Zauber (Civ4 FFH): Unterschied zwischen den Versionen
Aus CivWiki
Zeile 148: | Zeile 148: | ||
|[[Tsunami (Civ4 FFH))|Tsunami]] | |[[Tsunami (Civ4 FFH))|Tsunami]] | ||
|[[Wasserelementar rufen (Civ4 FFH))|Wasserelementar rufen]] | |[[Wasserelementar rufen (Civ4 FFH))|Wasserelementar rufen]] | ||
+ | |} | ||
+ | <br><br> | ||
+ | |||
+ | ==Liste der Zauber und Effekte== | ||
+ | |||
+ | {| class="infobox" border="2" cellpadding="4" style="margin: 1em 1em 1em 1em; border-collapse: collapse; border: solid 1px #b0b0b0; font-size: 95%;" | ||
+ | |- bgcolor="#DDDDDD" | ||
+ | !width="10%"|Name | ||
+ | !width="10%"|Sphäre | ||
+ | !width="6%"|Bereich | ||
+ | !width="4%"|Zauberstufe | ||
+ | !width="10%"|Andere Vorraussetzungen | ||
+ | !width="10%"|Dauer | ||
+ | !width="10%"|Ziel | ||
+ | !width="10%"|Reichweite | ||
+ | !width="30%"|Effekt | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Fair Winds (Civ4 FFH)|Fair Winds]] | ||
+ | | [[Luft (Civ4 FFH)|Luft]] | ||
+ | | | ||
+ | | I | ||
+ | | | ||
+ | | Chance to wear off each turn | ||
+ | | Naval units | ||
+ | | Present Plot | ||
+ | | boosts the movement and withdrawal of naval units | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Whirlwind (Civ4 FFH)|Whirlwind]] | ||
+ | | [[Luft (Civ4 FFH)|Luft]] | ||
+ | | Sorcery | ||
+ | | II | ||
+ | | | ||
+ | | Instant | ||
+ | | All units | ||
+ | | within 1 plot (3x3) | ||
+ | | Repel enemy units 1 space away | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Lightning Elemental (Civ4 FFH)|Summon Lightning Elemental]] | ||
+ | | [[Luft (Civ4 FFH)|Luft]] | ||
+ | | Summoning | ||
+ | | II | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Lightning Elemental (3 Lightning, 2move, Blitz) | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Maelstorm (Civ4 FFH)|Maelstorm]] | ||
+ | | [[Luft (Civ4 FFH)|Luft]] | ||
+ | | Sorcery | ||
+ | | III | ||
+ | | | ||
+ | | Instant | ||
+ | | All units | ||
+ | | within 2 plot(5x5) | ||
+ | | Damage | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Conjure Air Elemental (Civ4 FFH)|Conjure Air Elemental]] | ||
+ | | [[Luft (Civ4 FFH)|Luft]] | ||
+ | | Summoning | ||
+ | | III | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Air Elemental (4+4Lightning, 3move, Sentry II, Water Walking) | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Haste (Civ4 FFH)|Haste]] | ||
+ | | [[FfH Body (Civ4 FFH)|Body]] | ||
+ | | | ||
+ | | I | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | Living Units | ||
+ | | Present Plot | ||
+ | | + 1 movement | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Burning Blood (Civ4 FFH)|Burning Blood]] | ||
+ | | [[FfH Body (Civ4 FFH)|Body]] | ||
+ | | Divine | ||
+ | | II | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | 1 self unit | ||
+ | | Present Plot | ||
+ | | +40%Str, Blitz, +1mv, 75% chance unit will die next turn | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Graft Flesh (Civ4 FFH)|Graft Flesh]] | ||
+ | | [[FfH Body (Civ4 FFH)|Body]] | ||
+ | | Divine | ||
+ | | III | ||
+ | | | ||
+ | | Permanent | ||
+ | | 2 Units | ||
+ | | Present Plot | ||
+ | | Merge 2 unit to create Flesh Golem with all the promotion of both unit but can no longer gain XP. Strength of flesh golem will be average offensive strength of the two units | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Stone Skin (Civ4 FFH)|Stone Skin]] | ||
+ | | [[FfH Body (Civ4 FFH)|Body]] | ||
+ | | Sorcery | ||
+ | | III | ||
+ | | | ||
+ | | Next combat | ||
+ | | All units | ||
+ | | Present Plot | ||
+ | | immue to 3 hits | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Dance of Blades (Civ4 FFH)|Dance of Blades]] | ||
+ | | [[FfH Chaos (Civ4 FFH)|Chaos]] | ||
+ | | | ||
+ | | I | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | All units | ||
+ | | Present Plot | ||
+ | | 1 First strike | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Mutation (Civ4 FFH)|Mutation]] | ||
+ | | [[FfH Chaos (Civ4 FFH)|Chaos]] | ||
+ | | Divine | ||
+ | | II | ||
+ | | | ||
+ | | Permanent | ||
+ | | Non-mutated living units | ||
+ | | Present Plot | ||
+ | | Randomly does some of the following: | ||
+ | * - 1 Strength (15%) | ||
+ | * + 1 Strength (15%) | ||
+ | * + 2 Strength (15%) | ||
+ | * Enrage (15%) | ||
+ | * Crazed (15%) | ||
+ | * Diseased (10%) | ||
+ | * Magic Resistance (5%) | ||
+ | * Regeneration (5%) | ||
+ | * Withered (5%) | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Dispel Magic (Civ4 FFH)|Dispel Magic]] | ||
+ | | [[FfH Chaos (Civ4 FFH)|Chaos]] | ||
+ | | Sorcery | ||
+ | | II | ||
+ | | | ||
+ | | Instant | ||
+ | | All units | ||
