Zauber (Civ4 FFH): Unterschied zwischen den Versionen

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Zeile 81: Zeile 81:
 
|style="border-left:2px solid #BBBBBB"|[[Sündenmal (Civ4 FFH))|Sündenmal]]<br>([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]])
 
|style="border-left:2px solid #BBBBBB"|[[Sündenmal (Civ4 FFH))|Sündenmal]]<br>([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]])
 
|[[Besudeln (Civ4 FFH))|Besudeln]]
 
|[[Besudeln (Civ4 FFH))|Besudeln]]
|[[Imp beschwören (Civ4 FFH))|Imp beschwören]]
+
|[[Kobold beschwören (Civ4 FFH))|Kobold beschwören]]
 
|style="border-left:2px solid #BBBBBB"|[[Verbannung (Civ4 FFH))|Verbannung]]  ([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]])<hr>[[Höllenfeuer (Civ4 FFH))|Höllenfeuer]]  ([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]])
 
|style="border-left:2px solid #BBBBBB"|[[Verbannung (Civ4 FFH))|Verbannung]]  ([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]])<hr>[[Höllenfeuer (Civ4 FFH))|Höllenfeuer]]  ([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]])
 
|[[Entkräftung (Civ4 FFH))|Entkräftung]]
 
|[[Entkräftung (Civ4 FFH))|Entkräftung]]
Zeile 129: Zeile 129:
 
|style="border-left:2px solid #BBBBBB"|[[Wurzel (Civ4 FFH))|Wurzel]]<br>([[Gefährten des Laubes_(Civ4 FFH)|Gefährten]])
 
|style="border-left:2px solid #BBBBBB"|[[Wurzel (Civ4 FFH))|Wurzel]]<br>([[Gefährten des Laubes_(Civ4 FFH)|Gefährten]])
 
|[[Urbar (Civ4 FFH))|Urbar]]
 
|[[Urbar (Civ4 FFH))|Urbar]]
|[[Ent beschwören (Civ4 FFH))|Ent beschwören]]
+
|[[Baumhirte beschwören (Civ4 FFH))|Baumhirte beschwören]]
 
|- bgcolor="#EEEEEE" align="center"
 
|- bgcolor="#EEEEEE" align="center"
 
|bgcolor="#FFCCCC" align="center"|[[Magiesphäre Seele (Civ4 FFH))|Seele]]
 
|bgcolor="#FFCCCC" align="center"|[[Magiesphäre Seele (Civ4 FFH))|Seele]]
Zeile 334: Zeile 334:
 
| Pit Beast(7+2Unholy, 2move)
 
| Pit Beast(7+2Unholy, 2move)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Raise Skeleton (Civ4 FFH)|Raise Skeleton]]
+
|bgcolor="#FFCCCC" align="center"|[[Skelett beschwören (Civ4 FFH))|Skelett beschwören]]
 
| [[Tod (Civ4 FFH)|Tod]]
 
| [[Tod (Civ4 FFH)|Tod]]
 
|  
 
|  
Zeile 344: Zeile 344:
 
| Skeleton (2 +1Unholy, 1 move)
 
| Skeleton (2 +1Unholy, 1 move)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Contagion (Civ4 FFH)|Contagion]]
+
|bgcolor="#FFCCCC" align="center"|[[Infektion (Civ4 FFH))|Infektion]]
 
| [[Tod (Civ4 FFH)|Tod]]
 
| [[Tod (Civ4 FFH)|Tod]]
 
| Sorcery
 
| Sorcery
Zeile 354: Zeile 354:
 
| Damage and Diesease units
 
| Damage and Diesease units
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Nightmare (Civ4 FFH)|Summon Nightmare]]
+
|bgcolor="#FFCCCC" align="center"|[[Alb beschwören (Civ4 FFH))|Alb beschwören]]
 
| [[Tod (Civ4 FFH)|Tod]]
 
| [[Tod (Civ4 FFH)|Tod]]
 
| Summoning
 
| Summoning
Zeile 364: Zeile 364:
 
| Nightmare
 
| Nightmare
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Lichdom (Civ4 FFH)|Lichdom]]
+
|bgcolor="#FFCCCC" align="center"|[[Lichwandlung (Civ4 FFH))|Lichwandlung]]
 
| [[Tod (Civ4 FFH)|Tod]]
 
| [[Tod (Civ4 FFH)|Tod]]
 
| Sorcery
 
| Sorcery
Zeile 374: Zeile 374:
 
| Turns Caster into a lich allowing another mage to be promoted to archmage (limited to 3 national unit)
 
| Turns Caster into a lich allowing another mage to be promoted to archmage (limited to 3 national unit)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Wraith (Civ4 FFH)|Summon Wraith]]
+
|bgcolor="#FFCCCC" align="center"|[[Gespenst beschwören (Civ4 FFH))|Gespenst beschwören]]
 
| [[Tod (Civ4 FFH)|Tod]]
 
| [[Tod (Civ4 FFH)|Tod]]
 
| Summoning
 
| Summoning
Zeile 384: Zeile 384:
 
| Wraith
 
| Wraith
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Escape (Civ4 FFH)|Escape]]
+
|bgcolor="#FFCCCC" align="center"|[[Entrinnen (Civ4 FFH))|Entrinnen]]
 
| [[Dimensionen (Civ4 FFH)|Dimensionen]]
 
| [[Dimensionen (Civ4 FFH)|Dimensionen]]
 
|  
 
|  
Zeile 394: Zeile 394:
 
| Teleports Caster to Capital
 
| Teleports Caster to Capital
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Wall of Stone (Civ4 FFH)|Wall of Stone]]
+
|bgcolor="#FFCCCC" align="center"|[[Steinwall (Civ4 FFH))|Steinwall]]
 
| [[Erde (Civ4 FFH)|Erde]]
 
| [[Erde (Civ4 FFH)|Erde]]
 
|  
 
|  
Zeile 404: Zeile 404:
 
| Gives a Wall of stone (25% DEF) to city
 
| Gives a Wall of stone (25% DEF) to city
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Transmutation (Civ4 FFH)|Transmutation]]
+
|bgcolor="#FFCCCC" align="center"|[[Stein der Weisen (Civ4 FFH))|Stein der Weisen]]
 
| [[Erde (Civ4 FFH)|Erde]]
 
| [[Erde (Civ4 FFH)|Erde]]
 
| Divine
 
| Divine
Zeile 414: Zeile 414:
 
| Transmute Gold from/to Copper
 
| Transmute Gold from/to Copper
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Rust (Civ4 FFH)|Rust]]
+
|bgcolor="#FFCCCC" align="center"|[[Rost (Civ4 FFH))|Rost]]
 
| [[Erde (Civ4 FFH)|Erde]]
 
| [[Erde (Civ4 FFH)|Erde]]
 
| Sorcery
 
| Sorcery
Zeile 424: Zeile 424:
 
| -10% unit strength, removes weapon promotions.
 
