Fall from Heaven II (Civ4 FFH): Unterschied zwischen den Versionen

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==''Hauptartikel''==
 
==''Hauptartikel''==
* [[FfH Zivilisationen|Zivilisationen]] &ndash; Einzelheiten über die Zivilisationen.
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* [[Zivilisationen_(Civ4 FFH)|Zivilisationen]] &ndash; Einzelheiten über die Zivilisationen.
* [[FfH Anführer|Anführer]] &ndash; Einzelheiten über die Anführer.
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* [[Anführer_(Civ4 FFH)|Anführer]] &ndash; Einzelheiten über die Anführer.
* [[FfH Eigenschaften|Eigenschaften]] &ndash; Einzelheiten über die Eigenschaften der verschiedenen Anführer.
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* [[Eigenschaften_(Civ4 FFH)|Eigenschaften]] &ndash; Einzelheiten über die Eigenschaften der verschiedenen Anführer.
* [[FfH Religionen|Religionen]] &ndash; Einzelheiten über die Religionen.
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* [[Religionen_(Civ4 FFH)|Religionen]] &ndash; Einzelheiten über die Religionen.
* [[FfH Einheiten|Einheiten]] &ndash; Einzelheiten über die Einheiten.
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* [[Einheiten_(Civ4 FFH)|Einheiten]] &ndash; Einzelheiten über die Einheiten.
* [[FfH Helden|Helden]] &ndash; Einzelheiten über die Helden.
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* [[Helden_(Civ4 FFH)|Helden]] &ndash; Einzelheiten über die Helden.
* [[FfH Beförderungen|Beförderungen]] &ndash; Einzelheiten über die Beförderungen.
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* [[Beförderungen_(Civ4 FFH)|Beförderungen]] &ndash; Einzelheiten über die Beförderungen.
* [[FfH Zauber|Zauber und Fähigkeiten]] &ndash; Einzelheiten über die Zauber und Fähigkeiten.
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* [[Zauber_(Civ4 FFH)|Zauber und Fähigkeiten]] &ndash; Einzelheiten über die Zauber und Fähigkeiten.
* [[FfH Gebäude|Gebäude]] &ndash; Einzelheiten über die Gebäude.
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* [[Gebäude_(Civ4 FFH)|Gebäude]] &ndash; Einzelheiten über die Gebäude.
* [[FfH Wunder|Wunder]] &ndash; Einzelheiten über die Wunder.
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* [[Wunder_(Civ4 FFH)|Wunder]] &ndash; Einzelheiten über die Wunder.
* [[FfH Techs|Technologien]] &ndash; Einzelheiten über die Technologien.
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* [[Technologien_(Civ4 FFH)|Technologien]] &ndash; Einzelheiten über die Technologien.
* [[FfH Ressourcen und Verbesserungen|Ressourcen und Verbesserungen]] &ndash; Einzelheiten über die Ressourcen, Verbesserungen, Geländeeigenschaften und Geländearten.
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* [[Ressourcen und Verbesserungen_(Civ4 FFH)|Ressourcen und Verbesserungen]] &ndash; Einzelheiten über die Ressourcen, Verbesserungen, Geländeeigenschaften und Geländearten.
* [[FfH Gesellschaftsformen|Gesellschaftsformen]] &ndash; Einzelheiten über die Gesellschaftsformen.
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* [[Gesellschaftsformen_(Civ4 FFH)|Gesellschaftsformen]] &ndash; Einzelheiten über die Gesellschaftsformen.
* [[FfH Modifikationen|Modifikationen]] &ndash; Mod packs, maps and resources for those who work on mod packs and maps.
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* [[Modifikationen_(Civ4 FFH)|Modifikationen]] &ndash; Mod packs, maps and resources for those who work on mod packs and maps.
* [[FfH Neue Funktionen|Neue Funktionen]] &ndash; Einzelheiten über die neuen Funktionen.
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* [[Neue Funktionen_(Civ4 FFH)|Neue Funktionen]] &ndash; Einzelheiten über die neuen Funktionen.
  
