Zauber (Civ4 FFH): Unterschied zwischen den Versionen

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[[Kategorie:Civ4 FFH]]
 
[[Kategorie:Civ4 FFH]]
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__TOC__
  
 
===Zauber nach Sphäre, Spezialisation, und Rang===
 
===Zauber nach Sphäre, Spezialisation, und Rang===
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!width="12.5%"|[[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] / Stufe III ([[Rufer_(Civ4 FFH)|Rufer]])
 
!width="12.5%"|[[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] / Stufe III ([[Rufer_(Civ4 FFH)|Rufer]])
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[Magiesphäre Luft (Civ4 FFH))|Luft]]
+
|bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Luftmana.png]]<br>[[Luftmana (Civ4 FFH)|Luft]]
|[[Günstiger Wind (Civ4 FFH))|Günstiger Wind]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_GünstigerWind.png]]<br>[[Günstiger Wind (Civ4 FFH)|Günstiger Wind]]
|style="border-left:2px solid #BBBBBB" |
+
|<center>X</center>
| [[Wirbelwind (Civ4 FFH))|Wirbelwind]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Wirbelwind.png]]<br>[[Wirbelwind (Civ4 FFH)|Wirbelwind]]
| [[Blitz beschwören (Civ4 FFH))|Blitz beschwören]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_BlitzelementarBeschwören.png]]<br>[[Blitzelementar beschwören (Civ4 FFH)|Blitzelementar beschwören]]
|style="border-left:2px solid #BBBBBB" |
+
|<center>X</center>
| [[Wolkenstrudel (Civ4 FFH))|Wolkenstrudel]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Strudel.png]]<br>[[Strudel (Civ4 FFH)|Strudel]]
| [[Luftelementar rufen (Civ4 FFH))|Luftelementar rufen]]
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|style="vertical-align:top"|[[Bild:Civ4FFH_LuftelementarBeschwören.png]]<br>[[Luftelementar rufen (Civ4 FFH)|Luftelementar rufen]]
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|- bgcolor="#EEEEEE" align="center"
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|bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Körpermana.png]]<br>[[Körpermana (Civ4 FFH)|Körper]]
 +
|style="vertical-align:top"|[[Bild:Civ4FFH_Hast.png]]<br>[[Hast (Civ4 FFH)|Hast]]
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|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_BrennendesBlut.png]]<br>[[Brennendes Blut (Civ4 FFH)|Brennendes Blut]]<br>([[Runen von Kilmorph_(Civ4 FFH)|Runen]], [[Schatten der Tiefe_(Civ4 FFH)|Schatten der Tiefe]])
 +
|style="vertical-align:top"|[[Bild:Civ4FFH_Regeneration.png]]<br>[[Regeneration (Civ4 FFH)|Regeneration]]
 +
|<center>X</center>
 +
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Fleischsprößling.png]]<br>[[Fleisch Sprössling (Civ4 FFH)|Fleisch Sprössling]]<br>([[Runen von Kilmorph_(Civ4 FFH)|Runen]], [[Schatten der Tiefe_(Civ4 FFH)|Schatten der Tiefe]])
 +
|style="vertical-align:top"|[[Bild:Civ4FFH_Bef_Steinhaut.png]]<br>[[Steinhaut (Civ4 FFH)|Steinhaut]]
 +
|<center>X</center>
 +
|- align="center"
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|bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Chaosmana.png]]<br>[[Chaosmana (Civ4 FFH)|Chaos]]
 +
|style="vertical-align:top"|[[Bild:Civ4FFH_Klingentanz.png]]<br>[[Klingentanz (Civ4 FFH)|Klingentanz]]
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|style="border-left:2px solid #BBBBBB"|[[Bild:Civ4FFH_Mutation.png]]<br>[[Mutation (Civ4 FFH)|Mutation]]<br>([[Schatten der Tiefe_(Civ4 FFH)|Schatten der Tiefe]])
 +
|style="vertical-align:top"|[[Bild:Civ4FFH_MagieLösen.png]]<br>[[Magie lösen (Civ4 FFH)|Magie lösen]]
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|style="vertical-align:top"|[[Bild:Civ4FFH_ChaosMarodeurBeschwören.png]]<br>[[Chaosmarodeur beschwören (Civ4 FFH)|Chaosmarodeur beschwören]]
 +
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_HastursKlingen.png]]<br>[[Hasturs Klingen (Civ4 FFH)|Hasturs Klingen]]<br>([[Schatten der Tiefe_(Civ4 FFH)|Schatten der Tiefe]])
 +
|style="vertical-align:top"|[[Bild:Civ4FFH_Wut.png]]<br>[[Wut (Civ4 FFH)|Wut]]
 +
|style="vertical-align:top"|[[Bild:Civ4FFH_GrubenbestieBeschwören.png]]<br>[[Grubenbestie beschwören (Civ4 FFH)|Grubenbestie beschwören]]
 
|- bgcolor="#EEEEEE" align="center"
 
|- bgcolor="#EEEEEE" align="center"
|bgcolor="#FFCCCC" align="center"|[[Magiesphäre Körper (Civ4 FFH))|Körper]]
+
|bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Todesmana.png]]<br>[[Todesmana (Civ4 FFH)|Tod]]
|[[Hast (Civ4 FFH))|Hast]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_SkelettErschaffen.png]]<br>[[Skelett erschaffen (Civ4 FFH)|Skelett erschaffen]]
|style="border-left:2px solid #BBBBBB"|[[Brennendes Blut (Civ4 FFH))|Brennendes Blut]]<br>([[Runen von Kilmorph_(Civ4 FFH)|Runen]], [[Oktopus Obheilige_(Civ4 FFH)|Obheilige]])
+
|<center>X</center>
|[[Regeneration (Civ4 FFH))|Regeneration]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Infektion.png]]<br>[[Infektion (Civ4 FFH)|Infektion]]
|
+
|style="vertical-align:top"|[[Bild:Civ4FFH_PhantomBeschwören.png]]<br>[[Phantom beschwören (Civ4 FFH)|Phantom beschwören]]
|style="border-left:2px solid #BBBBBB"|[[Fleisch Sprössling (Civ4 FFH))|Fleisch Sprössling]]<br>([[Runen von Kilmorph_(Civ4 FFH)|Runen]], [[Oktopus Obheilige_(Civ4 FFH)|Obheilige]])
+
|<center>X</center>
|[[Steinhaut (Civ4 FFH))|Steinhaut]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Lichwandlung.png]]<br>[[Lichwandlung (Civ4 FFH)|Lichwandlung]]
|
+
|style="vertical-align:top"|[[Bild:Civ4FFH_GespenstBeschwören.png]]<br>[[Gespenst beschwören (Civ4 FFH)|Gespenst beschwören]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[Magiesphäre Chaos (Civ4 FFH))|Chaos]]
+
|bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Dimensionsmana.png]]<br>[[Magiesphäre Dimensionen (Civ4 FFH)|Dimensionen]]
|[[Klingentanz (Civ4 FFH))|Klingentanz]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Entrinnen.png]]<br>[[Entrinnen (Civ4 FFH)|Entrinnen]]
|style="border-left:2px solid #BBBBBB"|[[Wandlung (Civ4 FFH))|Wandlung]]<br>([[Oktopus Obheilige_(Civ4 FFH)|Obheilige]])
+
|<center>X</center>
|[[Magie lösen (Civ4 FFH))|Magie lösen]]
+
|<center>X</center>
|[[Chaos Marodeur beschwören (Civ4 FFH))|Chaos Marodeur beschwören]]
+
|<center>X</center>
|style="border-left:2px solid #BBBBBB"|[[Glücksumkehr (Civ4 FFH))|Glücksumkehr]]<br>([[Oktopus Obheilige_(Civ4 FFH)|Obheilige]])
+
|<center>X</center>
|[[Wut (Civ4 FFH))|Wut]]
+
|<center>X</center>
|[[Grubenbestie beschwören (Civ4 FFH))|Grubenbestie beschwören]]
+
|<center>X</center>
 
|- bgcolor="#EEEEEE" align="center"
 
|- bgcolor="#EEEEEE" align="center"
|bgcolor="#FFCCCC" align="center"|[[Magiesphäre Tod (Civ4 FFH))|Tod]]
+
|bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Erdmana.png]]<br>[[Erdemana (Civ4 FFH)|Erde]]
|[[Skelett beschwören (Civ4 FFH))|Skelett beschwören]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Steinwall.png]]<br>[[Steinwall (Civ4 FFH)|Steinwall]]
|style="border-left:2px solid #BBBBBB"|
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_SteinDerWeisen.png]]<br>[[Stein der Weisen (Civ4 FFH)|Stein der Weisen]]<br>([[Runen von Kilmorph_(Civ4 FFH)|Runen]])
|[[Infektion (Civ4 FFH))|Infektion]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Rost.png]]<br>[[Rost (Civ4 FFH)|Rost]]
|[[Alb beschwören (Civ4 FFH))|Alb beschwören]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_KikijubBeschwören.png]]<br>[[Kikijub beschwören (Civ4 FFH)|Kikijub beschwören]]
|style="border-left:2px solid #BBBBBB"|
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Erdbeben.png]]<br>[[Erdbeben (Civ4 FFH)|Erdbeben]]<br>([[Runen von Kilmorph_(Civ4 FFH)|Runen]])
|[[Lichwandlung (Civ4 FFH))|Lichwandlung]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Schlag.png]]<br>[[Schlag (Civ4 FFH)|Schlag]]
|[[Gespenst beschwören (Civ4 FFH))|Gespenst beschwören]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_ErdelementarRufen.png]]<br>[[Erdelementar rufen (Civ4 FFH)|Erdelementar rufen]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[Magiesphäre Dimensionen (Civ4 FFH))|Dimensionen]]
+
|bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Verzauberungsmana.png]]<br>[[Verzauberungsmana (Civ4 FFH)|Verzauberung]]
|[[Entrinnen (Civ4 FFH))|Entrinnen]]
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_LetzterSchliff.png]]<br>[[Letzter Schliff (Civ4 FFH)|Letzter Schliff]]<hr>[[Bild:Civ4FFH_Reparieren.png]]<br>[[Reparieren (Civ4 FFH)|Reparieren]] ([[Beförderung Zwerg_(Civ4 FFH)|nur Zwerge]])
|style="border-left:2px solid #BBBBBB"|
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_SpirituellerHammer.png]]<br>[[Spiritueller Hammer (Civ4 FFH)|Spiritueller Hammer]]<br>([[Runen von Kilmorph_(Civ4 FFH)|Runen]])
|
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Flammenpfeile.png]]<br>[[Flammenpfeile (Civ4 FFH)|Flammenpfeile]]
|
+
|<center>X</center>
|style="border-left:2px solid #BBBBBB"|
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_SchildDesGlaubens.png]]<br>[[Schild des Glaubens (Civ4 FFH)|Schild des Glaubens]]<br>([[Runen von Kilmorph_(Civ4 FFH)|Runen]])
|
+
|style="vertical-align:top"|[[Bild:Civ4FFH_ZauberstabErschaffen.png]]<br>[[Zauberstab erschaffen (Civ4 FFH)|Zauberstab erschaffen]]
|
+
|<center>X</center>
 
