Zauber (Civ4 FFH): Unterschied zwischen den Versionen
Aus CivWiki
(→Liste der Zauber und Effekte) |
(→Liste der Zauber und Effekte) |
||
Zeile 171: | Zeile 171: | ||
| | | | ||
| Chance to wear off each turn | | Chance to wear off each turn | ||
− | | | + | | [[:Kategorie:Seeeinheiten (Civ4 FFH)|Seeeinheiten]] |
| Present Plot | | Present Plot | ||
| boosts the movement and withdrawal of naval units | | boosts the movement and withdrawal of naval units | ||
Zeile 181: | Zeile 181: | ||
| | | | ||
| Instant | | Instant | ||
− | | | + | | Alle Einheiten |
| within 1 plot (3x3) | | within 1 plot (3x3) | ||
| Repel enemy units 1 space away | | Repel enemy units 1 space away | ||
Zeile 190: | Zeile 190: | ||
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
Zeile 201: | Zeile 201: | ||
| | | | ||
| Instant | | Instant | ||
− | | | + | | Alle Einheiten |
| within 2 plot(5x5) | | within 2 plot(5x5) | ||
| Damage | | Damage | ||
Zeile 210: | Zeile 210: | ||
| III | | III | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Luftelementar (Civ4 FFH)|Luftelementar]] (4+4Lightning, 3move, Sentry II, Water Walking) |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Hast (Civ4 FFH)|Hast]] | |bgcolor="#FFCCCC" align="center"|[[Hast (Civ4 FFH)|Hast]] | ||
Zeile 220: | Zeile 220: | ||
| I | | I | ||
| | | | ||
− | | 1 | + | | 1 Runde |
− | | | + | | Lebende Einheiten |
| Present Plot | | Present Plot | ||
− | | + 1 | + | | + 1 Bewegung |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Brennendes Blut (Civ4 FFH)|Brennendes Blut]] | |bgcolor="#FFCCCC" align="center"|[[Brennendes Blut (Civ4 FFH)|Brennendes Blut]] | ||
Zeile 230: | Zeile 230: | ||
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| 1 self unit | | 1 self unit | ||
| Present Plot | | Present Plot | ||
Zeile 240: | Zeile 240: | ||
| III | | III | ||
| | | | ||
− | | | + | | immer |
− | | 2 | + | | 2 Einheiten |
| Present Plot | | Present Plot | ||
| Merge 2 unit to create Flesh Golem with all the promotion of both unit but can no longer gain XP. Strength of flesh golem will be average offensive strength of the two units | | Merge 2 unit to create Flesh Golem with all the promotion of both unit but can no longer gain XP. Strength of flesh golem will be average offensive strength of the two units | ||
Zeile 250: | Zeile 250: | ||
| III | | III | ||
| | | | ||
− | | | + | | Nächster Kampf |
− | | | + | | Alle Einheiten |
| Present Plot | | Present Plot | ||
| immue to 3 hits | | immue to 3 hits | ||
Zeile 260: | Zeile 260: | ||
| I | | I | ||
| | | | ||
− | | 1 | + | | 1 Runde |
− | | | + | | Alle einheiten |
| Present Plot | | Present Plot | ||
− | | 1 | + | | 1 Erstschlag |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Mutation (Civ4 FFH)|Mutation]] | |bgcolor="#FFCCCC" align="center"|[[Mutation (Civ4 FFH)|Mutation]] | ||
Zeile 271: | Zeile 271: | ||
| | | | ||
| Permanent | | Permanent | ||
− | | | + | | nicht mutierte lebende Einheiten |
| Present Plot | | Present Plot | ||
− | | | + | | Zufällig bekommt man eine dieser Beförderugen: |
* - 1 Strength (15%) | * - 1 Strength (15%) | ||
* + 1 Strength (15%) | * + 1 Strength (15%) | ||
Zeile 290: | Zeile 290: | ||
| | | | ||
| Instant | | Instant | ||
− | | | + | | Alle Einheiten |
| within 1 plot (3x3) | | within 1 plot (3x3) | ||
| Dispel harmful spell from friendly unit and improvement spells from other units | | Dispel harmful spell from friendly unit and improvement spells from other units | ||
Zeile 299: | Zeile 299: | ||
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | Chaos | + | | [[Chaos Marodeur (Civ4 FFH)|Chaos Marodeur]](5str, 2mv, chance of turning barbarian) |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Glücksumkehr (Civ4 FFH)|Glücksumkehr]] | |bgcolor="#FFCCCC" align="center"|[[Glücksumkehr (Civ4 FFH)|Glücksumkehr]] | ||
Zeile 309: | Zeile 309: | ||
| III | | III | ||
| | | | ||
− | | | + | | immer |
| Caster | | Caster | ||
| Caster | | Caster | ||
Zeile 319: | Zeile 319: | ||
| III | | III | ||
| | | | ||
− | | | + | | immer |
− | | 1 | + | | 1 Einheit |
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
− | | | + | | Ziel-Einheit wird zum Barbaren |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Grubenbestie beschwören (Civ4 FFH)|Grubenbestie beschwören]] | |bgcolor="#FFCCCC" align="center"|[[Grubenbestie beschwören (Civ4 FFH)|Grubenbestie beschwören]] | ||
Zeile 332: | Zeile 332: | ||
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Grubenbestie (Civ4 FFH)|Grubenbestie ]](7+2Unholy, 2move) |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Skelett beschwören (Civ4 FFH))|Skelett beschwören]] | |bgcolor="#FFCCCC" align="center"|[[Skelett beschwören (Civ4 FFH))|Skelett beschwören]] | ||