| -10% unit strength, removes weapon promotions.
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Kikijub (Civ4 FFH)|Summon Kikijub]]
+
|bgcolor="#FFCCCC" align="center"|[[Kikijub beschwören (Civ4 FFH))|Kikijub beschwören]]
 
| [[Erde (Civ4 FFH)|Erde]]
 
| [[Erde (Civ4 FFH)|Erde]]
 
| Summoning
 
| Summoning
Zeile 434: Zeile 434:
 
| Kikijub
 
| Kikijub
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Earthquake (Civ4 FFH)|Earthquake]]
+
|bgcolor="#FFCCCC" align="center"|[[Erdbeben (Civ4 FFH))|Erdbeben]]
 
| [[Erde (Civ4 FFH)|Erde]]
 
| [[Erde (Civ4 FFH)|Erde]]
 
| Divine
 
| Divine
Zeile 444: Zeile 444:
 
| 25% chance of destoying buildings in adjacent tile
 
| 25% chance of destoying buildings in adjacent tile
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Crush (Civ4 FFH)|Crush]]
+
|bgcolor="#FFCCCC" align="center"|[[Schlag (Civ4 FFH))|Schlag]]
 
| [[Erde (Civ4 FFH)|Erde]]
 
| [[Erde (Civ4 FFH)|Erde]]
 
| Sorcery
 
| Sorcery
Zeile 454: Zeile 454:
 
| 20 - 59 damage to all units on target tile
 
| 20 - 59 damage to all units on target tile
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Conjure Earth Elemental (Civ4 FFH)|Conjure Earth Elemental]]
+
|bgcolor="#FFCCCC" align="center"|[[FErdelementar rufen (Civ4 FFH))|Erdelementar rufen]]
 
| [[Erde (Civ4 FFH)|Erde]]
 
| [[Erde (Civ4 FFH)|Erde]]
 
| Summoning
 
| Summoning
Zeile 464: Zeile 464:
 
| Earth Elemental
 
| Earth Elemental
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Enchanted Blade (Civ4 FFH)|Enchanted Blade]]
+
|bgcolor="#FFCCCC" align="center"|[[Letzter Schliff (Civ4 FFH))|Letzter Schliff]]
 
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
 
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
 
|  
 
|  
Zeile 474: Zeile 474:
 
| + 20% Strength, also removes rust
 
| + 20% Strength, also removes rust
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Spiritual Hammer (Civ4 FFH)|Spiritual Hammer]]
+
|bgcolor="#FFCCCC" align="center"|[[Fpiritueller Hammer (Civ4 FFH))|Spiritueller Hammer]]
 
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
 
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
 
| Divine
 
| Divine
Zeile 484: Zeile 484:
 
| +1 Holy Strength
 
| +1 Holy Strength
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Flaming Arrows (Civ4 FFH)|Flaming Arrows]]
+
|bgcolor="#FFCCCC" align="center"|[[Flammenpfeile (Civ4 FFH))|Flammenpfeile]]
 
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
 
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
 
| Sorcery
 
| Sorcery
Zeile 494: Zeile 494:
 
| + 20% Strength
 
| + 20% Strength
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Shield of Faith (Civ4 FFH)|Shield of Faith]]
+
|bgcolor="#FFCCCC" align="center"|[[Schild des Glaubens (Civ4 FFH))|Schild des Glaubens]]
 
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
 
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
 
| Divine
 
| Divine
Zeile 504: Zeile 504:
 
| 10% strength + another 20% strength if defending
 
| 10% strength + another 20% strength if defending
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Enchant Spellstaff (Civ4 FFH)|Enchant Spellstaff]]
+
|bgcolor="#FFCCCC" align="center"|[[Zauberstab erschaffen (Civ4 FFH))|Zauberstab erschaffen]]
 
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
 
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
 
| Sorcery
 
| Sorcery
Zeile 514: Zeile 514:
 
| Allows caster to cast an additional spell when used on another turn
 
| Allows caster to cast an additional spell when used on another turn
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Wither (Civ4 FFH)|Wither]]
+
|bgcolor="#FFCCCC" align="center"|[[Atrophie (Civ4 FFH))|Atrophie]]
 
| [[Entropie (Civ4 FFH)|Entropie]]
 
| [[Entropie (Civ4 FFH)|Entropie]]
 
|  
 
|  
Zeile 524: Zeile 524:
 
| -20% healing each turn, heals while moving
 
| -20% healing each turn, heals while moving
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Unholy Taint (Civ4 FFH)|Unholy Taint]]
+
|bgcolor="#FFCCCC" align="center"|[[Sündenmal (Civ4 FFH))|Sündenmal]]
 
| [[Entropie (Civ4 FFH)|Entropie]]
 
| [[Entropie (Civ4 FFH)|Entropie]]
 
| Divine
 
| Divine
Zeile 534: Zeile 534:
 
| Caster gains XP faster (see arcane unit) but is weaken (-25% str)
 
| Caster gains XP faster (see arcane unit) but is weaken (-25% str)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Defile (Civ4 FFH)|Defile]]
+
|bgcolor="#FFCCCC" align="center"|[[Besudeln (Civ4 FFH))|Besudeln]]
 
| [[Entropie (Civ4 FFH)|Entropie]]
 
| [[Entropie (Civ4 FFH)|Entropie]]
 
| Sorcery
 
| Sorcery
Zeile 544: Zeile 544:
 