|- bgcolor="#EEEEEE" align="center"
 
|- bgcolor="#EEEEEE" align="center"
|bgcolor="#FFCCCC" align="center"|[[Magiesphäre Erde (Civ4 FFH))|Erde]]
+
|bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Entropiemana.png]]<br>[[Entropiemana (Civ4 FFH)|Entropie]]
|[[Steinwall (Civ4 FFH))|Steinwall]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Atrophie.png]]<br>[[Atrophie (Civ4 FFH)|Atrophie]]
|style="border-left:2px solid #BBBBBB"|[[Stein der Weisen (Civ4 FFH))|Stein der Weisen]]<br>([[Runen von Kilmorph_(Civ4 FFH)|Runen]])
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Sündenmal.png]]<br>[[Sündenmal (Civ4 FFH)|Sündenmal]]<br>([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]])
|[[Rost (Civ4 FFH))|Rost]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Besudeln.png]]<br>[[Besudeln (Civ4 FFH)|Besudeln]]
|[[Kikijub beschwören (Civ4 FFH))|Kikijub beschwören]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_KoboldBeschwören.png]]<br>[[Kobold beschwören (Civ4 FFH)|Kobold beschwören]]
|style="border-left:2px solid #BBBBBB"|[[Erdbeben (Civ4 FFH))|Erdbeben]]<br>([[Runen von Kilmorph_(Civ4 FFH)|Runen]])
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Verbannung.png]]<br>[[Verbannung (Civ4 FFH)|Verbannung]]  ([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]])<hr>[[Bild:Civ4FFH_Höllenfeuer.png]]<br>[[Höllenfeuer (Civ4 FFH)|Höllenfeuer]]  ([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]])
|[[Schlag (Civ4 FFH))|Schlag]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Entkräftung.png]]<br>[[Entkräftung (Civ4 FFH)|Entkräftung]]
|[[Erdelementar rufen (Civ4 FFH))|Erdelementar rufen]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_BalorBeschwören.png]]<br>[[Balor beschwören (Civ4 FFH)|Balor beschwören]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[Magiesphäre Verzauberung (Civ4 FFH))|Verzauberung]]
+
|bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Feuermana.png]]<br>[[Feuermana (Civ4 FFH)|Feuer]]
|[[Letzter Schliff (Civ4 FFH))|Letzter Schliff]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Glut.png]]<br>[[Glut (Civ4 FFH)|Glut]]
|style="border-left:2px solid #BBBBBB"|[[Spiritueller Hammer (Civ4 FFH))|Spiritueller Hammer]]<br>([[Runen von Kilmorph_(Civ4 FFH)|Runen]])
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Flammenring.png]]<br>[[Flammenring (Civ4 FFH)|Flammenring]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]], [[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]])
|[[Flammenpfeile (Civ4 FFH))|Flammenpfeile]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Feuerball.png]]<br>[[Feuerball (Civ4 FFH)|Feuerball]]
|
+
|style="vertical-align:top"|[[Bild:Civ4FFH_AzerBeschwören.png]]<br>[[Azer Beschwören (Civ4 FFH)|Azer Beschwören]]
|style="border-left:2px solid #BBBBBB"|[[Schild des Glaubens (Civ4 FFH))|Schild des Glaubens]]<br>([[Runen von Kilmorph_(Civ4 FFH)|Runen]])
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Feuersäule.png]]<br>[[Feuersäule (Civ4 FFH)|Feuersäule]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]], [[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]])
|[[Zauberstab erschaffen (Civ4 FFH))|Zauberstab erschaffen]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Meteorsturm.png]]<br>[[Meteorsturm (Civ4 FFH)|Meteorsturm]]
|
+
|style="vertical-align:top"|[[Bild:Civ4FFH_FeuerlementarRufen.png]]<br>[[Feuerelementar rufen (Civ4 FFH)|Feuerelementar rufen]]
 
|- bgcolor="#EEEEEE" align="center"
 
|- bgcolor="#EEEEEE" align="center"
|bgcolor="#FFCCCC" align="center"|[[Magiesphäre Entropie (Civ4 FFH))|Entropie]]
+
|bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Ordnungsmana.png]]<br>[[Ordnungsmana (Civ4 FFH)|Ordnung]]
|[[Atrophie (Civ4 FFH))|Atrophie]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Loyalität.png]]<br>[[Loyalität (Civ4 FFH)|Loyalität]]
|style="border-left:2px solid #BBBBBB"|[[Sündenmal (Civ4 FFH))|Sündenmal]]<br>([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]])
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_WiederaufbauDerStadt.png]]<br>[[Wiederaufbau der Stadt (Civ4 FFH)|Wiederaufbau der Stadt]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]])
|[[Besudeln (Civ4 FFH))|Besudeln]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Heldenmut.png]]<br>[[Heldenmut (Civ4 FFH)|Heldenmut]]
|[[Imp beschwören (Civ4 FFH))|Imp beschwören]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_RechtsprecherBeschwören.png]]<br>[[Rechtsprecher beschwören (Civ4 FFH)|Rechtsprecher beschwören]]
|style="border-left:2px solid #BBBBBB"|[[Verbannung (Civ4 FFH))|Verbannung]] ([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]])<hr>[[Höllenfeuer (Civ4 FFH))|Höllenfeuer]] ([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]])
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_GerechteSache.png]]<br>[[Gerechte Sache (Civ4 FFH)|Gerechte Sache]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]])
|[[Entkräftung (Civ4 FFH))|Entkräftung]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Dogma.png]]<br>[[Dogma (Civ4 FFH)|Dogma]]
|[[Balor beschwören (Civ4 FFH))|Balor beschwören]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_HeimstattDerEinherjar.png]]<br>[[Heimstatt der Einherjar beschwören (Civ4 FFH)|Heimstatt der Einherjar beschwören]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[Magiesphäre Feuer (Civ4 FFH))|Feuer]]
+
|bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Lebensmana.png]]<br>[[Lebensmana (Civ4 FFH)|Leben]]
|[[Versengen (Civ4 FFH))|Versengen]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Heiligen.png]]<br>[[Heiligen (Civ4 FFH)|Heiligen]]
|style="border-left:2px solid #BBBBBB"|[[Flammenring (Civ4 FFH))|Flammenring]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]], [[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]])
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_HeileKrankheit.png]]<br>[[Heile Krankheit (Civ4 FFH)|Heile Krankheit]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]], [[Gefährten des Laubes_(Civ4 FFH)|Gefährten]], [[Runen von Kilmorph_(Civ4 FFH)|Runen]])
|[[Feuerball (Civ4 FFH))|Feuerball]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_UntoteVernichten.png]]<br>[[Untote vernichten (Civ4 FFH)|Untote vernichten]]
|[[Sandlöwe (Civ4 FFH))|Sandlöwe]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_GreifBeschwören.png]]<br>[[Greif beschwören (Civ4 FFH)|Greif beschwören]]
|style="border-left:2px solid #BBBBBB"|[[Feuersäule (Civ4 FFH))|Feuersäule]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]], [[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]])
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Heilen.png]]<br>[[Heilen (Civ4 FFH)|Heilen]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]], [[Gefährten des Laubes_(Civ4 FFH)|Gefährten]], [[Runen von Kilmorph_(Civ4 FFH)|Runen]])
|[[Meteorsturm (Civ4 FFH))|Meteorsturm]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Auferstehung.png]]<br>[[Auferstehung (Civ4 FFH)|Auferstehung]]
|[[Feuerelementar rufen (Civ4 FFH))|Feuerelementar rufen]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_LebensfunkeRufen.png]]<br>[[Lebensfunke rufen (Civ4 FFH)|Lebensfunke rufen]]
 
|- bgcolor="#EEEEEE" align="center"
 
|- bgcolor="#EEEEEE" align="center"
|bgcolor="#FFCCCC" align="center"|[[Magiesphäre Gesetz (Civ4 FFH))|Gesetz]]
+
|bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Geistesmana.png]]<br>[[Geistmana (Civ4 FFH)|Geist]]
|[[Loyalität (Civ4 FFH))|Loyalität]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Inspiration.png]]<br>[[Inspiration (Civ4 FFH)|Inspiration]]
|style="border-left:2px solid #BBBBBB"|[[Wiederaufbau der Stadt (Civ4 FFH))|Wiederaufbau der Stadt]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]])
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_SuchendesAuge.png]]<br>[[Suchendes Auge (Civ4 FFH)|Suchendes Auge]]<br>([[Schatten der Tiefe_(Civ4 FFH)|Schatten der Tiefe]])
|[[Heldenmut (Civ4 FFH))|Heldenmut]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Beeindrucken.png]]<br>[[Beeindrucken (Civ4 FFH)|Beeindrucken]]
|[[Rechtsprecher beschwören (Civ4 FFH))|Rechtsprecher beschwören]]
+
|<center>X</center>
|style="border-left:2px solid #BBBBBB"|[[Gerechte Sache (Civ4 FFH))|Gerechte Sache]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]])
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_ScheußlicheGedanken.png]]<br>[[Scheußliche Gedanken (Civ4 FFH)|Scheussliche Gedanken]]<br>([[Schatten der Tiefe_(Civ4 FFH)|Schatten der Tiefe]])
|[[Dogma (Civ4 FFH))|Dogma]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_KontrolleÜbernehmen.png]]<br>[[Kontrolle übernehmen (Civ4 FFH)|Kontrolle übernehmen]]
|[[Heimstatt der Einherjar beschwören (Civ4 FFH))|Heimstatt der Einherjar beschwören]]
+
|<center>X</center>
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[Magiesphäre Leben (Civ4 FFH))|Leben]]
+
|bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Naturmana.png]]<br>[[Naturmana (Civ4 FFH)|Natur]]
|[[Heiligen (Civ4 FFH))|Heiligen]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Wipfelwehr.png]]<br>[[Wipfelwehr (Civ4 FFH)|Wipfelwehr]]
|style="border-left:2px solid #BBBBBB"|[[Heile Krankheit (Civ4 FFH))|Heile Krankheit]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]], [[Gefährten des Laubes_(Civ4 FFH)|Gefährten]], [[Runen von Kilmorph_(Civ4 FFH)|Runen]])
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Wuchs.png]]<br>[[Wuchs (Civ4 FFH)|Wuchs]]<br>([[Gefährten des Laubes_(Civ4 FFH)|Gefährten]])
|[[Untote vernichten (Civ4 FFH))|Untote vernichten]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Bef_VergifteteKlinge.png]]<br>[[Vergiftete Klinge (Civ4 FFH)|Vergiftete Klinge]]
|[[Greif beschwören (Civ4 FFH))|Greif beschwören]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_DornenwandBeschwören.png]]<br>[[Dornenwand beschwören (Civ4 FFH)|Dornenwand beschwören]]
|style="border-left:2px solid #BBBBBB"|[[Heilen (Civ4 FFH))|Heilen]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]], [[Gefährten des Laubes_(Civ4 FFH)|Gefährten]], [[Runen von Kilmorph_(Civ4 FFH)|Runen]])
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Wurzel.png]]<br>[[Wurzel (Civ4 FFH)|Wurzel]]<br>([[Gefährten des Laubes_(Civ4 FFH)|Gefährten]])
|[[Auferstehung (Civ4 FFH))|Auferstehung]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Urbar.png]]<br>[[Urbar (Civ4 FFH)|Urbar]]
|[[Lebensfunke rufen (Civ4 FFH))|Lebensfunke rufen]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_BaumhirteBeschwören.png]]<br>[[Baumhirte beschwören (Civ4 FFH)|Baumhirte beschwören]]
 