Zeile 339: | Zeile 339: | ||
| I | | I | ||
| | | | ||
− | | | + | | immer (1 per caster) |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Skelett (Civ4 FFH))|Skelett]] (2 +1Unholy, 1 move) |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Infektion (Civ4 FFH))|Infektion]] | |bgcolor="#FFCCCC" align="center"|[[Infektion (Civ4 FFH))|Infektion]] | ||
Zeile 350: | Zeile 350: | ||
| | | | ||
| Instant | | Instant | ||
− | | | + | | Alle Einheiten |
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
− | | | + | | Beschädigte und kranke Einheiten |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Alb beschwören (Civ4 FFH))|Alb beschwören]] | |bgcolor="#FFCCCC" align="center"|[[Alb beschwören (Civ4 FFH))|Alb beschwören]] | ||
Zeile 359: | Zeile 359: | ||
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| | | | ||
− | | | + | | [[Alb (Civ4 FFH))|Alb]] |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Lichwandlung (Civ4 FFH))|Lichwandlung]] | |bgcolor="#FFCCCC" align="center"|[[Lichwandlung (Civ4 FFH))|Lichwandlung]] | ||
Zeile 369: | Zeile 369: | ||
| III | | III | ||
| | | | ||
− | | | + | | immer |
| Caster | | Caster | ||
| Caster | | Caster | ||
Zeile 379: | Zeile 379: | ||
| III | | III | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
Zeile 392: | Zeile 392: | ||
| Caster | | Caster | ||
| Caster | | Caster | ||
− | | | + | | teleportiert den Zaubernden in die Hauptstadt |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Steinwall (Civ4 FFH))|Steinwall]] | |bgcolor="#FFCCCC" align="center"|[[Steinwall (Civ4 FFH))|Steinwall]] | ||
Zeile 399: | Zeile 399: | ||
| I | | I | ||
| | | | ||
− | | | + | | Bis der Zaubernde geht |
− | | | + | | Stadt |
| Present Plot | | Present Plot | ||
− | | | + | | Erschafft einen [[Steinwall (Civ4 FFH))|Steinwall]] (25% vert.) to city |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Stein der Weisen (Civ4 FFH))|Stein der Weisen]] | |bgcolor="#FFCCCC" align="center"|[[Stein der Weisen (Civ4 FFH))|Stein der Weisen]] | ||
Zeile 408: | Zeile 408: | ||
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] | ||
| II | | II | ||
− | | | + | | Kupfer oder Gold |
− | | | + | | immer |
− | | | + | | Kupfer oder Gold |
| Present Plot | | Present Plot | ||
− | | | + | | verwandelt Gold zu Kupfer |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Rost (Civ4 FFH))|Rost]] | |bgcolor="#FFCCCC" align="center"|[[Rost (Civ4 FFH))|Rost]] | ||
Zeile 420: | Zeile 420: | ||
| | | | ||
| Until Unit returns to barrack | | Until Unit returns to barrack | ||
− | | 1 | + | | 1 Einheit |
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
− | | -10% | + | | -10% Einheitenstärke, entfernt Waffen-Beförderungen. |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Kikijub | + | |bgcolor="#FFCCCC" align="center"|[[Kikijub beschwören_(Civ4 FFH)|Kikijub]] |
| [[Erde (Civ4 FFH)|Erde]] | | [[Erde (Civ4 FFH)|Erde]] | ||
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] | ||
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | Kikijub | + | | [[Kikijub_(Civ4 FFH)|Kikijub]] |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Erdbeben (Civ4 FFH))|Erdbeben]] | |bgcolor="#FFCCCC" align="center"|[[Erdbeben (Civ4 FFH))|Erdbeben]] | ||
Zeile 440: | Zeile 440: | ||
| | | | ||
| Instant | | Instant | ||
− | | | + | | keine |
| within 1 plot (3x3) | | within 1 plot (3x3) | ||
| 25% chance of destoying buildings in adjacent tile | | 25% chance of destoying buildings in adjacent tile | ||
Zeile 459: | Zeile 459: | ||
| III | | III | ||
| | | | ||
− | | 1 | + | | 1 runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Erdelementar (Civ4 FFH))|Erdelementar]] |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Letzter Schliff (Civ4 FFH))|Letzter Schliff]] | |bgcolor="#FFCCCC" align="center"|[[Letzter Schliff (Civ4 FFH))|Letzter Schliff]] | ||
Zeile 470: | Zeile 470: | ||
| | | | ||
| Permanent | | Permanent | ||
− | | | + | | [[:Kategorie:Nahkampfeinheiten (Civ4 FFH)|Nahkampfeinheiten]] |
| Present Plot | | Present Plot | ||
− | | + 20% | + | | + 20% Starke, entfernt [[Rost (Civ4 FFH)|Rost]] |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Spiritueller Hammer (Civ4 FFH))|Spiritueller Hammer]] | |bgcolor="#FFCCCC" align="center"|[[Spiritueller Hammer (Civ4 FFH))|Spiritueller Hammer]] | ||
Zeile 480: | Zeile 480: | ||
| | | | ||
| Permanent | | Permanent | ||
− | | | + | | [[:Kategorie:Geweihte Einheiten (Civ4 FFH)|Geweihte Einheiten]] |
| Present Plot | | Present Plot | ||