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==''Entwickler Team''==
 
==''Entwickler Team''==
* [[FfH Team Members Kael|Kael]]
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* [[Kael_(Civ4 FFH)|Kael]]
* [[FfH Team Members Talchas|Talchas]]
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* [[Talchas_(Civ4 FFH)|Talchas]]
* [[FfH Team Members Woodelf|Woodelf]]
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* [[Woodelf_(Civ4 FFH)|Woodelf]]
* [[FfH Team Members Loki|Loki]]
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* [[Loki_(Civ4 FFH)|Loki]]
* [[FfH Team Members C.Roland|C.Roland]]
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* [[C.Roland_(Civ4 FFH)|C.Roland]]
* [[FfH Team Members Chalid|Chalid]]
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* [[Chalid_(Civ4 FFH)|Chalid]]
* [[FfH Team Members SeZereth|SeZereth]]
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* [[SeZereth_(Civ4 FFH)|SeZereth]]
* [[FfH Team Members White Rabbit|White Rabbit]]
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* [[White Rabbit_(Civ4 FFH)|White Rabbit]]
* [[FfH Team Members Corindale|Corlindale]]
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* [[Corindale_(Civ4 FFH)|Corlindale]]
* [[FfH Team Members Wilboman|Wilboman]]
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* [[Wilboman_(Civ4 FFH)|Wilboman]]
* [[FfH Team Members Nikis-Knight|Nikis-Knight]]
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* [[Nikis-Knight_(Civ4 FFH)|Nikis-Knight]]
* [[FfH Team Members Ploeperpengel|Ploeperpengel]]
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* [[Ploeperpengel_(Civ4 FFH)|Ploeperpengel]]
* [[FfH Team Members AlazkanAssassin|AlazkanAssassin]]
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* [[AlazkanAssassin_(Civ4 FFH)|AlazkanAssassin]]
 
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== Neue Funktionen ==
 
== Neue Funktionen ==
  
Für Vanilla Civ IV-Veteranen Gibt es einen Überblick über die [[FfH Differences from Vanilla CIV IV|Unterschiede zu Vanilla Civ IV]].
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Für Vanilla Civ IV-Veteranen Gibt es einen Überblick über die [[Differences from Vanilla CIV IV_(Civ4 FFH)|Unterschiede zu Vanilla Civ IV]].
  
* '''[[FfH_Magie|Magie]] '''
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* '''[[Magie_(Civ4 FFH)|Magie]] '''
Spellcasting units can take promotions in the different spheres of magic, granting them access to new spells and abilities. A unit can cast spells if it has the [[FfH Channeling I (Promotion)|Channeling I]],[[FfH Channeling II (Promotion)|II]] or [[FfH Channeling III (Promotion)|III]] promotion, indicating what level of spells they can cast. There are different kinds of casters as well, being divided among Divine, Sorcery, and Conjuring magics. Casters gain experience slowly automatically, so there is no need to risk them in combat as they pursue their studies in the mystical arts.
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Spellcasting units can take promotions in the different spheres of magic, granting them access to new spells and abilities. A unit can cast spells if it has the [[Channeling I_(Civ4 FFH)|Channeling I]], [[Channeling II_(Civ4 FFH)|II]] or [[Channeling III_(Civ4 FFH)|III]] promotion, indicating what level of spells they can cast. There are different kinds of casters as well, being divided among Divine, Sorcery, and Conjuring magics. Casters gain experience slowly automatically, so there is no need to risk them in combat as they pursue their studies in the mystical arts.
  
* '''[[FfH Beförderungen|Beförderungen]] '''
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* '''[[Beförderungen_(Civ4 FFH)|Beförderungen]] '''
 
Erfahrene Einheiten sind sehr wertvoll. The base promotions have been essentially doubled, making the difference between experienced units and greenhorns especially noticeable. Also, new anti-racial promotions have been added, ''become the scourge of the elves'', if it suits your fancy.
 
Erfahrene Einheiten sind sehr wertvoll. The base promotions have been essentially doubled, making the difference between experienced units and greenhorns especially noticeable. Also, new anti-racial promotions have been added, ''become the scourge of the elves'', if it suits your fancy.
  
