant]] | ||
− | | [[ | + | | [[Natur (Civ4 FFH)|Natur]] |
| Summoning | | Summoning | ||
| III | | III | ||
Zeile 925: | Zeile 925: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Courage (Civ4 FFH)|Courage]] | |bgcolor="#FFCCCC" align="center"|[[FfH Courage (Civ4 FFH)|Courage]] | ||
− | | [[ | + | | [[Seele (Civ4 FFH)|Seele]] |
| | | | ||
| I | | I | ||
Zeile 935: | Zeile 935: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Spirit Guide (Civ4 FFH)|Spirit Guide]] | |bgcolor="#FFCCCC" align="center"|[[FfH Spirit Guide (Civ4 FFH)|Spirit Guide]] | ||
− | | [[ | + | | [[Seele (Civ4 FFH)|Seele]] |
| Divine | | Divine | ||
| II | | II | ||
Zeile 945: | Zeile 945: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Hope (Civ4 FFH)|Hope]] | |bgcolor="#FFCCCC" align="center"|[[FfH Hope (Civ4 FFH)|Hope]] | ||
− | | [[ | + | | [[Seele (Civ4 FFH)|Seele]] |
| Sorcery | | Sorcery | ||
| II | | II | ||
Zeile 955: | Zeile 955: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Bless (Civ4 FFH)|Bless]] | |bgcolor="#FFCCCC" align="center"|[[FfH Bless (Civ4 FFH)|Bless]] | ||
− | | [[ | + | | [[Seele (Civ4 FFH)|Seele]] |
| Divine | | Divine | ||
| III | | III | ||
Zeile 965: | Zeile 965: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Trust (Civ4 FFH)|Trust]] | |bgcolor="#FFCCCC" align="center"|[[FfH Trust (Civ4 FFH)|Trust]] | ||
− | | [[ | + | | [[Seele (Civ4 FFH)|Seele]] |
| Sorcery | | Sorcery | ||
| III | | III | ||
Zeile 975: | Zeile 975: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Spring (Civ4 FFH)|Spring]] | |bgcolor="#FFCCCC" align="center"|[[FfH Spring (Civ4 FFH)|Spring]] | ||
− | | [[ | + | | [[Wasser (Civ4 FFH)|Wasser]] |
| | | | ||
| I | | I | ||
Zeile 985: | Zeile 985: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Water Walking (Civ4 FFH)|Water Walking ]] | |bgcolor="#FFCCCC" align="center"|[[FfH Water Walking (Civ4 FFH)|Water Walking ]] | ||
− | | [[ | + | | [[Wasser (Civ4 FFH)|Wasser]] |
| Divine, Sorcery | | Divine, Sorcery | ||
| II | | II | ||
Zeile 995: | Zeile 995: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Djinn (Civ4 FFH)|Summon Djinn]] | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Djinn (Civ4 FFH)|Summon Djinn]] | ||
− | | [[ | + | | [[Wasser (Civ4 FFH)|Wasser]] |
| Summoning | | Summoning | ||
| II | | II | ||
Zeile 1.005: | Zeile 1.005: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Kraken (Civ4 FFH)|Summon Kraken]] | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Kraken (Civ4 FFH)|Summon Kraken]] | ||
− | | [[ | + | | [[Wasser (Civ4 FFH)|Wasser]] |
| Divine | | Divine | ||
| III | | III | ||
Zeile 1.014: | Zeile 1.014: | ||
| Kraken | | Kraken | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Tsunami (Civ4 FFH)|Tsunami]] |
− | | [[ | + | | [[Wasser (Civ4 FFH)|Wasser]] |
| Sorcery | | Sorcery | ||
| III | | III | ||
Zeile 1.025: | Zeile 1.025: | ||
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[FfH Conjure Water Elemental (Civ4 FFH)|Conjure Water Elemental]] | |bgcolor="#FFCCCC" align="center"|[[FfH Conjure Water Elemental (Civ4 FFH)|Conjure Water Elemental]] | ||
− | | [[ | + | | [[Wasser (Civ4 FFH)|Wasser]] |
| Summoning | | Summoning | ||
| III | | III | ||
Zeile 1.034: | Zeile 1.034: | ||
| Water elemental | | Water elemental | ||
|} | |} | ||
+ | |||
+ | {{FFHRing}} |
Version vom 21. Mai 2007, 11:25 Uhr
Zauber nach Sphäre, Spezialisation, und Rang
Liste der Zauber und Effekte
Name | Sphäre | Bereich | Zauberstufe | Andere Vorraussetzungen | Dauer | Ziel | Reichweite | Effekt |
---|---|---|---|---|---|---|---|---|
