Zauber (Civ4 FFH): Unterschied zwischen den Versionen
Aus CivWiki
Zeile 81: | Zeile 81: | ||
|style="border-left:2px solid #BBBBBB"|[[Sündenmal (Civ4 FFH))|Sündenmal]]<br>([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]]) | |style="border-left:2px solid #BBBBBB"|[[Sündenmal (Civ4 FFH))|Sündenmal]]<br>([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]]) | ||
|[[Besudeln (Civ4 FFH))|Besudeln]] | |[[Besudeln (Civ4 FFH))|Besudeln]] | ||
− | |[[ | + | |[[Kobold beschwören (Civ4 FFH))|Kobold beschwören]] |
|style="border-left:2px solid #BBBBBB"|[[Verbannung (Civ4 FFH))|Verbannung]] ([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]])<hr>[[Höllenfeuer (Civ4 FFH))|Höllenfeuer]] ([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]]) | |style="border-left:2px solid #BBBBBB"|[[Verbannung (Civ4 FFH))|Verbannung]] ([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]])<hr>[[Höllenfeuer (Civ4 FFH))|Höllenfeuer]] ([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]]) | ||
|[[Entkräftung (Civ4 FFH))|Entkräftung]] | |[[Entkräftung (Civ4 FFH))|Entkräftung]] | ||
Zeile 129: | Zeile 129: | ||
|style="border-left:2px solid #BBBBBB"|[[Wurzel (Civ4 FFH))|Wurzel]]<br>([[Gefährten des Laubes_(Civ4 FFH)|Gefährten]]) | |style="border-left:2px solid #BBBBBB"|[[Wurzel (Civ4 FFH))|Wurzel]]<br>([[Gefährten des Laubes_(Civ4 FFH)|Gefährten]]) | ||
|[[Urbar (Civ4 FFH))|Urbar]] | |[[Urbar (Civ4 FFH))|Urbar]] | ||
− | |[[ | + | |[[Baumhirte beschwören (Civ4 FFH))|Baumhirte beschwören]] |
|- bgcolor="#EEEEEE" align="center" | |- bgcolor="#EEEEEE" align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Magiesphäre Seele (Civ4 FFH))|Seele]] | |bgcolor="#FFCCCC" align="center"|[[Magiesphäre Seele (Civ4 FFH))|Seele]] | ||
Zeile 334: | Zeile 334: | ||
| Pit Beast(7+2Unholy, 2move) | | Pit Beast(7+2Unholy, 2move) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Skelett beschwören (Civ4 FFH))|Skelett beschwören]] |
| [[Tod (Civ4 FFH)|Tod]] | | [[Tod (Civ4 FFH)|Tod]] | ||
| | | | ||
Zeile 344: | Zeile 344: | ||
| Skeleton (2 +1Unholy, 1 move) | | Skeleton (2 +1Unholy, 1 move) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Infektion (Civ4 FFH))|Infektion]] |
| [[Tod (Civ4 FFH)|Tod]] | | [[Tod (Civ4 FFH)|Tod]] | ||
| Sorcery | | Sorcery | ||
Zeile 354: | Zeile 354: | ||
| Damage and Diesease units | | Damage and Diesease units | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Alb beschwören (Civ4 FFH))|Alb beschwören]] |
| [[Tod (Civ4 FFH)|Tod]] | | [[Tod (Civ4 FFH)|Tod]] | ||
| Summoning | | Summoning | ||
Zeile 364: | Zeile 364: | ||
| Nightmare | | Nightmare | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Lichwandlung (Civ4 FFH))|Lichwandlung]] |
| [[Tod (Civ4 FFH)|Tod]] | | [[Tod (Civ4 FFH)|Tod]] | ||
| Sorcery | | Sorcery | ||
Zeile 374: | Zeile 374: | ||
| Turns Caster into a lich allowing another mage to be promoted to archmage (limited to 3 national unit) | | Turns Caster into a lich allowing another mage to be promoted to archmage (limited to 3 national unit) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Gespenst beschwören (Civ4 FFH))|Gespenst beschwören]] |
| [[Tod (Civ4 FFH)|Tod]] | | [[Tod (Civ4 FFH)|Tod]] | ||
| Summoning | | Summoning | ||
Zeile 384: | Zeile 384: | ||
| Wraith | | Wraith | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Entrinnen (Civ4 FFH))|Entrinnen]] |
| [[Dimensionen (Civ4 FFH)|Dimensionen]] | | [[Dimensionen (Civ4 FFH)|Dimensionen]] | ||
| | | | ||
Zeile 394: | Zeile 394: | ||
| Teleports Caster to Capital | | Teleports Caster to Capital | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Steinwall (Civ4 FFH))|Steinwall]] |
| [[Erde (Civ4 FFH)|Erde]] | | [[Erde (Civ4 FFH)|Erde]] | ||
| | | | ||
Zeile 404: | Zeile 404: | ||
| Gives a Wall of stone (25% DEF) to city | | Gives a Wall of stone (25% DEF) to city | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Stein der Weisen (Civ4 FFH))|Stein der Weisen]] |
| [[Erde (Civ4 FFH)|Erde]] | | [[Erde (Civ4 FFH)|Erde]] | ||
| Divine | | Divine | ||
Zeile 414: | Zeile 414: | ||
| Transmute Gold from/to Copper | | Transmute Gold from/to Copper | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Rost (Civ4 FFH))|Rost]] |