* '''[[FfH Modernisierungen|Modernisierungen]]'''
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* '''[[Modernisierungen_(Civ4 FFH)|Modernisierungen]]'''
In order to upgrade to the strongest units a unit must first prove itself worthy. Do you want to be an [[FfH_Immortal_(Unit)|Immortal]]? Unable to die, and thus able to fight for all eternity? Then you have to be at least a Lv. 6 [[FfH_Maceman_(Unit)|Maceman]].
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In order to upgrade to the strongest units a unit must first prove itself worthy. Do you want to be an [[Immortal_(Civ4 FFH)|Immortal]]? Unable to die, and thus able to fight for all eternity? Then you have to be at least a Lv. 6 [[Maceman_(Civ4 FFH)|Maceman]].
  
* '''[[FfH Religionen|Religionen]]'''
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* '''[[Religionen_(Civ4 FFH)|Religionen]]'''
Not all religions are created equal, and some of them affect the alignment of your civilizations. If you choose to follow the vile practices of [[FfH The Ashen Veil (Religion)|The Ashen Veil]], your civilization will descend into the depths of Evil. You will of course be rewarded with immense arcane power, knowledge and the aid of Demons. On the other hand, if you follow the [[FfH Runes of Kilmorph (Religion)|Runes of Kilmorph]], you will be able to obtain the aid of the reclusive dwarves and make more gold than you could ever possibly spend.
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Not all religions are created equal, and some of them affect the alignment of your civilizations. If you choose to follow the vile practices of [[The Ashen Veil_(Civ4 FFH)|The Ashen Veil]], your civilization will descend into the depths of Evil. You will of course be rewarded with immense arcane power, knowledge and the aid of Demons. On the other hand, if you follow the [[Runes of Kilmorph (Religion)|Runes of Kilmorph]], you will be able to obtain the aid of the reclusive dwarves and make more gold than you could ever possibly spend.
  
* '''[[FfH_Helden|Helden]]'''
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* '''[[Helden_(Civ4 FFH)|Helden]]'''
 
In times of darkness and strife, heroes will rise to lead their civilizations to victory. Heroes are world units, that can only be built once. If they die, they cannot be rebuilt. Each civilization has at least one hero associated with it, as does each religion. Heroes gain experience each turn, meaning that in any given game, they will probably be your most powerful unit by far. They are capable of taking lightly defended cities by themselves, but they're only a short dogpile away from being dead, so protect them!
 
In times of darkness and strife, heroes will rise to lead their civilizations to victory. Heroes are world units, that can only be built once. If they die, they cannot be rebuilt. Each civilization has at least one hero associated with it, as does each religion. Heroes gain experience each turn, meaning that in any given game, they will probably be your most powerful unit by far. They are capable of taking lightly defended cities by themselves, but they're only a short dogpile away from being dead, so protect them!
  
* '''[[FfH Technologien|Technologien]]'''
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* '''[[Technologien_(Civ4 FFH)|Technologien]]'''
 
Specialization is the name of the game here, while you may be able to generalize into the first or second tier of techs, you're probably better off specializing in one of the various forms of combat or the arcane or the religious. Tech progression is noticeably slower in FfH, giving you an opportunity to play with those new toys you just discovered. There are also religious specific techs, that cannot be researched unless you follow the appropriate state religion.
 
Specialization is the name of the game here, while you may be able to generalize into the first or second tier of techs, you're probably better off specializing in one of the various forms of combat or the arcane or the religious. Tech progression is noticeably slower in FfH, giving you an opportunity to play with those new toys you just discovered. There are also religious specific techs, that cannot be researched unless you follow the appropriate state religion.
  
* '''[[FfH Siegvarianten|Siegvarianten]]'''
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* '''[[Siegvarianten_(Civ4 FFH)|Siegvarianten]]'''
Victory can be achieved in several ways.  There are the standard conquest options ([[FfH Conquest Victory|last one standing]], and [[FfH Domination Victory|domination]]) and [[FfH Cultural Victory|cultural]] (Three cities of legendary culture).  There is the [[FfH Mastery Victory|tower of mastery]] victory condition, a magic victory requiring you to build the 4 lesser towers of each spell sphere, and then control all different types of mana and build the [[FfH_Tower of Mastery (Wonder)|tower of mastery]].  Finally, there is a [[FfH Religious Victory|religious]] victory that happens when your founded state religion has sway over 80% of the population.
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Victory can be achieved in several ways.  There are the standard conquest options ([[Conquest Victory_(Civ4)|last one standing]], and [[Domination Victory_(Civ4)|domination]]) and [[Cultural Victory_(Civ4)|cultural]] (Three cities of legendary culture).  There is the [[Mastery Victory|tower of mastery]] victory condition, a magic victory requiring you to build the 4 lesser towers of each spell sphere, and then control all different types of mana and build the [[FfH_Tower of Mastery (Wonder)|tower of mastery]].  Finally, there is a [[Religious Victory|religious]] victory that happens when your founded state religion has sway over 80% of the population.
  