Günstige Winde | Luft | I | Chance to wear off each turn | Naval units | Present Plot | boosts the movement and withdrawal of naval units | ||
Wirbelwind | Luft | Sorcery | II | Instant | All units | within 1 plot (3x3) | Repel enemy units 1 space away | |
Summon Lightning Elemental | Luft | Summoning | II | 1 Turn | Summon | Present Plot | Lightning Elemental (3 Lightning, 2move, Blitz) | |
Wolkenstrudel | Luft | Sorcery | III | Instant | All units | within 2 plot(5x5) | Damage | |
Conjure Air Elemental | Luft | Summoning | III | 1 Turn | Summon | Present Plot | Air Elemental (4+4Lightning, 3move, Sentry II, Water Walking) | |
Hast | Körper | I | 1 Turn | Living Units | Present Plot | + 1 movement | ||
Brennendes Blut | Körper | Divine | II | 1 Turn | 1 self unit | Present Plot | +40%Str, Blitz, +1mv, 75% chance unit will die next turn | |
Fleisch Sprößling | Körper | Divine | III | Permanent | 2 Units | Present Plot | Merge 2 unit to create Flesh Golem with all the promotion of both unit but can no longer gain XP. Strength of flesh golem will be average offensive strength of the two units | |
Steinhaut | Körper | Sorcery | III | Next combat | All units | Present Plot | immue to 3 hits | |
Klingentanz | Chaos | I | 1 Turn | All units | Present Plot | 1 First strike | ||
Mutation | Chaos | Divine | II | Permanent | Non-mutated living units | Present Plot | Randomly does some of the following:
| |
Magie lösen | Chaos | Sorcery | II | Instant | All units | within 1 plot (3x3) | Dispel harmful spell from friendly unit and improvement spells from other units | |
Summon Chaos Marauder | Chaos | Summoning | II | 1 Turn | Summon | Present Plot | Chaos Maraudar(5str, 2mv, chance of turning barbarian) | |
Glücksumkehr | Chaos | Divine | III | Permanent | Caster | Caster | Combat str equals foe via Glücksumkehr Promotion. | |
Raserei | Chaos | Sorcery | III | Permanent | 1 unit | 1 + Spell Extension | target unit becomes barbarian | |
Summon Pit Beast | Chaos | Summoning | III | Until unit does not engage in combat | Summon | Present Plot | Pit Beast(7+2Unholy, 2move) | |
Raise Skeleton | Tod | I | Permanent (1 per caster) | Summon | Present Plot | Skeleton (2 +1Unholy, 1 move) | ||
Contagion | Tod | Sorcery | II | Instant | All units | 1 + Spell Extension | Damage and Diesease units | |
Summon Nightmare | Tod | Summoning | II | 1 Turn | Summon | Nightmare | ||
Lichdom | Tod | Sorcery | III | Permanent | Caster | Caster | Turns Caster into a lich allowing another mage to be promoted to archmage (limited to 3 national unit) | |
Summon Wraith | Tod | Summoning | III | 1 Turn | Summon | Present Plot | Wraith | |
Escape | Dimensionen | I | Instant | Caster | Caster | Teleports Caster to Capital | ||
Wall of Stone | Erde | I | Until caster leaves | City | Present Plot | Gives a Wall of stone (25% DEF) to city | ||
Transmutation | Erde | Divine | II | Copper or Gold | Permanent | Copper or Gold | Present Plot | Transmute Gold from/to Copper |
Rust | Erde | Sorcery | II | Until Unit returns to barrack | 1 unit | 1 + Spell Extension | -10% unit strength, removes weapon promotions. | |
Summon Kikijub | Erde | Summoning | II | 1 Turn | Summon | Present Plot | Kikijub | |
Earthquake | Erde | Divine | III | Instant | None | within 1 plot (3x3) | 25% chance of destoying buildings in adjacent tile | |
Crush | Erde | Sorcery | III | Instant | All units | 1 + Spell Extension | 20 - 59 damage to all units on target tile | |
Conjure Earth Elemental | Erde | Summoning | III | 1 Turn | Summon | Present Plot | Earth Elemental | |
