Katapult (Civ4 FFH): Unterschied zwischen den Versionen
(Tabelle ergänzt) |
|||
Zeile 29: | Zeile 29: | ||
}} | }} | ||
This is a basic siege weapon; use it to lessen or remove city defenses, preferably with one or more strong defensive units in a strong defensive position. They can also be used to attack stacks, but note that their limit is at 50%. | This is a basic siege weapon; use it to lessen or remove city defenses, preferably with one or more strong defensive units in a strong defensive position. They can also be used to attack stacks, but note that their limit is at 50%. | ||
− | ==Civilopedia== | + | |
+ | == Civilopedia == | ||
The catapult was one of the earliest forms of artillery. It was a large mechanical arm that propelled heavy stones and other missiles from a great distance, battering down walls and inflicting damage on buildings and defenders. Catapults could easily launch projectiles 500 to 1000 feet with a surprising amount of force behind them. Though cumbersome and nearly useless on the battlefield, the catapult was an effective weapon for siege operations. | The catapult was one of the earliest forms of artillery. It was a large mechanical arm that propelled heavy stones and other missiles from a great distance, battering down walls and inflicting damage on buildings and defenders. Catapults could easily launch projectiles 500 to 1000 feet with a surprising amount of force behind them. Though cumbersome and nearly useless on the battlefield, the catapult was an effective weapon for siege operations. | ||
− | == | + | |
+ | == Strategien == | ||
A '''Catapult''' can bombard enemy city fortifications and has a chance to withdraw from combat when losing. When attacking another unit, they cause collateral damage to other enemy units sharing the target's space. | A '''Catapult''' can bombard enemy city fortifications and has a chance to withdraw from combat when losing. When attacking another unit, they cause collateral damage to other enemy units sharing the target's space. | ||
+ | |||
+ | == Spezialeinheiten == | ||
+ | Folgende Einheiten basieren auf dieser Einheit und ersetzen diese: | ||
+ | {| {{Tabelle}} | ||
+ | ! Bezeichnung || Zivilisation || Unterschiede zur Standardeinheit | ||
+ | |- | ||
+ | | align="center" | [[Bild:Civ4FFH_KatapultBalseraph.png]]<br/>Katapult der Balseraphs || [[Balseraphs (Civ4 FFH)|Balseraphs]] | ||
+ | | 90% Rückzugschance | ||
+ | |- | ||
+ | | align="center" | [[Bild:Civ4FFH_Schaedelwerfer.png]]<br/>Schädelwerfer || [[Doviello (Civ4 FFH)|Doviello]] | ||
+ | | 5/3 [[Bild:Civ4Power.png]], 70% Rückzugschance, 25% Bombardierung | ||
+ | |- | ||
+ | | align="center" | [[Bild:Civ4FFH_Pechkutsche.png]]<br/>Pechkutsche || [[Klan der Asche (Civ4 FFH)|Klan der Asche]] | ||
+ | | 4/2 [[Bild:Civ4Power.png]], 60% Rückzugschance, +50% Produktionskosten | ||
+ | |- | ||
+ | | align="center" | [[Bild:Civ4FFH_Tribok.png]]<br/>Tribok || [[Khazad (Civ4 FFH)|Khazad]] | ||
+ | | 5/3 [[Bild:Civ4Power.png]], 80% Rückzugschance, 25% Bombardierung, Modernisierung zu [[Zwergen-Kartaune (Civ4 FFH)|Zwergen-Kartaune]] | ||
+ | |} | ||
{{FFHRing}} | {{FFHRing}} |
Version vom 28. Juni 2007, 18:51 Uhr
Katapult | ||
---|---|---|
Belagerungseinheiten | ||
Werte | ||
Stärke | 3/2 | |
Bewegung | 1 | |
Herstellungskosten | ||
Schnell | 60 | |
Normal | 90 | |
Langsam | 135 | |
Episch | 180 | |
Voraussetzungen | ||
Technologien | Bauwesen | |
Gebäude | Belagerungswerkstatt | |
Eigenschaften | ||
Fähigkeiten | 80% Rückzugschance Erhält keine Defensivboni Verursacht Kollateral-Schäden Bombardierung: 15% | |
Modernisierungen | ||
Modernisierung zu | Kanone |
This is a basic siege weapon; use it to lessen or remove city defenses, preferably with one or more strong defensive units in a strong defensive position. They can also be used to attack stacks, but note that their limit is at 50%.
Civilopedia
The catapult was one of the earliest forms of artillery. It was a large mechanical arm that propelled heavy stones and other missiles from a great distance, battering down walls and inflicting damage on buildings and defenders. Catapults could easily launch projectiles 500 to 1000 feet with a surprising amount of force behind them. Though cumbersome and nearly useless on the battlefield, the catapult was an effective weapon for siege operations.
Strategien
A Catapult can bombard enemy city fortifications and has a chance to withdraw from combat when losing. When attacking another unit, they cause collateral damage to other enemy units sharing the target's space.
Spezialeinheiten
Folgende Einheiten basieren auf dieser Einheit und ersetzen diese:
Bezeichnung | Zivilisation | Unterschiede zur Standardeinheit |
---|---|---|
Katapult der Balseraphs |
Balseraphs | 90% Rückzugschance |
Schädelwerfer |
Doviello | 5/3 , 70% Rückzugschance, 25% Bombardierung |
Pechkutsche |
Klan der Asche | 4/2 , 60% Rückzugschance, +50% Produktionskosten |
Tribok |
Khazad | 5/3 , 80% Rückzugschance, 25% Bombardierung, Modernisierung zu Zwergen-Kartaune |