+ | | within 1 plot (3x3) | ||
+ | | Dispel harmful spell from friendly unit and improvement spells from other units | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Chaos Marauder (Civ4 FFH)|Summon Chaos Marauder]] | ||
+ | | [[FfH Chaos (Civ4 FFH)|Chaos]] | ||
+ | | Summoning | ||
+ | | II | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Chaos Maraudar(5str, 2mv, chance of turning barbarian) | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Reversal of Fortune (Civ4 FFH)|Reversal of Fortune]] | ||
+ | | [[FfH Chaos (Civ4 FFH)|Chaos]] | ||
+ | | Divine | ||
+ | | III | ||
+ | | | ||
+ | | Permanent | ||
+ | | Caster | ||
+ | | Caster | ||
+ | | Combat str equals foe via [[FfH Reversal of Fortune (Civ4 FFH)|Reversal of Fortune]] Promotion. | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Rage (Civ4 FFH)|Rage]] | ||
+ | | [[FfH Chaos (Civ4 FFH)|Chaos]] | ||
+ | | Sorcery | ||
+ | | III | ||
+ | | | ||
+ | | Permanent | ||
+ | | 1 unit | ||
+ | | 1 + Spell Extension | ||
+ | | target unit becomes barbarian | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Pit Beast (Civ4 FFH)|Summon Pit Beast]] | ||
+ | | [[FfH Chaos (Civ4 FFH)|Chaos]] | ||
+ | | Summoning | ||
+ | | III | ||
+ | | | ||
+ | | Until unit does not engage in combat | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Pit Beast(7+2Unholy, 2move) | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Raise Skeleton (Civ4 FFH)|Raise Skeleton]] | ||
+ | | [[FfH Death (Civ4 FFH)|Death]] | ||
+ | | | ||
+ | | I | ||
+ | | | ||
+ | | Permanent (1 per caster) | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Skeleton (2 +1Unholy, 1 move) | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Contagion (Civ4 FFH)|Contagion]] | ||
+ | | [[FfH Death (Civ4 FFH)|Death]] | ||
+ | | Sorcery | ||
+ | | II | ||
+ | | | ||
+ | | Instant | ||
+ | | All units | ||
+ | | 1 + Spell Extension | ||
+ | | Damage and Diesease units | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Nightmare (Civ4 FFH)|Summon Nightmare]] | ||
+ | | [[FfH Death (Civ4 FFH)|Death]] | ||
+ | | Summoning | ||
+ | | II | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | Summon | ||
+ | | | ||
+ | | Nightmare | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Lichdom (Civ4 FFH)|Lichdom]] | ||
+ | | [[FfH Death (Civ4 FFH)|Death]] | ||
+ | | Sorcery | ||
+ | | III | ||
+ | | | ||
+ | | Permanent | ||
+ | | Caster | ||
+ | | Caster | ||
+ | | Turns Caster into a lich allowing another mage to be promoted to archmage (limited to 3 national unit) | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Wraith (Civ4 FFH)|Summon Wraith]] | ||
+ | | [[FfH Death (Civ4 FFH)|Death]] | ||
+ | | Summoning | ||
+ | | III | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Wraith | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Escape (Civ4 FFH)|Escape]] | ||
+ | | [[FfH Dimension (Civ4 FFH)|Dimension]] | ||
+ | | | ||
+ | | I | ||
+ | | | ||
+ | | Instant | ||
+ | | Caster | ||
+ | | Caster | ||
+ | | Teleports Caster to Capital | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Wall of Stone (Civ4 FFH)|Wall of Stone]] | ||
+ | | [[FfH Earth (Civ4 FFH)|Earth]] | ||
+ | | | ||
+ | | I | ||
+ | | | ||
+ | | Until caster leaves | ||
+ | | City | ||
+ | | Present Plot | ||
+ | | Gives a Wall of stone (25% DEF) to city | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Transmutation (Civ4 FFH)|Transmutation]] | ||
+ | | [[FfH Earth (Civ4 FFH)|Earth]] | ||
+ | | Divine | ||
+ | | II | ||
+ | | Copper or Gold | ||
+ | | Permanent | ||
+ | | Copper or Gold | ||
+ | | Present Plot | ||
+ | | Transmute Gold from/to Copper | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Rust (Civ4 FFH)|Rust]] | ||
+ | | [[FfH Earth (Civ4 FFH)|Earth]] | ||
+ | | Sorcery | ||
+ | | II | ||
+ | | | ||
+ | | Until Unit returns to barrack | ||
+ | | 1 unit | ||
+ | | 1 + Spell Extension | ||
+ | | -10% unit strength, removes weapon promotions. | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Kikijub (Civ4 FFH)|Summon Kikijub]] | ||
+ | | [[FfH Earth (Civ4 FFH)|Earth]] | ||
+ | | Summoning | ||
+ | | II | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Kikijub | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Earthquake (Civ4 FFH)|Earthquake]] | ||
+ | | [[FfH Earth (Civ4 FFH)|Earth]] | ||
+ | | Divine | ||
+ | | III | ||
+ | | | ||
+ | | Instant | ||
+ | | None | ||
+ | | within 1 plot (3x3) | ||
+ | | 25% chance of destoying buildings in adjacent tile | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Crush (Civ4 FFH)|Crush]] | ||
+ | | [[FfH Earth (Civ4 FFH)|Earth]] | ||
+ | | Sorcery | ||
+ | | III | ||
+ | | | ||
