Drachentöter (Civ4 FFH): Unterschied zwischen den Versionen
Aus CivWiki
Zeile 1: | Zeile 1: | ||
[[Kategorie:Einheiten_Civ4 FFH]] | [[Kategorie:Einheiten_Civ4 FFH]] | ||
[[Kategorie:Civ4 FFH]] | [[Kategorie:Civ4 FFH]] | ||
− | [[Kategorie:Civ4]] | + | [[Kategorie:Nahkampfeinheiten (Civ4 FFH)]] |
+ | |||
+ | {{Einheit_Info_Civ4_FFH | | ||
+ | Name = Drachentöter | | ||
+ | Bild = Civ4FFH_Drachentöter.png | | ||
+ | Kategorie = [[:Kategorie:Nahkampfeinheiten (Civ4 FFH)|Nahkampfeinheiten ]]| | ||
+ | Staerke = 5 | | ||
+ | Bewegung = 1 | | ||
+ | Kosten_schnell = kommt noch | | ||
+ | Kosten_normal = 120 | | ||
+ | Kosten_langsam = kommt noch | | ||
+ | Kosten_episch = kommt noch | | ||
+ | Voraussetzungen = [[Eisenverarbeitung (Civ4 FFH)|Eisenverarbeitung]]| | ||
+ | Ressourcen = | | ||
+ | Zauber = | | ||
+ | Gebaeude = [[Übungsplatz (Civ4 FFH)|Übungsplatz]] | | ||
+ | Religion = | | ||
+ | Zivilisation = [[Grigori (Civ4 FFH)|Grigori]] | | ||
+ | Ersetzt = [[Streitkolbenträger (Civ4 FFH)|Streitkolbenträger]] | | ||
+ | Startbefoerderungen = [[Beförderung Tapferkeit (Civ4 FFH)|Tapferkeit]], [[Beförderung Drachenhass (Civ4 FFH)|Drachenhass]] | | ||
+ | Faehigkeiten = kann [[Bronzewaffen benutzen (Civ4 FFH)|Bronzewaffen]] benutzen<br>kann [[Eisenwaffen benutzen (Civ4 FFH)|Eisenwaffen]] benutzen<br>kann [[Mithrilwaffen benutzen (Civ4 FFH)|Mithrilwaffen]] benutzen | | ||
+ | Kann_Bauen = | | ||
+ | Sonstiges = | | ||
+ | Modernisierung_zu = [[Berserker (Civ4 FFH)|Berserker]], [[Unsterblicher (Civ4 FFH)|Unsterblicher]], [[Luonnotar (Civ4 FFH)|Luonnotar]] | | ||
+ | Modernisierung_von = | | ||
+ | Befoerderungen = | | ||
+ | }} | ||
+ | This unit is weaker against Melee Units than the [[FfH Maceman (Unit)|Maceman]] that it replaces, but its additional promotions are very useful, particularly when laying siege against a city, or defending one. | ||
+ | ==Civilopedia== | ||
+ | Cassiel's creed of self-reliance and mortal empowerment yields more than philosophy discussions. His warriors often come to battle fearless, and as dedicated to their nation as most crusaders are to their god. And should any lazy dragons count upon their reputation to keep them safe, these Dragon Slayers will be more than happy to carry the treasure back home. | ||
+ | ===Strategy Text=== | ||
+ | Don't let the name fool you, Dragon Slayers are proficient fighters against human opponents as well, and their courage promotion takes some burden off of your spell casters. | ||
+ | {{FFHRing}} |
Version vom 29. März 2007, 11:00 Uhr
Drachentöter | ||
---|---|---|
Nahkampfeinheiten | ||
Werte | ||
Stärke | 5 | |
Bewegung | 1 | |
Herstellungskosten | ||
Schnell | 80 | |
Normal | 120 | |
Langsam | 180 | |
Episch | 240 | |
Voraussetzungen | ||
Technologien | Eisenverarbeitung | |
Gebäude | Übungsplatz | |
Eigenschaften | ||
Spezialeinheit für | Grigori | |
Ersetzt | Streitkolbenträger | |
Startbeförderungen | Tapferkeit, Drachenhass | |
Fähigkeiten | kann Bronzewaffen benutzen kann Eisenwaffen benutzen kann Mithrilwaffen benutzen | |
Modernisierungen | ||
Modernisierung zu | Berserker, Unsterblicher, Luonnotar |
This unit is weaker against Melee Units than the Maceman that it replaces, but its additional promotions are very useful, particularly when laying siege against a city, or defending one.
Civilopedia
Cassiel's creed of self-reliance and mortal empowerment yields more than philosophy discussions. His warriors often come to battle fearless, and as dedicated to their nation as most crusaders are to their god. And should any lazy dragons count upon their reputation to keep them safe, these Dragon Slayers will be more than happy to carry the treasure back home.
Strategy Text
Don't let the name fool you, Dragon Slayers are proficient fighters against human opponents as well, and their courage promotion takes some burden off of your spell casters.
Geschichte | Zivilisationen | Oberhäupter | Eigenschaften | Weltzauber | Helden | Religionen | Gesellschaftsformen | Einheiten | Beförderungen | Zauber und Fähigkeiten | Mana | Stadtausbauten | Landschaften und ihre Merkmale | Ressourcen | Landschaftseinrichtungen | Neue Funktionen | Technologien | Wunder & Rituale | Zufallsereignisse | Strategien