 
== Interne Links ==
 
== Interne Links ==
* [[FfH-Fr Fall from Heaven II|Französische Version / Version française]]
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* [[Fall from Heaven II_(Civ4 FFH)|Französische Version / Version française]]
  
 
== Externe Links ==
 
== Externe Links ==

Version vom 6. März 2007, 22:03 Uhr


Datei:FfHWikiTitel.jpg

Hauptartikel

Entwickler Team


Übersicht

Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into small tribes, ready to rebuild and retake that which was lost.

But the world is not empty. Hordes of barbarians await these new civilizations. Wild animals stalk hapless scouts and reckless emissaries. Giant spiders lie in patient wait in the jungles and the forests waiting for their prey to take that last, fatal, step.

There is great evil, but also selfless good. There are those who strive to remain neutral in the coming conflict as opposed ideologies break the world asunder once again. The first goal, is survival. The second goal is power, for good or ill.

Will you pursue power through strength of arms or arcane studies, through piety or blasphemy? Choose carefully. On each path you will meet allies, and bitter foes, and the deeper you delve into the secrets of combat, or sorcery, or the divine, the harder it will be to turn back.


Neue Funktionen

Für Vanilla Civ IV-Veteranen Gibt es einen Überblick über die Unterschiede zu Vanilla Civ IV.

Spellcasting units can take promotions in the different spheres of magic, granting them access to new spells and abilities. A unit can cast spells if it has the Channeling I, II or III promotion, indicating what level of spells they can cast. There are different kinds of casters as well, being divided among Divine, Sorcery, and Conjuring magics. Casters gain experience slowly automatically, so there is no need to risk them in combat as they pursue their studies in the mystical arts.

Erfahrene Einheiten sind sehr wertvoll. The base promotions have been essentially doubled, making the difference between experienced units and greenhorns especially noticeable. Also, new anti-racial promotions have been added, become the scourge of the elves, if it suits your fancy.

In order to upgrade to the strongest units a unit must first prove itself worthy. Do you want to be an Immortal? Unable to die, and thus able to fight for all eternity? Then you have to be at least a Lv. 6 Maceman.

Not all religions are created equal, and some of them affect the alignment of your civilizations. If you choose to follow the vile practices of The Ashen Veil, your civilization will descend into the depths of Evil. You will of course be rewarded with immense arcane power, knowledge and the aid of Demons. On the other hand, if you follow the Runes of Kilmorph, you will be able to obtain the aid of the reclusive dwarves and make more gold than you could ever possibly spend.

In times of darkness and strife, heroes will rise to lead their civilizations to victory. Heroes are world units, that can only be built once. If they die, they cannot be rebuilt. Each civilization has at least one hero associated with it, as does each religion. Heroes gain experience each turn, meaning that in any given game, they will probably be your most powerful unit by far. They are capable of taking lightly defended cities by themselves, but they're only a short dogpile away from being dead, so protect them!

Specialization is the name of the game here, while you may be able to generalize into the first or second tier of techs, you're probably better off specializing in one of the various forms of combat or the arcane or the religious. Tech progression is noticeably slower in FfH, giving you an opportunity to play with those new toys you just discovered. There are also religious specific techs, that cannot be researched unless you follow the appropriate state religion.

Victory can be achieved in several ways. There are the standard conquest options (last one standing, and domination) and cultural (Three cities of legendary culture). There is the tower of mastery victory condition, a magic victory requiring you to build the 4 lesser towers of each spell sphere, and then control all different types of mana and build the tower of mastery. Finally, there is a religious victory that happens when your founded state religion has sway over 80% of the population.

Interne Links

  • Französische Version / Version française

Externe Links