+ | | Instant | ||
+ | | All units | ||
+ | | 1 + Spell Extension | ||
+ | | 20 - 59 damage to all units on target tile | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Conjure Earth Elemental (Civ4 FFH)|Conjure Earth Elemental]] | ||
+ | | [[FfH Earth (Civ4 FFH)|Earth]] | ||
+ | | Summoning | ||
+ | | III | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Earth Elemental | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Enchanted Blade (Civ4 FFH)|Enchanted Blade]] | ||
+ | | [[FfH Enchantment (Civ4 FFH)|Enchantment]] | ||
+ | | | ||
+ | | I | ||
+ | | | ||
+ | | Permanent | ||
+ | | Melee units | ||
+ | | Present Plot | ||
+ | | + 20% Strength, also removes rust | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Spiritual Hammer (Civ4 FFH)|Spiritual Hammer]] | ||
+ | | [[FfH Enchantment (Civ4 FFH)|Enchantment]] | ||
+ | | Divine | ||
+ | | II | ||
+ | | | ||
+ | | Permanent | ||
+ | | Disciple units | ||
+ | | Present Plot | ||
+ | | +1 Holy Strength | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Flaming Arrows (Civ4 FFH)|Flaming Arrows]] | ||
+ | | [[FfH Enchantment (Civ4 FFH)|Enchantment]] | ||
+ | | Sorcery | ||
+ | | II | ||
+ | | | ||
+ | | Permanent | ||
+ | | Archery units | ||
+ | | Present Plot | ||
+ | | + 20% Strength | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Shield of Faith (Civ4 FFH)|Shield of Faith]] | ||
+ | | [[FfH Enchantment (Civ4 FFH)|Enchantment]] | ||
+ | | Divine | ||
+ | | III | ||
+ | | | ||
+ | | Permanent | ||
+ | | All units | ||
+ | | Present Plot | ||
+ | | 10% strength + another 20% strength if defending | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Enchant Spellstaff (Civ4 FFH)|Enchant Spellstaff]] | ||
+ | | [[FfH Enchantment (Civ4 FFH)|Enchantment]] | ||
+ | | Sorcery | ||
+ | | III | ||
+ | | | ||
+ | | Until used | ||
+ | | Caster | ||
+ | | Caster | ||
+ | | Allows caster to cast an additional spell when used on another turn | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Wither (Civ4 FFH)|Wither]] | ||
+ | | [[FfH Entropy (Civ4 FFH)|Entropy]] | ||
+ | | | ||
+ | | I | ||
+ | | | ||
+ | | Permanent | ||
+ | | 1 unit | ||
+ | | 1 + Spell Extension | ||
+ | | -20% healing each turn, heals while moving | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Unholy Taint (Civ4 FFH)|Unholy Taint]] | ||
+ | | [[FfH Entropy (Civ4 FFH)|Entropy]] | ||
+ | | Divine | ||
+ | | II | ||
+ | | | ||
+ | | Permanent | ||
+ | | Caster | ||
+ | | Caster | ||
+ | | Caster gains XP faster (see arcane unit) but is weaken (-25% str) | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Defile (Civ4 FFH)|Defile]] | ||
+ | | [[FfH Entropy (Civ4 FFH)|Entropy]] | ||
+ | | Sorcery | ||
+ | | II | ||
+ | | | ||
+ | | Permanent | ||
+ | | Terrain | ||
+ | | Present Plot | ||
+ | | Defiles the tile (tile produce nothing) | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Imp (Civ4 FFH)|Summon Imp]] | ||
+ | | [[FfH Entropy (Civ4 FFH)|Entropy]] | ||
+ | | Summoning | ||
+ | | II | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Imp | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Banish (Civ4 FFH)|Banish]] | ||
+ | | [[FfH Entropy (Civ4 FFH)|Entropy]] | ||
+ | | Divine | ||
+ | | III | ||
+ | | | ||
+ | | Instant | ||
+ | | Summon units | ||
+ | | 1 + Spell Extension | ||
+ | | Banish summon units | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Hellfire (Civ4 FFH)|Hellfire]] | ||
+ | | [[FfH Entropy (Civ4 FFH)|Entropy]] | ||
+ | | Divine | ||
+ | | III | ||
+ | | Only [[FfH Infernal (Civ4 FFH)|Infernal]] | ||
+ | | Permanent | ||
+ | | Terrain | ||
+ | | Present Plot | ||
+ | | Creates Hellfire terrian improvement (produce Infernal demon randomly) | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Enervation (Civ4 FFH)|Enervation]] | ||
+ | | [[FfH Entropy (Civ4 FFH)|Entropy]] | ||
+ | | Sorcery | ||
+ | | III | ||
+ | | | ||
+ | | Permanent | ||
+ | | 1 unit | ||
+ | | 1 + Spell Extension | ||
+ | | !/2 target unit XP | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Balor (Civ4 FFH)|Summon Balor]] | ||
+ | | [[FfH Entropy (Civ4 FFH)|Entropy]] | ||
+ | | Summoning | ||
+ | | III | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Balor | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Scorch (Civ4 FFH)|Scorch]] | ||
+ | | [[FfH Fire (Civ4 FFH)|Fire]] | ||
+ | | | ||
+ | | I | ||
+ | | | ||
+ | | Permanent | ||
+ | | Terrain | ||
+ | | Present Plot | ||
+ | | Turns [[FfH Plains (Civ4 FFH)|Plains]] to [[FfH Desert (Civ4 FFH)|Desert]] or [[FfH Fields of Perdition (Civ4 FFH)|Fields of Perdition]] to [[FfH Burning Sands (Civ4 FFH)|Burning Sands]] | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Ring of Flames (Civ4 FFH)|Ring of Flames]] | ||