| Defiles the tile (tile produce nothing)
 
| Defiles the tile (tile produce nothing)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Imp (Civ4 FFH)|Summon Imp]]
+
|bgcolor="#FFCCCC" align="center"|[[Kobold beschwören (Civ4 FFH))|Kobold beschwören]]
 
| [[Entropie (Civ4 FFH)|Entropie]]
 
| [[Entropie (Civ4 FFH)|Entropie]]
 
| Summoning
 
| Summoning
Zeile 554: Zeile 554:
 
| Imp
 
| Imp
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Banish (Civ4 FFH)|Banish]]
+
|bgcolor="#FFCCCC" align="center"|[[Verbannung (Civ4 FFH))|Verbannung]]
 
| [[Entropie (Civ4 FFH)|Entropie]]
 
| [[Entropie (Civ4 FFH)|Entropie]]
 
| Divine
 
| Divine
Zeile 564: Zeile 564:
 
| Banish summon units
 
| Banish summon units
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Hellfire (Civ4 FFH)|Hellfire]]
+
|bgcolor="#FFCCCC" align="center"|[[Höllenfeuer (Civ4 FFH))|Höllenfeuer]]
 
| [[Entropie (Civ4 FFH)|Entropie]]
 
| [[Entropie (Civ4 FFH)|Entropie]]
 
| Divine
 
| Divine
Zeile 574: Zeile 574:
 
| Creates Hellfire terrian improvement (produce Infernal demon randomly)
 
| Creates Hellfire terrian improvement (produce Infernal demon randomly)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Enervation (Civ4 FFH)|Enervation]]
+
|bgcolor="#FFCCCC" align="center"|[[Entkräftung (Civ4 FFH))|Entkräftung]]
 
| [[Entropie (Civ4 FFH)|Entropie]]
 
| [[Entropie (Civ4 FFH)|Entropie]]
 
| Sorcery
 
| Sorcery
Zeile 584: Zeile 584:
 
| !/2 target unit XP
 
| !/2 target unit XP
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Balor (Civ4 FFH)|Summon Balor]]
+
|bgcolor="#FFCCCC" align="center"|[[Balor beschwören (Civ4 FFH))|Balor beschwören]]
 
| [[Entropie (Civ4 FFH)|Entropie]]
 
| [[Entropie (Civ4 FFH)|Entropie]]
 
| Summoning
 
| Summoning
Zeile 594: Zeile 594:
 
| Balor
 
| Balor
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Scorch (Civ4 FFH)|Scorch]]
+
|bgcolor="#FFCCCC" align="center"|[[Versengen (Civ4 FFH))|Versengen]]
 
| [[Feuer (Civ4 FFH)|Feuer]]
 
| [[Feuer (Civ4 FFH)|Feuer]]
 
|  
 
|  
Zeile 602: Zeile 602:
 
| Terrain
 
| Terrain
 
| Present Plot
 
| Present Plot
| Turns [[FfH Plains (Civ4 FFH)|Plains]] to [[FfH Desert (Civ4 FFH)|Desert]] or [[FfH Fields of Perdition (Civ4 FFH)|Fields of Perdition]] to [[FfH Burning Sands (Civ4 FFH)|Burning Sands]]
+
| Turns [[Ebene (Civ4 FFH)|Ebene]] to [[Wüste (Civ4 FFH)|Wüste]] or [[FfH Fields of Perdition (Civ4 FFH)|Fields of Perdition]] to [[Brennender Sand (Civ4 FFH)|Brennender Sand]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Ring of Flames (Civ4 FFH)|Ring of Flames]]
+
|bgcolor="#FFCCCC" align="center"|[[Flammenring (Civ4 FFH))|Flammenring]]
 
| [[Feuer (Civ4 FFH)|Feuer]]
 
| [[Feuer (Civ4 FFH)|Feuer]]
 
| Divine
 
| Divine
Zeile 614: Zeile 614:
 
| 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war)
 
| 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Fireball (Civ4 FFH)|Fireball]]
+
|bgcolor="#FFCCCC" align="center"|[[Feuerball (Civ4 FFH))|Feuerball]]
 
| [[Feuer (Civ4 FFH)|Feuer]]
 
| [[Feuer (Civ4 FFH)|Feuer]]
 
| Sorcery
 
| Sorcery
Zeile 624: Zeile 624:
 
| Creates Fireball
 
| Creates Fireball
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Sand Lion (Civ4 FFH)|Sand Lion]]
+
|bgcolor="#FFCCCC" align="center"|[[Sandlöwe (Civ4 FFH))|Sandlöwe]]
 
| [[Feuer (Civ4 FFH)|Feuer]]
 
| [[Feuer (Civ4 FFH)|Feuer]]
 
| Summoning
 
| Summoning
 
| II
 
| II
| [[FfH Desert (Civ4 FFH)|Desert]] or [[FfH Burning Sands (Civ4 FFH)|Burning Sands]]
+
| [[Wüste (Civ4 FFH)|Wüste]] or [[Brennender Sand (Civ4 FFH)|Brennender Sand]]
 
| 1 Turn
 
| 1 Turn
 
| Summon
 
| Summon
Zeile 634: Zeile 634:
 
| Sand Lion (see invisibility)
 
| Sand Lion (see invisibility)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Pillar of Fire (Civ4 FFH)|Pillar of Fire]]
+
|bgcolor="#FFCCCC" align="center"|[[Feuersäule (Civ4 FFH))|Feuersäule]]
 
| [[Feuer (Civ4 FFH)|Feuer]]
 
| [[Feuer (Civ4 FFH)|Feuer]]
 
| Divine
 
| Divine
Zeile 644: Zeile 644:
 
| 60 base fire damage to all units
 
| 60 base fire damage to all units
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Meteor Swarm (Civ4 FFH)|Meteor Swarm]]
+
|bgcolor="#FFCCCC" align="center"|[[Meteorsturm (Civ4 FFH))|Meteorsturm]]
 
| [[Feuer (Civ4 FFH)|Feuer]]
 
| [[Feuer (Civ4 FFH)|Feuer]]
 
| Sorcery
 
| Sorcery
Zeile 654: Zeile 654:
 
| 3 x Meteor
 
| 3 x Meteor
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Conjure Fire Elemental (Civ4 FFH)|Conjure Fire Elemental]]
+
|bgcolor="#FFCCCC" align="center"|[[Feuerelementar rufen (Civ4 FFH))|Feuerelementar rufen]]
 
| [[Feuer (Civ4 FFH)|Feuer]]
 
| [[Feuer (Civ4 FFH)|Feuer]]
 
| Summoning
 
| Summoning
Zeile 664: Zeile 664:
 
| Fire Elemental
 
| Fire Elemental
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Loyalty (Civ4 FFH)|Loyalty]]
+
|bgcolor="#FFCCCC" align="center"|[[Loyalität (Civ4 FFH))|Loyalität]]
 
