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| + | #REDIRECT [[Pikenier (Civ4 FFH)]] |
| [[Kategorie:Einheiten_Civ4 FFH]] | | [[Kategorie:Einheiten_Civ4 FFH]] |
| [[Kategorie:Civ4 FFH]] | | [[Kategorie:Civ4 FFH]] |
| [[Kategorie:Nahkampfeinheiten (Civ4 FFH)]] | | [[Kategorie:Nahkampfeinheiten (Civ4 FFH)]] |
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− | {{Einheit_Info_Civ4_FFH |
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− | Name = Pikenier der Hippus |
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− | Bild = Civ4FFH_PikenierHippus.png |
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− | Kategorie = [[:Kategorie:Nahkampfeinheiten (Civ4 FFH)|Nahkampfeinheiten ]]|
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− | Staerke = 4 |
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− | Bewegung = 1 |
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− | Kosten_schnell = kommt noch |
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− | Kosten_normal = 120 |
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− | Kosten_langsam = kommt noch |
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− | Kosten_episch = kommt noch |
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− | Voraussetzungen = [[Metallguss (Civ4 FFH)|Metallguss]]|
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− | Ressourcen = |
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− | Zauber = |
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− | Gebaeude = [[Übungsplatz (Civ4 FFH)|Übungsplatz]] |
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− | Religion = |
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− | Zivilisation = [[Hippus (Civ4 FFH)|Hippus]] |
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− | Ersetzt = [[Pikenier (Civ4 FFH)|Pikenier]] |
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− | Startbefoerderungen = |
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− | Faehigkeiten = kann [[Bronzewaffen benutzen (Civ4 FFH)|Bronzewaffen]] benutzen<br>kann [[Eisenwaffen benutzen (Civ4 FFH)|Eisenwaffen]] benutzen<br>kann [[Mithrilwaffen benutzen (Civ4 FFH)|Mithrilwaffen]] benutzen |
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− | Kann_Bauen = |
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− | Sonstiges = +50% gegen [[:Kategorie:Berittene Einheiten (Civ4 FFH)|Berittene Einheiten]] |
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− | Modernisierung_zu = [[Spartiatoi (Civ4 FFH)|Spartiatoi]], [[Schildwall (Civ4 FFH)|Schildwall]]|
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− | Modernisierung_von = |
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− | Befoerderungen = |
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− | }}
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− | This unit is strongest against Mounted units. Other than its graphics, this unit is identical to the one it replaces.
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− | ==Civilopedia==
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− | A wall of pikes is a horseman's nightmare. Like a glistening metal hedgehog, squares of pikemen present an insurmountable obstacle against cavalry, and can hold their own against other units as well. The pikemen are professional soldiers in the true meaning of the word, often mercenaries, hired and paid for by rich guilds to protect their cities. They are perfectly trained and have incredible morale. After all, a lone or fleeing pikemen does not last long on a battlefield.
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− | ===Strategy Text===
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− | {{FFHRing}}
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