+ | | [[FfH Fire (Civ4 FFH)|Fire]] | ||
+ | | Divine | ||
+ | | II | ||
+ | | | ||
+ | | Instant | ||
+ | | All units | ||
+ | | within 1 plot (3x3) | ||
+ | | 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war) | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Fireball (Civ4 FFH)|Fireball]] | ||
+ | | [[FfH Fire (Civ4 FFH)|Fire]] | ||
+ | | Sorcery | ||
+ | | II | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Creates Fireball | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Sand Lion (Civ4 FFH)|Sand Lion]] | ||
+ | | [[FfH Fire (Civ4 FFH)|Fire]] | ||
+ | | Summoning | ||
+ | | II | ||
+ | | [[FfH Desert (Civ4 FFH)|Desert]] or [[FfH Burning Sands (Civ4 FFH)|Burning Sands]] | ||
+ | | 1 Turn | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Sand Lion (see invisibility) | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Pillar of Fire (Civ4 FFH)|Pillar of Fire]] | ||
+ | | [[FfH Fire (Civ4 FFH)|Fire]] | ||
+ | | Divine | ||
+ | | III | ||
+ | | | ||
+ | | Instant | ||
+ | | All units | ||
+ | | 1 + Spell Extension | ||
+ | | 60 base fire damage to all units | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Meteor Swarm (Civ4 FFH)|Meteor Swarm]] | ||
+ | | [[FfH Fire (Civ4 FFH)|Fire]] | ||
+ | | Sorcery | ||
+ | | III | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | 3 x Meteor | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Conjure Fire Elemental (Civ4 FFH)|Conjure Fire Elemental]] | ||
+ | | [[FfH Fire (Civ4 FFH)|Fire]] | ||
+ | | Summoning | ||
+ | | III | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Fire Elemental | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Loyalty (Civ4 FFH)|Loyalty]] | ||
+ | | [[FfH Law (Civ4 FFH)|Law]] | ||
+ | | | ||
+ | | I | ||
+ | | | ||
+ | | Permanent | ||
+ | | All units | ||
+ | | Present Plot | ||
+ | | Unit dies instead of being converted | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Restore City (Civ4 FFH)|Restore City]] | ||
+ | | [[FfH Law (Civ4 FFH)|Law]] | ||
+ | | Divine | ||
+ | | II | ||
+ | | City Ruins | ||
+ | | Permanent | ||
+ | | Terrain | ||
+ | | Present Plot | ||
+ | | Create city from city ruins | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Valor (Civ4 FFH)|Valor]] | ||
+ | | [[FfH Law (Civ4 FFH)|Law]] | ||
+ | | Sorcery | ||
+ | | II | ||
+ | | | ||
+ | | 10% Chance to wear off each turn | ||
+ | | All units | ||
+ | | Present Plot | ||
+ | | +1 XP per combat until it wears off | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Law Bringer (Civ4 FFH)|Summon Law Bringer]] | ||
+ | | [[FfH Law (Civ4 FFH)|Law]] | ||
+ | | Summoning | ||
+ | | II | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Law Bringer | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Righteous Cause (Civ4 FFH)|Righteous Cause]] | ||
+ | | [[FfH Law (Civ4 FFH)|Law]] | ||
+ | | Divine | ||
+ | | III | ||
+ | | | ||
+ | | Permanent | ||
+ | | City | ||
+ | | 1 + Spell Extension | ||
+ | | Creates 1 crusader per unhappy citizen in target enemy city, caster dies from casting this spell | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Unyielding Order (Civ4 FFH)|Unyielding Order]] | ||
+ | | [[FfH Law (Civ4 FFH)|Law]] | ||
+ | | Sorcery | ||
+ | | III | ||
+ | | | ||
+ | | Until caster leaves | ||
+ | | City | ||
+ | | Present Plot | ||
+ | | No unhappiness in city until caster leaves | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Host of the Einherjar (Civ4 FFH)|Summon Host of the Einherjar]] | ||
+ | | [[FfH Law (Civ4 FFH)|Law]] | ||
+ | | Summoning | ||
+ | | III | ||
+ | | | ||
+ | | Until unit does not engage in combat | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Host of Einherjar | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Sanctify (Civ4 FFH)|Sanctify]] | ||
+ | | [[FfH Life (Civ4 FFH)|Life]] | ||
+ | | | ||
+ | | I | ||
+ | | | ||
+ | | Permanent | ||
+ | | Terrain | ||
+ | | Present Plot | ||
+ | | Remove Fallout, City ruins (-1 to Armageddon counter), remove Hell Terrain | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Cure Disease (Civ4 FFH)|Cure Disease]] | ||
+ | | [[FfH Life (Civ4 FFH)|Life]] | ||
+ | | Divine | ||
+ | | II | ||
+ | | | ||
+ | | Permanent | ||
+ | | All units | ||
+ | | Present Plot | ||
+ | | Remove disease from unit | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Destroy Undead (Civ4 FFH)|Destroy Undead]] | ||
+ | | [[FfH Life (Civ4 FFH)|Life]] | ||
+ | | Sorcery | ||
+ | | II | ||
+ | | | ||
+ | | Permanent | ||
+ | | All undead units | ||
+ | | 1 + Spell Extension | ||