|- bgcolor="#EEEEEE" align="center"
 
|- bgcolor="#EEEEEE" align="center"
|bgcolor="#FFCCCC" align="center"|[[Magiesphäre Geist (Civ4 FFH))|Geist]]
+
|bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Seelenmana.png]]<br>[[Seelenmana (Civ4 FFH)|Seele]]
|[[Beeindrucken (Civ4 FFH))|Beeindrucken]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Tapferkeit.png]]<br>[[Tapferkeit (Civ4 FFH)|Tapferkeit]]
|style="border-left:2px solid #BBBBBB"|[[Suchendes Auge (Civ4 FFH))|Suchendes Auge]]<br>([[Oktopus Obheilige_(Civ4 FFH)|Obheilige]])
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Segen.png]]<br>[[Segen (Civ4 FFH)|Segen]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]])
|[[Inspiration (Civ4 FFH))|Inspiration]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Hoffnung.png]]<br>[[Hoffnung (Civ4 FFH)|Hoffnung]]
|
+
|<center>X</center>
|style="border-left:2px solid #BBBBBB"|[[Scheussliche Gedanken (Civ4 FFH))|Scheussliche Gedanken]]<br>([[Oktopus Obheilige_(Civ4 FFH)|Obheilige]])
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Segen.png]]<br>[[Segen (Civ4 FFH)|Segen]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]])
|[[Kontrolle übernehmen (Civ4 FFH))|Kontrolle übernehmen]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Vertrauen.png]]<br>[[Vertrauen (Civ4 FFH)|Vertrauen]]
|
+
|<center>X</center>
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[Magiesphäre Natur (Civ4 FFH))|Natur]]
+
|bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Wassermana.png]]<br>[[Wassermana (Civ4 FFH)|Wasser]]
|[[Wipfelwehr (Civ4 FFH))|Wipfelwehr]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Frühling.png]]<br>[[Frühling (Civ4 FFH)|Frühling]]
|style="border-left:2px solid #BBBBBB"|[[Wuchs (Civ4 FFH))|Wuchs]]<br>([[Gefährten des Laubes_(Civ4 FFH)|Gefährten]])
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Wasserwandeln.png]]<br>[[Wasserwandeln (Civ4 FFH)|Wasserwandeln]]<br>([[Schatten der Tiefe_(Civ4 FFH)|Schatten der Tiefe]])
|[[Vergiftete Klinge (Civ4 FFH))|Vergiftete Klinge]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Wasserwandeln.png]]<br>[[Wasserwandeln (Civ4 FFH)|Wasserwandeln]]
|[[Dornenwand beschwören (Civ4 FFH))|Dornenwand beschwören]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_DschinnBeschwören.png]]<br>[[Dschinn beschwören (Civ4 FFH)|Dschinn beschwören]]
|style="border-left:2px solid #BBBBBB"|[[Wurzel (Civ4 FFH))|Wurzel]]<br>([[Gefährten des Laubes_(Civ4 FFH)|Gefährten]])
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_KrakeBeschwören.png]]<br>[[Krake beschwören (Civ4 FFH)|Krake beschwören]]
|[[Urbar (Civ4 FFH))|Urbar]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Tsunami.png]]<br>[[Tsunami (Civ4 FFH)|Tsunami]]
|[[Ent beschwören (Civ4 FFH))|Ent beschwören]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_WasserlementarRufen.png]]<br>[[Wasserelementar rufen (Civ4 FFH)|Wasserelementar rufen]]
 
|- bgcolor="#EEEEEE" align="center"
 
|- bgcolor="#EEEEEE" align="center"
|bgcolor="#FFCCCC" align="center"|[[Magiesphäre Seele (Civ4 FFH))|Seele]]
+
|bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Sonnenmana.png]]<br>[[Sonnenmana (Civ4 FFH)|Sonne]]
|[[Tapferkeit (Civ4 FFH))|Tapferkeit]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Versengen.png]]<br>[[Versengen (Civ4 FFH)|Versengen]]
|style="border-left:2px solid #BBBBBB"|[[Guru (Civ4 FFH))|Guru]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]])
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_WeissesFeuer.png]]<br>[[Weisses Feuer (Civ4 FFH)|Weisses Feuer]]<br>([[Das Empyrion_(Civ4 FFH)|Empyrion]])
|[[Hoffnung (Civ4 FFH))|Hoffnung]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_BlendendesLicht.png]]<br>[[Blendendes Licht (Civ4 FFH)|Blendendes Licht]]
|
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Sandlöwe.png]]<br>[[Sandlöwe (Civ4 FFH)|Sandlöwe]]
|style="border-left:2px solid #BBBBBB"|[[Segnen (Civ4 FFH))|Segnen]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]])
+
|style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_GlänzendeKrone.png]]<br>[[Glänzende Krone (Civ4 FFH)|Glänzende Krone]]<br>([[Das Empyrion_(Civ4 FFH)|Empyrion]])
|[[Vertrauen (Civ4 FFH))|Vertrauen]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Enthüllung.png]]<br>[[Enthüllung (Civ4 FFH)|Enthüllung]]
|
+
|style="vertical-align:top"|[[Bild:Civ4FFH_AurealisBeschwören.png]]<br>[[Aurealis Beschwören (Civ4 FFH)|Aurealis Beschwören]]
 +
|- align="center"
 +
|bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Schattenmana.png]]<br>[[Schattenmana (Civ4 FFH)|Schatten]]
 +
|style="vertical-align:top"|[[Bild:Civ4FFH_Verschwimmen.png]]<br>[[Verschwimmen (Civ4 FFH)|Verschwimmen]]
 +
|<center>X</center>
 +
|style="vertical-align:top"|[[Bild:Civ4FFH_Verstecken.png]]<br>[[Verstecken (Civ4 FFH)|Verstecken]]
 +
|style="vertical-align:top"|[[Bild:Civ4FFH_NebelgeistBeschwören.png]]<br>[[Nebelgeist beschwören (Civ4 FFH)|Nebelgeist beschwören]]
 +
|<center>X</center>
 +
|style="vertical-align:top"|[[Bild:Civ4FFH_Schattenwandern.png]]<br>[[Schattenwandern (Civ4 FFH)|Schattenwandern]]
 +
|style="vertical-align:top"|[[Bild:Civ4FFH_TrugbildBeschwören.png]]<br>[[Trugbild Beschwören (Civ4 FFH)|Trugbild Beschwören]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[Magiesphäre Wasser (Civ4 FFH))|Wasser]]
+
|bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_MetamagieMana.jpg]]<br>[[Metamana (Civ4 FFH)|Metamagie]]
|[[Frühling (Civ4 FFH))|Frühling]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_SuchendesAuge.png]]<br>[[Suchendes Auge (Civ4 FFH)|Suchendes Auge]]
|style="border-left:2px solid #BBBBBB"|
+
|<center>X</center>
|[[Wasserwandeln (Civ4 FFH))|Wasserwandeln]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_Verstecken.png]]<br>[[Verstecken (Civ4 FFH)|Verstecken]]
|[[Dschinn beschwören (Civ4 FFH))|Dschinn beschwören]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_NebelgeistBeschwören.png]]<br>[[Manabrunnen Auflösen (Civ4 FFH)|Manabrunnen Auflösen]]
|style="border-left:2px solid #BBBBBB"|[[Krake beschwören (Civ4 FFH))|Krake beschwören]]
+
|<center>X</center>
|[[Tsunami (Civ4 FFH))|Tsunami]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_DschinnBeschwören.png]]<br>[[Dschinn Beschwören (Civ4 FFH)|Dschinn Beschwören]]
|[[Wasserelementar rufen (Civ4 FFH))|Wasserelementar rufen]]
+
|style="vertical-align:top"|[[Bild:Civ4FFH_TrugbildBeschwören.png]]<br>[[Trugbild Beschwören (Civ4 FFH)|Trugbild Beschwören]]
 
|}
 
|}
 
<br><br>
 
<br><br>
Zeile 159: Zeile 188:
 
!width="6%"|Bereich
 
!width="6%"|Bereich
 
!width="4%"|Zauberstufe
 
!width="4%"|Zauberstufe
!width="10%"|Andere Vorraussetzungen
+
!width="10%"|Andere Voraussetzungen
 
!width="10%"|Dauer
 
!width="10%"|Dauer
 
!width="10%"|Ziel
 
!width="10%"|Ziel
Zeile 165: Zeile 194:
 