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
|  
 
|  
Zeile 674: Zeile 674:
 
| Unit dies instead of being converted
 
| Unit dies instead of being converted
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Restore City (Civ4 FFH)|Restore City]]
+
|bgcolor="#FFCCCC" align="center"|[[Wiederaufbau der Stadt (Civ4 FFH))|Wiederaufbau der Stadt]]
 
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
| Divine
 
| Divine
Zeile 684: Zeile 684:
 
| Create city from city ruins
 
| Create city from city ruins
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Valor (Civ4 FFH)|Valor]]
+
|bgcolor="#FFCCCC" align="center"|[[Heldenmut (Civ4 FFH))|Heldenmut]]
 
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
| Sorcery
 
| Sorcery
Zeile 694: Zeile 694:
 
| +1 XP per combat until it wears off
 
| +1 XP per combat until it wears off
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Law Bringer (Civ4 FFH)|Summon Law Bringer]]
+
|bgcolor="#FFCCCC" align="center"|[[Rechtsprecher beschwören (Civ4 FFH))|Rechtsprecher beschwören]]
 
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
| Summoning
 
| Summoning
Zeile 704: Zeile 704:
 
| Law Bringer
 
| Law Bringer
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Righteous Cause (Civ4 FFH)|Righteous Cause]]
+
|bgcolor="#FFCCCC" align="center"|[[Gerechte Sache (Civ4 FFH))|Gerechte Sache]]
 
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
| Divine
 
| Divine
Zeile 714: Zeile 714:
 
| Creates 1 crusader per unhappy citizen in target enemy city, caster dies from casting this spell
 
| Creates 1 crusader per unhappy citizen in target enemy city, caster dies from casting this spell
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Unyielding Order (Civ4 FFH)|Unyielding Order]]
+
|bgcolor="#FFCCCC" align="center"|[[Dogma (Civ4 FFH))|Dogma]]
 
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
| Sorcery
 
| Sorcery
Zeile 724: Zeile 724:
 
| No unhappiness in city until caster leaves
 
| No unhappiness in city until caster leaves
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Host of the Einherjar (Civ4 FFH)|Summon Host of the Einherjar]]
+
|bgcolor="#FFCCCC" align="center"|[[Heimstatt der Einherjar beschwören (Civ4 FFH))|Heimstatt der Einherjar beschwören]]
 
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
| Summoning
 
| Summoning
Zeile 734: Zeile 734:
 
| Host of Einherjar
 
| Host of Einherjar
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Sanctify (Civ4 FFH)|Sanctify]]
+
|bgcolor="#FFCCCC" align="center"|[[Heiligen (Civ4 FFH))|Heiligen]]
 
| [[Leben (Civ4 FFH)|Leben]]
 
| [[Leben (Civ4 FFH)|Leben]]
 
|  
 
|  
Zeile 744: Zeile 744:
 
| Remove Fallout, City ruins (-1 to Armageddon counter), remove Hell Terrain
 
| Remove Fallout, City ruins (-1 to Armageddon counter), remove Hell Terrain
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Cure Disease (Civ4 FFH)|Cure Disease]]
+
|bgcolor="#FFCCCC" align="center"|[[Heile Krankheit (Civ4 FFH))|Heile Krankheit]]
 
| [[Leben (Civ4 FFH)|Leben]]
 
| [[Leben (Civ4 FFH)|Leben]]
 
| Divine
 
| Divine
Zeile 754: Zeile 754:
 
| Remove disease from unit
 
| Remove disease from unit
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Destroy Undead (Civ4 FFH)|Destroy Undead]]
+
|bgcolor="#FFCCCC" align="center"|[[Untote vernichten (Civ4 FFH))|Untote vernichten]]
 
| [[Leben (Civ4 FFH)|Leben]]
 
| [[Leben (Civ4 FFH)|Leben]]
 
| Sorcery
 
| Sorcery
Zeile 764: Zeile 764:
 
| Damages undead unit
 
| Damages undead unit
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Griffin (Civ4 FFH)|Summon Griffin ]]
+
|bgcolor="#FFCCCC" align="center"|[[Greif beschwören (Civ4 FFH))|Greif beschwören (Civ4 FFH)|Summon Griffin ]]
 
| [[Leben (Civ4 FFH)|Leben]]
 
| [[Leben (Civ4 FFH)|Leben]]
 
| Summoning
 
| Summoning
Zeile 774: Zeile 774:
 
| Griffin
 
| Griffin
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Heal  (Civ4 FFH)|Heal ]]
+
|bgcolor="#FFCCCC" align="center"|[[Heilen (Civ4 FFH))|Heilen]]
 
| [[Leben (Civ4 FFH)|Leben]]
 
| [[Leben (Civ4 FFH)|Leben]]
 
| Divine
 
| Divine
Zeile 784: Zeile 784:
 
| Heals 20HP
 
| Heals 20HP
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Resurrection (Civ4 FFH)|Resurrection]]
+
|bgcolor="#FFCCCC" align="center"|[[Auferstehung (Civ4 FFH))|Auferstehung]]
 
| [[Leben (Civ4 FFH)|Leben]]
 
| [[Leben (Civ4 FFH)|Leben]]
 
| Sorcery
 
| Sorcery
Zeile 794: Zeile 794:
 
