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− | [[Kategorie:Einheiten_Civ4 FFH]] | + | #REDIRECT [[Ritter (Civ4 FFH)]] |
− | [[Kategorie:Civ4 FFH]]
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− | [[Kategorie:Berittene Einheiten (Civ4 FFH)]]
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− | [[Kategorie:Nationaleinheiten (Civ4 FFH)]]
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− | {{Einheit_Info_Civ4_FFH |
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− | Name = Bisonreiter |
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− | Bild = Civ4FFH_Bisonreiter.png |
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− | Kategorie = [[:Kategorie:Berittene Einheiten (Civ4 FFH)|Berittene Einheiten]] |
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− | Staerke = 11 |
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− | Bewegung = 2 |
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− | Kosten_schnell = kommt noch |
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− | Kosten_normal = 240 |
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− | Kosten_langsam = kommt noch |
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− | Kosten_episch = kommt noch |
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− | Voraussetzungen = [[Schlachtrösser (Civ4 FFH)|Schlachtrösser]]|
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− | Ressourcen = |
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− | Gebaeude = [[Hippodrom (Civ4 FFH)|Hippodrom]] |
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− | Religion = |
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− | Zauber = |
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− | Zivilisation = [[Doviello (Civ4 FFH)|Doviello]] |
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− | Ersetzt = [[Ritter (Civ4 FFH)|Ritter]] |
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− | Startbefoerderungen = |
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− | Faehigkeiten = 35% [[Rückzugschance (Civ4 FFH)|Rückzugschance]]<br>Erhält keine [[keine Defensivboni (Civ4 FFH)|Defensivboni]]<br>kann [[Bronzewaffen benutzen (Civ4 FFH)|Bronzewaffen]] benutzen<br>kann [[Eisenwaffen benutzen (Civ4 FFH)|Eisenwaffen]] benutzen<br>kann [[Mithrilwaffen benutzen (Civ4 FFH)|Mithrilwaffen]] benutzen|
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− | Kann_Bauen = |
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− | Sonstiges = [[Nationaleinheit (Civ4 FFH)|Nationaleinheit]], nur 3 erlaubt |
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− | Modernisierung_zu = |
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− | Modernisierung_von = |
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− | Befoerderungen =
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− | }}
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− | This unit is [[FfH Undead (Promotion)|Undead]], and is a level 2 Sorcery spellcasting unit, compared to the [[FfH Knight (Unit)|Knight]], which it replaces. It is stronger, although some of that strength is Death and Unholy damage.
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− | ==Civilopedia==
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− | Death Knights are a grotesque mockery of their living counterparts. Knights are resplendent in shinning armor, carry brilliant banners, and their chivalrous hearts show no fear on the battlefields. Death Knights leave a trail of walking dead and virulent disease, and show no pity in rending innocents limb from limb. Some say Death Knights can only be created from the spirit of a Knight who has broken his vows of fealty, but many Knights secretly fear that the Infernals have a way of dragging even the noblest spirit into hell to serve as their vassals. This fear prompts piety on a level royal decree would fail to reach, and rare is a Knight who doesn't seek out a blessing from any passing priest.
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− | ===Strategy Text===
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− | High strength, high movement rate, and a decent withdrawal rate combine to form a strong utility unit. There is no best use for a Knight, it's the fact that they can do many things so well that make them so valuable. A civilization can only have 3 Knights at once.
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− | {{FFHRing}}
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