Kamelbogenschütze (Civ4 FFH): Unterschied zwischen den Versionen
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[[Kategorie:Einheiten_Civ4 FFH]] | [[Kategorie:Einheiten_Civ4 FFH]] | ||
[[Kategorie:Civ4 FFH]] | [[Kategorie:Civ4 FFH]] | ||
| − | [[Kategorie:Civ4]] | + | [[Kategorie:Berittene Einheiten (Civ4 FFH)]] |
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| + | {{Einheit_Info_Civ4_FFH | | ||
| + | Name = Kamelbogenschütze | | ||
| + | Bild = Civ4FFH_Kamelbogenschütze.png | | ||
| + | Kategorie = [[:Kategorie:Berittene Einheiten (Civ4 FFH)|Berittene Einheiten]] | | ||
| + | Staerke = 11 | | ||
| + | Bewegung = 3 | | ||
| + | Kosten_schnell = kommt noch | | ||
| + | Kosten_normal = 240 | | ||
| + | Kosten_langsam = kommt noch | | ||
| + | Kosten_episch = kommt noch | | ||
| + | Voraussetzungen = [[Kriegskamele (Civ4 FFH)|Kriegskamele]]| | ||
| + | Ressourcen = | | ||
| + | Gebaeude = [[Große Tierställe (Civ4 FFH)|Große Tierställe]] | | ||
| + | Religion = | | ||
| + | Zauber = | | ||
| + | Zivilisation = [[Hippus (Civ4 FFH)|Hippus]] | | ||
| + | Ersetzt = | | ||
| + | Startbefoerderungen = [[Nomade (Civ4 FFH)|Nomade]] | | ||
| + | Faehigkeiten = Hat einen [[Erstschlag (Civ4 FFH)|Erstschlag]]<br>45% [[Rückzugschance (Civ4 FFH)|Rückzugschance]]<br>Erhält keine [[keine Defensivboni (Civ4 FFH)|Defensivboni]]| | ||
| + | Kann_Bauen = | | ||
| + | Sonstiges = | | ||
| + | Modernisierung_zu = | | ||
| + | Modernisierung_von = | | ||
| + | Befoerderungen = | ||
| + | }} | ||
| + | This units main advantage is that it is a mounted national unit that requires no resource. | ||
| + | ==Civilopedia== | ||
| + | Long accustomed to dodging abrupt sandstorms before the civilizations of Erebus stumbled upon them late in the Age of Rebirth, if a trained camel is matched with a capable rider they can virtually become the sandstorms themselves, arriving in a flurry and disappearing at a moments notice. Large Animal stables are required to produce and outfit this ungainly beasts, however. | ||
| + | ===Strategy Text=== | ||
| + | Camel archers start with a high withdrawal chance and can get even higher with promotions. A Large Animal Stables is required to train them. A civilization can only have 3 at once. | ||
| + | {{FFHRing}} | ||
Version vom 27. März 2007, 10:46 Uhr
|
Kamelbogenschütze | |
|---|---|---|
| Berittene Einheiten | ||
| Werte | ||
| Stärke | 11 | |
| Bewegung | 3 | |
| Herstellungskosten | ||
| Schnell | 161 | |
| Normal | 240 | |
| Langsam | 360 | |
| Episch | 480 | |
| Voraussetzungen | ||
| Technologien | Kriegskamele | |
| Gebäude | Große Tierställe | |
| Eigenschaften | ||
| Spezialeinheit für | Hippus | |
| Startbeförderungen | Nomade | |
| Fähigkeiten | Hat einen Erstschlag 45% Rückzugschance Erhält keine Defensivboni | |
This units main advantage is that it is a mounted national unit that requires no resource.
Civilopedia
Long accustomed to dodging abrupt sandstorms before the civilizations of Erebus stumbled upon them late in the Age of Rebirth, if a trained camel is matched with a capable rider they can virtually become the sandstorms themselves, arriving in a flurry and disappearing at a moments notice. Large Animal stables are required to produce and outfit this ungainly beasts, however.
Strategy Text
Camel archers start with a high withdrawal chance and can get even higher with promotions. A Large Animal Stables is required to train them. A civilization can only have 3 at once.
Geschichte | Zivilisationen | Oberhäupter | Eigenschaften | Weltzauber | Helden | Religionen | Gesellschaftsformen | Einheiten | Beförderungen | Zauber und Fähigkeiten | Mana | Stadtausbauten | Landschaften und ihre Merkmale | Ressourcen | Landschaftseinrichtungen | Neue Funktionen | Technologien | Wunder & Rituale | Zufallsereignisse | Strategien
