Zauber (Civ4 FFH)
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Version vom 21. Mai 2007, 00:21 Uhr von Kontrollator (Diskussion)
Zauber nach Sphäre, Spezialisation, und Rang
Liste der Zauber und Effekte
Name | Sphäre | Bereich | Zauberstufe | Andere Vorraussetzungen | Dauer | Ziel | Reichweite | Effekt |
---|---|---|---|---|---|---|---|---|
Fair Winds | Luft | I | Chance to wear off each turn | Naval units | Present Plot | boosts the movement and withdrawal of naval units | ||
Whirlwind | Luft | Sorcery | II | Instant | All units | within 1 plot (3x3) | Repel enemy units 1 space away | |
Summon Lightning Elemental | Luft | Summoning | II | 1 Turn | Summon | Present Plot | Lightning Elemental (3 Lightning, 2move, Blitz) | |
Maelstorm | Luft | Sorcery | III | Instant | All units | within 2 plot(5x5) | Damage | |
Conjure Air Elemental | Luft | Summoning | III | 1 Turn | Summon | Present Plot | Air Elemental (4+4Lightning, 3move, Sentry II, Water Walking) | |
Haste | Body | I | 1 Turn | Living Units | Present Plot | + 1 movement | ||
Burning Blood | Body | Divine | II | 1 Turn | 1 self unit | Present Plot | +40%Str, Blitz, +1mv, 75% chance unit will die next turn | |
Graft Flesh | Body | Divine | III | Permanent | 2 Units | Present Plot | Merge 2 unit to create Flesh Golem with all the promotion of both unit but can no longer gain XP. Strength of flesh golem will be average offensive strength of the two units | |
Stone Skin | Body | Sorcery | III | Next combat | All units | Present Plot | immue to 3 hits | |
Dance of Blades | Chaos | I | 1 Turn | All units | Present Plot | 1 First strike | ||
Mutation | Chaos | Divine | II | Permanent | Non-mutated living units | Present Plot | Randomly does some of the following:
| |
Dispel Magic | Chaos | Sorcery | II | Instant | All units | within 1 plot (3x3) | Dispel harmful spell from friendly unit and improvement spells from other units | |
Summon Chaos Marauder | Chaos | Summoning | II | 1 Turn | Summon | Present Plot | Chaos Maraudar(5str, 2mv, chance of turning barbarian) | |
Reversal of Fortune | Chaos | Divine | III | Permanent | Caster | Caster | Combat str equals foe via Reversal of Fortune Promotion. | |
Rage | Chaos | Sorcery | III | Permanent | 1 unit | 1 + Spell Extension | target unit becomes barbarian | |
Summon Pit Beast | Chaos | Summoning | III | Until unit does not engage in combat | Summon | Present Plot | Pit Beast(7+2Unholy, 2move) | |
Raise Skeleton | Death | I | Permanent (1 per caster) | Summon | Present Plot | Skeleton (2 +1Unholy, 1 move) | ||
Contagion | Death | Sorcery | II | Instant | All units | 1 + Spell Extension | Damage and Diesease units | |
Summon Nightmare | Death | Summoning | II | 1 Turn | Summon | Nightmare | ||
Lichdom | Death | Sorcery | III | Permanent | Caster | Caster | Turns Caster into a lich allowing another mage to be promoted to archmage (limited to 3 national unit) | |
Summon Wraith | Death | Summoning | III | 1 Turn | Summon | Present Plot | Wraith | |
Escape | Dimension | I | Instant | Caster | Caster | Teleports Caster to Capital | ||
Wall of Stone | Earth | I | Until caster leaves | City | Present Plot | Gives a Wall of stone (25% DEF) to city | ||
Transmutation | Earth | Divine | II | Copper or Gold | Permanent | Copper or Gold | Present Plot | Transmute Gold from/to Copper |
Rust | Earth | Sorcery | II | Until Unit returns to barrack | 1 unit | 1 + Spell Extension | -10% unit strength, removes weapon promotions. | |
Summon Kikijub | Earth | Summoning | II | 1 Turn | Summon | Present Plot | Kikijub | |
