Zauber (Civ4 FFH)
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Zauber nach Sphäre, Spezialisation, und Rang
Liste der Zauber und Effekte
Name | Sphäre | Bereich | Zauberstufe | Andere Vorraussetzungen | Dauer | Ziel | Reichweite | Effekt |
---|---|---|---|---|---|---|---|---|
Günstige Winde | Luft | I | Chance to wear off each turn | Naval units | Present Plot | boosts the movement and withdrawal of naval units | ||
Wirbelwind | Luft | Zauberei | II | Instant | All units | within 1 plot (3x3) | Repel enemy units 1 space away | |
Blitz Beschwören | Luft | Beschwörung | II | 1 Turn | Summon | Present Plot | Lightning Elemental (3 Lightning, 2move, Blitz) | |
Wolkenstrudel | Luft | Zauberei | III | Instant | All units | within 2 plot(5x5) | Damage | |
Luftelementar rufen | Luft | Beschwörung | III | 1 Turn | Summon | Present Plot | Air Elemental (4+4Lightning, 3move, Sentry II, Water Walking) | |
Hast | Körper | I | 1 Turn | Living Units | Present Plot | + 1 movement | ||
Brennendes Blut | Körper | Erleuchtet | II | 1 Turn | 1 self unit | Present Plot | +40%Str, Blitz, +1mv, 75% chance unit will die next turn | |
Fleisch Sprößling | Körper | Erleuchtet | III | Permanent | 2 Units | Present Plot | Merge 2 unit to create Flesh Golem with all the promotion of both unit but can no longer gain XP. Strength of flesh golem will be average offensive strength of the two units | |
Steinhaut | Körper | Zauberei | III | Next combat | All units | Present Plot | immue to 3 hits | |
Klingentanz | Chaos | I | 1 Turn | All units | Present Plot | 1 First strike | ||
Mutation | Chaos | Erleuchtet | II | Permanent | Non-mutated living units | Present Plot | Randomly does some of the following:
| |
Magie lösen | Chaos | Zauberei | II | Instant | All units | within 1 plot (3x3) | Dispel harmful spell from friendly unit and improvement spells from other units | |
Chaos Marodeur beschworen | Chaos | Beschwörung | II | 1 Turn | Summon | Present Plot | Chaos Maraudar(5str, 2mv, chance of turning barbarian) | |
Glücksumkehr | Chaos | Erleuchtet | III | Permanent | Caster | Caster | Combat str equals foe via Glücksumkehr Promotion. | |
Wut | Chaos | Zauberei | III | Permanent | 1 unit | 1 + Spell Extension | target unit becomes barbarian | |
Grubenbestie beschwören | Chaos | Beschwörung | III | Until unit does not engage in combat | Summon | Present Plot | Pit Beast(7+2Unholy, 2move) | |
Skelett beschwören | Tod | I | Permanent (1 per caster) | Summon | Present Plot | Skeleton (2 +1Unholy, 1 move) | ||
Infektion | Tod | Zauberei | II | Instant | All units | 1 + Spell Extension | Damage and Diesease units | |
Alb beschwören | Tod | Beschwörung | II | 1 Turn | Summon | Nightmare | ||
Lichwandlung | Tod | Zauberei | III | Permanent | Caster | Caster | Turns Caster into a lich allowing another mage to be promoted to archmage (limited to 3 national unit) | |
Gespenst beschwören | Tod | Beschwörung | III | 1 Turn | Summon | Present Plot | Wraith | |
Entrinnen | Dimensionen | I | Instant | Caster | Caster | Teleports Caster to Capital | ||
Steinwall | Erde | I | Until caster leaves | City | Present Plot | Gives a Wall of stone (25% DEF) to city | ||
Stein der Weisen | Erde | Erleuchtet | II | Copper or Gold | Permanent | Copper or Gold | Present Plot | Transmute Gold from/to Copper |
Rost | Erde | Zauberei | II | Until Unit returns to barrack | 1 unit | 1 + Spell Extension | -10% unit strength, removes weapon promotions. | |
Kikijub beschwören | Erde | Beschwörung | II | 1 Turn | Summon | Present Plot | Kikijub | |
Erdbeben | Erde | Erleuchtet | III | Instant | None | within 1 plot (3x3) | 25% chance of destoying buildings in adjacent tile | |
Schlag | Erde | Zauberei | III | Instant | All units | 1 + Spell Extension | 20 - 59 damage to all units on target tile | |