!width="30%"|Effekt
 
!width="30%"|Effekt
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Fair Winds (Civ4 FFH)|Fair Winds]]
+
|bgcolor="#FFCCCC" align="center"|[[Günstige Winde (Civ4 FFH)|Günstige Winde]]
 
| [[Luft (Civ4 FFH)|Luft]]
 
| [[Luft (Civ4 FFH)|Luft]]
 
|  
 
|  
Zeile 171: Zeile 200:
 
|  
 
|  
 
| Chance to wear off each turn
 
| Chance to wear off each turn
| Naval units
+
| [[:Kategorie:Seeeinheiten (Civ4 FFH)|Seeeinheiten]]
 
| Present Plot
 
| Present Plot
| boosts the movement and withdrawal of naval units
+
| boosts&nbsp;the&nbsp;movement&nbsp;and&nbsp;withdrawal&nbsp;of&nbsp;naval&nbsp;units
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Whirlwind (Civ4 FFH)|Whirlwind]]
+
|bgcolor="#FFCCCC" align="center"|[[Wirbelwind (Civ4 FFH)|Wirbelwind]]
 
| [[Luft (Civ4 FFH)|Luft]]
 
| [[Luft (Civ4 FFH)|Luft]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| II
 
| II
 
|  
 
|  
 
| Instant
 
| Instant
| All units
+
| Alle Einheiten
 
| within 1 plot (3x3)
 
| within 1 plot (3x3)
| Repel enemy units 1 space away
+
| schleudert Feinde 1 Feld weg
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Lightning Elemental (Civ4 FFH)|Summon Lightning Elemental]]
+
|bgcolor="#FFCCCC" align="center"|[[Blitzelementar Beschwören (Civ4 FFH)|Blitzelementar Beschwören]]
 
| [[Luft (Civ4 FFH)|Luft]]
 
| [[Luft (Civ4 FFH)|Luft]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| II
 
| II
 
|  
 
|  
| 1 Turn
+
| 1 Runde
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
 
| Lightning Elemental (3 Lightning, 2move, Blitz)
 
| Lightning Elemental (3 Lightning, 2move, Blitz)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Maelstorm (Civ4 FFH)|Maelstorm]]
+
|bgcolor="#FFCCCC" align="center"|[[Wolkenstrudel (Civ4 FFH)|Wolkenstrudel]]
 
| [[Luft (Civ4 FFH)|Luft]]
 
| [[Luft (Civ4 FFH)|Luft]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| III
 
| III
 
|  
 
|  
 
| Instant
 
| Instant
| All units
+
| Alle Einheiten
 
| within 2 plot(5x5)
 
| within 2 plot(5x5)
 
| Damage
 
| Damage
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Conjure Air Elemental (Civ4 FFH)|Conjure Air Elemental]]
+
|bgcolor="#FFCCCC" align="center"|[[Luftelementar rufen (Civ4 FFH)|Luftelementar rufen]]
 
| [[Luft (Civ4 FFH)|Luft]]
 
| [[Luft (Civ4 FFH)|Luft]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| III
 
| III
 
|  
 
|  
| 1 Turn
+
| 1 Runde
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Air Elemental (4+4Lightning, 3move, Sentry II, Water Walking)
+
| [[Luftelementar (Civ4 FFH)|Luftelementar]] (4+4Lightning, 3move, Sentry II, Water Walking)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Haste (Civ4 FFH)|Haste]]
+
|bgcolor="#FFCCCC" align="center"|[[Hast (Civ4 FFH)|Hast]]
| [[FfH Body (Civ4 FFH)|Body]]
+
| [[Körper (Civ4 FFH)|Körper]]
 
|  
 
|  
 
| I
 
| I
 
|  
 
|  
| 1 Turn
+
| 1 Runde
| Living Units
+
| Lebende Einheiten
 
| Present Plot
 
| Present Plot
| + 1 movement
+
| + 1 Bewegung
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Burning Blood (Civ4 FFH)|Burning Blood]]
+
|bgcolor="#FFCCCC" align="center"|[[Brennendes Blut (Civ4 FFH)|Brennendes Blut]]
| [[FfH Body (Civ4 FFH)|Body]]
+
| [[Körper (Civ4 FFH)|Körper]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| II
 
| II
 
|  
 
|  
| 1 Turn
+
| 1 Runde
 
| 1 self unit
 
| 1 self unit
 
| Present Plot
 
| Present Plot
 
|  +40%Str, Blitz, +1mv, 75% chance unit will die next turn
 
|  +40%Str, Blitz, +1mv, 75% chance unit will die next turn
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Graft Flesh (Civ4 FFH)|Graft Flesh]]
+
|bgcolor="#FFCCCC" align="center"|[[Fleisch Sprößling (Civ4 FFH)|Fleisch Sprößling]]
| [[FfH Body (Civ4 FFH)|Body]]
+
| [[Körper (Civ4 FFH)|Körper]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| III
 
| III
 
|  
 
|  
| Permanent
+
| immer
| 2 Units
+
| 2 Einheiten
 
| Present Plot
 
| Present Plot
| Merge 2 unit to create Flesh Golem with all the promotion of both unit but can no longer gain XP. Strength of flesh golem will be average offensive strength of the two units
+
| Verschmelzt 2 Einheiten zu 1 Fleisch-Golem. Er hat den durchschnittlichen Stärkewert der Ursprungseinheiten und alle Beförderungen, die sie erworben hatten. Er kann selber keine Erfahrungspunkte sammeln.
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Stone Skin (Civ4 FFH)|Stone Skin]]
+
|bgcolor="#FFCCCC" align="center"|[[Steinhaut (Civ4 FFH)|Steinhaut]]
| [[FfH Body (Civ4 FFH)|Body]]
+
| [[Körper (Civ4 FFH)|Körper]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| III
 
| III
 
|  
 
|  
| Next combat
+
| Nächster Kampf
| All units
+
| Alle Einheiten
 
| Present Plot
 
| Present Plot
 
| immue to 3 hits
 
| immue to 3 hits
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Dance of Blades (Civ4 FFH)|Dance of Blades]]
+
|bgcolor="#FFCCCC" align="center"|[[Klingentanz (Civ4 FFH)|Klingentanz]]
| [[FfH Chaos (Civ4 FFH)|Chaos]]
+
| [[Chaos (Civ4 FFH)|Chaos]]
 
|  
 
|  
 
| I
 
| I
 
|  
 
|  
| 1 Turn
+
| 1 Runde
| All units
+
| Alle einheiten
 
| Present Plot
 
| Present Plot
| 1 First strike
+
| 1 Erstschlag
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Mutation (Civ4 FFH)|Mutation]]
+
|bgcolor="#FFCCCC" align="center"|[[Mutation (Civ4 FFH)|Mutation]]
| [[FfH Chaos (Civ4 FFH)|Chaos]]
+
| [[Chaos (Civ4 FFH)|Chaos]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| II
 
| II
 
|  
 
|  
 
| Permanent
 
| Permanent
| Non-mutated living units
+
| nicht mutierte lebende Einheiten
 
| Present Plot
 
| Present Plot
| Randomly does some of the following:
+
| Zufällig bekommt man eine dieser Beförderugen:
 
* - 1 Strength (15%)
 
* - 1 Strength (15%)
 
* + 1 Strength (15%)
 
* + 1 Strength (15%)
Zeile 284: Zeile 313:
 
* Withered (5%)
 
* Withered (5%)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Dispel Magic (Civ4 FFH)|Dispel Magic]]
+
|bgcolor="#FFCCCC" align="center"|[[Magie lösen (Civ4 FFH)|Magie lösen]]
| [[FfH Chaos (Civ4 FFH)|Chaos]]
+
| [[Chaos (Civ4 FFH)|Chaos]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| II
 
| II
 
|  
 
|  
 
| Instant
 
| Instant
| All units
+
| Alle Einheiten
 
| within 1 plot (3x3)
 
| within 1 plot (3x3)
| Dispel harmful spell from friendly unit and improvement spells from other units
+
| Verbannt nachteilige Zauber von befreundeten Einheiten und Verbesserungszauber von anderen Einheiten.
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Chaos Marauder (Civ4 FFH)|Summon Chaos Marauder]]
+
|bgcolor="#FFCCCC" align="center"|[[Chaos Marodeur beschworen (Civ4 FFH)|Chaos Marodeur beschworen]]
| [[FfH Chaos (Civ4 FFH)|Chaos]]
+
| [[Chaos (Civ4 FFH)|Chaos]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| II
 
| II
 
|  
 
|  
| 1 Turn
+
| 1 Runde
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Chaos Maraudar(5str, 2mv, chance of turning barbarian)
+
| [[Chaos Marodeur (Civ4 FFH)|Chaos Marodeur]](5str, 2mv, chance of turning barbarian)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Reversal of Fortune (Civ4 FFH)|Reversal of Fortune]]
+
|bgcolor="#FFCCCC" align="center"|[[Glücksumkehr (Civ4 FFH)|Glücksumkehr]]
| [[FfH Chaos (Civ4 FFH)|Chaos]]
+
| [[Chaos (Civ4 FFH)|Chaos]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| III
 
| III
 
|  
 
|  
| Permanent
+
| immer
 
| Caster
 
| Caster
 
| Caster
 
| Caster
| Combat str equals foe via [[FfH Reversal of Fortune (Civ4 FFH)|Reversal of Fortune]] Promotion.
+
| Combat str equals foe via [[Beförderung Glücksumkehr (Civ4 FFH)|Glücksumkehr]] Promotion.
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Rage (Civ4 FFH)|Rage]]
+
|bgcolor="#FFCCCC" align="center"|[[Wut (Civ4 FFH)|Wut]]
| [[FfH Chaos (Civ4 FFH)|Chaos]]
+
| [[Chaos (Civ4 FFH)|Chaos]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| III
 
| III
 
|  
 
|  
| Permanent
+
| immer
| 1 unit
+
| 1 Einheit
| 1 + Spell Extension
+
| 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]]
| target unit becomes barbarian
+
| Ziel-Einheit wird zum Barbaren
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Pit Beast (Civ4 FFH)|Summon Pit Beast]]
+
|bgcolor="#FFCCCC" align="center"|[[Grubenbestie beschwören (Civ4 FFH)|Grubenbestie beschwören]]
| [[FfH Chaos (Civ4 FFH)|Chaos]]
+
| [[Chaos (Civ4 FFH)|Chaos]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| III
 
| III
 
|  
 
|  
Zeile 332: Zeile 361:
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Pit Beast(7+2Unholy, 2move)
+
| [[Grubenbestie (Civ4 FFH)|Grubenbestie ]](7+2Unholy, 2move)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Raise Skeleton (Civ4 FFH)|Raise Skeleton]]
+
|bgcolor="#FFCCCC" align="center"|[[Skelett beschwören (Civ4 FFH)|Skelett beschwören]]
| [[FfH Death (Civ4 FFH)|Death]]
+
| [[Tod (Civ4 FFH)|Tod]]
 