− | | +1 | + | | +1 [[Weihung (Civ4 FFH)|Weihung]] Stärke |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Flammenpfeile (Civ4 FFH))|Flammenpfeile]] | |bgcolor="#FFCCCC" align="center"|[[Flammenpfeile (Civ4 FFH))|Flammenpfeile]] | ||
Zeile 490: | Zeile 490: | ||
| | | | ||
| Permanent | | Permanent | ||
− | | | + | | [[:Kategorie:Distanzeinheiten (Civ4 FFH)|Distanzeinheiten]] |
| Present Plot | | Present Plot | ||
− | | + 20% | + | | + 20% Stärke |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Schild des Glaubens (Civ4 FFH))|Schild des Glaubens]] | |bgcolor="#FFCCCC" align="center"|[[Schild des Glaubens (Civ4 FFH))|Schild des Glaubens]] | ||
Zeile 499: | Zeile 499: | ||
| III | | III | ||
| | | | ||
− | | | + | | immer |
− | | | + | | Alle Einheiten |
| Present Plot | | Present Plot | ||
− | | 10% | + | | 10% Stärke + another 20% strength if defending |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Zauberstab erschaffen (Civ4 FFH))|Zauberstab erschaffen]] | |bgcolor="#FFCCCC" align="center"|[[Zauberstab erschaffen (Civ4 FFH))|Zauberstab erschaffen]] | ||
Zeile 519: | Zeile 519: | ||
| I | | I | ||
| | | | ||
− | | | + | | immer |
− | | 1 | + | | 1 Einheit |
− | | 1 + | + | | 1 + [[Zauberreichweite (Civ4 FFH)|Zauberreichweite]] |
− | | -20% | + | | Heilt -20% Schaden jede Runde, heilt während der Bewegung |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Sündenmal (Civ4 FFH))|Sündenmal]] | |bgcolor="#FFCCCC" align="center"|[[Sündenmal (Civ4 FFH))|Sündenmal]] | ||
Zeile 529: | Zeile 529: | ||
| II | | II | ||
| | | | ||
− | | | + | | immer |
| Caster | | Caster | ||
| Caster | | Caster | ||
Zeile 539: | Zeile 539: | ||
| II | | II | ||
| | | | ||
− | | | + | | immer |
| Terrain | | Terrain | ||
| Present Plot | | Present Plot | ||
Zeile 549: | Zeile 549: | ||
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Kobold (Civ4 FFH))|Kobold]] |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Verbannung (Civ4 FFH))|Verbannung]] | |bgcolor="#FFCCCC" align="center"|[[Verbannung (Civ4 FFH))|Verbannung]] | ||
Zeile 561: | Zeile 561: | ||
| Instant | | Instant | ||
| Summon units | | Summon units | ||
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
− | | | + | | Verbannt summon units |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Höllenfeuer (Civ4 FFH))|Höllenfeuer]] | |bgcolor="#FFCCCC" align="center"|[[Höllenfeuer (Civ4 FFH))|Höllenfeuer]] | ||
Zeile 568: | Zeile 568: | ||
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] | ||
| III | | III | ||
− | | | + | | Nur [[Infernal (Civ4 FFH)|Infernal]] |
− | | | + | | immer |
| Terrain | | Terrain | ||
| Present Plot | | Present Plot | ||
Zeile 579: | Zeile 579: | ||
| III | | III | ||
| | | | ||
− | | | + | | immer |
− | | 1 | + | | 1 Einheit |
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
| !/2 target unit XP | | !/2 target unit XP | ||
|- align="center" | |- align="center" | ||
Zeile 589: | Zeile 589: | ||
| III | | III | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
Zeile 599: | Zeile 599: | ||
| I | | I | ||
| | | | ||
− | | | + | | immer |
| Terrain | | Terrain | ||
| Present Plot | | Present Plot | ||
− | | | + | | Verwandelt [[Ebene (Civ4 FFH)|Ebene]] in [[Wüste (Civ4 FFH)|Wüste]] oder [[Verdammtes Land (Civ4 FFH)|Verdammtes Land]] in [[Brennender Sand (Civ4 FFH)|Brennender Sand]] |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Flammenring (Civ4 FFH))|Flammenring]] | |bgcolor="#FFCCCC" align="center"|[[Flammenring (Civ4 FFH))|Flammenring]] | ||
Zeile 610: | Zeile 610: | ||
| | | | ||
| Instant | | Instant | ||
− | | | + | | Alle Einheiten |
| within 1 plot (3x3) | | within 1 plot (3x3) | ||
| 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war) | | 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war) | ||
Zeile 619: | Zeile 619: | ||
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | Erschafft einen Feuerball |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Sandlöwe (Civ4 FFH))|Sandlöwe]] | |bgcolor="#FFCCCC" align="center"|[[Sandlöwe (Civ4 FFH))|Sandlöwe]] | ||
Zeile 629: | Zeile 629: | ||
| II | | II | ||
| [[Wüste (Civ4 FFH)|Wüste]] or [[Brennender Sand (Civ4 FFH)|Brennender Sand]] | | [[Wüste (Civ4 FFH)|Wüste]] or [[Brennender Sand (Civ4 FFH)|Brennender Sand]] | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Sandlöwe (Civ4 FFH))|Sandlöwe]] (see invisibility) |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Feuersäule (Civ4 FFH))|Feuersäule]] | |bgcolor="#FFCCCC" align="center"|[[Feuersäule (Civ4 FFH))|Feuersäule]] | ||
Zeile 640: | Zeile 640: | ||
| | | | ||
| Instant | | Instant | ||
− | | | + | | Alle Einheiten |
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