Erdelementar rufen | Erde | Beschwörung | III | 1 Turn | Summon | Present Plot | Earth Elemental | |
Letzter Schliff | Verzauberung | I | Permanent | Melee units | Present Plot | + 20% Strength, also removes rust | ||
Spiritueller Hammer | Verzauberung | Erleuchtet | II | Permanent | Disciple units | Present Plot | +1 Holy Strength | |
Flammenpfeile | Verzauberung | Zauberei | II | Permanent | Archery units | Present Plot | + 20% Strength | |
Schild des Glaubens | Verzauberung | Erleuchtet | III | Permanent | All units | Present Plot | 10% strength + another 20% strength if defending | |
Zauberstab erschaffen | Verzauberung | Zauberei | III | Until used | Caster | Caster | Allows caster to cast an additional spell when used on another turn | |
Atrophie | Entropie | I | Permanent | 1 unit | 1 + Spell Extension | -20% healing each turn, heals while moving | ||
Sündenmal | Entropie | Erleuchtet | II | Permanent | Caster | Caster | Caster gains XP faster (see arcane unit) but is weaken (-25% str) | |
Besudeln | Entropie | Zauberei | II | Permanent | Terrain | Present Plot | Defiles the tile (tile produce nothing) | |
Kobold beschwören | Entropie | Beschwörung | II | 1 Turn | Summon | Present Plot | Imp | |
Verbannung | Entropie | Erleuchtet | III | Instant | Summon units | 1 + Spell Extension | Banish summon units | |
Höllenfeuer | Entropie | Erleuchtet | III | Only Infernal | Permanent | Terrain | Present Plot | Creates Hellfire terrian improvement (produce Infernal demon randomly) |
Entkräftung | Entropie | Zauberei | III | Permanent | 1 unit | 1 + Spell Extension | !/2 target unit XP | |
Balor beschwören | Entropie | Beschwörung | III | 1 Turn | Summon | Present Plot | Balor | |
Versengen | Feuer | I | Permanent | Terrain | Present Plot | Turns Ebene to Wüste or Verdammtes Land to Brennender Sand | ||
Flammenring | Feuer | Erleuchtet | II | Instant | All units | within 1 plot (3x3) | 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war) | |
Feuerball | Feuer | Zauberei | II | 1 Turn | Summon | Present Plot | Creates Fireball | |
Sandlöwe | Feuer | Beschwörung | II | Wüste or Brennender Sand | 1 Turn | Summon | Present Plot | Sand Lion (see invisibility) |
Feuersäule | Feuer | Erleuchtet | III | Instant | All units | 1 + Spell Extension | 60 base fire damage to all units | |
Meteorsturm | Feuer | Zauberei | III | 1 Turn | Summon | Present Plot | 3 x Meteor | |
Feuerelementar rufen | Feuer | Beschwörung | III | 1 Turn | Summon | Present Plot | Fire Elemental | |
Loyalität | Ordnung | I | Permanent | All units | Present Plot | Unit dies instead of being converted | ||
Wiederaufbau der Stadt | Ordnung | Erleuchtet | II | City Ruins | Permanent | Terrain | Present Plot | Create city from city ruins |
Heldenmut | Ordnung | Zauberei | II | 10% Chance to wear off each turn | All units | Present Plot | +1 XP per combat until it wears off | |
Rechtsprecher beschwören | Ordnung | Beschwörung | II | 1 Turn | Summon | Present Plot | Law Bringer | |
Gerechte Sache | Ordnung | Erleuchtet | III | Permanent | City | 1 + Spell Extension | Creates 1 crusader per unhappy citizen in target enemy city, caster dies from casting this spell | |
Dogma | Ordnung | Zauberei | III | Until caster leaves | City | Present Plot | No unhappiness in city until caster leaves | |
Heimstatt der Einherjar beschwören | Ordnung | Beschwörung | III | Until unit does not engage in combat | Summon | Present Plot | Host of Einherjar | |
Heiligen | Leben | I | Permanent | Terrain | Present Plot | Remove Fallout, City ruins (-1 to Armageddon counter), remove Hell Terrain | ||
Heile Krankheit | Leben | Erleuchtet | II | Permanent | All units | Present Plot | Remove disease from unit | |
