Kriegsstreitwagen (Civ4 FFH): Unterschied zwischen den Versionen
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This unit is the strongest of the National (non-Unique, non-Hero) Mounted Units against Archery Units. | This unit is the strongest of the National (non-Unique, non-Hero) Mounted Units against Archery Units. | ||
+ | |||
==Civilopedia== | ==Civilopedia== | ||
Scythed wheels whirring menacingly. Huge, furious warhorses in front. Men with spears, javelins and arrows on the platform behind. The heavily armoured chariot gleaming in the sunlight. Banners fluttering in the wind. Is it any wonder the war chariot inspires awe? But more than being an expression of wealth and power, the war chariot is a fast, murderous behemoth of a war-engine. The sharp scythes will cut to ribbons those that are not trampled by the horses. Its speed, stability, and strength make the war chariot ideal for hunting down and annihilating squads of archers, but its usefulness as a multi-purpose weapon should not be underestimated. | Scythed wheels whirring menacingly. Huge, furious warhorses in front. Men with spears, javelins and arrows on the platform behind. The heavily armoured chariot gleaming in the sunlight. Banners fluttering in the wind. Is it any wonder the war chariot inspires awe? But more than being an expression of wealth and power, the war chariot is a fast, murderous behemoth of a war-engine. The sharp scythes will cut to ribbons those that are not trampled by the horses. Its speed, stability, and strength make the war chariot ideal for hunting down and annihilating squads of archers, but its usefulness as a multi-purpose weapon should not be underestimated. | ||
− | == | + | |
+ | == Strategien == | ||
War Chariots receive a bonus against Archer units, as well as having a high strength and movement rate. They are often used to pick off archer units as they attempt to shuffle between cities to adjust defenses. A civilization can only have 3 War Chariots at once, and they require a Hippodrome and Horses to train. | War Chariots receive a bonus against Archer units, as well as having a high strength and movement rate. They are often used to pick off archer units as they attempt to shuffle between cities to adjust defenses. A civilization can only have 3 War Chariots at once, and they require a Hippodrome and Horses to train. | ||
+ | |||
+ | == Spezialeinheiten == | ||
+ | Folgende Einheiten basieren auf dieser Einheit und ersetzen diese: | ||
+ | {| {{Tabelle}} | ||
+ | ! Bezeichnung || Zivilisation || Unterschiede zur Standardeinheit | ||
+ | |- | ||
+ | | align="center" | [[Bild:Civ4FFH_KriegsstreitwagenHippus.png]]<br/>Kriegsstreitwagen der Hippus || [[Hippus (Civ4 FFH)|Hippus]] | ||
+ | | 12/9 [[Bild:Civ4Power.png]], 35% Rückzugschance | ||
+ | |- | ||
+ | | align="center" | [[Bild:Civ4FFH_Ophanim.png]]<br/>Ophanim || [[Mercurians (Civ4 FFH)|Mercurians]] | ||
+ | | 8/5 + 3 [[Bild:Civ4Power.png]] [[Weihung (Civ4 FFH)|Weihung]], Startbeförderungen: [[Beförderung Engel (Civ4 FFH)|Engel]] und [[Beförderung Wasserwandeln (Civ4 FFH)|Wasserwandeln]], kann über unpassierbares Gelände gehen, ingoriert Gelände-Bewegungskosten, gleichbleibende Gelände-Bewegungskosten, muss von einem Engel der Stufe 6 modernisiert werden, benötigt kein Hippodrom | ||
+ | |- | ||
+ | | align="center" | [[Bild:Civ4FFH_Zwergen-Kriegsstreitwagen.png]]<br/>Kriegsstreitwagen der Hippus || [[Luchuirp (Civ4 FFH)|Luchuirp]], [[Khazad (Civ4 FFH)|Khazad]] | ||
+ | | Benötigt keine Pferde, | ||
+ | |} | ||
{{FFHRing}} | {{FFHRing}} |
Version vom 28. Juni 2007, 18:20 Uhr
Kriegsstreitwagen | ||
---|---|---|
Berittene Einheiten | ||
Werte | ||
Stärke | 11/8 | |
Bewegung | 3 | |
Herstellungskosten | ||
Schnell | 161 | |
Normal | 240 | |
Langsam | 360 | |
Episch | 480 | |
Voraussetzungen | ||
Technologien | Schwere Reiterei | |
Ressourcen | Pferde | |
Gebäude | Hippodrom | |
Eigenschaften | ||
Fähigkeiten | 25% Rückzugschance Erhält keine Defensivboni kann Bronzewaffen benutzen kann Eisenwaffen benutzen kann Mithrilwaffen benutzen | |
Sonstiges | Nationaleinheit, nur 3 erlaubt +50% Angriff gegen Distanzeinheiten |
This unit is the strongest of the National (non-Unique, non-Hero) Mounted Units against Archery Units.
Civilopedia
Scythed wheels whirring menacingly. Huge, furious warhorses in front. Men with spears, javelins and arrows on the platform behind. The heavily armoured chariot gleaming in the sunlight. Banners fluttering in the wind. Is it any wonder the war chariot inspires awe? But more than being an expression of wealth and power, the war chariot is a fast, murderous behemoth of a war-engine. The sharp scythes will cut to ribbons those that are not trampled by the horses. Its speed, stability, and strength make the war chariot ideal for hunting down and annihilating squads of archers, but its usefulness as a multi-purpose weapon should not be underestimated.
Strategien
War Chariots receive a bonus against Archer units, as well as having a high strength and movement rate. They are often used to pick off archer units as they attempt to shuffle between cities to adjust defenses. A civilization can only have 3 War Chariots at once, and they require a Hippodrome and Horses to train.
Spezialeinheiten
Folgende Einheiten basieren auf dieser Einheit und ersetzen diese:
Bezeichnung | Zivilisation | Unterschiede zur Standardeinheit |
---|---|---|
Kriegsstreitwagen der Hippus |
Hippus | 12/9 , 35% Rückzugschance |
Ophanim |
Mercurians | 8/5 + 3 Weihung, Startbeförderungen: Engel und Wasserwandeln, kann über unpassierbares Gelände gehen, ingoriert Gelände-Bewegungskosten, gleichbleibende Gelände-Bewegungskosten, muss von einem Engel der Stufe 6 modernisiert werden, benötigt kein Hippodrom |
Datei:Civ4FFH Zwergen-Kriegsstreitwagen.png Kriegsstreitwagen der Hippus |
Luchuirp, Khazad | Benötigt keine Pferde, |