+ | | Damages undead unit | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Griffin (Civ4 FFH)|Summon Griffin ]] | ||
+ | | [[FfH Life (Civ4 FFH)|Life]] | ||
+ | | Summoning | ||
+ | | II | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Griffin | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Heal (Civ4 FFH)|Heal ]] | ||
+ | | [[FfH Life (Civ4 FFH)|Life]] | ||
+ | | Divine | ||
+ | | III | ||
+ | | | ||
+ | | Permanent | ||
+ | | All units | ||
+ | | Present Plot | ||
+ | | Heals 20HP | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Resurrection (Civ4 FFH)|Resurrection]] | ||
+ | | [[FfH Life (Civ4 FFH)|Life]] | ||
+ | | Sorcery | ||
+ | | III | ||
+ | | Life Node | ||
+ | | Permanent | ||
+ | | None | ||
+ | | Caster | ||
+ | | Revive Civ Hero, destroys life node | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Lifespark (Civ4 FFH)|Summon Lifespark]] | ||
+ | | [[FfH Life (Civ4 FFH)|Life]] | ||
+ | | Summoning | ||
+ | | III | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Lifespark (2 move, heals 20HP on all unit in the same stack) | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Charm Person (Civ4 FFH)|Charm Person]] | ||
+ | | [[FfH Mind (Civ4 FFH)|Mind]] | ||
+ | | | ||
+ | | I | ||
+ | | | ||
+ | | 10% chance of wearing off each turn | ||
+ | | All unit? | ||
+ | | Present Plot | ||
+ | | Charmed units are unable to attack (or auto-retreat to be precise) | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Floating Eye (Civ4 FFH)|Floating Eye]] | ||
+ | | [[FfH Mind (Civ4 FFH)|Mind]] | ||
+ | | Divine | ||
+ | | II | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Floating eye (4 sight range unit, cannot fight) | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Inspiration (Civ4 FFH)|Inspiration]] | ||
+ | | [[FfH Mind (Civ4 FFH)|Mind]] | ||
+ | | Sorcery | ||
+ | | II | ||
+ | | | ||
+ | | Until caster leaves | ||
+ | | City | ||
+ | | Present Plot | ||
+ | | +4 science in the city | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Hideous Thoughts (Civ4 FFH)|Hideous Thoughts]] | ||
+ | | [[FfH Mind (Civ4 FFH)|Mind]] | ||
+ | | Divine | ||
+ | | III | ||
+ | | | ||
+ | | Permanent | ||
+ | | 1 unit | ||
+ | | Present Plot | ||
+ | | +1 move, 40% Strength, -80% Defense, take damage | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Domination (Civ4 FFH)|Domination]] | ||
+ | | [[FfH Mind (Civ4 FFH)|Mind]] | ||
+ | | Sorcery | ||
+ | | III | ||
+ | | | ||
+ | | Permanent | ||
+ | | 1 unit | ||
+ | | 1 + Spell Extension | ||
+ | | Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Treetop Defence (Civ4 FFH)|Treetop Defence]] | ||
+ | | [[FfH Nature (Civ4 FFH)|Nature]] | ||
+ | | | ||
+ | | I | ||
+ | | Forest Plot | ||
+ | | Until unit moves to a non-forest plot | ||
+ | | All units | ||
+ | | Present Plot | ||
+ | | Gains 2 First strike during combat | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Bloom (Civ4 FFH)|Bloom]] | ||
+ | | [[FfH Nature (Civ4 FFH)|Nature]] | ||
+ | | Divine | ||
+ | | II | ||
+ | | Non-improved terrain | ||
+ | | Permanent | ||
+ | | Terrain | ||
+ | | Present Plot | ||
+ | | Creates Forest | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Poison Blade (Civ4 FFH)|Poison Blade]] | ||
+ | | [[FfH Nature (Civ4 FFH)|Nature]] | ||
+ | | Sorcery | ||
+ | | II | ||
+ | | | ||
+ | | Permanent | ||
+ | | All Recon units | ||
+ | | Present Plot | ||
+ | | +1 Poison Strength | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Guardian Vines (Civ4 FFH)|Summon Guardian Vines]] | ||
+ | | [[FfH Nature (Civ4 FFH)|Nature]] | ||
+ | | Summoning | ||
+ | | II | ||
+ | | | ||
+ | | Permanent (1 per caster) | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Guardian Vine (stationary unit) | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Entangle (Civ4 FFH)|Entangle]] | ||
+ | | [[FfH Nature (Civ4 FFH)|Nature]] | ||
+ | | Divine | ||
+ | | III | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | 1 unit | ||
+ | | 1 + Spell Extension | ||
+ | | Target unit is unable to move | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Vitalize (Civ4 FFH)|Vitalize]] | ||
+ | | [[FfH Nature (Civ4 FFH)|Nature]] | ||
+ | | Sorcery | ||
+ | | III | ||
+ | | | ||
+ | | Permanent | ||
+ | | Terrain | ||
+ | | Present Plot | ||
+ | | Changes Ice to Tundra to Plains to Grassland | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Treant (Civ4 FFH)|Summon Treant]] | ||
+ | | [[FfH Nature (Civ4 FFH)|Nature]] | ||
+ | | Summoning | ||
+ | | III | ||
+ | | Forest Plot | ||
+ | | Permanent (1 per caster) | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Treant | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Courage (Civ4 FFH)|Courage]] | ||
