Kamelbogenschütze (Civ4 FFH): Unterschied zwischen den Versionen
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[[Kategorie:Einheiten_Civ4 FFH]] | [[Kategorie:Einheiten_Civ4 FFH]] | ||
[[Kategorie:Civ4 FFH]] | [[Kategorie:Civ4 FFH]] | ||
− | [[Kategorie:Civ4]] | + | [[Kategorie:Berittene Einheiten (Civ4 FFH)]] |
+ | |||
+ | {{Einheit_Info_Civ4_FFH | | ||
+ | Name = Kamelbogenschütze | | ||
+ | Bild = Civ4FFH_Kamelbogenschütze.png | | ||
+ | Kategorie = [[:Kategorie:Berittene Einheiten (Civ4 FFH)|Berittene Einheiten]] | | ||
+ | Staerke = 11 | | ||
+ | Bewegung = 3 | | ||
+ | Kosten_schnell = kommt noch | | ||
+ | Kosten_normal = 240 | | ||
+ | Kosten_langsam = kommt noch | | ||
+ | Kosten_episch = kommt noch | | ||
+ | Voraussetzungen = [[Kriegskamele (Civ4 FFH)|Kriegskamele]]| | ||
+ | Ressourcen = | | ||
+ | Gebaeude = [[Große Tierställe (Civ4 FFH)|Große Tierställe]] | | ||
+ | Religion = | | ||
+ | Zauber = | | ||
+ | Zivilisation = [[Hippus (Civ4 FFH)|Hippus]] | | ||
+ | Ersetzt = | | ||
+ | Startbefoerderungen = [[Nomade (Civ4 FFH)|Nomade]] | | ||
+ | Faehigkeiten = Hat einen [[Erstschlag (Civ4 FFH)|Erstschlag]]<br>45% [[Rückzugschance (Civ4 FFH)|Rückzugschance]]<br>Erhält keine [[keine Defensivboni (Civ4 FFH)|Defensivboni]]| | ||
+ | Kann_Bauen = | | ||
+ | Sonstiges = | | ||
+ | Modernisierung_zu = | | ||
+ | Modernisierung_von = | | ||
+ | Befoerderungen = | ||
+ | }} | ||
+ | This units main advantage is that it is a mounted national unit that requires no resource. | ||
+ | ==Civilopedia== | ||
+ | Long accustomed to dodging abrupt sandstorms before the civilizations of Erebus stumbled upon them late in the Age of Rebirth, if a trained camel is matched with a capable rider they can virtually become the sandstorms themselves, arriving in a flurry and disappearing at a moments notice. Large Animal stables are required to produce and outfit this ungainly beasts, however. | ||
+ | ===Strategy Text=== | ||
+ | Camel archers start with a high withdrawal chance and can get even higher with promotions. A Large Animal Stables is required to train them. A civilization can only have 3 at once. | ||
+ | {{FFHRing}} |
Version vom 27. März 2007, 10:46 Uhr
Kamelbogenschütze | ||
---|---|---|
Berittene Einheiten | ||
Werte | ||
Stärke | 11 | |
Bewegung | 3 | |
Herstellungskosten | ||
Schnell | 161 | |
Normal | 240 | |
Langsam | 360 | |
Episch | 480 | |
Voraussetzungen | ||
Technologien | Kriegskamele | |
Gebäude | Große Tierställe | |
Eigenschaften | ||
Spezialeinheit für | Hippus | |
Startbeförderungen | Nomade | |
Fähigkeiten | Hat einen Erstschlag 45% Rückzugschance Erhält keine Defensivboni |
This units main advantage is that it is a mounted national unit that requires no resource.
Civilopedia
Long accustomed to dodging abrupt sandstorms before the civilizations of Erebus stumbled upon them late in the Age of Rebirth, if a trained camel is matched with a capable rider they can virtually become the sandstorms themselves, arriving in a flurry and disappearing at a moments notice. Large Animal stables are required to produce and outfit this ungainly beasts, however.
Strategy Text
Camel archers start with a high withdrawal chance and can get even higher with promotions. A Large Animal Stables is required to train them. A civilization can only have 3 at once.
Geschichte | Zivilisationen | Oberhäupter | Eigenschaften | Weltzauber | Helden | Religionen | Gesellschaftsformen | Einheiten | Beförderungen | Zauber und Fähigkeiten | Mana | Stadtausbauten | Landschaften und ihre Merkmale | Ressourcen | Landschaftseinrichtungen | Neue Funktionen | Technologien | Wunder & Rituale | Zufallsereignisse | Strategien