| Revive Civ Hero, destroys life node
 
| Revive Civ Hero, destroys life node
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Lifespark (Civ4 FFH)|Summon Lifespark]]
+
|bgcolor="#FFCCCC" align="center"|[[Lebensfunke rufen (Civ4 FFH))|Lebensfunke rufen]]
 
| [[Leben (Civ4 FFH)|Leben]]
 
| [[Leben (Civ4 FFH)|Leben]]
 
| Summoning
 
| Summoning
Zeile 804: Zeile 804:
 
| Lifespark (2 move, heals 20HP on all unit in the same stack)
 
| Lifespark (2 move, heals 20HP on all unit in the same stack)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Charm Person (Civ4 FFH)|Charm Person]]
+
|bgcolor="#FFCCCC" align="center"|[[Beeindrucken (Civ4 FFH))|Beeindrucken]]
 
| [[Geist (Civ4 FFH)|Geist]]
 
| [[Geist (Civ4 FFH)|Geist]]
 
|  
 
|  
Zeile 814: Zeile 814:
 
| Charmed units are unable to attack (or auto-retreat to be precise)
 
| Charmed units are unable to attack (or auto-retreat to be precise)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Floating Eye (Civ4 FFH)|Floating Eye]]
+
|bgcolor="#FFCCCC" align="center"|[[Suchendes Auge (Civ4 FFH))|Suchendes Auge]]
| [[FfH Mind (Civ4 FFH)|Geist]]
+
| [[Geist (Civ4 FFH)|Geist]]
 
| Divine
 
| Divine
 
| II
 
| II
Zeile 824: Zeile 824:
 
| Floating eye (4 sight range unit, cannot fight)
 
| Floating eye (4 sight range unit, cannot fight)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Inspiration (Civ4 FFH)|Inspiration]]
+
|bgcolor="#FFCCCC" align="center"|[[Inspiration (Civ4 FFH))|Inspiration]]
 
| [[Geist (Civ4 FFH)|Geist]]
 
| [[Geist (Civ4 FFH)|Geist]]
 
| Sorcery
 
| Sorcery
Zeile 834: Zeile 834:
 
| +4 science in the city
 
| +4 science in the city
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Hideous Thoughts (Civ4 FFH)|Hideous Thoughts]]
+
|bgcolor="#FFCCCC" align="center"|[[Scheussliche Gedanken (Civ4 FFH))|Scheussliche Gedanken]]
 
| [[Geist (Civ4 FFH)|Geist]]
 
| [[Geist (Civ4 FFH)|Geist]]
 
| Divine
 
| Divine
Zeile 844: Zeile 844:
 
| +1 move, 40% Strength, -80% Defense, take damage
 
| +1 move, 40% Strength, -80% Defense, take damage
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Domination (Civ4 FFH)|Domination]]
+
|bgcolor="#FFCCCC" align="center"|[[Kontrolle übernehmen (Civ4 FFH))|Kontrolle übernehmen]]
 
| [[Geist (Civ4 FFH)|Geist]]
 
| [[Geist (Civ4 FFH)|Geist]]
 
| Sorcery
 
| Sorcery
Zeile 854: Zeile 854:
 
| Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist
 
| Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Treetop Defence (Civ4 FFH)|Treetop Defence]]
+
|bgcolor="#FFCCCC" align="center"|[[Wipfelwehr (Civ4 FFH))|Wipfelwehr]]
 
| [[Natur (Civ4 FFH)|Natur]]
 
| [[Natur (Civ4 FFH)|Natur]]
 
|  
 
|  
Zeile 864: Zeile 864:
 
| Gains 2 First strike during combat
 
| Gains 2 First strike during combat
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Bloom (Civ4 FFH)|Bloom]]
+
|bgcolor="#FFCCCC" align="center"|[[Wuchs (Civ4 FFH))|Wuchs]]
 
| [[Natur (Civ4 FFH)|Natur]]
 
| [[Natur (Civ4 FFH)|Natur]]
 
| Divine
 
| Divine
Zeile 874: Zeile 874:
 
| Creates Forest
 
| Creates Forest
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Poison Blade (Civ4 FFH)|Poison Blade]]
+
|bgcolor="#FFCCCC" align="center"|[[Vergiftete Klinge (Civ4 FFH))|Vergiftete Klinge]]
 
| [[Natur (Civ4 FFH)|Natur]]
 
| [[Natur (Civ4 FFH)|Natur]]
 
| Sorcery
 
| Sorcery
Zeile 884: Zeile 884:
 
| +1 Poison Strength
 
| +1 Poison Strength
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Guardian Vines (Civ4 FFH)|Summon Guardian Vines]]
+
|bgcolor="#FFCCCC" align="center"|[[Dornenwand beschwören (Civ4 FFH))|Dornenwand beschwören]]
 
| [[Natur (Civ4 FFH)|Natur]]
 
| [[Natur (Civ4 FFH)|Natur]]
 
| Summoning
 
| Summoning
Zeile 894: Zeile 894:
 
| Guardian Vine (stationary unit)
 
| Guardian Vine (stationary unit)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Entangle (Civ4 FFH)|Entangle]]
+
|bgcolor="#FFCCCC" align="center"|[[Wurzel (Civ4 FFH))|Wurzel]]
 
| [[Natur (Civ4 FFH)|Nature]]
 
| [[Natur (Civ4 FFH)|Nature]]
 
| Divine
 
| Divine
Zeile 904: Zeile 904:
 
| Target unit is unable to move
 
| Target unit is unable to move
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Vitalize (Civ4 FFH)|Vitalize]]
+
|bgcolor="#FFCCCC" align="center"|[[Urbar (Civ4 FFH))|Urbar]]
 
| [[Natur (Civ4 FFH)|Natur]]
 
| [[Natur (Civ4 FFH)|Natur]]
 
| Sorcery
 
| Sorcery
Zeile 914: Zeile 914:
 
| Changes Ice to Tundra to Plains to Grassland
 
| Changes Ice to Tundra to Plains to Grassland
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Treant (Civ4 FFH)|Summon Treant]]
+
|bgcolor="#FFCCCC" align="center"|[[Baumhirte beschwören (Civ4 FFH))|Baumhirte beschwören]]
 
| [[Natur (Civ4 FFH)|Natur]]
 