+ | | [[FfH Spirit (Civ4 FFH)|Spirit]] | ||
+ | | | ||
+ | | I | ||
+ | | | ||
+ | | Permanent | ||
+ | | All units | ||
+ | | Present Plot | ||
+ | | + 10% Healing in enemy plot, can attack units with Fear promotion | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Spirit Guide (Civ4 FFH)|Spirit Guide]] | ||
+ | | [[FfH Spirit (Civ4 FFH)|Spirit]] | ||
+ | | Divine | ||
+ | | II | ||
+ | | | ||
+ | | Permanent | ||
+ | | All units | ||
+ | | Present Plot | ||
+ | | Gives 50% XP to random civ unit when unit is killed | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Hope (Civ4 FFH)|Hope]] | ||
+ | | [[FfH Spirit (Civ4 FFH)|Spirit]] | ||
+ | | Sorcery | ||
+ | | II | ||
+ | | | ||
+ | | Until caster leaves | ||
+ | | City | ||
+ | | Present Plot | ||
+ | | +1 Happiness and +4 Culture/turn | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Bless (Civ4 FFH)|Bless]] | ||
+ | | [[FfH Spirit (Civ4 FFH)|Spirit]] | ||
+ | | Divine | ||
+ | | III | ||
+ | | | ||
+ | | Next combat | ||
+ | | All units | ||
+ | | Present Plot | ||
+ | | +1 Holy strength | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Trust (Civ4 FFH)|Trust]] | ||
+ | | [[FfH Spirit (Civ4 FFH)|Spirit]] | ||
+ | | Sorcery | ||
+ | | III | ||
+ | | Must be cast from inside a city | ||
+ | | Permanent | ||
+ | | None | ||
+ | | None | ||
+ | | +2 Relationship with AI | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Spring (Civ4 FFH)|Spring]] | ||
+ | | [[FfH Water (Civ4 FFH)|Water]] | ||
+ | | | ||
+ | | I | ||
+ | | Non-Flood Plains | ||
+ | | Permanent | ||
+ | | Terrain | ||
+ | | Present Plot | ||
+ | | Changes Desert to Plains. Removes any [[FfH Flames (Civ4 FFH)|Flames]] or [[FfH Smoke (Civ4 FFH)|Smoke]] within 1 plot. | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Water Walking (Civ4 FFH)|Water Walking ]] | ||
+ | | [[FfH Water (Civ4 FFH)|Water]] | ||
+ | | Divine, Sorcery | ||
+ | | II | ||
+ | | | ||
+ | | Permanent | ||
+ | | Caster | ||
+ | | Caster | ||
+ | | Allows caster to move on water | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Djinn (Civ4 FFH)|Summon Djinn]] | ||
+ | | [[FfH Water (Civ4 FFH)|Water]] | ||
+ | | Summoning | ||
+ | | II | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Djinn | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Summon Kraken (Civ4 FFH)|Summon Kraken]] | ||
+ | | [[FfH Water (Civ4 FFH)|Water]] | ||
+ | | Divine | ||
+ | | III | ||
+ | | Next to water | ||
+ | | Permanent (1 per caster) | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Kraken | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Tsunami (Civ4 FFH)|Tsunami]] | ||
+ | | [[FfH Water (Civ4 FFH)|Water]] | ||
+ | | Sorcery | ||
+ | | III | ||
+ | | Target tile next to water | ||
+ | | Instant | ||
+ | | Terrain | ||
+ | | 1 + Spell Extension | ||
+ | | Damage units on plot, plot may become coast | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[FfH Conjure Water Elemental (Civ4 FFH)|Conjure Water Elemental]] | ||
+ | | [[FfH Water (Civ4 FFH)|Water]] | ||
+ | | Summoning | ||
+ | | III | ||
+ | | | ||
+ | | 1 Turn | ||
+ | | Summon | ||
+ | | Present Plot | ||
+ | | Water elemental | ||
|} | |} |
Version vom 21. Mai 2007, 00:21 Uhr
Zauber nach Sphäre, Spezialisation, und Rang
Liste der Zauber und Effekte
Name | Sphäre | Bereich | Zauberstufe | Andere Vorraussetzungen | Dauer | Ziel | Reichweite | Effekt |
---|---|---|---|---|---|---|---|---|
Fair Winds | Luft | I | Chance to wear off each turn | Naval units | Present Plot | boosts the movement and withdrawal of naval units | ||
Whirlwind | Luft | Sorcery | II | Instant | All units | within 1 plot (3x3) | Repel enemy units 1 space away | |
Summon Lightning Elemental | Luft | Summoning | II | 1 Turn | Summon | Present Plot | Lightning Elemental (3 Lightning, 2move, Blitz) | |
Maelstorm | Luft | Sorcery | III | Instant | All units | within 2 plot(5x5) | Damage | |
Conjure Air Elemental | Luft | Summoning | III | 1 Turn | Summon | Present Plot | Air Elemental (4+4Lightning, 3move, Sentry II, Water Walking) | |
Haste | Body | I | 1 Turn | Living Units | Present Plot | + 1 movement | ||
Burning Blood | Body | Divine | II | 1 Turn | 1 self unit | Present Plot | +40%Str, Blitz, +1mv, 75% chance unit will die next turn | |
Graft Flesh | Body | Divine | III | Permanent | 2 Units | Present Plot | Merge 2 unit to create Flesh Golem with all the promotion of both unit but can no longer gain XP. Strength of flesh golem will be average offensive strength of the two units | |
Stone Skin | Body | Sorcery | III | Next combat | All units | Present Plot | immue to 3 hits | |