|  
 
|  
 
| I
 
| I
 
|  
 
|  
| Permanent (1 per caster)
+
| immer (1 per caster)
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Skeleton (2 +1Unholy, 1 move)
+
| [[Skelett (Civ4 FFH)|Skelett]] (2 +1Unholy, 1 move)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Contagion (Civ4 FFH)|Contagion]]
+
|bgcolor="#FFCCCC" align="center"|[[Infektion (Civ4 FFH)|Infektion]]
| [[FfH Death (Civ4 FFH)|Death]]
+
| [[Tod (Civ4 FFH)|Tod]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| II
 
| II
 
|  
 
|  
 
| Instant
 
| Instant
| All units
+
| Alle Einheiten
| 1 + Spell Extension
+
| 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]]
| Damage and Diesease units
+
| Beschädigte und kranke Einheiten
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Nightmare (Civ4 FFH)|Summon Nightmare]]
+
|bgcolor="#FFCCCC" align="center"|[[Phantom beschwören (Civ4 FFH)|Phantom beschwören]]
| [[FfH Death (Civ4 FFH)|Death]]
+
| [[Tod (Civ4 FFH)|Tod]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| II
 
| II
 
|  
 
|  
| 1 Turn
+
| 1 Runde
 
| Summon
 
| Summon
 
|  
 
|  
| Nightmare
+
| [[Phantom_(Civ4_FFH)|Phantom]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Lichdom (Civ4 FFH)|Lichdom]]
+
|bgcolor="#FFCCCC" align="center"|[[Lichwandlung (Civ4 FFH)|Lichwandlung]]
| [[FfH Death (Civ4 FFH)|Death]]
+
| [[Tod (Civ4 FFH)|Tod]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| III
 
| III
 
|  
 
|  
| Permanent
+
| immer
 
| Caster
 
| Caster
 
| Caster
 
| Caster
| Turns Caster into a lich allowing another mage to be promoted to archmage (limited to 3 national unit)
+
| Verwandelt den Zaubernden in einen Lich, erlaubt einen anderen Magier zum Erzmagier aufzusteigen. (beschränkt auf 3 nationale Einheiten)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Wraith (Civ4 FFH)|Summon Wraith]]
+
|bgcolor="#FFCCCC" align="center"|[[Gespenst beschwören (Civ4 FFH)|Gespenst beschwören]]
| [[FfH Death (Civ4 FFH)|Death]]
+
| [[Tod (Civ4 FFH)|Tod]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| III
 
| III
 
|  
 
|  
| 1 Turn
+
| 1 Runde
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Wraith
+
| [[Gespenst (Civ4 FFH)|Gespenst]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Escape (Civ4 FFH)|Escape]]
+
|bgcolor="#FFCCCC" align="center"|[[Entrinnen (Civ4 FFH)|Entrinnen]]
| [[FfH Dimension (Civ4 FFH)|Dimension]]
+
| [[Dimensionen (Civ4 FFH)|Dimensionen]]
 
|  
 
|  
 
| I
 
| I
Zeile 392: Zeile 421:
 
| Caster
 
| Caster
 
| Caster
 
| Caster
| Teleports Caster to Capital
+
| teleportiert den Zaubernden in die Hauptstadt
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Wall of Stone (Civ4 FFH)|Wall of Stone]]
+
|bgcolor="#FFCCCC" align="center"|[[Steinwall (Civ4 FFH)|Steinwall]]
| [[FfH Earth (Civ4 FFH)|Earth]]
+
| [[Erde (Civ4 FFH)|Erde]]
 
|  
 
|  
 
| I
 
| I
 
|  
 
|  
| Until caster leaves
+
| Bis der Zaubernde geht
| City
+
| Stadt
 
| Present Plot
 
| Present Plot
| Gives a Wall of stone (25% DEF) to city
+
| Erschafft einen [[Steinwall (Civ4 FFH)|Steinwall]] (25% vert.) to city
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Transmutation (Civ4 FFH)|Transmutation]]
+
|bgcolor="#FFCCCC" align="center"|[[Stein der Weisen (Civ4 FFH)|Stein der Weisen]]
| [[FfH Earth (Civ4 FFH)|Earth]]
+
| [[Erde (Civ4 FFH)|Erde]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| II
 
| II
| Copper or Gold
+
| Kupfer oder Gold
| Permanent
+
| immer
| Copper or Gold
+
| Kupfer oder Gold
 
| Present Plot
 
| Present Plot
| Transmute Gold from/to Copper
+
| verwandelt Gold zu Kupfer
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Rust (Civ4 FFH)|Rust]]
+
|bgcolor="#FFCCCC" align="center"|[[Rost (Civ4 FFH)|Rost]]
| [[FfH Earth (Civ4 FFH)|Earth]]
+
| [[Erde (Civ4 FFH)|Erde]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| II
 
| II
 
|  
 
|  
 
| Until Unit returns to barrack
 
| Until Unit returns to barrack
| 1 unit
+
| 1 Einheit
| 1 + Spell Extension
+
| 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]]
| -10% unit strength, removes weapon promotions.
+
| -10% Einheitenstärke, entfernt Waffen-Beförderungen.
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Kikijub (Civ4 FFH)|Summon Kikijub]]
+
|bgcolor="#FFCCCC" align="center"|[[Kikijub beschwören_(Civ4 FFH)|Kikijub]]
| [[FfH Earth (Civ4 FFH)|Earth]]
+
| [[Erde (Civ4 FFH)|Erde]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| II
 
| II
 
|  
 
|  
| 1 Turn
+
| 1 Runde
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Kikijub
+
| [[Kikijub_(Civ4 FFH)|Kikijub]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Earthquake (Civ4 FFH)|Earthquake]]
+
|bgcolor="#FFCCCC" align="center"|[[Erdbeben (Civ4 FFH)|Erdbeben]]
| [[FfH Earth (Civ4 FFH)|Earth]]
+
| [[Erde (Civ4 FFH)|Erde]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| III
 
| III
 
|  
 
|  
 
| Instant
 
| Instant
| None
+
| keine
 
| within 1 plot (3x3)
 
| within 1 plot (3x3)
 
| 25% chance of destoying buildings in adjacent tile
 
| 25% chance of destoying buildings in adjacent tile
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Crush (Civ4 FFH)|Crush]]
+
|bgcolor="#FFCCCC" align="center"|[[Schlag (Civ4 FFH)|Schlag]]
| [[FfH Earth (Civ4 FFH)|Earth]]
+
| [[Erde (Civ4 FFH)|Erde]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| III
 
| III
 
|  
 
|  
Zeile 454: Zeile 483:
 
| 20 - 59 damage to all units on target tile
 
| 20 - 59 damage to all units on target tile
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Conjure Earth Elemental (Civ4 FFH)|Conjure Earth Elemental]]
+
|bgcolor="#FFCCCC" align="center"|[[Erdelementar rufen (Civ4 FFH)|Erdelementar rufen]]
| [[FfH Earth (Civ4 FFH)|Earth]]
+
| [[Erde (Civ4 FFH)|Erde]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| III
 
| III
 
|  
 
|  
| 1 Turn
+
| 1 runde
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Earth Elemental
+
| [[Erdelementar (Civ4 FFH)|Erdelementar]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Enchanted Blade (Civ4 FFH)|Enchanted Blade]]
+
|bgcolor="#FFCCCC" align="center"|[[Letzter Schliff (Civ4 FFH)|Letzter Schliff]]
| [[FfH Enchantment (Civ4 FFH)|Enchantment]]
+
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
 
|  
 
|  
 
| I
 
| I
 
|  
 
|  
 
| Permanent
 
| Permanent
| Melee units
+
| [[:Kategorie:Nahkampfeinheiten (Civ4 FFH)|Nahkampfeinheiten]]
 
| Present Plot
 
| Present Plot
| + 20% Strength, also removes rust
+
| + 20% Starke, entfernt [[Rost (Civ4 FFH)|Rost]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Spiritual Hammer (Civ4 FFH)|Spiritual Hammer]]
+
|bgcolor="#FFCCCC" align="center"|[[Spiritueller Hammer (Civ4 FFH)|Spiritueller Hammer]]
| [[FfH Enchantment (Civ4 FFH)|Enchantment]]
+
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| II
 
| II
 
|  
 
|  
 
| Permanent
 
| Permanent
| Disciple units
+
| [[:Kategorie:Geweihte Einheiten (Civ4 FFH)|Geweihte Einheiten]]
 
| Present Plot
 
| Present Plot
| +1 Holy Strength
+
| +1 [[Weihung (Civ4 FFH)|Weihung]] Stärke
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Flaming Arrows (Civ4 FFH)|Flaming Arrows]]
+
|bgcolor="#FFCCCC" align="center"|[[Flammenpfeile (Civ4 FFH)|Flammenpfeile]]
| [[FfH Enchantment (Civ4 FFH)|Enchantment]]
+
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| II
 
| II
 
|  
 
|  
 
| Permanent
 
| Permanent
| Archery units
+
| [[:Kategorie:Distanzeinheiten (Civ4 FFH)|Distanzeinheiten]]
 
| Present Plot
 
| Present Plot
| + 20% Strength
+
| + 20% Stärke
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Shield of Faith (Civ4 FFH)|Shield of Faith]]
+
|bgcolor="#FFCCCC" align="center"|[[Schild des Glaubens (Civ4 FFH)|Schild des Glaubens]]
| [[FfH Enchantment (Civ4 FFH)|Enchantment]]
+
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| III
 
| III
 
|  
 
|  
| Permanent
+
| immer
| All units
+
| Alle Einheiten
 
| Present Plot
 
| Present Plot
| 10% strength + another 20% strength if defending
+
| 10% Stärke + another 20% strength if defending
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Enchant Spellstaff (Civ4 FFH)|Enchant Spellstaff]]
+
|bgcolor="#FFCCCC" align="center"|[[Zauberstab erschaffen (Civ4 FFH)|Zauberstab erschaffen]]
| [[FfH Enchantment (Civ4 FFH)|Enchantment]]
+
| [[Verzauberung (Civ4 FFH)|Verzauberung]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| III
 
| III
 
|  
 
|  
Zeile 514: Zeile 543:
 