| 60 base fire damage to all units | | 60 base fire damage to all units | ||
|- align="center" | |- align="center" | ||
Zeile 649: | Zeile 649: | ||
| III | | III | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
Zeile 659: | Zeile 659: | ||
| III | | III | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Feuerelementar (Civ4 FFH))|Feuerelementar]] |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Loyalität (Civ4 FFH))|Loyalität]] | |bgcolor="#FFCCCC" align="center"|[[Loyalität (Civ4 FFH))|Loyalität]] | ||
Zeile 669: | Zeile 669: | ||
| I | | I | ||
| | | | ||
− | | | + | | immer |
− | | | + | | Alle Einheiten |
| Present Plot | | Present Plot | ||
| Unit dies instead of being converted | | Unit dies instead of being converted | ||
Zeile 678: | Zeile 678: | ||
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] | ||
| II | | II | ||
− | | | + | | [[Stadtruinen_(Civ4 FFH)|Stadtruinen]] |
− | | | + | | immer |
| Terrain | | Terrain | ||
| Present Plot | | Present Plot | ||
− | | | + | | Baut die Stadt wieder auf |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Heldenmut (Civ4 FFH))|Heldenmut]] | |bgcolor="#FFCCCC" align="center"|[[Heldenmut (Civ4 FFH))|Heldenmut]] | ||
Zeile 690: | Zeile 690: | ||
| | | | ||
| 10% Chance to wear off each turn | | 10% Chance to wear off each turn | ||
− | | | + | | Alle Einheiten |
| Present Plot | | Present Plot | ||
− | | +1 | + | | +1 EP pro Kampf until it wears off |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Rechtsprecher beschwören (Civ4 FFH))|Rechtsprecher beschwören]] | |bgcolor="#FFCCCC" align="center"|[[Rechtsprecher beschwören (Civ4 FFH))|Rechtsprecher beschwören]] | ||
Zeile 702: | Zeile 702: | ||
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Rechtsprecher (Civ4 FFH))|Rechtsprecher]] |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Gerechte Sache (Civ4 FFH))|Gerechte Sache]] | |bgcolor="#FFCCCC" align="center"|[[Gerechte Sache (Civ4 FFH))|Gerechte Sache]] | ||
Zeile 709: | Zeile 709: | ||
| III | | III | ||
| | | | ||
− | | | + | | immer |
− | | | + | | Stadt |
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
− | | | + | | Erschafft einen Kreuzritter pro unglücklichen bürger in der Feindlichen Ziel-Stadt, der Zaubernde stirbt nach diesem Zauber |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Dogma (Civ4 FFH))|Dogma]] | |bgcolor="#FFCCCC" align="center"|[[Dogma (Civ4 FFH))|Dogma]] | ||
Zeile 719: | Zeile 719: | ||
| III | | III | ||
| | | | ||
− | | | + | | Bis der Zaubernde geht |
− | | | + | | Stadt |
| Present Plot | | Present Plot | ||
− | | | + | | Keine unglücklichen Bürger solange der Zaubernde in der Stadt ist |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Heimstatt der Einherjar beschwören (Civ4 FFH))|Heimstatt der Einherjar beschwören]] | |bgcolor="#FFCCCC" align="center"|[[Heimstatt der Einherjar beschwören (Civ4 FFH))|Heimstatt der Einherjar beschwören]] | ||
Zeile 732: | Zeile 732: | ||
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Heimstatt der Einherjar (Civ4 FFH))|Heimstatt der Einherjar]] |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Heiligen (Civ4 FFH))|Heiligen]] | |bgcolor="#FFCCCC" align="center"|[[Heiligen (Civ4 FFH))|Heiligen]] | ||
Zeile 739: | Zeile 739: | ||
| I | | I | ||
| | | | ||
− | | | + | | immer |
| Terrain | | Terrain | ||
| Present Plot | | Present Plot | ||
Zeile 749: | Zeile 749: | ||
| II | | II | ||
| | | | ||
− | | | + | | immer |
− | | | + | | Alle Einheiten |
| Present Plot | | Present Plot | ||
− | | | + | | entfernt Verseuchung von Einheiten |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Untote vernichten (Civ4 FFH))|Untote vernichten]] | |bgcolor="#FFCCCC" align="center"|[[Untote vernichten (Civ4 FFH))|Untote vernichten]] | ||
Zeile 759: | Zeile 759: | ||
| II | | II | ||
| | | | ||
− | | | + | | immer |
− | | | + | | Alle [[:Kategorie:Untote Einheiten_(Civ4 FFH)|untoten Einheiten]] |
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
− | | | + | | beschädigt [[:Kategorie:Untote Einheiten_(Civ4 FFH)|untoten Einheiten]] |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Greif beschwören (Civ4 FFH))|Greif beschwören]] | |bgcolor="#FFCCCC" align="center"|[[Greif beschwören (Civ4 FFH))|Greif beschwören]] | ||
Zeile 769: | Zeile 769: | ||
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Greif (Civ4 FFH))|Greif]] |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Heilen (Civ4 FFH))|Heilen]] | |bgcolor="#FFCCCC" align="center"|[[Heilen (Civ4 FFH))|Heilen]] | ||
Zeile 780: | Zeile 780: | ||
| | | | ||
| Permanent | | Permanent | ||
− | | | + | | Alle Einheiten |