Dance of Blades | Chaos | I | 1 Turn | All units | Present Plot | 1 First strike | ||
Mutation | Chaos | Divine | II | Permanent | Non-mutated living units | Present Plot | Randomly does some of the following:
| |
Dispel Magic | Chaos | Sorcery | II | Instant | All units | within 1 plot (3x3) | Dispel harmful spell from friendly unit and improvement spells from other units | |
Summon Chaos Marauder | Chaos | Summoning | II | 1 Turn | Summon | Present Plot | Chaos Maraudar(5str, 2mv, chance of turning barbarian) | |
Reversal of Fortune | Chaos | Divine | III | Permanent | Caster | Caster | Combat str equals foe via Reversal of Fortune Promotion. | |
Rage | Chaos | Sorcery | III | Permanent | 1 unit | 1 + Spell Extension | target unit becomes barbarian | |
Summon Pit Beast | Chaos | Summoning | III | Until unit does not engage in combat | Summon | Present Plot | Pit Beast(7+2Unholy, 2move) | |
Raise Skeleton | Death | I | Permanent (1 per caster) | Summon | Present Plot | Skeleton (2 +1Unholy, 1 move) | ||
Contagion | Death | Sorcery | II | Instant | All units | 1 + Spell Extension | Damage and Diesease units | |
Summon Nightmare | Death | Summoning | II | 1 Turn | Summon | Nightmare | ||
Lichdom | Death | Sorcery | III | Permanent | Caster | Caster | Turns Caster into a lich allowing another mage to be promoted to archmage (limited to 3 national unit) | |
Summon Wraith | Death | Summoning | III | 1 Turn | Summon | Present Plot | Wraith | |
Escape | Dimension | I | Instant | Caster | Caster | Teleports Caster to Capital | ||
Wall of Stone | Earth | I | Until caster leaves | City | Present Plot | Gives a Wall of stone (25% DEF) to city | ||
Transmutation | Earth | Divine | II | Copper or Gold | Permanent | Copper or Gold | Present Plot | Transmute Gold from/to Copper |
Rust | Earth | Sorcery | II | Until Unit returns to barrack | 1 unit | 1 + Spell Extension | -10% unit strength, removes weapon promotions. | |
Summon Kikijub | Earth | Summoning | II | 1 Turn | Summon | Present Plot | Kikijub | |
Earthquake | Earth | Divine | III | Instant | None | within 1 plot (3x3) | 25% chance of destoying buildings in adjacent tile | |
Crush | Earth | Sorcery | III | Instant | All units | 1 + Spell Extension | 20 - 59 damage to all units on target tile | |
Conjure Earth Elemental | Earth | Summoning | III | 1 Turn | Summon | Present Plot | Earth Elemental | |
Enchanted Blade | Enchantment | I | Permanent | Melee units | Present Plot | + 20% Strength, also removes rust | ||
Spiritual Hammer | Enchantment | Divine | II | Permanent | Disciple units | Present Plot | +1 Holy Strength | |
Flaming Arrows | Enchantment | Sorcery | II | Permanent | Archery units | Present Plot | + 20% Strength | |
Shield of Faith | Enchantment | Divine | III | Permanent | All units | Present Plot | 10% strength + another 20% strength if defending | |
Enchant Spellstaff | Enchantment | Sorcery | III | Until used | Caster | Caster | Allows caster to cast an additional spell when used on another turn | |
Wither | Entropy | I | Permanent | 1 unit | 1 + Spell Extension | -20% healing each turn, heals while moving | ||
Unholy Taint | Entropy | Divine | II | Permanent | Caster | Caster | Caster gains XP faster (see arcane unit) but is weaken (-25% str) | |
Defile | Entropy | Sorcery | II | Permanent | Terrain | Present Plot | Defiles the tile (tile produce nothing) | |
Summon Imp | Entropy | Summoning | II | 1 Turn | Summon | Present Plot | Imp | |
Banish | Entropy | Divine | III | Instant | Summon units | 1 + Spell Extension | Banish summon units | |
Hellfire | Entropy | Divine | III | Only Infernal | Permanent | Terrain | Present Plot | Creates Hellfire terrian improvement (produce Infernal demon randomly) |
Enervation | Entropy | Sorcery | III | Permanent | 1 unit | 1 + Spell Extension | !/2 target unit XP | |
Summon Balor | Entropy | Summoning | III | 1 Turn | Summon | Present Plot | Balor | |
Scorch | Fire | I | Permanent | Terrain | Present Plot | Turns Plains to Desert or Fields of Perdition to Burning Sands | ||
Ring of Flames | Fire | Divine | II | Instant | All units | within 1 plot (3x3) | 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war) | |
Fireball | Fire | Sorcery | II | 1 Turn | Summon | Present Plot | Creates Fireball | |
Sand Lion | Fire | Summoning | II | Desert or Burning Sands | 1 Turn | Summon | Present Plot | Sand Lion (see invisibility) |
Pillar of Fire | Fire | Divine | III | Instant | All units | 1 + Spell Extension | 60 base fire damage to all units | |
Meteor Swarm | Fire | Sorcery | III | 1 Turn | Summon | Present Plot | 3 x Meteor | |