| Allows caster to cast an additional spell when used on another turn
 
| Allows caster to cast an additional spell when used on another turn
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Wither (Civ4 FFH)|Wither]]
+
|bgcolor="#FFCCCC" align="center"|[[Atrophie (Civ4 FFH)|Atrophie]]
| [[FfH Entropy (Civ4 FFH)|Entropy]]
+
| [[Entropie (Civ4 FFH)|Entropie]]
 
|  
 
|  
 
| I
 
| I
 
|  
 
|  
| Permanent
+
| immer
| 1 unit
+
| 1 Einheit
| 1 + Spell Extension
+
| 1 + [[Zauberreichweite (Civ4 FFH)|Zauberreichweite]]
| -20% healing each turn, heals while moving
+
| Heilt -20% Schaden jede Runde, heilt während der Bewegung
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Unholy Taint (Civ4 FFH)|Unholy Taint]]
+
|bgcolor="#FFCCCC" align="center"|[[Sündenmal (Civ4 FFH)|Sündenmal]]
| [[FfH Entropy (Civ4 FFH)|Entropy]]
+
| [[Entropie (Civ4 FFH)|Entropie]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| II
 
| II
 
|  
 
|  
| Permanent
+
| immer
 
| Caster
 
| Caster
 
| Caster
 
| Caster
 
| Caster gains XP faster (see arcane unit) but is weaken (-25% str)
 
| Caster gains XP faster (see arcane unit) but is weaken (-25% str)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Defile (Civ4 FFH)|Defile]]
+
|bgcolor="#FFCCCC" align="center"|[[Besudeln (Civ4 FFH)|Besudeln]]
| [[FfH Entropy (Civ4 FFH)|Entropy]]
+
| [[Entropie (Civ4 FFH)|Entropie]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| II
 
| II
 
|  
 
|  
| Permanent
+
| immer
 
| Terrain
 
| Terrain
 
| Present Plot
 
| Present Plot
 
| Defiles the tile (tile produce nothing)
 
| Defiles the tile (tile produce nothing)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Imp (Civ4 FFH)|Summon Imp]]
+
|bgcolor="#FFCCCC" align="center"|[[Kobold beschwören (Civ4 FFH)|Kobold beschwören]]
| [[FfH Entropy (Civ4 FFH)|Entropy]]
+
| [[Entropie (Civ4 FFH)|Entropie]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| II
 
| II
 
|  
 
|  
| 1 Turn
+
| 1 Runde
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Imp
+
| [[Kobold (Civ4 FFH)|Kobold]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Banish (Civ4 FFH)|Banish]]
+
|bgcolor="#FFCCCC" align="center"|[[Verbannung (Civ4 FFH)|Verbannung]]
| [[FfH Entropy (Civ4 FFH)|Entropy]]
+
| [[Entropie (Civ4 FFH)|Entropie]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| III
 
| III
 
|  
 
|  
 
| Instant
 
| Instant
 
| Summon units
 
| Summon units
| 1 + Spell Extension
+
| 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]]
| Banish summon units
+
| Verbannt summon units
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Hellfire (Civ4 FFH)|Hellfire]]
+
|bgcolor="#FFCCCC" align="center"|[[Höllenfeuer (Civ4 FFH)|Höllenfeuer]]
| [[FfH Entropy (Civ4 FFH)|Entropy]]
+
| [[Entropie (Civ4 FFH)|Entropie]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| III
 
| III
| Only [[FfH Infernal (Civ4 FFH)|Infernal]]
+
| Nur [[Infernal (Civ4 FFH)|Infernal]]
| Permanent
+
| immer
 
| Terrain
 
| Terrain
 
| Present Plot
 
| Present Plot
 
| Creates Hellfire terrian improvement (produce Infernal demon randomly)
 
| Creates Hellfire terrian improvement (produce Infernal demon randomly)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Enervation (Civ4 FFH)|Enervation]]
+
|bgcolor="#FFCCCC" align="center"|[[Entkräftung (Civ4 FFH)|Entkräftung]]
| [[FfH Entropy (Civ4 FFH)|Entropy]]
+
| [[Entropie (Civ4 FFH)|Entropie]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| III
 
| III
 
|  
 
|  
| Permanent
+
| immer
| 1 unit
+
| 1 Einheit
| 1 + Spell Extension
+
| 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]]
 
| !/2 target unit XP
 
| !/2 target unit XP
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Balor (Civ4 FFH)|Summon Balor]]
+
|bgcolor="#FFCCCC" align="center"|[[Balor beschwören (Civ4 FFH)|Balor beschwören]]
| [[FfH Entropy (Civ4 FFH)|Entropy]]
+
| [[Entropie (Civ4 FFH)|Entropie]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| III
 
| III
 
|  
 
|  
| 1 Turn
+
| 1 Runde
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
 
| Balor
 
| Balor
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Scorch (Civ4 FFH)|Scorch]]
+
|bgcolor="#FFCCCC" align="center"|[[Versengen (Civ4 FFH)|Versengen]]
| [[FfH Fire (Civ4 FFH)|Fire]]
+
| [[Feuer (Civ4 FFH)|Feuer]]
 
|  
 
|  
 
| I
 
| I
 
|  
 
|  
| Permanent
+
| immer
 
| Terrain
 
| Terrain
 
| Present Plot
 
| Present Plot
| Turns [[FfH Plains (Civ4 FFH)|Plains]] to [[FfH Desert (Civ4 FFH)|Desert]] or [[FfH Fields of Perdition (Civ4 FFH)|Fields of Perdition]] to [[FfH Burning Sands (Civ4 FFH)|Burning Sands]]
+
| Verwandelt [[Ebene (Civ4 FFH)|Ebene]] in [[Wüste (Civ4 FFH)|Wüste]] oder [[Verdammtes Land (Civ4 FFH)|Verdammtes Land]] in [[Brennender Sand (Civ4 FFH)|Brennender Sand]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Ring of Flames (Civ4 FFH)|Ring of Flames]]
+
|bgcolor="#FFCCCC" align="center"|[[Flammenring (Civ4 FFH)|Flammenring]]
| [[FfH Fire (Civ4 FFH)|Fire]]
+
| [[Feuer (Civ4 FFH)|Feuer]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| II
 
| II
 
|  
 
|  
 
| Instant
 
| Instant
| All units
+
| Alle Einheiten
 
| within 1 plot (3x3)
 
| within 1 plot (3x3)
 
| 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war)
 
| 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Fireball (Civ4 FFH)|Fireball]]
+
|bgcolor="#FFCCCC" align="center"|[[Feuerball (Civ4 FFH)|Feuerball]]
| [[FfH Fire (Civ4 FFH)|Fire]]
+
| [[Feuer (Civ4 FFH)|Feuer]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| II
 
| II
 
|  
 
|  
| 1 Turn
+
| 1 Runde
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Creates Fireball
+
| Erschafft einen Feuerball
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Sand Lion (Civ4 FFH)|Sand Lion]]
+
|bgcolor="#FFCCCC" align="center"|[[Sandlöwe (Civ4 FFH)|Sandlöwe]]
| [[FfH Fire (Civ4 FFH)|Fire]]
+
| [[Feuer (Civ4 FFH)|Feuer]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| II
 
| II
| [[FfH Desert (Civ4 FFH)|Desert]] or [[FfH Burning Sands (Civ4 FFH)|Burning Sands]]
+
| [[Wüste (Civ4 FFH)|Wüste]] or [[Brennender Sand (Civ4 FFH)|Brennender Sand]]
| 1 Turn
+
| 1 Runde
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Sand Lion (see invisibility)
+
| [[Sandlöwe (Civ4 FFH)|Sandlöwe]] (see invisibility)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Pillar of Fire (Civ4 FFH)|Pillar of Fire]]
+
|bgcolor="#FFCCCC" align="center"|[[Feuersäule (Civ4 FFH)|Feuersäule]]
| [[FfH Fire (Civ4 FFH)|Fire]]
+
| [[Feuer (Civ4 FFH)|Feuer]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| III
 
| III
 
|  
 
|  
 
| Instant
 
| Instant
| All units
+
| Alle Einheiten
| 1 + Spell Extension
+
| 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]]
 
| 60 base fire damage to all units
 
| 60 base fire damage to all units
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Meteor Swarm (Civ4 FFH)|Meteor Swarm]]
+
|bgcolor="#FFCCCC" align="center"|[[Meteorsturm (Civ4 FFH)|Meteorsturm]]
| [[FfH Fire (Civ4 FFH)|Fire]]
+
| [[Feuer (Civ4 FFH)|Feuer]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| III
 
| III
 
|  
 
|  
| 1 Turn
+
| 1 Runde
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
 
| 3 x Meteor
 
| 3 x Meteor
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Conjure Fire Elemental (Civ4 FFH)|Conjure Fire Elemental]]
+
|bgcolor="#FFCCCC" align="center"|[[Feuerelementar rufen (Civ4 FFH)|Feuerelementar rufen]]
| [[FfH Fire (Civ4 FFH)|Fire]]
+
| [[Feuer (Civ4 FFH)|Feuer]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| III
 
| III
 
|  
 
|  
| 1 Turn
+
| 1 Runde
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Fire Elemental
+
| [[Feuerelementar (Civ4 FFH)|Feuerelementar]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Loyalty (Civ4 FFH)|Loyalty]]
+
|bgcolor="#FFCCCC" align="center"|[[Loyalität (Civ4 FFH)|Loyalität]]
| [[FfH Law (Civ4 FFH)|Law]]
+
| [[Ordnung (Civ4 FFH)|Ordnung]]
 
|  
 
|  
 
| I
 
| I
 
|  
 
|  
| Permanent
+
| immer
| All units
+
| Alle Einheiten
 
| Present Plot
 
| Present Plot
 
| Unit dies instead of being converted
 
| Unit dies instead of being converted
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Restore City (Civ4 FFH)|Restore City]]
+
|bgcolor="#FFCCCC" align="center"|[[Wiederaufbau der Stadt (Civ4 FFH)|Wiederaufbau der Stadt]]
| [[FfH Law (Civ4 FFH)|Law]]
+
| [[Ordnung (Civ4 FFH)|Ordnung]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| II
 
| II
| City Ruins
+
| [[Stadtruinen_(Civ4 FFH)|Stadtruinen]]
| Permanent
+
| immer
 
| Terrain
 
| Terrain
 
| Present Plot
 
| Present Plot
| Create city from city ruins
+
| Baut die Stadt wieder auf
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Valor (Civ4 FFH)|Valor]]
+
|bgcolor="#FFCCCC" align="center"|[[Heldenmut (Civ4 FFH)|Heldenmut]]
| [[FfH Law (Civ4 FFH)|Law]]
+
| [[Ordnung (Civ4 FFH)|Ordnung]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| II
 