| [[Erde (Civ4 FFH)|Erde]] | | [[Erde (Civ4 FFH)|Erde]] | ||
| Sorcery | | Sorcery | ||
Zeile 424: | Zeile 424: | ||
| -10% unit strength, removes weapon promotions. | | -10% unit strength, removes weapon promotions. | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Kikijub beschwören (Civ4 FFH))|Kikijub beschwören]] |
| [[Erde (Civ4 FFH)|Erde]] | | [[Erde (Civ4 FFH)|Erde]] | ||
| Summoning | | Summoning | ||
Zeile 434: | Zeile 434: | ||
| Kikijub | | Kikijub | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Erdbeben (Civ4 FFH))|Erdbeben]] |
| [[Erde (Civ4 FFH)|Erde]] | | [[Erde (Civ4 FFH)|Erde]] | ||
| Divine | | Divine | ||
Zeile 444: | Zeile 444: | ||
| 25% chance of destoying buildings in adjacent tile | | 25% chance of destoying buildings in adjacent tile | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Schlag (Civ4 FFH))|Schlag]] |
| [[Erde (Civ4 FFH)|Erde]] | | [[Erde (Civ4 FFH)|Erde]] | ||
| Sorcery | | Sorcery | ||
Zeile 454: | Zeile 454: | ||
| 20 - 59 damage to all units on target tile | | 20 - 59 damage to all units on target tile | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[FErdelementar rufen (Civ4 FFH))|Erdelementar rufen]] |
| [[Erde (Civ4 FFH)|Erde]] | | [[Erde (Civ4 FFH)|Erde]] | ||
| Summoning | | Summoning | ||
Zeile 464: | Zeile 464: | ||
| Earth Elemental | | Earth Elemental | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Letzter Schliff (Civ4 FFH))|Letzter Schliff]] |
| [[Verzauberung (Civ4 FFH)|Verzauberung]] | | [[Verzauberung (Civ4 FFH)|Verzauberung]] | ||
| | | | ||
Zeile 474: | Zeile 474: | ||
| + 20% Strength, also removes rust | | + 20% Strength, also removes rust | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Fpiritueller Hammer (Civ4 FFH))|Spiritueller Hammer]] |
| [[Verzauberung (Civ4 FFH)|Verzauberung]] | | [[Verzauberung (Civ4 FFH)|Verzauberung]] | ||
| Divine | | Divine | ||
Zeile 484: | Zeile 484: | ||
| +1 Holy Strength | | +1 Holy Strength | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Flammenpfeile (Civ4 FFH))|Flammenpfeile]] |
| [[Verzauberung (Civ4 FFH)|Verzauberung]] | | [[Verzauberung (Civ4 FFH)|Verzauberung]] | ||
| Sorcery | | Sorcery | ||
Zeile 494: | Zeile 494: | ||
| + 20% Strength | | + 20% Strength | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Schild des Glaubens (Civ4 FFH))|Schild des Glaubens]] |
| [[Verzauberung (Civ4 FFH)|Verzauberung]] | | [[Verzauberung (Civ4 FFH)|Verzauberung]] | ||
| Divine | | Divine | ||
Zeile 504: | Zeile 504: | ||
| 10% strength + another 20% strength if defending | | 10% strength + another 20% strength if defending | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Zauberstab erschaffen (Civ4 FFH))|Zauberstab erschaffen]] |
| [[Verzauberung (Civ4 FFH)|Verzauberung]] | | [[Verzauberung (Civ4 FFH)|Verzauberung]] | ||
| Sorcery | | Sorcery | ||
Zeile 514: | Zeile 514: | ||
| Allows caster to cast an additional spell when used on another turn | | Allows caster to cast an additional spell when used on another turn | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Atrophie (Civ4 FFH))|Atrophie]] |
| [[Entropie (Civ4 FFH)|Entropie]] | | [[Entropie (Civ4 FFH)|Entropie]] | ||
| | | | ||
Zeile 524: | Zeile 524: | ||
| -20% healing each turn, heals while moving | | -20% healing each turn, heals while moving | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Sündenmal (Civ4 FFH))|Sündenmal]] |
| [[Entropie (Civ4 FFH)|Entropie]] | | [[Entropie (Civ4 FFH)|Entropie]] | ||
| Divine | | Divine | ||
Zeile 534: | Zeile 534: | ||
| Caster gains XP faster (see arcane unit) but is weaken (-25% str) | | Caster gains XP faster (see arcane unit) but is weaken (-25% str) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Besudeln (Civ4 FFH))|Besudeln]] |
| [[Entropie (Civ4 FFH)|Entropie]] | | [[Entropie (Civ4 FFH)|Entropie]] | ||
| Sorcery | | Sorcery | ||
Zeile 544: | Zeile 544: | ||
| Defiles the tile (tile produce nothing) | | Defiles the tile (tile produce nothing) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Kobold beschwören (Civ4 FFH))|Kobold beschwören]] |
| [[Entropie (Civ4 FFH)|Entropie]] | | [[Entropie (Civ4 FFH)|Entropie]] | ||
| Summoning | | Summoning | ||
Zeile 554: | Zeile 554: | ||