| [[Natur (Civ4 FFH)|Natur]]
 
| Summoning
 
| Summoning
Zeile 924: Zeile 924:
 
| Treant
 
| Treant
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Courage (Civ4 FFH)|Courage]]
+
|bgcolor="#FFCCCC" align="center"|[[Tapferkeit (Civ4 FFH))|Tapferkeit]]
 
| [[Seele (Civ4 FFH)|Seele]]
 
| [[Seele (Civ4 FFH)|Seele]]
 
|  
 
|  
Zeile 934: Zeile 934:
 
| + 10% Healing in enemy plot, can attack units with Fear promotion
 
| + 10% Healing in enemy plot, can attack units with Fear promotion
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Spirit Guide (Civ4 FFH)|Spirit Guide]]
+
|bgcolor="#FFCCCC" align="center"|[[Guru (Civ4 FFH))|Guru]]
 
| [[Seele (Civ4 FFH)|Seele]]
 
| [[Seele (Civ4 FFH)|Seele]]
 
| Divine
 
| Divine
Zeile 944: Zeile 944:
 
| Gives 50% XP to random civ unit when unit is killed
 
| Gives 50% XP to random civ unit when unit is killed
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Hope (Civ4 FFH)|Hope]]
+
|bgcolor="#FFCCCC" align="center"|[[Hoffnung (Civ4 FFH))|Hoffnung]]
 
| [[Seele (Civ4 FFH)|Seele]]
 
| [[Seele (Civ4 FFH)|Seele]]
 
| Sorcery
 
| Sorcery
Zeile 954: Zeile 954:
 
| +1 Happiness and +4 Culture/turn
 
| +1 Happiness and +4 Culture/turn
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Bless (Civ4 FFH)|Bless]]
+
|bgcolor="#FFCCCC" align="center"|[[Segnen (Civ4 FFH))|Segnen]]
 
| [[Seele (Civ4 FFH)|Seele]]
 
| [[Seele (Civ4 FFH)|Seele]]
 
| Divine
 
| Divine
Zeile 964: Zeile 964:
 
| +1 Holy strength
 
| +1 Holy strength
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Trust (Civ4 FFH)|Trust]]
+
|bgcolor="#FFCCCC" align="center"|[[Vertrauen (Civ4 FFH))|Vertrauen]]
 
| [[Seele (Civ4 FFH)|Seele]]
 
| [[Seele (Civ4 FFH)|Seele]]
 
| Sorcery
 
| Sorcery
Zeile 974: Zeile 974:
 
| +2 Relationship with AI
 
| +2 Relationship with AI
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Spring (Civ4 FFH)|Spring]]
+
|bgcolor="#FFCCCC" align="center"|[[Frühling (Civ4 FFH))|Frühling]]
 
| [[Wasser (Civ4 FFH)|Wasser]]
 
| [[Wasser (Civ4 FFH)|Wasser]]
 
|  
 
|  
Zeile 982: Zeile 982:
 
| Terrain
 
| Terrain
 
| Present Plot
 
| Present Plot
| Changes Desert to Plains. Removes any [[FfH Flames (Civ4 FFH)|Flames]] or [[FfH Smoke (Civ4 FFH)|Smoke]] within 1 plot.
+
| Changes Desert to Plains. Removes any [[Flammen (Civ4 FFH)|Flammen]] or [[Rauch (Civ4 FFH)|Rauch]] within 1 plot.
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Water Walking  (Civ4 FFH)|Water Walking ]]
+
|bgcolor="#FFCCCC" align="center"|[[Wasserwandeln (Civ4 FFH))|Wasserwandeln]]
 
| [[Wasser (Civ4 FFH)|Wasser]]
 
| [[Wasser (Civ4 FFH)|Wasser]]
 
| Divine, Sorcery
 
| Divine, Sorcery
Zeile 994: Zeile 994:
 
| Allows caster to move on water
 
| Allows caster to move on water
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Djinn (Civ4 FFH)|Summon Djinn]]
+
|bgcolor="#FFCCCC" align="center"|[[Dschinn beschwören (Civ4 FFH))|Dschinn beschwören]]
 
| [[Wasser (Civ4 FFH)|Wasser]]
 
| [[Wasser (Civ4 FFH)|Wasser]]
 
| Summoning
 
| Summoning
Zeile 1.004: Zeile 1.004:
 
| Djinn
 
| Djinn
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Kraken (Civ4 FFH)|Summon Kraken]]
+
|bgcolor="#FFCCCC" align="center"|[[Krake beschwören (Civ4 FFH))|Krake beschwören]]
 
| [[Wasser (Civ4 FFH)|Wasser]]
 
| [[Wasser (Civ4 FFH)|Wasser]]
 
| Divine
 
| Divine
Zeile 1.024: Zeile 1.024:
 
| Damage units on plot, plot may become coast
 
| Damage units on plot, plot may become coast
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Conjure Water Elemental (Civ4 FFH)|Conjure Water Elemental]]
+
|bgcolor="#FFCCCC" align="center"|[[Wasserelementar rufen (Civ4 FFH))|Wasserelementar rufen]]
 
| [[Wasser (Civ4 FFH)|Wasser]]
 
| [[Wasser (Civ4 FFH)|Wasser]]
 