| II
 
|  
 
|  
 
| 10% Chance to wear off each turn
 
| 10% Chance to wear off each turn
| All units
+
| Alle Einheiten
 
| Present Plot
 
| Present Plot
| +1 XP per combat until it wears off
+
| +1 EP pro Kampf until it wears off
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Law Bringer (Civ4 FFH)|Summon Law Bringer]]
+
|bgcolor="#FFCCCC" align="center"|[[Rechtsprecher beschwören (Civ4 FFH)|Rechtsprecher beschwören]]
| [[FfH Law (Civ4 FFH)|Law]]
+
| [[Ordnung (Civ4 FFH)|Ordnung]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| II
 
| II
 
|  
 
|  
Zeile 702: Zeile 731:
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Law Bringer
+
| [[Rechtsprecher (Civ4 FFH)|Rechtsprecher]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Righteous Cause (Civ4 FFH)|Righteous Cause]]
+
|bgcolor="#FFCCCC" align="center"|[[Gerechte Sache (Civ4 FFH)|Gerechte Sache]]
| [[FfH Law (Civ4 FFH)|Law]]
+
| [[Ordnung (Civ4 FFH)|Ordnung]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| III
 
| III
 
|  
 
|  
| Permanent
+
| immer
| City
+
| Stadt
| 1 + Spell Extension
+
| 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]]
| Creates 1 crusader per unhappy citizen in target enemy city, caster dies from casting this spell
+
| Erschafft einen Kreuzritter pro unglücklichen bürger in der Feindlichen Ziel-Stadt, der Zaubernde stirbt nach diesem Zauber
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Unyielding Order (Civ4 FFH)|Unyielding Order]]
+
|bgcolor="#FFCCCC" align="center"|[[Dogma (Civ4 FFH)|Dogma]]
| [[FfH Law (Civ4 FFH)|Law]]
+
| [[Ordnung (Civ4 FFH)|Ordnung]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| III
 
| III
 
|  
 
|  
| Until caster leaves
+
| Bis der Zaubernde geht
| City
+
| Stadt
 
| Present Plot
 
| Present Plot
| No unhappiness in city until caster leaves
+
| Keine unglücklichen Bürger solange der Zaubernde in der Stadt ist
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Host of the Einherjar (Civ4 FFH)|Summon Host of the Einherjar]]
+
|bgcolor="#FFCCCC" align="center"|[[Heimstatt der Einherjar beschwören (Civ4 FFH)|Heimstatt der Einherjar beschwören]]
| [[FfH Law (Civ4 FFH)|Law]]
+
| [[Ordnung (Civ4 FFH)|Ordnung]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| III
 
| III
 
|  
 
|  
Zeile 732: Zeile 761:
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Host of Einherjar
+
| [[Heimstatt der Einherjar (Civ4 FFH)|Heimstatt der Einherjar]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Sanctify (Civ4 FFH)|Sanctify]]
+
|bgcolor="#FFCCCC" align="center"|[[Heiligen (Civ4 FFH)|Heiligen]]
| [[FfH Life (Civ4 FFH)|Life]]
+
| [[Leben (Civ4 FFH)|Leben]]
 
|  
 
|  
 
| I
 
| I
 
|  
 
|  
| Permanent
+
| immer
 
| Terrain
 
| Terrain
 
| Present Plot
 
| Present Plot
 
| Remove Fallout, City ruins (-1 to Armageddon counter), remove Hell Terrain
 
| Remove Fallout, City ruins (-1 to Armageddon counter), remove Hell Terrain
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Cure Disease (Civ4 FFH)|Cure Disease]]
+
|bgcolor="#FFCCCC" align="center"|[[Heile Krankheit (Civ4 FFH)|Heile Krankheit]]
| [[FfH Life (Civ4 FFH)|Life]]
+
| [[Leben (Civ4 FFH)|Leben]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| II
 
| II
 
|  
 
|  
| Permanent
+
| immer
| All units
+
| Alle Einheiten
 
| Present Plot
 
| Present Plot
| Remove disease from unit
+
| entfernt Verseuchung von Einheiten
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Destroy Undead (Civ4 FFH)|Destroy Undead]]
+
|bgcolor="#FFCCCC" align="center"|[[Untote vernichten (Civ4 FFH)|Untote vernichten]]
| [[FfH Life (Civ4 FFH)|Life]]
+
| [[Leben (Civ4 FFH)|Leben]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| II
 
| II
 
|  
 
|  
| Permanent
+
| immer
| All undead units
+
| Alle [[:Kategorie:Untote Einheiten_(Civ4 FFH)|untoten Einheiten]]
| 1 + Spell Extension
+
| 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]]
| Damages undead unit
+
| beschädigt [[:Kategorie:Untote Einheiten_(Civ4 FFH)|untoten Einheiten]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Griffin  (Civ4 FFH)|Summon Griffin ]]
+
|bgcolor="#FFCCCC" align="center"|[[Greif beschwören (Civ4 FFH)|Greif beschwören]]
| [[FfH Life (Civ4 FFH)|Life]]
+
| [[Leben (Civ4 FFH)|Leben]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| II
 
| II
 
|  
 
|  
| 1 Turn
+
| 1 Runde
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Griffin
+
| [[Greif (Civ4 FFH)|Greif]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Heal  (Civ4 FFH)|Heal ]]
+
|bgcolor="#FFCCCC" align="center"|[[Heilen (Civ4 FFH)|Heilen]]
| [[FfH Life (Civ4 FFH)|Life]]
+
| [[Leben (Civ4 FFH)|Leben]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| III
 
| III
 
|  
 
|  
 
| Permanent
 
| Permanent
| All units
+
| Alle Einheiten
 
| Present Plot
 
| Present Plot
 
| Heals 20HP
 
| Heals 20HP
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Resurrection (Civ4 FFH)|Resurrection]]
+
|bgcolor="#FFCCCC" align="center"|[[Auferstehung (Civ4 FFH)|Auferstehung]]
| [[FfH Life (Civ4 FFH)|Life]]
+
| [[Leben (Civ4 FFH)|Leben]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| III
 
| III
 
| Life Node
 
| Life Node
| Permanent
+
| immer
| None
+
| keinee
 
| Caster
 
| Caster
 
| Revive Civ Hero, destroys life node
 
| Revive Civ Hero, destroys life node
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Lifespark (Civ4 FFH)|Summon Lifespark]]
+
|bgcolor="#FFCCCC" align="center"|[[Lebensfunke rufen (Civ4 FFH)|Lebensfunke rufen]]
| [[FfH Life (Civ4 FFH)|Life]]
+
| [[Leben (Civ4 FFH)|Leben]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| III
 
| III
 
|  
 
|  
| 1 Turn
+
| 1 Runde
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Lifespark (2 move, heals 20HP on all unit in the same stack)
+
| [[Lebensfunke (Civ4 FFH)|Lebensfunke]] (2 move, heals 20HP on all unit in the same stack)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Charm Person (Civ4 FFH)|Charm Person]]
+
|bgcolor="#FFCCCC" align="center"|[[Beeindrucken (Civ4 FFH)|Beeindrucken]]
| [[FfH Mind (Civ4 FFH)|Mind]]
+
| [[Geist (Civ4 FFH)|Geist]]
 
|  
 
|  
 
| I
 
| I
Zeile 814: Zeile 843:
 
| Charmed units are unable to attack (or auto-retreat to be precise)
 
| Charmed units are unable to attack (or auto-retreat to be precise)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Floating Eye (Civ4 FFH)|Floating Eye]]
+
|bgcolor="#FFCCCC" align="center"|[[Suchendes Auge (Civ4 FFH)|Suchendes Auge]]
| [[FfH Mind (Civ4 FFH)|Mind]]
+
| [[Geist (Civ4 FFH)|Geist]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| II
 
| II
 
|  
 
|  
| 1 Turn
+
| 1 Runde
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Floating eye (4 sight range unit, cannot fight)
+
| [[Suchendes Auge (Civ4 FFH)|Suchendes Auge]] (4 sight range unit, cannot fight)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Inspiration (Civ4 FFH)|Inspiration]]
+
|bgcolor="#FFCCCC" align="center"|[[Inspiration (Civ4 FFH)|Inspiration]]
| [[FfH Mind (Civ4 FFH)|Mind]]
+
| [[Geist (Civ4 FFH)|Geist]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| II
 
| II
 
|  
 
|  
| Until caster leaves
+
| Bis der Zaubernde geht
| City
+
| Stadt
 
| Present Plot
 
| Present Plot
 
| +4 science in the city
 
| +4 science in the city
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Hideous Thoughts (Civ4 FFH)|Hideous Thoughts]]
+
|bgcolor="#FFCCCC" align="center"|[[Scheussliche Gedanken (Civ4 FFH)|Scheussliche Gedanken]]
| [[FfH Mind (Civ4 FFH)|Mind]]
+
| [[Geist (Civ4 FFH)|Geist]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| III
 
| III
 
|  
 
|  
| Permanent
+
| immer
 
| 1 unit
 
| 1 unit
 
| Present Plot
 
| Present Plot
 
| +1 move, 40% Strength, -80% Defense, take damage
 
| +1 move, 40% Strength, -80% Defense, take damage
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Domination (Civ4 FFH)|Domination]]
+
|bgcolor="#FFCCCC" align="center"|[[Kontrolle übernehmen (Civ4 FFH)|Kontrolle übernehmen]]
| [[FfH Mind (Civ4 FFH)|Mind]]
+
| [[Geist (Civ4 FFH)|Geist]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| III
 
| III
 
|  
 
|  
| Permanent
+
| immer
| 1 unit
+
| 1 Einheit
| 1 + Spell Extension
+
| 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]]
 
| Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist
 
| Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Treetop Defence (Civ4 FFH)|Treetop Defence]]
+
|bgcolor="#FFCCCC" align="center"|[[Wipfelwehr (Civ4 FFH)|Wipfelwehr]]
| [[FfH Nature (Civ4 FFH)|Nature]]
+
| [[Natur (Civ4 FFH)|Natur]]
 