| Imp | | Imp | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Verbannung (Civ4 FFH))|Verbannung]] |
| [[Entropie (Civ4 FFH)|Entropie]] | | [[Entropie (Civ4 FFH)|Entropie]] | ||
| Divine | | Divine | ||
Zeile 564: | Zeile 564: | ||
| Banish summon units | | Banish summon units | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Höllenfeuer (Civ4 FFH))|Höllenfeuer]] |
| [[Entropie (Civ4 FFH)|Entropie]] | | [[Entropie (Civ4 FFH)|Entropie]] | ||
| Divine | | Divine | ||
Zeile 574: | Zeile 574: | ||
| Creates Hellfire terrian improvement (produce Infernal demon randomly) | | Creates Hellfire terrian improvement (produce Infernal demon randomly) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Entkräftung (Civ4 FFH))|Entkräftung]] |
| [[Entropie (Civ4 FFH)|Entropie]] | | [[Entropie (Civ4 FFH)|Entropie]] | ||
| Sorcery | | Sorcery | ||
Zeile 584: | Zeile 584: | ||
| !/2 target unit XP | | !/2 target unit XP | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Balor beschwören (Civ4 FFH))|Balor beschwören]] |
| [[Entropie (Civ4 FFH)|Entropie]] | | [[Entropie (Civ4 FFH)|Entropie]] | ||
| Summoning | | Summoning | ||
Zeile 594: | Zeile 594: | ||
| Balor | | Balor | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Versengen (Civ4 FFH))|Versengen]] |
| [[Feuer (Civ4 FFH)|Feuer]] | | [[Feuer (Civ4 FFH)|Feuer]] | ||
| | | | ||
Zeile 602: | Zeile 602: | ||
| Terrain | | Terrain | ||
| Present Plot | | Present Plot | ||
− | | Turns [[ | + | | Turns [[Ebene (Civ4 FFH)|Ebene]] to [[Wüste (Civ4 FFH)|Wüste]] or [[FfH Fields of Perdition (Civ4 FFH)|Fields of Perdition]] to [[Brennender Sand (Civ4 FFH)|Brennender Sand]] |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Flammenring (Civ4 FFH))|Flammenring]] |
| [[Feuer (Civ4 FFH)|Feuer]] | | [[Feuer (Civ4 FFH)|Feuer]] | ||
| Divine | | Divine | ||
Zeile 614: | Zeile 614: | ||
| 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war) | | 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Feuerball (Civ4 FFH))|Feuerball]] |
| [[Feuer (Civ4 FFH)|Feuer]] | | [[Feuer (Civ4 FFH)|Feuer]] | ||
| Sorcery | | Sorcery | ||
Zeile 624: | Zeile 624: | ||
| Creates Fireball | | Creates Fireball | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Sandlöwe (Civ4 FFH))|Sandlöwe]] |
| [[Feuer (Civ4 FFH)|Feuer]] | | [[Feuer (Civ4 FFH)|Feuer]] | ||
| Summoning | | Summoning | ||
| II | | II | ||
− | | [[ | + | | [[Wüste (Civ4 FFH)|Wüste]] or [[Brennender Sand (Civ4 FFH)|Brennender Sand]] |
| 1 Turn | | 1 Turn | ||
| Summon | | Summon | ||
Zeile 634: | Zeile 634: | ||
| Sand Lion (see invisibility) | | Sand Lion (see invisibility) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Feuersäule (Civ4 FFH))|Feuersäule]] |
| [[Feuer (Civ4 FFH)|Feuer]] | | [[Feuer (Civ4 FFH)|Feuer]] | ||
| Divine | | Divine | ||
Zeile 644: | Zeile 644: | ||
| 60 base fire damage to all units | | 60 base fire damage to all units | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Meteorsturm (Civ4 FFH))|Meteorsturm]] |
| [[Feuer (Civ4 FFH)|Feuer]] | | [[Feuer (Civ4 FFH)|Feuer]] | ||
| Sorcery | | Sorcery | ||
Zeile 654: | Zeile 654: | ||
| 3 x Meteor | | 3 x Meteor | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Feuerelementar rufen (Civ4 FFH))|Feuerelementar rufen]] |
| [[Feuer (Civ4 FFH)|Feuer]] | | [[Feuer (Civ4 FFH)|Feuer]] | ||
| Summoning | | Summoning | ||
Zeile 664: | Zeile 664: | ||
| Fire Elemental | | Fire Elemental | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Loyalität (Civ4 FFH))|Loyalität]] |
| [[Ordnung (Civ4 FFH)|Ordnung]] | | [[Ordnung (Civ4 FFH)|Ordnung]] | ||
| | | | ||
Zeile 674: | Zeile 674: | ||
| Unit dies instead of being converted | | Unit dies instead of being converted | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Wiederaufbau der Stadt (Civ4 FFH))|Wiederaufbau der Stadt]] |
| [[Ordnung (Civ4 FFH)|Ordnung]] | | [[Ordnung (Civ4 FFH)|Ordnung]] | ||
| Divine | | Divine | ||
Zeile 684: | Zeile 684: | ||
| Create city from city ruins | | Create city from city ruins | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Heldenmut (Civ4 FFH))|Heldenmut]] |
| [[Ordnung (Civ4 FFH)|Ordnung]] | | [[Ordnung (Civ4 FFH)|Ordnung]] | ||
| Sorcery | | Sorcery | ||
Zeile 694: | Zeile 694: | ||