Conjure Fire Elemental | Fire | Summoning | III | 1 Turn | Summon | Present Plot | Fire Elemental | |
Loyalty | Law | I | Permanent | All units | Present Plot | Unit dies instead of being converted | ||
Restore City | Law | Divine | II | City Ruins | Permanent | Terrain | Present Plot | Create city from city ruins |
Valor | Law | Sorcery | II | 10% Chance to wear off each turn | All units | Present Plot | +1 XP per combat until it wears off | |
Summon Law Bringer | Law | Summoning | II | 1 Turn | Summon | Present Plot | Law Bringer | |
Righteous Cause | Law | Divine | III | Permanent | City | 1 + Spell Extension | Creates 1 crusader per unhappy citizen in target enemy city, caster dies from casting this spell | |
Unyielding Order | Law | Sorcery | III | Until caster leaves | City | Present Plot | No unhappiness in city until caster leaves | |
Summon Host of the Einherjar | Law | Summoning | III | Until unit does not engage in combat | Summon | Present Plot | Host of Einherjar | |
Sanctify | Life | I | Permanent | Terrain | Present Plot | Remove Fallout, City ruins (-1 to Armageddon counter), remove Hell Terrain | ||
Cure Disease | Life | Divine | II | Permanent | All units | Present Plot | Remove disease from unit | |
Destroy Undead | Life | Sorcery | II | Permanent | All undead units | 1 + Spell Extension | Damages undead unit | |
Summon Griffin | Life | Summoning | II | 1 Turn | Summon | Present Plot | Griffin | |
Heal | Life | Divine | III | Permanent | All units | Present Plot | Heals 20HP | |
Resurrection | Life | Sorcery | III | Life Node | Permanent | None | Caster | Revive Civ Hero, destroys life node |
Summon Lifespark | Life | Summoning | III | 1 Turn | Summon | Present Plot | Lifespark (2 move, heals 20HP on all unit in the same stack) | |
Charm Person | Mind | I | 10% chance of wearing off each turn | All unit? | Present Plot | Charmed units are unable to attack (or auto-retreat to be precise) | ||
Floating Eye | Mind | Divine | II | 1 Turn | Summon | Present Plot | Floating eye (4 sight range unit, cannot fight) | |
Inspiration | Mind | Sorcery | II | Until caster leaves | City | Present Plot | +4 science in the city | |
Hideous Thoughts | Mind | Divine | III | Permanent | 1 unit | Present Plot | +1 move, 40% Strength, -80% Defense, take damage | |
Domination | Mind | Sorcery | III | Permanent | 1 unit | 1 + Spell Extension | Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist | |
Treetop Defence | Nature | I | Forest Plot | Until unit moves to a non-forest plot | All units | Present Plot | Gains 2 First strike during combat | |
Bloom | Nature | Divine | II | Non-improved terrain | Permanent | Terrain | Present Plot | Creates Forest |
Poison Blade | Nature | Sorcery | II | Permanent | All Recon units | Present Plot | +1 Poison Strength | |
Summon Guardian Vines | Nature | Summoning | II | Permanent (1 per caster) | Summon | Present Plot | Guardian Vine (stationary unit) | |
Entangle | Nature | Divine | III | 1 Turn | 1 unit | 1 + Spell Extension | Target unit is unable to move | |
Vitalize | Nature | Sorcery | III | Permanent | Terrain | Present Plot | Changes Ice to Tundra to Plains to Grassland | |
Summon Treant | Nature | Summoning | III | Forest Plot | Permanent (1 per caster) | Summon | Present Plot | Treant |
Courage | Spirit | I | Permanent | All units | Present Plot | + 10% Healing in enemy plot, can attack units with Fear promotion | ||
Spirit Guide | Spirit | Divine | II | Permanent | All units | Present Plot | Gives 50% XP to random civ unit when unit is killed | |
Hope | Spirit | Sorcery | II | Until caster leaves | City | Present Plot | +1 Happiness and +4 Culture/turn | |
Bless | Spirit | Divine | III | Next combat | All units | Present Plot | +1 Holy strength | |
Trust | Spirit | Sorcery | III | Must be cast from inside a city | Permanent | None | None | +2 Relationship with AI |
Spring | Water | I | Non-Flood Plains | Permanent | Terrain | Present Plot | Changes Desert to Plains. Removes any Flames or Smoke within 1 plot. | |
Water Walking | Water | Divine, Sorcery | II | Permanent | Caster | Caster | Allows caster to move on water | |
Summon Djinn | Water | Summoning | II | 1 Turn | Summon | Present Plot | Djinn | |
Summon Kraken | Water | Divine | III | Next to water | Permanent (1 per caster) | Summon | Present Plot | Kraken |
Tsunami | Water | Sorcery | III | Target tile next to water | Instant | Terrain | 1 + Spell Extension | Damage units on plot, plot may become coast |
Conjure Water Elemental | Water | Summoning | III | 1 Turn | Summon | Present Plot | Water elemental |