| Summoning
 
| Summoning

Version vom 21. Mai 2007, 21:43 Uhr


Zauber nach Sphäre, Spezialisation, und Rang

Sphäre Alle / Stufe I (Adept) Erleuchtet / Stufe II (Priester) Zauberei / Stufe II (Magier) Beschwörung / Stufe II (Beschwörer) Erleuchtet / Stufe III
(Hohepriester/
Inquisitor)
Zauberei / Stufe III (Erzmagier) Beschwörung / Stufe III (Rufer)
Luft Günstiger Wind Wirbelwind Blitz beschwören Wolkenstrudel Luftelementar rufen
Körper Hast Brennendes Blut
(Runen, Schatten der Tiefe)
Regeneration Fleisch Sprössling
(Runen, Schatten der Tiefe)
Steinhaut
Chaos Klingentanz Wandlung
(Schatten der Tiefe)
Magie lösen Chaos Marodeur beschwören Glücksumkehr
(Schatten der Tiefe)
Wut Grubenbestie beschwören
Tod Skelett beschwören Infektion Alb beschwören Lichwandlung Gespenst beschwören
Dimensionen Entrinnen
Erde Steinwall Stein der Weisen
(Runen)
Rost Kikijub beschwören Erdbeben
(Runen)
Schlag Erdelementar rufen
Verzauberung Letzter Schliff Spiritueller Hammer
(Runen)
Flammenpfeile Schild des Glaubens
(Runen)
Zauberstab erschaffen
Entropie Atrophie Sündenmal
(Schleier)
Besudeln Kobold beschwören Verbannung (Schleier)
Höllenfeuer (Schleier)
Entkräftung Balor beschwören
Feuer Versengen Flammenring
(Weisung, Schleier)
Feuerball Sandlöwe Feuersäule
(Weisung, Schleier)
Meteorsturm Feuerelementar rufen
Gesetz Loyalität Wiederaufbau der Stadt
(Weisung)
Heldenmut Rechtsprecher beschwören Gerechte Sache
(Weisung)
Dogma Heimstatt der Einherjar beschwören
Leben Heiligen Heile Krankheit
(Weisung, Gefährten, Runen)
Untote vernichten Greif beschwören Heilen
(Weisung, Gefährten, Runen)
Auferstehung Lebensfunke rufen
Geist Beeindrucken Suchendes Auge
(Schatten der Tiefe)
Inspiration Scheussliche Gedanken
(Schatten der Tiefe)
Kontrolle übernehmen
Natur Wipfelwehr Wuchs
(Gefährten)
Vergiftete Klinge Dornenwand beschwören Wurzel
(Gefährten)
Urbar Baumhirte beschwören
Seele Tapferkeit Guru
(Weisung)
Hoffnung Segnen
(Weisung)
Vertrauen
Wasser Frühling Wasserwandeln Dschinn beschwören Krake beschwören Tsunami Wasserelementar rufen