Enchanted Blade | Verzauberung | I | Permanent | Melee units | Present Plot | + 20% Strength, also removes rust | ||
Spiritual Hammer | Verzauberung | Divine | II | Permanent | Disciple units | Present Plot | +1 Holy Strength | |
Flaming Arrows | Verzauberung | Sorcery | II | Permanent | Archery units | Present Plot | + 20% Strength | |
Shield of Faith | Verzauberung | Divine | III | Permanent | All units | Present Plot | 10% strength + another 20% strength if defending | |
Enchant Spellstaff | Verzauberung | Sorcery | III | Until used | Caster | Caster | Allows caster to cast an additional spell when used on another turn | |
Wither | Entropie | I | Permanent | 1 unit | 1 + Spell Extension | -20% healing each turn, heals while moving | ||
Unholy Taint | Entropie | Divine | II | Permanent | Caster | Caster | Caster gains XP faster (see arcane unit) but is weaken (-25% str) | |
Defile | Entropie | Sorcery | II | Permanent | Terrain | Present Plot | Defiles the tile (tile produce nothing) | |
Summon Imp | Entropie | Summoning | II | 1 Turn | Summon | Present Plot | Imp | |
Banish | Entropie | Divine | III | Instant | Summon units | 1 + Spell Extension | Banish summon units | |
Hellfire | Entropie | Divine | III | Only Infernal | Permanent | Terrain | Present Plot | Creates Hellfire terrian improvement (produce Infernal demon randomly) |
Enervation | Entropie | Sorcery | III | Permanent | 1 unit | 1 + Spell Extension | !/2 target unit XP | |
Summon Balor | Entropie | Summoning | III | 1 Turn | Summon | Present Plot | Balor | |
Scorch | Feuer | I | Permanent | Terrain | Present Plot | Turns Plains to Desert or Fields of Perdition to Burning Sands | ||
Ring of Flames | Feuer | Divine | II | Instant | All units | within 1 plot (3x3) | 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war) | |
Fireball | Feuer | Sorcery | II | 1 Turn | Summon | Present Plot | Creates Fireball | |
Sand Lion | Feuer | Summoning | II | Desert or Burning Sands | 1 Turn | Summon | Present Plot | Sand Lion (see invisibility) |
Pillar of Fire | Feuer | Divine | III | Instant | All units | 1 + Spell Extension | 60 base fire damage to all units | |
Meteor Swarm | Feuer | Sorcery | III | 1 Turn | Summon | Present Plot | 3 x Meteor | |
Conjure Fire Elemental | Feuer | Summoning | III | 1 Turn | Summon | Present Plot | Fire Elemental | |
Loyalty | Ordnung | I | Permanent | All units | Present Plot | Unit dies instead of being converted | ||
Restore City | Ordnung | Divine | II | City Ruins | Permanent | Terrain | Present Plot | Create city from city ruins |
Valor | Ordnung | Sorcery | II | 10% Chance to wear off each turn | All units | Present Plot | +1 XP per combat until it wears off | |
Summon Law Bringer | Ordnung | Summoning | II | 1 Turn | Summon | Present Plot | Law Bringer | |
Righteous Cause | Ordnung | Divine | III | Permanent | City | 1 + Spell Extension | Creates 1 crusader per unhappy citizen in target enemy city, caster dies from casting this spell | |
Unyielding Order | Ordnung | Sorcery | III | Until caster leaves | City | Present Plot | No unhappiness in city until caster leaves | |
Summon Host of the Einherjar | Ordnung | Summoning | III | Until unit does not engage in combat | Summon | Present Plot | Host of Einherjar | |
Sanctify | Leben | I | Permanent | Terrain | Present Plot | Remove Fallout, City ruins (-1 to Armageddon counter), remove Hell Terrain | ||
Cure Disease | Leben | Divine | II | Permanent | All units | Present Plot | Remove disease from unit | |
Destroy Undead | Leben | Sorcery | II | Permanent | All undead units | 1 + Spell Extension | Damages undead unit | |