| +1 XP per combat until it wears off | | +1 XP per combat until it wears off | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Rechtsprecher beschwören (Civ4 FFH))|Rechtsprecher beschwören]] |
| [[Ordnung (Civ4 FFH)|Ordnung]] | | [[Ordnung (Civ4 FFH)|Ordnung]] | ||
| Summoning | | Summoning | ||
Zeile 704: | Zeile 704: | ||
| Law Bringer | | Law Bringer | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Gerechte Sache (Civ4 FFH))|Gerechte Sache]] |
| [[Ordnung (Civ4 FFH)|Ordnung]] | | [[Ordnung (Civ4 FFH)|Ordnung]] | ||
| Divine | | Divine | ||
Zeile 714: | Zeile 714: | ||
| Creates 1 crusader per unhappy citizen in target enemy city, caster dies from casting this spell | | Creates 1 crusader per unhappy citizen in target enemy city, caster dies from casting this spell | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Dogma (Civ4 FFH))|Dogma]] |
| [[Ordnung (Civ4 FFH)|Ordnung]] | | [[Ordnung (Civ4 FFH)|Ordnung]] | ||
| Sorcery | | Sorcery | ||
Zeile 724: | Zeile 724: | ||
| No unhappiness in city until caster leaves | | No unhappiness in city until caster leaves | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Heimstatt der Einherjar beschwören (Civ4 FFH))|Heimstatt der Einherjar beschwören]] |
| [[Ordnung (Civ4 FFH)|Ordnung]] | | [[Ordnung (Civ4 FFH)|Ordnung]] | ||
| Summoning | | Summoning | ||
Zeile 734: | Zeile 734: | ||
| Host of Einherjar | | Host of Einherjar | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Heiligen (Civ4 FFH))|Heiligen]] |
| [[Leben (Civ4 FFH)|Leben]] | | [[Leben (Civ4 FFH)|Leben]] | ||
| | | | ||
Zeile 744: | Zeile 744: | ||
| Remove Fallout, City ruins (-1 to Armageddon counter), remove Hell Terrain | | Remove Fallout, City ruins (-1 to Armageddon counter), remove Hell Terrain | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Heile Krankheit (Civ4 FFH))|Heile Krankheit]] |
| [[Leben (Civ4 FFH)|Leben]] | | [[Leben (Civ4 FFH)|Leben]] | ||
| Divine | | Divine | ||
Zeile 754: | Zeile 754: | ||
| Remove disease from unit | | Remove disease from unit | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Untote vernichten (Civ4 FFH))|Untote vernichten]] |
| [[Leben (Civ4 FFH)|Leben]] | | [[Leben (Civ4 FFH)|Leben]] | ||
| Sorcery | | Sorcery | ||
Zeile 764: | Zeile 764: | ||
| Damages undead unit | | Damages undead unit | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Greif beschwören (Civ4 FFH))|Greif beschwören (Civ4 FFH)|Summon Griffin ]] |
| [[Leben (Civ4 FFH)|Leben]] | | [[Leben (Civ4 FFH)|Leben]] | ||
| Summoning | | Summoning | ||
Zeile 774: | Zeile 774: | ||
| Griffin | | Griffin | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Heilen (Civ4 FFH))|Heilen]] |
| [[Leben (Civ4 FFH)|Leben]] | | [[Leben (Civ4 FFH)|Leben]] | ||
| Divine | | Divine | ||
Zeile 784: | Zeile 784: | ||
| Heals 20HP | | Heals 20HP | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Auferstehung (Civ4 FFH))|Auferstehung]] |
| [[Leben (Civ4 FFH)|Leben]] | | [[Leben (Civ4 FFH)|Leben]] | ||
| Sorcery | | Sorcery | ||
Zeile 794: | Zeile 794: | ||
| Revive Civ Hero, destroys life node | | Revive Civ Hero, destroys life node | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Lebensfunke rufen (Civ4 FFH))|Lebensfunke rufen]] |
| [[Leben (Civ4 FFH)|Leben]] | | [[Leben (Civ4 FFH)|Leben]] | ||
| Summoning | | Summoning | ||
Zeile 804: | Zeile 804: | ||
| Lifespark (2 move, heals 20HP on all unit in the same stack) | | Lifespark (2 move, heals 20HP on all unit in the same stack) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Beeindrucken (Civ4 FFH))|Beeindrucken]] |
| [[Geist (Civ4 FFH)|Geist]] | | [[Geist (Civ4 FFH)|Geist]] | ||
| | | | ||
Zeile 814: | Zeile 814: | ||
| Charmed units are unable to attack (or auto-retreat to be precise) | | Charmed units are unable to attack (or auto-retreat to be precise) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Suchendes Auge (Civ4 FFH))|Suchendes Auge]] |
− | | [[ | + | | [[Geist (Civ4 FFH)|Geist]] |
| Divine | | Divine | ||
| II | | II | ||
Zeile 824: | Zeile 824: | ||
| Floating eye (4 sight range unit, cannot fight) | | Floating eye (4 sight range unit, cannot fight) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Inspiration (Civ4 FFH))|Inspiration]] |