Untote vernichten | Leben | Zauberei | II | Permanent | All undead units | 1 + Spell Extension | Damages undead unit | |
Greif beschwören | Leben | Beschwörung | II | 1 Turn | Summon | Present Plot | Griffin | |
Heilen | Leben | Erleuchtet | III | Permanent | All units | Present Plot | Heals 20HP | |
Auferstehung | Leben | Zauberei | III | Life Node | Permanent | None | Caster | Revive Civ Hero, destroys life node |
Lebensfunke rufen | Leben | Beschwörung | III | 1 Turn | Summon | Present Plot | Lifespark (2 move, heals 20HP on all unit in the same stack) | |
Beeindrucken | Geist | I | 10% chance of wearing off each turn | All unit? | Present Plot | Charmed units are unable to attack (or auto-retreat to be precise) | ||
Suchendes Auge | Geist | Erleuchtet | II | 1 Turn | Summon | Present Plot | Floating eye (4 sight range unit, cannot fight) | |
Inspiration | Geist | Zauberei | II | Until caster leaves | City | Present Plot | +4 science in the city | |
Scheussliche Gedanken | Geist | Erleuchtet | III | Permanent | 1 unit | Present Plot | +1 move, 40% Strength, -80% Defense, take damage | |
Kontrolle übernehmen | Geist | Zauberei | III | Permanent | 1 unit | 1 + Spell Extension | Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist | |
Wipfelwehr | Natur | I | Forest Plot | Until unit moves to a non-forest plot | All units | Present Plot | Gains 2 First strike during combat | |
Wuchs | Natur | Erleuchtet | II | Non-improved terrain | Permanent | Terrain | Present Plot | Creates Forest |
Vergiftete Klinge | Natur | Zauberei | II | Permanent | All Recon units | Present Plot | +1 Poison Strength | |
Dornenwand beschwören | Natur | Beschwörung | II | Permanent (1 per caster) | Summon | Present Plot | Guardian Vine (stationary unit) | |
Wurzel | Nature | Erleuchtet | III | 1 Turn | 1 unit | 1 + Spell Extension | Target unit is unable to move | |
Urbar | Natur | Zauberei | III | Permanent | Terrain | Present Plot | Changes Ice to Tundra to Plains to Grassland | |
Baumhirte beschwören | Natur | Beschwörung | III | Forest Plot | Permanent (1 per caster) | Summon | Present Plot | Treant |
Tapferkeit | Seele | I | Permanent | All units | Present Plot | + 10% Healing in enemy plot, can attack units with Fear promotion | ||
Guru | Seele | Erleuchtet | II | Permanent | All units | Present Plot | Gives 50% XP to random civ unit when unit is killed | |
Hoffnung | Seele | Zauberei | II | Until caster leaves | City | Present Plot | +1 Happiness and +4 Culture/turn | |
Segnen | Seele | Erleuchtet | III | Next combat | All units | Present Plot | +1 Holy strength | |
Vertrauen | Seele | Zauberei | III | Must be cast from inside a city | Permanent | None | None | +2 Relationship with AI |
Frühling | Wasser | I | Non-Flood Plains | Permanent | Terrain | Present Plot | Changes Desert to Plains. Removes any Flammen or Rauch within 1 plot. | |
Wasserwandeln | Wasser | Erleuchtet, Zauberei | II | Permanent | Caster | Caster | Allows caster to move on water | |
Dschinn beschwören | Wasser | Beschwörung | II | 1 Turn | Summon | Present Plot | Djinn | |
Krake beschwören | Wasser | Erleuchtet | III | Next to water | Permanent (1 per caster) | Summon | Present Plot | Kraken |
Tsunami | Wasser | Zauberei | III | Target tile next to water | Instant | Terrain | 1 + Spell Extension | Damage units on plot, plot may become coast |
Wasserelementar rufen | Wasser | Beschwörung | III | 1 Turn | Summon | Present Plot | Water elemental |
Geschichte | Zivilisationen | Oberhäupter | Eigenschaften | Weltzauber | Helden | Religionen | Gesellschaftsformen | Einheiten | Beförderungen | Zauber und Fähigkeiten | Mana | Stadtausbauten | Landschaften und ihre Merkmale | Ressourcen | Landschaftseinrichtungen | Neue Funktionen | Technologien | Wunder & Rituale | Zufallsereignisse | Strategien