Kamelbogenschütze (Civ4 FFH)

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Civ4FFH Kamelbogenschütze.png Kamelbogenschütze
Berittene Einheiten
Werte
Stärke 11 Civ4Power.png
Bewegung 3 Civ4Fortbewegung.png
Herstellungskosten
Schnell 161 Civ4Produktion.png
Normal 240 Civ4Produktion.png
Langsam 360 Civ4Produktion.png
Episch 480 Civ4Produktion.png
Voraussetzungen
Technologien Kriegskamele
Gebäude Große Tierställe
Eigenschaften
Spezialeinheit für Hippus
Startbeförderungen Nomade
Fähigkeiten Hat einen Erstschlag
45% Rückzugschance
Erhält keine Defensivboni

This units main advantage is that it is a mounted national unit that requires no resource.

Civilopedia

Long accustomed to dodging abrupt sandstorms before the civilizations of Erebus stumbled upon them late in the Age of Rebirth, if a trained camel is matched with a capable rider they can virtually become the sandstorms themselves, arriving in a flurry and disappearing at a moments notice. Large Animal stables are required to produce and outfit this ungainly beasts, however.

Strategy Text

Camel archers start with a high withdrawal chance and can get even higher with promotions. A Large Animal Stables is required to train them. A civilization can only have 3 at once.