| [[Geist (Civ4 FFH)|Geist]] | | [[Geist (Civ4 FFH)|Geist]] | ||
| Sorcery | | Sorcery | ||
Zeile 834: | Zeile 834: | ||
| +4 science in the city | | +4 science in the city | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Scheussliche Gedanken (Civ4 FFH))|Scheussliche Gedanken]] |
| [[Geist (Civ4 FFH)|Geist]] | | [[Geist (Civ4 FFH)|Geist]] | ||
| Divine | | Divine | ||
Zeile 844: | Zeile 844: | ||
| +1 move, 40% Strength, -80% Defense, take damage | | +1 move, 40% Strength, -80% Defense, take damage | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Kontrolle übernehmen (Civ4 FFH))|Kontrolle übernehmen]] |
| [[Geist (Civ4 FFH)|Geist]] | | [[Geist (Civ4 FFH)|Geist]] | ||
| Sorcery | | Sorcery | ||
Zeile 854: | Zeile 854: | ||
| Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist | | Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Wipfelwehr (Civ4 FFH))|Wipfelwehr]] |
| [[Natur (Civ4 FFH)|Natur]] | | [[Natur (Civ4 FFH)|Natur]] | ||
| | | | ||
Zeile 864: | Zeile 864: | ||
| Gains 2 First strike during combat | | Gains 2 First strike during combat | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Wuchs (Civ4 FFH))|Wuchs]] |
| [[Natur (Civ4 FFH)|Natur]] | | [[Natur (Civ4 FFH)|Natur]] | ||
| Divine | | Divine | ||
Zeile 874: | Zeile 874: | ||
| Creates Forest | | Creates Forest | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Vergiftete Klinge (Civ4 FFH))|Vergiftete Klinge]] |
| [[Natur (Civ4 FFH)|Natur]] | | [[Natur (Civ4 FFH)|Natur]] | ||
| Sorcery | | Sorcery | ||
Zeile 884: | Zeile 884: | ||
| +1 Poison Strength | | +1 Poison Strength | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Dornenwand beschwören (Civ4 FFH))|Dornenwand beschwören]] |
| [[Natur (Civ4 FFH)|Natur]] | | [[Natur (Civ4 FFH)|Natur]] | ||
| Summoning | | Summoning | ||
Zeile 894: | Zeile 894: | ||
| Guardian Vine (stationary unit) | | Guardian Vine (stationary unit) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Wurzel (Civ4 FFH))|Wurzel]] |
| [[Natur (Civ4 FFH)|Nature]] | | [[Natur (Civ4 FFH)|Nature]] | ||
| Divine | | Divine | ||
Zeile 904: | Zeile 904: | ||
| Target unit is unable to move | | Target unit is unable to move | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Urbar (Civ4 FFH))|Urbar]] |
| [[Natur (Civ4 FFH)|Natur]] | | [[Natur (Civ4 FFH)|Natur]] | ||
| Sorcery | | Sorcery | ||
Zeile 914: | Zeile 914: | ||
| Changes Ice to Tundra to Plains to Grassland | | Changes Ice to Tundra to Plains to Grassland | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Baumhirte beschwören (Civ4 FFH))|Baumhirte beschwören]] |
| [[Natur (Civ4 FFH)|Natur]] | | [[Natur (Civ4 FFH)|Natur]] | ||
| Summoning | | Summoning | ||
Zeile 924: | Zeile 924: | ||
| Treant | | Treant | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Tapferkeit (Civ4 FFH))|Tapferkeit]] |
| [[Seele (Civ4 FFH)|Seele]] | | [[Seele (Civ4 FFH)|Seele]] | ||
| | | | ||
Zeile 934: | Zeile 934: | ||
| + 10% Healing in enemy plot, can attack units with Fear promotion | | + 10% Healing in enemy plot, can attack units with Fear promotion | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Guru (Civ4 FFH))|Guru]] |
| [[Seele (Civ4 FFH)|Seele]] | | [[Seele (Civ4 FFH)|Seele]] | ||
| Divine | | Divine | ||
Zeile 944: | Zeile 944: | ||
| Gives 50% XP to random civ unit when unit is killed | | Gives 50% XP to random civ unit when unit is killed | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Hoffnung (Civ4 FFH))|Hoffnung]] |
| [[Seele (Civ4 FFH)|Seele]] | | [[Seele (Civ4 FFH)|Seele]] | ||
| Sorcery | | Sorcery | ||
Zeile 954: | Zeile 954: | ||
| +1 Happiness and +4 Culture/turn | | +1 Happiness and +4 Culture/turn | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Segnen (Civ4 FFH))|Segnen]] |
| [[Seele (Civ4 FFH)|Seele]] | | [[Seele (Civ4 FFH)|Seele]] | ||
| Divine | | Divine | ||
Zeile 964: | Zeile 964: | ||
| +1 Holy strength | | +1 Holy strength | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Vertrauen (Civ4 FFH))|Vertrauen]] |
| [[Seele (Civ4 FFH)|Seele]] | | [[Seele (Civ4 FFH)|Seele]] | ||
| Sorcery | | Sorcery | ||
Zeile 974: | Zeile 974: | ||
| +2 Relationship with AI | | +2 Relationship with AI | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Frühling (Civ4 FFH))|Frühling]] |