Earthquake | Earth | Divine | III | Instant | None | within 1 plot (3x3) | 25% chance of destoying buildings in adjacent tile | |
Crush | Earth | Sorcery | III | Instant | All units | 1 + Spell Extension | 20 - 59 damage to all units on target tile | |
Conjure Earth Elemental | Earth | Summoning | III | 1 Turn | Summon | Present Plot | Earth Elemental | |
Enchanted Blade | Enchantment | I | Permanent | Melee units | Present Plot | + 20% Strength, also removes rust | ||
Spiritual Hammer | Enchantment | Divine | II | Permanent | Disciple units | Present Plot | +1 Holy Strength | |
Flaming Arrows | Enchantment | Sorcery | II | Permanent | Archery units | Present Plot | + 20% Strength | |
Shield of Faith | Enchantment | Divine | III | Permanent | All units | Present Plot | 10% strength + another 20% strength if defending | |
Enchant Spellstaff | Enchantment | Sorcery | III | Until used | Caster | Caster | Allows caster to cast an additional spell when used on another turn | |
Wither | Entropy | I | Permanent | 1 unit | 1 + Spell Extension | -20% healing each turn, heals while moving | ||
Unholy Taint | Entropy | Divine | II | Permanent | Caster | Caster | Caster gains XP faster (see arcane unit) but is weaken (-25% str) | |
Defile | Entropy | Sorcery | II | Permanent | Terrain | Present Plot | Defiles the tile (tile produce nothing) | |
Summon Imp | Entropy | Summoning | II | 1 Turn | Summon | Present Plot | Imp | |
Banish | Entropy | Divine | III | Instant | Summon units | 1 + Spell Extension | Banish summon units | |
Hellfire | Entropy | Divine | III | Only Infernal | Permanent | Terrain | Present Plot | Creates Hellfire terrian improvement (produce Infernal demon randomly) |
Enervation | Entropy | Sorcery | III | Permanent | 1 unit | 1 + Spell Extension | !/2 target unit XP | |
Summon Balor | Entropy | Summoning | III | 1 Turn | Summon | Present Plot | Balor | |
Scorch | Fire | I | Permanent | Terrain | Present Plot | Turns Plains to Desert or Fields of Perdition to Burning Sands | ||
Ring of Flames | Fire | Divine | II | Instant | All units | within 1 plot (3x3) | 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war) | |
Fireball | Fire | Sorcery | II | 1 Turn | Summon | Present Plot | Creates Fireball | |
Sand Lion | Fire | Summoning | II | Desert or Burning Sands | 1 Turn | Summon | Present Plot | Sand Lion (see invisibility) |
Pillar of Fire | Fire | Divine | III | Instant | All units | 1 + Spell Extension | 60 base fire damage to all units | |
Meteor Swarm | Fire | Sorcery | III | 1 Turn | Summon | Present Plot | 3 x Meteor | |
Conjure Fire Elemental | Fire | Summoning | III | 1 Turn | Summon | Present Plot | Fire Elemental | |
Loyalty | Law | I | Permanent | All units | Present Plot | Unit dies instead of being converted | ||
Restore City | Law | Divine | II | City Ruins | Permanent | Terrain | Present Plot | Create city from city ruins |
Valor | Law | Sorcery | II | 10% Chance to wear off each turn | All units | Present Plot | +1 XP per combat until it wears off | |
Summon Law Bringer | Law | Summoning | II | 1 Turn | Summon | Present Plot | Law Bringer | |
Righteous Cause | Law | Divine | III | Permanent | City | 1 + Spell Extension | Creates 1 crusader per unhappy citizen in target enemy city, caster dies from casting this spell | |
Unyielding Order | Law | Sorcery | III | Until caster leaves | City | Present Plot | No unhappiness in city until caster leaves | |
Summon Host of the Einherjar | Law | Summoning | III | Until unit does not engage in combat | Summon | Present Plot | Host of Einherjar | |