| Present Plot | | Present Plot | ||
| Heals 20HP | | Heals 20HP | ||
Zeile 789: | Zeile 789: | ||
| III | | III | ||
| Life Node | | Life Node | ||
− | | | + | | immer |
− | | | + | | keinee |
| Caster | | Caster | ||
| Revive Civ Hero, destroys life node | | Revive Civ Hero, destroys life node | ||
Zeile 799: | Zeile 799: | ||
| III | | III | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Lebensfunke (Civ4 FFH))|Lebensfunke]] (2 move, heals 20HP on all unit in the same stack) |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Beeindrucken (Civ4 FFH))|Beeindrucken]] | |bgcolor="#FFCCCC" align="center"|[[Beeindrucken (Civ4 FFH))|Beeindrucken]] | ||
Zeile 819: | Zeile 819: | ||
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Suchendes Auge (Civ4 FFH))|Suchendes Auge]] (4 sight range unit, cannot fight) |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Inspiration (Civ4 FFH))|Inspiration]] | |bgcolor="#FFCCCC" align="center"|[[Inspiration (Civ4 FFH))|Inspiration]] | ||
Zeile 829: | Zeile 829: | ||
| II | | II | ||
| | | | ||
− | | | + | | Bis der Zaubernde geht |
− | | | + | | Stadt |
| Present Plot | | Present Plot | ||
| +4 science in the city | | +4 science in the city | ||
Zeile 839: | Zeile 839: | ||
| III | | III | ||
| | | | ||
− | | | + | | immer |
| 1 unit | | 1 unit | ||
| Present Plot | | Present Plot | ||
Zeile 849: | Zeile 849: | ||
| III | | III | ||
| | | | ||
− | | | + | | immer |
− | | 1 | + | | 1 Einheit |
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
| Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist | | Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist | ||
|- align="center" | |- align="center" | ||
Zeile 860: | Zeile 860: | ||
| Forest Plot | | Forest Plot | ||
| Until unit moves to a non-forest plot | | Until unit moves to a non-forest plot | ||
− | | | + | | Alle Einheiten |
| Present Plot | | Present Plot | ||
| Gains 2 First strike during combat | | Gains 2 First strike during combat | ||
Zeile 869: | Zeile 869: | ||
| II | | II | ||
| Non-improved terrain | | Non-improved terrain | ||
− | | | + | | immer |
| Terrain | | Terrain | ||
| Present Plot | | Present Plot | ||
− | | | + | | erschafft [[Wald (Civ4 FFH)|Wald]] |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Vergiftete Klinge (Civ4 FFH))|Vergiftete Klinge]] | |bgcolor="#FFCCCC" align="center"|[[Vergiftete Klinge (Civ4 FFH))|Vergiftete Klinge]] | ||
Zeile 879: | Zeile 879: | ||
| II | | II | ||
| | | | ||
− | | | + | | immer |
− | | | + | | Alle [[:Kategorie:Aufklärungseinheiten (Civ4 FFH)|Aufklärungseinheiten]] |
| Present Plot | | Present Plot | ||
− | | +1 | + | | +1 [[Vergiftung (Civ4 FFH)|Vergiftung]] Stärke |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Dornenwand beschwören (Civ4 FFH))|Dornenwand beschwören]] | |bgcolor="#FFCCCC" align="center"|[[Dornenwand beschwören (Civ4 FFH))|Dornenwand beschwören]] | ||
Zeile 889: | Zeile 889: | ||
| II | | II | ||
| | | | ||
− | | | + | | immer (1 per caster) |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Dornenwand (Civ4 FFH))|Dornenwand]] (stationary unit) |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Wurzel (Civ4 FFH))|Wurzel]] | |bgcolor="#FFCCCC" align="center"|[[Wurzel (Civ4 FFH))|Wurzel]] | ||
Zeile 899: | Zeile 899: | ||
| III | | III | ||
| | | | ||
− | | 1 | + | | 1 Runde |
− | | 1 | + | | 1 Einheiten |
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
| Target unit is unable to move | | Target unit is unable to move | ||
|- align="center" | |- align="center" | ||
Zeile 909: | Zeile 909: | ||
| III | | III | ||
| | | | ||
− | | | + | | immer |
| Terrain | | Terrain | ||
| Present Plot | | Present Plot | ||
− | | | + | | Verwandelt Eis in Tundra in Ebenen in Grünland |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Baumhirte beschwören (Civ4 FFH))|Baumhirte beschwören]] | |bgcolor="#FFCCCC" align="center"|[[Baumhirte beschwören (Civ4 FFH))|Baumhirte beschwören]] | ||
Zeile 919: | Zeile 919: | ||
| III | | III | ||
| Forest Plot | | Forest Plot | ||
− | | | + | | immer (1 per caster) |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
Zeile 929: | Zeile 929: | ||
| I | | I | ||
| | | | ||
− | | | + | | immer |
− | | | + | | Alle Einheiten |
| Present Plot | | Present Plot | ||
| + 10% Healing in enemy plot, can attack units with Fear promotion | | + 10% Healing in enemy plot, can attack units with Fear promotion | ||
Zeile 949: | Zeile 949: | ||
| II | | II | ||
| | | | ||
− | | | + | | Bis der Zaubernde geht |
− | | | + | | Stadt |
| Present Plot | | Present Plot | ||
| +1 Happiness and +4 Culture/turn | | +1 Happiness and +4 Culture/turn | ||