| [[Wasser (Civ4 FFH)|Wasser]] | | [[Wasser (Civ4 FFH)|Wasser]] | ||
| | | | ||
Zeile 982: | Zeile 982: | ||
| Terrain | | Terrain | ||
| Present Plot | | Present Plot | ||
− | | Changes Desert to Plains. Removes any [[ | + | | Changes Desert to Plains. Removes any [[Flammen (Civ4 FFH)|Flammen]] or [[Rauch (Civ4 FFH)|Rauch]] within 1 plot. |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Wasserwandeln (Civ4 FFH))|Wasserwandeln]] |
| [[Wasser (Civ4 FFH)|Wasser]] | | [[Wasser (Civ4 FFH)|Wasser]] | ||
| Divine, Sorcery | | Divine, Sorcery | ||
Zeile 994: | Zeile 994: | ||
| Allows caster to move on water | | Allows caster to move on water | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Dschinn beschwören (Civ4 FFH))|Dschinn beschwören]] |
| [[Wasser (Civ4 FFH)|Wasser]] | | [[Wasser (Civ4 FFH)|Wasser]] | ||
| Summoning | | Summoning | ||
Zeile 1.004: | Zeile 1.004: | ||
| Djinn | | Djinn | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Krake beschwören (Civ4 FFH))|Krake beschwören]] |
| [[Wasser (Civ4 FFH)|Wasser]] | | [[Wasser (Civ4 FFH)|Wasser]] | ||
| Divine | | Divine | ||
Zeile 1.024: | Zeile 1.024: | ||
| Damage units on plot, plot may become coast | | Damage units on plot, plot may become coast | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Wasserelementar rufen (Civ4 FFH))|Wasserelementar rufen]] |
| [[Wasser (Civ4 FFH)|Wasser]] | | [[Wasser (Civ4 FFH)|Wasser]] | ||
| Summoning | | Summoning |
Version vom 21. Mai 2007, 21:43 Uhr
Zauber nach Sphäre, Spezialisation, und Rang
Liste der Zauber und Effekte
Name | Sphäre | Bereich | Zauberstufe | Andere Vorraussetzungen | Dauer | Ziel | Reichweite | Effekt |
---|---|---|---|---|---|---|---|---|
Günstige Winde | Luft | I | Chance to wear off each turn | Naval units | Present Plot | boosts the movement and withdrawal of naval units | ||
Wirbelwind | Luft | Sorcery | II | Instant | All units | within 1 plot (3x3) | Repel enemy units 1 space away | |
Blitz Beschwören | Luft | Summoning | II | 1 Turn | Summon | Present Plot | Lightning Elemental (3 Lightning, 2move, Blitz) | |
Wolkenstrudel | Luft | Sorcery | III | Instant | All units | within 2 plot(5x5) | Damage | |
Luftelementar rufen | Luft | Summoning | III | 1 Turn | Summon | Present Plot | Air Elemental (4+4Lightning, 3move, Sentry II, Water Walking) | |
Hast | Körper | I | 1 Turn | Living Units | Present Plot | + 1 movement | ||
Brennendes Blut | Körper | Divine | II | 1 Turn | 1 self unit | Present Plot | +40%Str, Blitz, +1mv, 75% chance unit will die next turn | |
Fleisch Sprößling | Körper | Divine | III | Permanent | 2 Units | Present Plot | Merge 2 unit to create Flesh Golem with all the promotion of both unit but can no longer gain XP. Strength of flesh golem will be average offensive strength of the two units | |
Steinhaut | Körper | Sorcery | III | Next combat | All units | Present Plot | immue to 3 hits | |
Klingentanz | Chaos | I | 1 Turn | All units | Present Plot | 1 First strike | ||
Mutation | Chaos | Divine | II | Permanent | Non-mutated living units | Present Plot | Randomly does some of the following:
| |
Magie lösen | Chaos | Sorcery | II | Instant | All units | within 1 plot (3x3) | Dispel harmful spell from friendly unit and improvement spells from other units | |
Chaos Marodeur beschworen | Chaos | Summoning | II | 1 Turn | Summon | Present Plot | Chaos Maraudar(5str, 2mv, chance of turning barbarian) | |
Glücksumkehr | Chaos | Divine | III | Permanent | Caster | Caster | Combat str equals foe via Glücksumkehr Promotion. | |
Raserei | Chaos | Sorcery | III | Permanent | 1 unit | 1 + Spell Extension | target unit becomes barbarian | |
Grubenbestie beschwören | Chaos | Summoning | III | Until unit does not engage in combat | Summon | Present Plot | Pit Beast(7+2Unholy, 2move) | |
Skelett beschwören | Tod | I | Permanent (1 per caster) | Summon | Present Plot | Skeleton (2 +1Unholy, 1 move) | ||
Infektion | Tod | Sorcery | II | Instant | All units | 1 + Spell Extension | Damage and Diesease units | |
Alb beschwören | Tod | Summoning | II | 1 Turn | Summon | Nightmare | ||
Lichwandlung | Tod | Sorcery | III | Permanent | Caster | Caster | Turns Caster into a lich allowing another mage to be promoted to archmage (limited to 3 national unit) | |