Liste der Zauber und Effekte

Name Sphäre Bereich Zauberstufe Andere Vorraussetzungen Dauer Ziel Reichweite Effekt
Günstige Winde Luft I Chance to wear off each turn Naval units Present Plot boosts the movement and withdrawal of naval units
Wirbelwind Luft Sorcery II Instant All units within 1 plot (3x3) Repel enemy units 1 space away
Blitz Beschwören Luft Summoning II 1 Turn Summon Present Plot Lightning Elemental (3 Lightning, 2move, Blitz)
Wolkenstrudel Luft Sorcery III Instant All units within 2 plot(5x5) Damage
Luftelementar rufen Luft Summoning III 1 Turn Summon Present Plot Air Elemental (4+4Lightning, 3move, Sentry II, Water Walking)
Hast Körper I 1 Turn Living Units Present Plot + 1 movement
Brennendes Blut Körper Divine II 1 Turn 1 self unit Present Plot +40%Str, Blitz, +1mv, 75% chance unit will die next turn
Fleisch Sprößling Körper Divine III Permanent 2 Units Present Plot Merge 2 unit to create Flesh Golem with all the promotion of both unit but can no longer gain XP. Strength of flesh golem will be average offensive strength of the two units
Steinhaut Körper Sorcery III Next combat All units Present Plot immue to 3 hits
Klingentanz Chaos I 1 Turn All units Present Plot 1 First strike
Mutation Chaos Divine II Permanent Non-mutated living units Present Plot Randomly does some of the following:
  • - 1 Strength (15%)
  • + 1 Strength (15%)
  • + 2 Strength (15%)
  • Enrage (15%)
  • Crazed (15%)
  • Diseased (10%)
  • Magic Resistance (5%)
  • Regeneration (5%)
  • Withered (5%)
Magie lösen Chaos Sorcery II Instant All units within 1 plot (3x3) Dispel harmful spell from friendly unit and improvement spells from other units
Chaos Marodeur beschworen Chaos Summoning II 1 Turn Summon Present Plot Chaos Maraudar(5str, 2mv, chance of turning barbarian)
Glücksumkehr Chaos Divine III Permanent Caster Caster Combat str equals foe via Glücksumkehr Promotion.
Raserei Chaos Sorcery III Permanent 1 unit 1 + Spell Extension target unit becomes barbarian
Grubenbestie beschwören Chaos Summoning III Until unit does not engage in combat Summon Present Plot Pit Beast(7+2Unholy, 2move)
Skelett beschwören Tod I Permanent (1 per caster) Summon Present Plot Skeleton (2 +1Unholy, 1 move)
Infektion Tod Sorcery II Instant All units 1 + Spell Extension Damage and Diesease units
Alb beschwören Tod Summoning II 1 Turn Summon Nightmare
Lichwandlung Tod Sorcery III Permanent Caster Caster Turns Caster into a lich allowing another mage to be promoted to archmage (limited to 3 national unit)
Gespenst beschwören Tod Summoning III 1 Turn Summon Present Plot Wraith
Entrinnen Dimensionen I Instant Caster Caster Teleports Caster to Capital
Steinwall Erde I Until caster leaves City Present Plot Gives a Wall of stone (25% DEF) to city
Stein der Weisen Erde Divine II Copper or Gold Permanent Copper or Gold Present Plot Transmute Gold from/to Copper
Rost Erde Sorcery II Until Unit returns to barrack 1 unit 1 + Spell Extension -10% unit strength, removes weapon promotions.
Kikijub beschwören Erde Summoning II 1 Turn Summon Present Plot Kikijub
Erdbeben Erde Divine III Instant None within 1 plot (3x3) 25% chance of destoying buildings in adjacent tile
Schlag Erde Sorcery III Instant All units 1 + Spell Extension 20 - 59 damage to all units on target tile
Erdelementar rufen Erde Summoning III 1 Turn Summon Present Plot Earth Elemental
Letzter Schliff Verzauberung I Permanent Melee units Present Plot + 20% Strength, also removes rust
Spiritueller Hammer Verzauberung Divine II Permanent Disciple units Present Plot +1 Holy Strength
Flammenpfeile Verzauberung Sorcery II Permanent Archery units Present Plot + 20% Strength
Schild des Glaubens Verzauberung Divine III Permanent All units Present Plot 10% strength + another 20% strength if defending
Zauberstab erschaffen Verzauberung Sorcery III Until used Caster Caster Allows caster to cast an additional spell when used on another turn
Atrophie Entropie I Permanent 1 unit 1 + Spell Extension -20% healing each turn, heals while moving
Sündenmal Entropie Divine II Permanent Caster Caster Caster gains XP faster (see arcane unit) but is weaken (-25% str)
Besudeln Entropie Sorcery II Permanent Terrain Present Plot Defiles the tile (tile produce nothing)
Kobold beschwören Entropie Summoning II 1 Turn Summon Present Plot Imp
Verbannung Entropie Divine III Instant Summon units 1 + Spell Extension Banish summon units
Höllenfeuer Entropie Divine III Only Infernal Permanent Terrain Present Plot Creates Hellfire terrian improvement (produce Infernal demon randomly)
Entkräftung Entropie Sorcery III Permanent 1 unit 1 + Spell Extension  !/2 target unit XP
Balor beschwören Entropie Summoning III 1 Turn Summon Present Plot Balor
Versengen Feuer I Permanent Terrain Present Plot Turns Ebene to Wüste or Fields of Perdition to Brennender Sand
Flammenring Feuer Divine II Instant All units within 1 plot (3x3) 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war)
Feuerball Feuer Sorcery II 1 Turn Summon Present Plot Creates Fireball
Sandlöwe Feuer Summoning II Wüste or Brennender Sand 1 Turn Summon Present Plot Sand Lion (see invisibility)
Feuersäule Feuer Divine III Instant All units 1 + Spell Extension 60 base fire damage to all units
Meteorsturm Feuer Sorcery III 1 Turn Summon Present Plot 3 x Meteor
Feuerelementar rufen Feuer Summoning III 1 Turn Summon Present Plot Fire Elemental
Loyalität Ordnung I Permanent All units Present Plot Unit dies instead of being converted
Wiederaufbau der Stadt Ordnung Divine II City Ruins Permanent Terrain Present Plot Create city from city ruins
Heldenmut Ordnung Sorcery II 10% Chance to wear off each turn All units Present Plot +1 XP per combat until it wears off
Rechtsprecher beschwören Ordnung Summoning II 1 Turn Summon Present Plot Law Bringer
Gerechte Sache Ordnung Divine III Permanent City 1 + Spell Extension Creates 1 crusader per unhappy citizen in target enemy city, caster dies from casting this spell
Dogma Ordnung Sorcery III Until caster leaves City Present Plot No unhappiness in city until caster leaves
Heimstatt der Einherjar beschwören Ordnung Summoning III Until unit does not engage in combat Summon Present Plot Host of Einherjar
Heiligen Leben I Permanent Terrain Present Plot Remove Fallout, City ruins (-1 to Armageddon counter), remove Hell Terrain
Heile Krankheit Leben Divine II Permanent All units Present Plot Remove disease from unit
Untote vernichten Leben Sorcery II Permanent All undead units 1 + Spell Extension Damages undead unit
Greif beschwören (Civ4 FFH)|Summon Griffin Leben Summoning II 1 Turn Summon Present Plot Griffin
Heilen Leben Divine III Permanent All units Present Plot Heals 20HP
Auferstehung Leben Sorcery III Life Node Permanent None Caster Revive Civ Hero, destroys life node
Lebensfunke rufen Leben Summoning III 1 Turn Summon Present Plot Lifespark (2 move, heals 20HP on all unit in the same stack)
Beeindrucken Geist I 10% chance of wearing off each turn All unit? Present Plot Charmed units are unable to attack (or auto-retreat to be precise)
Suchendes Auge Geist Divine II 1 Turn Summon Present Plot Floating eye (4 sight range unit, cannot fight)
Inspiration Geist Sorcery II Until caster leaves City Present Plot +4 science in the city
Scheussliche Gedanken Geist Divine III Permanent 1 unit Present Plot +1 move, 40% Strength, -80% Defense, take damage
Kontrolle übernehmen Geist Sorcery III Permanent 1 unit 1 + Spell Extension Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist
Wipfelwehr Natur I Forest Plot Until unit moves to a non-forest plot All units Present Plot Gains 2 First strike during combat
Wuchs Natur Divine II Non-improved terrain Permanent Terrain Present Plot Creates Forest
Vergiftete Klinge Natur Sorcery II Permanent All Recon units Present Plot +1 Poison Strength
Dornenwand beschwören Natur Summoning II Permanent (1 per caster) Summon Present Plot Guardian Vine (stationary unit)
Wurzel Nature Divine III 1 Turn 1 unit 1 + Spell Extension Target unit is unable to move
Urbar Natur Sorcery III Permanent Terrain Present Plot Changes Ice to Tundra to Plains to Grassland
Baumhirte beschwören Natur Summoning III Forest Plot Permanent (1 per caster) Summon Present Plot Treant
Tapferkeit Seele I Permanent All units Present Plot + 10% Healing in enemy plot, can attack units with Fear promotion
Guru Seele Divine II Permanent All units Present Plot Gives 50% XP to random civ unit when unit is killed
Hoffnung Seele Sorcery II Until caster leaves City Present Plot +1 Happiness and +4 Culture/turn
Segnen Seele Divine III Next combat All units Present Plot +1 Holy strength
Vertrauen Seele Sorcery III Must be cast from inside a city Permanent None None +2 Relationship with AI
Frühling Wasser I Non-Flood Plains Permanent Terrain Present Plot Changes Desert to Plains. Removes any Flammen or Rauch within 1 plot.
Wasserwandeln Wasser Divine, Sorcery II Permanent Caster Caster Allows caster to move on water
Dschinn beschwören Wasser Summoning II 1 Turn Summon Present Plot Djinn
Krake beschwören Wasser Divine III Next to water Permanent (1 per caster) Summon Present Plot Kraken
Tsunami Wasser Sorcery III Target tile next to water Instant Terrain 1 + Spell Extension Damage units on plot, plot may become coast
Wasserelementar rufen Wasser Summoning III 1 Turn Summon Present Plot Water elemental