Zeile 959: | Zeile 959: | ||
| III | | III | ||
| | | | ||
− | | | + | | Nächster Kampf |
− | | | + | | Alle Einheiten |
| Present Plot | | Present Plot | ||
− | | +1 | + | | +1 [[Weihung (Civ4 FFH)|Weihung]] Stärke |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Vertrauen (Civ4 FFH))|Vertrauen]] | |bgcolor="#FFCCCC" align="center"|[[Vertrauen (Civ4 FFH))|Vertrauen]] | ||
Zeile 969: | Zeile 969: | ||
| III | | III | ||
| Must be cast from inside a city | | Must be cast from inside a city | ||
− | | | + | | immer |
− | | | + | | keine |
− | | | + | | keine |
| +2 Relationship with AI | | +2 Relationship with AI | ||
|- align="center" | |- align="center" | ||
Zeile 979: | Zeile 979: | ||
| I | | I | ||
| Non-Flood Plains | | Non-Flood Plains | ||
− | | | + | | immer |
| Terrain | | Terrain | ||
| Present Plot | | Present Plot | ||
Zeile 989: | Zeile 989: | ||
| II | | II | ||
| | | | ||
− | | | + | | immer |
| Caster | | Caster | ||
| Caster | | Caster | ||
− | | | + | | Erlaubt dem Zaubernden über Wasser zu gehen |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Dschinn beschwören (Civ4 FFH))|Dschinn beschwören]] | |bgcolor="#FFCCCC" align="center"|[[Dschinn beschwören (Civ4 FFH))|Dschinn beschwören]] | ||
Zeile 999: | Zeile 999: | ||
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Dschinn (Civ4 FFH))|Dschinn]] |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Krake beschwören (Civ4 FFH))|Krake beschwören]] | |bgcolor="#FFCCCC" align="center"|[[Krake beschwören (Civ4 FFH))|Krake beschwören]] | ||
Zeile 1.009: | Zeile 1.009: | ||
| III | | III | ||
| Next to water | | Next to water | ||
− | | | + | | immer (1 per caster) |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Krake (Civ4 FFH))|Krake]] |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Tsunami (Civ4 FFH)|Tsunami]] | |bgcolor="#FFCCCC" align="center"|[[Tsunami (Civ4 FFH)|Tsunami]] | ||
Zeile 1.021: | Zeile 1.021: | ||
| Instant | | Instant | ||
| Terrain | | Terrain | ||
− | | 1 + | + | | 1 + [[Zauberreichweite (Civ4 FFH)|Zauberreichweite]] |
| Damage units on plot, plot may become coast | | Damage units on plot, plot may become coast | ||
|- align="center" | |- align="center" | ||
Zeile 1.029: | Zeile 1.029: | ||
| III | | III | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Wasserelementar (Civ4 FFH))|Wasserelementar]] |
|} | |} | ||
{{FFHRing}} | {{FFHRing}} |
Version vom 22. Mai 2007, 16:50 Uhr
Zauber nach Sphäre, Spezialisation, und Rang
Liste der Zauber und Effekte
Name | Sphäre | Bereich | Zauberstufe | Andere Vorraussetzungen | Dauer | Ziel | Reichweite | Effekt |
---|---|---|---|---|---|---|---|---|
Günstige Winde | Luft | I | Chance to wear off each turn | Seeeinheiten | Present Plot | boosts the movement and withdrawal of naval units | ||
Wirbelwind | Luft | Zauberei | II | Instant | Alle Einheiten | within 1 plot (3x3) | Repel enemy units 1 space away | |
Blitz Beschwören | Luft | Beschwörung | II | 1 Runde | Summon | Present Plot | Lightning Elemental (3 Lightning, 2move, Blitz) | |
Wolkenstrudel | Luft | Zauberei | III | Instant | Alle Einheiten | within 2 plot(5x5) | Damage | |
Luftelementar rufen | Luft | Beschwörung | III | 1 Runde | Summon | Present Plot | Luftelementar (4+4Lightning, 3move, Sentry II, Water Walking) | |
Hast | Körper | I | 1 Runde | Lebende Einheiten | Present Plot | + 1 Bewegung | ||
Brennendes Blut | Körper | Erleuchtet | II | 1 Runde | 1 self unit | Present Plot | +40%Str, Blitz, +1mv, 75% chance unit will die next turn | |
Fleisch Sprößling | Körper | Erleuchtet | III | immer | 2 Einheiten | Present Plot | Merge 2 unit to create Flesh Golem with all the promotion of both unit but can no longer gain XP. Strength of flesh golem will be average offensive strength of the two units | |
Steinhaut | Körper | Zauberei | III | Nächster Kampf | Alle Einheiten | Present Plot | immue to 3 hits | |
Klingentanz | Chaos | I | 1 Runde | Alle einheiten | Present Plot | 1 Erstschlag | ||
Mutation | Chaos | Erleuchtet | II | Permanent | nicht mutierte lebende Einheiten | Present Plot | Zufällig bekommt man eine dieser Beförderugen:
| |
Magie lösen | Chaos | Zauberei | II | Instant | Alle Einheiten | within 1 plot (3x3) | Dispel harmful spell from friendly unit and improvement spells from other units | |
Chaos Marodeur beschworen | Chaos | Beschwörung | II | 1 Runde | Summon | Present Plot | Chaos Marodeur(5str, 2mv, chance of turning barbarian) | |
Glücksumkehr | Chaos | Erleuchtet | III | immer | Caster | Caster | Combat str equals foe via Glücksumkehr Promotion. | |
Wut | Chaos | Zauberei | III | immer | 1 Einheit | 1 + Zauberreichweite | Ziel-Einheit wird zum Barbaren | |