Gespenst beschwören | Tod | Summoning | III | 1 Turn | Summon | Present Plot | Wraith | |
Entrinnen | Dimensionen | I | Instant | Caster | Caster | Teleports Caster to Capital | ||
Steinwall | Erde | I | Until caster leaves | City | Present Plot | Gives a Wall of stone (25% DEF) to city | ||
Stein der Weisen | Erde | Divine | II | Copper or Gold | Permanent | Copper or Gold | Present Plot | Transmute Gold from/to Copper |
Rost | Erde | Sorcery | II | Until Unit returns to barrack | 1 unit | 1 + Spell Extension | -10% unit strength, removes weapon promotions. | |
Kikijub beschwören | Erde | Summoning | II | 1 Turn | Summon | Present Plot | Kikijub | |
Erdbeben | Erde | Divine | III | Instant | None | within 1 plot (3x3) | 25% chance of destoying buildings in adjacent tile | |
Schlag | Erde | Sorcery | III | Instant | All units | 1 + Spell Extension | 20 - 59 damage to all units on target tile | |
Erdelementar rufen | Erde | Summoning | III | 1 Turn | Summon | Present Plot | Earth Elemental | |
Letzter Schliff | Verzauberung | I | Permanent | Melee units | Present Plot | + 20% Strength, also removes rust | ||
Spiritueller Hammer | Verzauberung | Divine | II | Permanent | Disciple units | Present Plot | +1 Holy Strength | |
Flammenpfeile | Verzauberung | Sorcery | II | Permanent | Archery units | Present Plot | + 20% Strength | |
Schild des Glaubens | Verzauberung | Divine | III | Permanent | All units | Present Plot | 10% strength + another 20% strength if defending | |
Zauberstab erschaffen | Verzauberung | Sorcery | III | Until used | Caster | Caster | Allows caster to cast an additional spell when used on another turn | |
Atrophie | Entropie | I | Permanent | 1 unit | 1 + Spell Extension | -20% healing each turn, heals while moving | ||
Sündenmal | Entropie | Divine | II | Permanent | Caster | Caster | Caster gains XP faster (see arcane unit) but is weaken (-25% str) | |
Besudeln | Entropie | Sorcery | II | Permanent | Terrain | Present Plot | Defiles the tile (tile produce nothing) | |
Kobold beschwören | Entropie | Summoning | II | 1 Turn | Summon | Present Plot | Imp | |
Verbannung | Entropie | Divine | III | Instant | Summon units | 1 + Spell Extension | Banish summon units | |
Höllenfeuer | Entropie | Divine | III | Only Infernal | Permanent | Terrain | Present Plot | Creates Hellfire terrian improvement (produce Infernal demon randomly) |
Entkräftung | Entropie | Sorcery | III | Permanent | 1 unit | 1 + Spell Extension | !/2 target unit XP | |
Balor beschwören | Entropie | Summoning | III | 1 Turn | Summon | Present Plot | Balor | |
Versengen | Feuer | I | Permanent | Terrain | Present Plot | Turns Ebene to Wüste or Fields of Perdition to Brennender Sand | ||
Flammenring | Feuer | Divine | II | Instant | All units | within 1 plot (3x3) | 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war) | |
Feuerball | Feuer | Sorcery | II | 1 Turn | Summon | Present Plot | Creates Fireball | |
Sandlöwe | Feuer | Summoning | II | Wüste or Brennender Sand | 1 Turn | Summon | Present Plot | Sand Lion (see invisibility) |
Feuersäule | Feuer | Divine | III | Instant | All units | 1 + Spell Extension | 60 base fire damage to all units | |
Meteorsturm | Feuer | Sorcery | III | 1 Turn | Summon | Present Plot | 3 x Meteor | |
Feuerelementar rufen | Feuer | Summoning | III | 1 Turn | Summon | Present Plot | Fire Elemental | |
Loyalität | Ordnung | I | Permanent | All units | Present Plot | Unit dies instead of being converted | ||
Wiederaufbau der Stadt | Ordnung | Divine | II | City Ruins | Permanent | Terrain | Present Plot | Create city from city ruins |
Heldenmut | Ordnung | Sorcery | II | 10% Chance to wear off each turn | All units | Present Plot | +1 XP per combat until it wears off | |
Rechtsprecher beschwören | Ordnung | Summoning | II | 1 Turn | Summon | Present Plot | Law Bringer | |
Gerechte Sache | Ordnung | Divine | III | Permanent | City | 1 + Spell Extension | Creates 1 crusader per unhappy citizen in target enemy city, caster dies from casting this spell | |
Dogma | Ordnung | Sorcery | III | Until caster leaves | City | Present Plot | No unhappiness in city until caster leaves | |
