Beschwörer (Civ4 FFH)
Beschwörer | ||
---|---|---|
Magisch begabte Einheit | ||
Werte | ||
Stärke | 3 | |
Bewegung | 1 | |
Herstellungskosten | ||
Schnell | 80 | |
Normal | 120 | |
Langsam | 180 | |
Episch | 240 | |
Voraussetzungen | ||
Technologien | Beschwörung | |
Eigenschaften | ||
Startbeförderungen | Fokus I, Fokus II, Beschwörung, Freie Beförderung | |
Fähigkeiten | Zauber sprechen | |
Kann bauen | Manaquellen: Chaos, Dimensionen, Entropie, Erde, Feuer, Geist, Gesetz, Korper, Leben, Natur, Seele, Tod, Verzauberung, Wasser | |
Modernisierungen | ||
Modernisierung zu | Rufer | |
Modernisierung von | Adept |
The Conjurer is a level 2 Summoning unit.
Adepts who demonstrate an affinity for the art of summoning are invited to become tenured members of the school of Conjuration (after doing so, they can never embrace sorcery to become a Mage). They are highly sought by commanders of border garrisons and overseas expeditions, where their bound creatures are called upon to perform dangerous or unsavory tasks. Conjurers who survive long enough to continue their diligent study may be promoted again to become a Summoner of master rank.
Civilopedia
Conjurers are the first unit able to summon extra-planar units. These summoned units are powerful allies, but only last until the start of the summoning player's next turn. They will only buy you a turn of defense, and are best used when they are thrown against strong enemy units: the enemy will stay injured, but your conjurer will be able to summon a new beast next turn. Make sure to protect your Conjurer well, for their strength and movement are low and their creatures only have a limited range. A wise opponent will ignore the conjured creature and kill the conjurer, making sure he doesn't have to deal with any more summoned creatures. An Adept has to be at least 4th level before it can be upgraded to a Conjurer.
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