Summon Griffin | Leben | Summoning | II | 1 Turn | Summon | Present Plot | Griffin | |
Heal | Leben | Divine | III | Permanent | All units | Present Plot | Heals 20HP | |
Resurrection | Leben | Sorcery | III | Life Node | Permanent | None | Caster | Revive Civ Hero, destroys life node |
Summon Lifespark | Leben | Summoning | III | 1 Turn | Summon | Present Plot | Lifespark (2 move, heals 20HP on all unit in the same stack) | |
Charm Person | Geist | I | 10% chance of wearing off each turn | All unit? | Present Plot | Charmed units are unable to attack (or auto-retreat to be precise) | ||
Floating Eye | Geist | Divine | II | 1 Turn | Summon | Present Plot | Floating eye (4 sight range unit, cannot fight) | |
Inspiration | Geist | Sorcery | II | Until caster leaves | City | Present Plot | +4 science in the city | |
Hideous Thoughts | Geist | Divine | III | Permanent | 1 unit | Present Plot | +1 move, 40% Strength, -80% Defense, take damage | |
Domination | Geist | Sorcery | III | Permanent | 1 unit | 1 + Spell Extension | Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist | |
Treetop Defence | Natur | I | Forest Plot | Until unit moves to a non-forest plot | All units | Present Plot | Gains 2 First strike during combat | |
Bloom | Natur | Divine | II | Non-improved terrain | Permanent | Terrain | Present Plot | Creates Forest |
Poison Blade | Natur | Sorcery | II | Permanent | All Recon units | Present Plot | +1 Poison Strength | |
Summon Guardian Vines | Natur | Summoning | II | Permanent (1 per caster) | Summon | Present Plot | Guardian Vine (stationary unit) | |
Entangle | Nature | Divine | III | 1 Turn | 1 unit | 1 + Spell Extension | Target unit is unable to move | |
Vitalize | Natur | Sorcery | III | Permanent | Terrain | Present Plot | Changes Ice to Tundra to Plains to Grassland | |
Summon Treant | Natur | Summoning | III | Forest Plot | Permanent (1 per caster) | Summon | Present Plot | Treant |
Courage | Seele | I | Permanent | All units | Present Plot | + 10% Healing in enemy plot, can attack units with Fear promotion | ||
Spirit Guide | Seele | Divine | II | Permanent | All units | Present Plot | Gives 50% XP to random civ unit when unit is killed | |
Hope | Seele | Sorcery | II | Until caster leaves | City | Present Plot | +1 Happiness and +4 Culture/turn | |
Bless | Seele | Divine | III | Next combat | All units | Present Plot | +1 Holy strength | |
Trust | Seele | Sorcery | III | Must be cast from inside a city | Permanent | None | None | +2 Relationship with AI |
Spring | Wasser | I | Non-Flood Plains | Permanent | Terrain | Present Plot | Changes Desert to Plains. Removes any Flames or Smoke within 1 plot. | |
Water Walking | Wasser | Divine, Sorcery | II | Permanent | Caster | Caster | Allows caster to move on water | |
Summon Djinn | Wasser | Summoning | II | 1 Turn | Summon | Present Plot | Djinn | |
Summon Kraken | Wasser | Divine | III | Next to water | Permanent (1 per caster) | Summon | Present Plot | Kraken |
Tsunami | Wasser | Sorcery | III | Target tile next to water | Instant | Terrain | 1 + Spell Extension | Damage units on plot, plot may become coast |
Conjure Water Elemental | Wasser | Summoning | III | 1 Turn | Summon | Present Plot | Water elemental |
Geschichte | Zivilisationen | Oberhäupter | Eigenschaften | Weltzauber | Helden | Religionen | Gesellschaftsformen | Einheiten | Beförderungen | Zauber und Fähigkeiten | Mana | Stadtausbauten | Landschaften und ihre Merkmale | Ressourcen | Landschaftseinrichtungen | Neue Funktionen | Technologien | Wunder & Rituale | Zufallsereignisse | Strategien