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[[Kategorie:Einheiten_Civ4 FFH]]
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#REDIRECT [[Kompositbogenschütze (Civ4 FFH)]]
[[Kategorie:Civ4 FFH]]
 
[[Kategorie:Distanzeinheiten (Civ4 FFH)]]
 
[[Kategorie:Nationaleinheiten (Civ4 FFH)]]
 
[[Kategorie:Ork (Civ4 FFH)]]
 
 
 
{{Einheit_Info_Civ4_FFH |
 
  Name = Ork-Kompositbogenschütze |
 
  Bild = Civ4FFH_Ork-Kompositbogenschütze.png |
 
  Kategorie = [[:Kategorie:Distanzeinheiten (Civ4 FFH)|Distanzeinheit]] |
 
  Staerke = 13 |
 
  Bewegung = 2 |
 
  Kosten_schnell = kommt noch |
 
  Kosten_normal = 240 |
 
  Kosten_langsam = kommt noch |
 
  Kosten_episch = kommt noch |
 
  Voraussetzungen = [[Beschleunigung (Civ4 FFH)|Beschleunigung]] |
 
  Ressourcen = [[Eisen (Civ4 FFH)|Eisen]] oder [[Mithril (Civ4 FFH)|Mithril]] |
 
  Gebaeude = [[Bogenschule (Civ4 FFH)|Bogenschule]] |
 
  Religion =  |
 
  Zauber =  |
 
  Zivilisation = [[Barbaren-Zivilisation (Civ4 FFH)|Barbaren-Zivilisation]]<br>[[Klan der Asche_(Civ4 FFH)|Klan der Asche]] |
 
  Ersetzt = [[Ork-Kompositbogenschütze (Civ4 FFH)|Ork-Kompositbogenschütze]] |
 
  Startbefoerderungen = [[Beförderung Ork (Civ4 FFH)|Ork]], [[Blitzkrieg (Civ4 FFH)|Blitzkrieg]]|
 
  Faehigkeiten = hat einen [[Erstschlag (Civ4 FFH)|Erstschlag]]|
 
  Kann_Bauen =  |
 
  Sonstiges = [[Nationaleinheit (Civ4 FFH)|Nationaleinheit]], nur 3 erlaubt |
 
  Modernisierung_zu =  |
 
  Modernisierung_von =  |
 
  Befoerderungen =
 
}}
 
his [[FfH Orcish (Promotion)|Orcish]] unit is nice for taking out multiple weak units in a single turn. Note that the [[FfH Mobility I (Promotion)|Mobility I]] promotion can be stronger than usual for this unit.
 
==Civilopedia==
 
A civilizations archers will gain enough proficiency to guard a city or a hilltop with a diligent training. A few rare individuals put the hardest drilled longbowmen to shame, taking to the bow like second nature. These are the people a civilization must seek out and equip to produce the flurry, an elite squad of archers capable of obliterating an army on the march before it notices that it is under attack.
 
===Strategy Text===
 
A Flurry starts with the Blitz promotion and a 2 movement rate making it an excellent way to kill separate units, or clean up a stack after an Archmage has weakened it.  Because of the Blitz promotion, the Flurry becomes even more powerful as it gains Mobility promotions.  A civilization can only have 3 Flurries at once, and it requires Archery Targets and Iron to train.
 
{{FFHRing}}
 

Aktuelle Version vom 30. Juni 2007, 23:53 Uhr