Grubenbestie beschwören | Chaos | Beschwörung | III | Until unit does not engage in combat | Summon | Present Plot | Grubenbestie (7+2Unholy, 2move) | |
Skelett beschwören | Tod | I | immer (1 per caster) | Summon | Present Plot | Skelett (2 +1Unholy, 1 move) | ||
Infektion | Tod | Zauberei | II | Instant | Alle Einheiten | 1 + Zauberreichweite | Beschädigte und kranke Einheiten | |
Alb beschwören | Tod | Beschwörung | II | 1 Runde | Summon | Alb | ||
Lichwandlung | Tod | Zauberei | III | immer | Caster | Caster | Turns Caster into a lich allowing another mage to be promoted to archmage (limited to 3 national unit) | |
Gespenst beschwören | Tod | Beschwörung | III | 1 Runde | Summon | Present Plot | Wraith | |
Entrinnen | Dimensionen | I | Instant | Caster | Caster | teleportiert den Zaubernden in die Hauptstadt | ||
Steinwall | Erde | I | Bis der Zaubernde geht | Stadt | Present Plot | Erschafft einen Steinwall (25% vert.) to city | ||
Stein der Weisen | Erde | Erleuchtet | II | Kupfer oder Gold | immer | Kupfer oder Gold | Present Plot | verwandelt Gold zu Kupfer |
Rost | Erde | Zauberei | II | Until Unit returns to barrack | 1 Einheit | 1 + Zauberreichweite | -10% Einheitenstärke, entfernt Waffen-Beförderungen. | |
Kikijub | Erde | Beschwörung | II | 1 Runde | Summon | Present Plot | Kikijub | |
Erdbeben | Erde | Erleuchtet | III | Instant | keine | within 1 plot (3x3) | 25% chance of destoying buildings in adjacent tile | |
Schlag | Erde | Zauberei | III | Instant | All units | 1 + Spell Extension | 20 - 59 damage to all units on target tile | |
Erdelementar rufen | Erde | Beschwörung | III | 1 runde | Summon | Present Plot | Erdelementar | |
Letzter Schliff | Verzauberung | I | Permanent | Nahkampfeinheiten | Present Plot | + 20% Starke, entfernt Rost | ||
Spiritueller Hammer | Verzauberung | Erleuchtet | II | Permanent | Geweihte Einheiten | Present Plot | +1 Weihung Stärke | |
Flammenpfeile | Verzauberung | Zauberei | II | Permanent | Distanzeinheiten | Present Plot | + 20% Stärke | |
Schild des Glaubens | Verzauberung | Erleuchtet | III | immer | Alle Einheiten | Present Plot | 10% Stärke + another 20% strength if defending | |
Zauberstab erschaffen | Verzauberung | Zauberei | III | Until used | Caster | Caster | Allows caster to cast an additional spell when used on another turn | |
Atrophie | Entropie | I | immer | 1 Einheit | 1 + Zauberreichweite | Heilt -20% Schaden jede Runde, heilt während der Bewegung | ||
Sündenmal | Entropie | Erleuchtet | II | immer | Caster | Caster | Caster gains XP faster (see arcane unit) but is weaken (-25% str) | |
Besudeln | Entropie | Zauberei | II | immer | Terrain | Present Plot | Defiles the tile (tile produce nothing) | |
Kobold beschwören | Entropie | Beschwörung | II | 1 Runde | Summon | Present Plot | Kobold | |
Verbannung | Entropie | Erleuchtet | III | Instant | Summon units | 1 + Zauberreichweite | Verbannt summon units | |
Höllenfeuer | Entropie | Erleuchtet | III | Nur Infernal | immer | Terrain | Present Plot | Creates Hellfire terrian improvement (produce Infernal demon randomly) |
Entkräftung | Entropie | Zauberei | III | immer | 1 Einheit | 1 + Zauberreichweite | !/2 target unit XP | |
Balor beschwören | Entropie | Beschwörung | III | 1 Runde | Summon | Present Plot | Balor | |
Versengen | Feuer | I | immer | Terrain | Present Plot | Verwandelt Ebene in Wüste oder Verdammtes Land in Brennender Sand | ||
Flammenring | Feuer | Erleuchtet | II | Instant | Alle Einheiten | within 1 plot (3x3) | 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war) | |
Feuerball | Feuer | Zauberei | II | 1 Runde | Summon | Present Plot | Erschafft einen Feuerball | |
Sandlöwe | Feuer | Beschwörung | II | Wüste or Brennender Sand | 1 Runde | Summon | Present Plot | Sandlöwe (see invisibility) |
Feuersäule | Feuer | Erleuchtet | III | Instant | Alle Einheiten | 1 + Zauberreichweite | 60 base fire damage to all units | |
Meteorsturm | Feuer | Zauberei | III | 1 Runde | Summon | Present Plot | 3 x Meteor | |
Feuerelementar rufen | Feuer | Beschwörung | III | 1 Runde | Summon | Present Plot | Feuerelementar | |
Loyalität | Ordnung | I | immer | Alle Einheiten | Present Plot | Unit dies instead of being converted | ||
Wiederaufbau der Stadt | Ordnung | Erleuchtet | II | Stadtruinen | immer | Terrain | Present Plot | Baut die Stadt wieder auf |
Heldenmut | Ordnung | Zauberei | II | 10% Chance to wear off each turn | Alle Einheiten | Present Plot | +1 EP pro Kampf until it wears off | |
Rechtsprecher beschwören | Ordnung | Beschwörung | II | 1 Turn | Summon | Present Plot | Rechtsprecher | |