Heimstatt der Einherjar beschwören | Ordnung | Summoning | III | Until unit does not engage in combat | Summon | Present Plot | Host of Einherjar | |
Heiligen | Leben | I | Permanent | Terrain | Present Plot | Remove Fallout, City ruins (-1 to Armageddon counter), remove Hell Terrain | ||
Heile Krankheit | Leben | Divine | II | Permanent | All units | Present Plot | Remove disease from unit | |
Untote vernichten | Leben | Sorcery | II | Permanent | All undead units | 1 + Spell Extension | Damages undead unit | |
Greif beschwören (Civ4 FFH)|Summon Griffin | Leben | Summoning | II | 1 Turn | Summon | Present Plot | Griffin | |
Heilen | Leben | Divine | III | Permanent | All units | Present Plot | Heals 20HP | |
Auferstehung | Leben | Sorcery | III | Life Node | Permanent | None | Caster | Revive Civ Hero, destroys life node |
Lebensfunke rufen | Leben | Summoning | III | 1 Turn | Summon | Present Plot | Lifespark (2 move, heals 20HP on all unit in the same stack) | |
Beeindrucken | Geist | I | 10% chance of wearing off each turn | All unit? | Present Plot | Charmed units are unable to attack (or auto-retreat to be precise) | ||
Suchendes Auge | Geist | Divine | II | 1 Turn | Summon | Present Plot | Floating eye (4 sight range unit, cannot fight) | |
Inspiration | Geist | Sorcery | II | Until caster leaves | City | Present Plot | +4 science in the city | |
Scheussliche Gedanken | Geist | Divine | III | Permanent | 1 unit | Present Plot | +1 move, 40% Strength, -80% Defense, take damage | |
Kontrolle übernehmen | Geist | Sorcery | III | Permanent | 1 unit | 1 + Spell Extension | Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist | |
Wipfelwehr | Natur | I | Forest Plot | Until unit moves to a non-forest plot | All units | Present Plot | Gains 2 First strike during combat | |
Wuchs | Natur | Divine | II | Non-improved terrain | Permanent | Terrain | Present Plot | Creates Forest |
Vergiftete Klinge | Natur | Sorcery | II | Permanent | All Recon units | Present Plot | +1 Poison Strength | |
Dornenwand beschwören | Natur | Summoning | II | Permanent (1 per caster) | Summon | Present Plot | Guardian Vine (stationary unit) | |
Wurzel | Nature | Divine | III | 1 Turn | 1 unit | 1 + Spell Extension | Target unit is unable to move | |
Urbar | Natur | Sorcery | III | Permanent | Terrain | Present Plot | Changes Ice to Tundra to Plains to Grassland | |
Baumhirte beschwören | Natur | Summoning | III | Forest Plot | Permanent (1 per caster) | Summon | Present Plot | Treant |
Tapferkeit | Seele | I | Permanent | All units | Present Plot | + 10% Healing in enemy plot, can attack units with Fear promotion | ||
Guru | Seele | Divine | II | Permanent | All units | Present Plot | Gives 50% XP to random civ unit when unit is killed | |
Hoffnung | Seele | Sorcery | II | Until caster leaves | City | Present Plot | +1 Happiness and +4 Culture/turn | |
Segnen | Seele | Divine | III | Next combat | All units | Present Plot | +1 Holy strength | |
Vertrauen | Seele | Sorcery | III | Must be cast from inside a city | Permanent | None | None | +2 Relationship with AI |
Frühling | Wasser | I | Non-Flood Plains | Permanent | Terrain | Present Plot | Changes Desert to Plains. Removes any Flammen or Rauch within 1 plot. | |
Wasserwandeln | Wasser | Divine, Sorcery | II | Permanent | Caster | Caster | Allows caster to move on water | |
Dschinn beschwören | Wasser | Summoning | II | 1 Turn | Summon | Present Plot | Djinn | |
Krake beschwören | Wasser | Divine | III | Next to water | Permanent (1 per caster) | Summon | Present Plot | Kraken |
Tsunami | Wasser | Sorcery | III | Target tile next to water | Instant | Terrain | 1 + Spell Extension | Damage units on plot, plot may become coast |
Wasserelementar rufen | Wasser | Summoning | III | 1 Turn | Summon | Present Plot | Water elemental |
Geschichte | Zivilisationen | Oberhäupter | Eigenschaften | Weltzauber | Helden | Religionen | Gesellschaftsformen | Einheiten | Beförderungen | Zauber und Fähigkeiten | Mana | Stadtausbauten | Landschaften und ihre Merkmale | Ressourcen | Landschaftseinrichtungen | Neue Funktionen | Technologien | Wunder & Rituale | Zufallsereignisse | Strategien