Sanctify | Life | I | Permanent | Terrain | Present Plot | Remove Fallout, City ruins (-1 to Armageddon counter), remove Hell Terrain | ||
Cure Disease | Life | Divine | II | Permanent | All units | Present Plot | Remove disease from unit | |
Destroy Undead | Life | Sorcery | II | Permanent | All undead units | 1 + Spell Extension | Damages undead unit | |
Summon Griffin | Life | Summoning | II | 1 Turn | Summon | Present Plot | Griffin | |
Heal | Life | Divine | III | Permanent | All units | Present Plot | Heals 20HP | |
Resurrection | Life | Sorcery | III | Life Node | Permanent | None | Caster | Revive Civ Hero, destroys life node |
Summon Lifespark | Life | Summoning | III | 1 Turn | Summon | Present Plot | Lifespark (2 move, heals 20HP on all unit in the same stack) | |
Charm Person | Mind | I | 10% chance of wearing off each turn | All unit? | Present Plot | Charmed units are unable to attack (or auto-retreat to be precise) | ||
Floating Eye | Mind | Divine | II | 1 Turn | Summon | Present Plot | Floating eye (4 sight range unit, cannot fight) | |
Inspiration | Mind | Sorcery | II | Until caster leaves | City | Present Plot | +4 science in the city | |
Hideous Thoughts | Mind | Divine | III | Permanent | 1 unit | Present Plot | +1 move, 40% Strength, -80% Defense, take damage | |
Domination | Mind | Sorcery | III | Permanent | 1 unit | 1 + Spell Extension | Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist | |
Treetop Defence | Nature | I | Forest Plot | Until unit moves to a non-forest plot | All units | Present Plot | Gains 2 First strike during combat | |
Bloom | Nature | Divine | II | Non-improved terrain | Permanent | Terrain | Present Plot | Creates Forest |
Poison Blade | Nature | Sorcery | II | Permanent | All Recon units | Present Plot | +1 Poison Strength | |
Summon Guardian Vines | Nature | Summoning | II | Permanent (1 per caster) | Summon | Present Plot | Guardian Vine (stationary unit) | |
Entangle | Nature | Divine | III | 1 Turn | 1 unit | 1 + Spell Extension | Target unit is unable to move | |
Vitalize | Nature | Sorcery | III | Permanent | Terrain | Present Plot | Changes Ice to Tundra to Plains to Grassland | |
Summon Treant | Nature | Summoning | III | Forest Plot | Permanent (1 per caster) | Summon | Present Plot | Treant |
Courage | Spirit | I | Permanent | All units | Present Plot | + 10% Healing in enemy plot, can attack units with Fear promotion | ||
Spirit Guide | Spirit | Divine | II | Permanent | All units | Present Plot | Gives 50% XP to random civ unit when unit is killed | |
Hope | Spirit | Sorcery | II | Until caster leaves | City | Present Plot | +1 Happiness and +4 Culture/turn | |
Bless | Spirit | Divine | III | Next combat | All units | Present Plot | +1 Holy strength | |
Trust | Spirit | Sorcery | III | Must be cast from inside a city | Permanent | None | None | +2 Relationship with AI |
Spring | Water | I | Non-Flood Plains | Permanent | Terrain | Present Plot | Changes Desert to Plains. Removes any Flames or Smoke within 1 plot. | |
Water Walking | Water | Divine, Sorcery | II | Permanent | Caster | Caster | Allows caster to move on water | |
Summon Djinn | Water | Summoning | II | 1 Turn | Summon | Present Plot | Djinn | |
Summon Kraken | Water | Divine | III | Next to water | Permanent (1 per caster) | Summon | Present Plot | Kraken |
Tsunami | Water | Sorcery | III | Target tile next to water | Instant | Terrain | 1 + Spell Extension | Damage units on plot, plot may become coast |
Conjure Water Elemental | Water | Summoning | III | 1 Turn | Summon | Present Plot | Water elemental |