Spielschwierigkeiten (Civ4 FFH)
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Version vom 17. Mai 2007, 23:34 Uhr von Kontrollator (Diskussion) (Die Seite wurde neu angelegt: Kategorie:Civ4 FFH {| border=1 width="100%" |- !Difficulty level ! Settler ! Chieftan ! Warlord ! Noble ! Prince ! Monarch ! Emperor ! Immortal ! Diety |- ! Free w...)
Difficulty level | Settler | Chieftan | Warlord | Noble | Prince | Monarch | Emperor | Immortal | Diety |
---|---|---|---|---|---|---|---|---|---|
Free wins versus barbarians | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Animal attack % | 0 | 25 | 50 | 75 | 90 | 95 | 98 | 99 | 100 |
Starting Location % | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 |
Gold | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Free Units | 24 | 18 | 12 | 8 | 6 | 4 | 3 | 2 | 1 |
Unit Cost % | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
Research % | 60 | 75 | 90 | 100 | 110 | 115 | 120 | 125 | 130 |
Distance Maintenance % | 45 | 55 | 65 | 75 | 85 | 90 | 95 | 100 | 100 |
Num cities Maintenance % | 40 | 50 | 60 | 70 | 80 | 85 | 90 | 95 | 100 |
Max Num Cities Maintenance | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 |
Civic Upkeep % | 50 | 60 | 70 | 80 | 90 | 95 | 100 | 100 | 100 |
Inflation % | 60 | 70 | 80 | 90 | 95 | 100 | 100 | 100 | 100 |
Health Bonus | 4 | 4 | 3 | 2 | 2 | 1 | 1 | 1 | 1 |
Happy Bonus | 6 | 6 | 5 | 4 | 4 | 3 | 3 | 3 | 3 |
Attitude Change | 2 | 1 | 0 | -1 | -1 | -1 | -1 | -1 | -1 |
No Tech Trade Modifier | 100 | 90 | 80 | 70 | 60 | 50 | 40 | 30 | 20 |
Tech Trade Known Modifier | -100 | -50 | -25 | 0 | 0 | 0 | 0 | 0 | 0 |
Unowned Tiles/Animal | 100 | 75 | 50 | 40 | 30 | 25 | 20 | 17 | 15 |
Unowned Land Tiles/Barbarian Unit | 150 | 100 | 50 | 30 | 25 | 20 | 17 | 15 | 13 |
Unowned Water Tiles/Barbarian Unit | 2000 | 2000 | 1500 | 1100 | 1000 | 900 | 800 | 700 | 600 |
Unowned Tiles/Barbarian City | 160 | 120 | 80 | 70 | 65 | 60 | 55 | 50 | 45 |
Barbarian Creation Turns Elapsed | 50 | 45 | 40 | 35 | 30 | 25 | 20 | 15 | 10 |
Barbarian City Creation Turns Elapsed | 55 | 50 | 45 | 40 | 35 | 30 | 25 | 20 | 15 |
Barbarian City Creation Prob | 2 | 3 | 4 | 5 | 6 | 7 | 7 | 8 | 8 |
Animal Bonus | -30 | -20 | -10 | 0 | 0 | 0 | 0 | 0 | 0 |
Barbarian Bonus | -40 | -30 | -20 | -10 | -5 | 0 | 0 | 0 | 0 |
AI Animal Bonus | -30 | -20 | -10 | 0 | 0 | 0 | 0 | 0 | 0 |
AI Barbarian Bonus | -40 | -40 | -40 | -50 | -60 | -70 | -80 | -90 | -100 |
Starting Defense Units | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Starting Worker Units | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Starting Explore Units | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
AI Starting Unit Multiplier | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
AI Starting Defense Units | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 |
AI Starting Worker Units | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 2 | 2 |
AI Starting Explore Units | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 1 |
Barbarian Defenders | 1 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 |
AI Declare War Prob | 45 | 70 | 95 | 120 | 120 | 120 | 120 | 120 | 120 |
AI Work Rate Modifier | 0 | 0 | 0 | 0 | 10 | 20 | 50 | 75 | 100 |
AI Growth Percent | 160 | 130 | 110 | 100 | 95 | 90 | 85 | 80 | 60 |
AI Train Percent | 160 | 130 | 110 | 100 | 95 | 90 | 85 | 80 | 60 |
AI World Train Percent | 160 | 130 | 110 | 100 | 100 | 100 | 100 | 100 | 100 |
AI Construct Percent | 150 | 120 | 100 | 90 | 85 | 80 | 75 | 70 | 50 |
AI World Construct Percent | 160 | 130 | 110 | 100 | 100 | 100 | 100 | 100 | 100 |
AI Create Percent | 160 | 130 | 110 | 100 | 95 | 90 | 85 | 80 | 60 |
AI World Create Percent | 160 | 130 | 110 | 100 | 100 | 100 | 100 | 100 | 100 |
AI Civic Upkeep Percent | 100 | 100 | 100 | 100 | 95 | 90 | 85 | 80 | 60 |
AI Unit Cost Percent | 100 | 100 | 90 | 90 | 85 | 80 | 75 | 70 | 50 |
AI Unit Supply Percent | 100 | 90 | 80 | 70 | 60 | 50 | 40 | 30 | 20 |
AI Unit Upgrade Percent | 40 | 35 | 30 | 25 | 20 | 15 | 10 | 5 | 5 |
AI Inflation Percent | 100 | 90 | 80 | 70 | 60 | 50 | 40 | 30 | 20 |
AI War Weariness Percent | 100 | 90 | 80 | 70 | 60 | 50 | 40 | 30 | 20 |
AI Per Era Modifier | 0 | 0 | 0 | 0 | -1 | -2 | -3 | -4 | -5 |
Goody Box chances | Settler | Chieftan | Warlord | Noble | Prince | Monarch | Emperor | Immortal | Diety |
---|---|---|---|---|---|---|---|---|---|
High Gold | 3 | 3 | 2 | 2 | 1 | 1 | 1 | 0 | 0 |
Low Gold | 1 | 1 | 2 | 3 | 3 | 2 | 3 | 3 | 3 |
Map | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Settler | 2 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Warrior | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 1 |
Scout | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Worker | 2 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Experience | 3 | 3 | 3 | 4 | 4 | 4 | 3 | 3 | 3 |
Healing | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Technology | 4 | 3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 |
Barbarians, Weak | 0 | 1 | 1 | 2 | 3 | 3 | 3 | 3 | 2 |
Barbarians, Strong | 0 | 0 | 1 | 1 | 1 | 2 | 3 | 4 | 6 |
Free tech for human player | Settler | Chieftan | Warlord | Noble | Prince | Monarch | Emperor | Immortal | Diety |
---|---|---|---|---|---|---|---|---|---|
Exploration | Yes | Yes | Yes | No | No | No | No | No | No |
Agriculture | Yes | Yes | No | No | No | No | No | No | No |
Crafting | Yes | No | No | No | No | No | No | No | No |
Free tech for AI | Settler | Chieftan | Warlord | Noble | Prince | Monarch | Emperor | Immortal | Diety |
---|---|---|---|---|---|---|---|---|---|
Exploration | No | No | No | No | No | No | No | No | Yes |
Agriculture | No | No | No | No | No | No | No | Yes | Yes |
Crafting | No | No | No | No | No | No | Yes | Yes | Yes |
Ancient Chants | No | No | No | No | No | Yes | Yes | Yes | Yes |
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