Kriegsherr (Civ4 FFH)

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Civ4FFH Kriegsherr.png Kriegsherr
Nahkampf-Einheiten
Werte
Stärke 3 Civ4Power.png
Bewegung 1 Civ4Fortbewegung.png
Herstellungskosten
Schnell 50 Civ4Produktion.png
Normal 75 Civ4Produktion.png
Langsam 113 Civ4Produktion.png
Episch 150 Civ4Produktion.png
Voraussetzungen
Technologien Eisenverarbeitung
Ressourcen keine
Gebäude keine
Religion keine
Zauber Keine
Eigenschaften
Spezialeinheit für Doviello
Ersetzt Streitkolbenträger
Startbeförderungen Schock I Trainer
Fähigkeiten kann Mithrilwaffen benutzen
kann Eisenwaffen benutzen
kann Bronzewaffen benutzen
Kann bauen nichts
Sonstiges nichts
Modernisierungen
Modernisierung zu Berserker, Unsterblicher
Modernisierung von Axtkämpfer
Beförderungen
keine

This unit is the Doviello version of the strongest melee unit that dosen't have limits as to their numbers or duration. Note that it is initially stronger against melee units than the Maceman it replaces, and better at Tundra defense. Note that Trainer allows the upgrading of any Doviello Axeman to Battlemaster in its tile.

Civilopedia

A Battlemaster will quickly take command of any rag-tag group of warriors he finds himself in, organizing raiding bands from weaker Beastmen, and even training Axemen into more disciplined Battlemasters on the spot. Their leadership skills are often forgotten once battle is joined, however, as they enjoy the rush of combat as much as any Doviello warrior.

Strategy Text

Battlemasters will be even more powerful than macemen when first trained, for they start with the powerful shock promotion, though they do not get an additional 25% innate bonus, so don't let your foes live long enough to train up stronger than you.