Gerechte Sache | Ordnung | Erleuchtet | III | immer | Stadt | 1 + Zauberreichweite | Erschafft einen Kreuzritter pro unglücklichen bürger in der Feindlichen Ziel-Stadt, der Zaubernde stirbt nach diesem Zauber | |
Dogma | Ordnung | Zauberei | III | Bis der Zaubernde geht | Stadt | Present Plot | Keine unglücklichen Bürger solange der Zaubernde in der Stadt ist | |
Heimstatt der Einherjar beschwören | Ordnung | Beschwörung | III | Until unit does not engage in combat | Summon | Present Plot | Heimstatt der Einherjar | |
Heiligen | Leben | I | immer | Terrain | Present Plot | Remove Fallout, City ruins (-1 to Armageddon counter), remove Hell Terrain | ||
Heile Krankheit | Leben | Erleuchtet | II | immer | Alle Einheiten | Present Plot | entfernt Verseuchung von Einheiten | |
Untote vernichten | Leben | Zauberei | II | immer | Alle untoten Einheiten | 1 + Zauberreichweite | beschädigt untoten Einheiten | |
Greif beschwören | Leben | Beschwörung | II | 1 Runde | Summon | Present Plot | Greif | |
Heilen | Leben | Erleuchtet | III | Permanent | Alle Einheiten | Present Plot | Heals 20HP | |
Auferstehung | Leben | Zauberei | III | Life Node | immer | keinee | Caster | Revive Civ Hero, destroys life node |
Lebensfunke rufen | Leben | Beschwörung | III | 1 Runde | Summon | Present Plot | Lebensfunke (2 move, heals 20HP on all unit in the same stack) | |
Beeindrucken | Geist | I | 10% chance of wearing off each turn | All unit? | Present Plot | Charmed units are unable to attack (or auto-retreat to be precise) | ||
Suchendes Auge | Geist | Erleuchtet | II | 1 Runde | Summon | Present Plot | Suchendes Auge (4 sight range unit, cannot fight) | |
Inspiration | Geist | Zauberei | II | Bis der Zaubernde geht | Stadt | Present Plot | +4 science in the city | |
Scheussliche Gedanken | Geist | Erleuchtet | III | immer | 1 unit | Present Plot | +1 move, 40% Strength, -80% Defense, take damage | |
Kontrolle übernehmen | Geist | Zauberei | III | immer | 1 Einheit | 1 + Zauberreichweite | Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist | |
Wipfelwehr | Natur | I | Forest Plot | Until unit moves to a non-forest plot | Alle Einheiten | Present Plot | Gains 2 First strike during combat | |
Wuchs | Natur | Erleuchtet | II | Non-improved terrain | immer | Terrain | Present Plot | erschafft Wald |
Vergiftete Klinge | Natur | Zauberei | II | immer | Alle Aufklärungseinheiten | Present Plot | +1 Vergiftung Stärke | |
Dornenwand beschwören | Natur | Beschwörung | II | immer (1 per caster) | Summon | Present Plot | Dornenwand (stationary unit) | |
Wurzel | Nature | Erleuchtet | III | 1 Runde | 1 Einheiten | 1 + Zauberreichweite | Target unit is unable to move | |
Urbar | Natur | Zauberei | III | immer | Terrain | Present Plot | Verwandelt Eis in Tundra in Ebenen in Grünland | |
Baumhirte beschwören | Natur | Beschwörung | III | Forest Plot | immer (1 per caster) | Summon | Present Plot | Treant |
Tapferkeit | Seele | I | immer | Alle Einheiten | Present Plot | + 10% Healing in enemy plot, can attack units with Fear promotion | ||
Guru | Seele | Erleuchtet | II | Permanent | All units | Present Plot | Gives 50% XP to random civ unit when unit is killed | |
Hoffnung | Seele | Zauberei | II | Bis der Zaubernde geht | Stadt | Present Plot | +1 Happiness and +4 Culture/turn | |
Segnen | Seele | Erleuchtet | III | Nächster Kampf | Alle Einheiten | Present Plot | +1 Weihung Stärke | |
Vertrauen | Seele | Zauberei | III | Must be cast from inside a city | immer | keine | keine | +2 Relationship with AI |
Frühling | Wasser | I | Non-Flood Plains | immer | Terrain | Present Plot | Changes Desert to Plains. Removes any Flammen or Rauch within 1 plot. | |
Wasserwandeln | Wasser | Erleuchtet, Zauberei | II | immer | Caster | Caster | Erlaubt dem Zaubernden über Wasser zu gehen | |
Dschinn beschwören | Wasser | Beschwörung | II | 1 Runde | Summon | Present Plot | Dschinn | |
Krake beschwören | Wasser | Erleuchtet | III | Next to water | immer (1 per caster) | Summon | Present Plot | Krake |
Tsunami | Wasser | Zauberei | III | Target tile next to water | Instant | Terrain | 1 + Zauberreichweite | Damage units on plot, plot may become coast |
Wasserelementar rufen | Wasser | Beschwörung | III | 1 Runde | Summon | Present Plot | Wasserelementar |
Geschichte | Zivilisationen | Oberhäupter | Eigenschaften | Weltzauber | Helden | Religionen | Gesellschaftsformen | Einheiten | Beförderungen | Zauber und Fähigkeiten | Mana | Stadtausbauten | Landschaften und ihre Merkmale | Ressourcen | Landschaftseinrichtungen | Neue Funktionen | Technologien | Wunder & Rituale | Zufallsereignisse | Strategien