|  
 
|  
 
| I
 
| I
 
| Forest Plot
 
| Forest Plot
 
| Until unit moves to a non-forest plot
 
| Until unit moves to a non-forest plot
| All units
+
| Alle Einheiten
 
| Present Plot
 
| Present Plot
 
| Gains 2 First strike during combat
 
| Gains 2 First strike during combat
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Bloom (Civ4 FFH)|Bloom]]
+
|bgcolor="#FFCCCC" align="center"|[[Wuchs (Civ4 FFH)|Wuchs]]
| [[FfH Nature (Civ4 FFH)|Nature]]
+
| [[Natur (Civ4 FFH)|Natur]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| II
 
| II
 
| Non-improved terrain
 
| Non-improved terrain
| Permanent
+
| immer
 
| Terrain
 
| Terrain
 
| Present Plot
 
| Present Plot
| Creates Forest
+
| erschafft [[Wald (Civ4 FFH)|Wald]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Poison Blade (Civ4 FFH)|Poison Blade]]
+
|bgcolor="#FFCCCC" align="center"|[[Vergiftete Klinge (Civ4 FFH)|Vergiftete Klinge]]
| [[FfH Nature (Civ4 FFH)|Nature]]
+
| [[Natur (Civ4 FFH)|Natur]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| II
 
| II
 
|  
 
|  
| Permanent
+
| immer
| All Recon units
+
| Alle [[:Kategorie:Aufklärungseinheiten (Civ4 FFH)|Aufklärungseinheiten]]
 
| Present Plot
 
| Present Plot
| +1 Poison Strength
+
| +1 [[Vergiftung (Civ4 FFH)|Vergiftung]] Stärke
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Guardian Vines (Civ4 FFH)|Summon Guardian Vines]]
+
|bgcolor="#FFCCCC" align="center"|[[Dornenwand beschwören (Civ4 FFH)|Dornenwand beschwören]]
| [[FfH Nature (Civ4 FFH)|Nature]]
+
| [[Natur (Civ4 FFH)|Natur]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| II
 
| II
 
|  
 
|  
| Permanent (1 per caster)
+
| immer (1 per caster)
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Guardian Vine (stationary unit)
+
| [[Dornenwand (Civ4 FFH)|Dornenwand]] (stationary unit)
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Entangle (Civ4 FFH)|Entangle]]
+
|bgcolor="#FFCCCC" align="center"|[[Wurzel (Civ4 FFH)|Wurzel]]
| [[FfH Nature (Civ4 FFH)|Nature]]
+
| [[Natur (Civ4 FFH)|Nature]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| III
 
| III
 
|  
 
|  
| 1 Turn
+
| 1 Runde
| 1 unit
+
| 1 Einheiten
| 1 + Spell Extension
+
| 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]]
 
| Target unit is unable to move
 
| Target unit is unable to move
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Vitalize (Civ4 FFH)|Vitalize]]
+
|bgcolor="#FFCCCC" align="center"|[[Urbar (Civ4 FFH)|Urbar]]
| [[FfH Nature (Civ4 FFH)|Nature]]
+
| [[Natur (Civ4 FFH)|Natur]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| III
 
| III
 
|  
 
|  
| Permanent
+
| immer
 
| Terrain
 
| Terrain
 
| Present Plot
 
| Present Plot
| Changes Ice to Tundra to Plains to Grassland
+
| Verwandelt Eis in Tundra in Ebenen in Grünland
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Treant (Civ4 FFH)|Summon Treant]]
+
|bgcolor="#FFCCCC" align="center"|[[Baumhirte beschwören (Civ4 FFH)|Baumhirte beschwören]]
| [[FfH Nature (Civ4 FFH)|Nature]]
+
| [[Natur (Civ4 FFH)|Natur]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| III
 
| III
 
| Forest Plot
 
| Forest Plot
| Permanent (1 per caster)
+
| immer (1 per caster)
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
 
| Treant
 
| Treant
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Courage (Civ4 FFH)|Courage]]
+
|bgcolor="#FFCCCC" align="center"|[[Tapferkeit (Civ4 FFH)|Tapferkeit]]
| [[FfH Spirit (Civ4 FFH)|Spirit]]
+
| [[Seele (Civ4 FFH)|Seele]]
 
|  
 
|  
 
| I
 
| I
 
|  
 
|  
| Permanent
+
| immer
| All units
+
| Alle Einheiten
 
| Present Plot
 
| Present Plot
 
| + 10% Healing in enemy plot, can attack units with Fear promotion
 
| + 10% Healing in enemy plot, can attack units with Fear promotion
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Spirit Guide (Civ4 FFH)|Spirit Guide]]
+
|bgcolor="#FFCCCC" align="center"|[[Guru (Civ4 FFH)|Guru]]
| [[FfH Spirit (Civ4 FFH)|Spirit]]
+
| [[Seele (Civ4 FFH)|Seele]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| II
 
| II
 
|  
 
|  
Zeile 944: Zeile 973:
 
| Gives 50% XP to random civ unit when unit is killed
 
| Gives 50% XP to random civ unit when unit is killed
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Hope (Civ4 FFH)|Hope]]
+
|bgcolor="#FFCCCC" align="center"|[[Hoffnung (Civ4 FFH)|Hoffnung]]
| [[FfH Spirit (Civ4 FFH)|Spirit]]
+
| [[Seele (Civ4 FFH)|Seele]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| II
 
| II
 
|  
 
|  
| Until caster leaves
+
| Bis der Zaubernde geht
| City
+
| Stadt
 
| Present Plot
 
| Present Plot
 
| +1 Happiness and +4 Culture/turn
 
| +1 Happiness and +4 Culture/turn
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Bless (Civ4 FFH)|Bless]]
+
|bgcolor="#FFCCCC" align="center"|[[Segnen (Civ4 FFH)|Segnen]]
| [[FfH Spirit (Civ4 FFH)|Spirit]]
+
| [[Seele (Civ4 FFH)|Seele]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| III
 
| III
 
|  
 
|  
| Next combat
+
| Nächster Kampf
| All units
+
| Alle Einheiten
 
| Present Plot
 
| Present Plot
| +1 Holy strength
+
| +1 [[Weihung (Civ4 FFH)|Weihung]] Stärke
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Trust (Civ4 FFH)|Trust]]
+
|bgcolor="#FFCCCC" align="center"|[[Vertrauen (Civ4 FFH)|Vertrauen]]
| [[FfH Spirit (Civ4 FFH)|Spirit]]
+
| [[Seele (Civ4 FFH)|Seele]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| III
 
| III
 
| Must be cast from inside a city
 
| Must be cast from inside a city
| Permanent
+
| immer
| None
+
| keine
| None
+
| keine
 
| +2 Relationship with AI
 
| +2 Relationship with AI
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Spring (Civ4 FFH)|Spring]]
+
|bgcolor="#FFCCCC" align="center"|[[Frühling (Civ4 FFH)|Frühling]]
| [[FfH Water (Civ4 FFH)|Water]]
+
| [[Wasser (Civ4 FFH)|Wasser]]
 
|  
 
|  
 
| I
 
| I
 
| Non-Flood Plains
 
| Non-Flood Plains
| Permanent
+
| immer
 
| Terrain
 
| Terrain
 
| Present Plot
 
| Present Plot
| Changes Desert to Plains. Removes any [[FfH Flames (Civ4 FFH)|Flames]] or [[FfH Smoke (Civ4 FFH)|Smoke]] within 1 plot.
+
| Changes Desert to Plains. Removes any [[Flammen (Civ4 FFH)|Flammen]] or [[Rauch (Civ4 FFH)|Rauch]] within 1 plot.
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Water Walking  (Civ4 FFH)|Water Walking ]]
+
|bgcolor="#FFCCCC" align="center"|[[Wasserwandeln (Civ4 FFH)|Wasserwandeln]]
| [[FfH Water (Civ4 FFH)|Water]]
+
| [[Wasser (Civ4 FFH)|Wasser]]
| Divine, Sorcery
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]], [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| II
 
| II
 
|  
 
|  
| Permanent
+
| immer
 
| Caster
 
| Caster
 
| Caster
 
| Caster
| Allows caster to move on water
+
| Erlaubt dem Zaubernden über Wasser zu gehen
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Djinn (Civ4 FFH)|Summon Djinn]]
+
|bgcolor="#FFCCCC" align="center"|[[Dschinn beschwören (Civ4 FFH)|Dschinn beschwören]]
| [[FfH Water (Civ4 FFH)|Water]]
+
| [[Wasser (Civ4 FFH)|Wasser]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| II
 
| II
 
|  
 
|  
| 1 Turn
+
| 1 Runde
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Djinn
+
| [[Dschinn (Civ4 FFH)|Dschinn]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Summon Kraken (Civ4 FFH)|Summon Kraken]]
+
|bgcolor="#FFCCCC" align="center"|[[Krake beschwören (Civ4 FFH)|Krake beschwören]]
| [[FfH Water (Civ4 FFH)|Water]]
+
| [[Wasser (Civ4 FFH)|Wasser]]
| Divine
+
| [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]]
 
| III
 
| III
 
| Next to water
 
| Next to water
| Permanent (1 per caster)
+
| immer (1 per caster)
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Kraken
+
| [[Krake (Civ4 FFH)|Krake]]
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Tsunami (Civ4 FFH)|Tsunami]]
+
|bgcolor="#FFCCCC" align="center"|[[Tsunami (Civ4 FFH)|Tsunami]]
| [[FfH Water (Civ4 FFH)|Water]]
+
| [[Wasser (Civ4 FFH)|Wasser]]
| Sorcery
+
| [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]]
 
| III
 
| III
 
| Target tile next to water
 
| Target tile next to water
 
| Instant
 
| Instant
 
| Terrain
 
| Terrain
| 1 + Spell Extension
+
| 1 + [[Zauberreichweite (Civ4 FFH)|Zauberreichweite]]
 
| Damage units on plot, plot may become coast
 
| Damage units on plot, plot may become coast
 
|- align="center"
 
|- align="center"
|bgcolor="#FFCCCC" align="center"|[[FfH Conjure Water Elemental (Civ4 FFH)|Conjure Water Elemental]]
+
|bgcolor="#FFCCCC" align="center"|[[Wasserelementar rufen (Civ4 FFH)|Wasserelementar rufen]]
| [[FfH Water (Civ4 FFH)|Water]]
+
| [[Wasser (Civ4 FFH)|Wasser]]
| Summoning
+
| [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]]
 
| III
 
| III
 
|  
 
|  
| 1 Turn
+
| 1 Runde
 
| Summon
 
| Summon
 
| Present Plot
 
| Present Plot
| Water elemental
+
| [[Wasserelementar (Civ4 FFH)|Wasserelementar]]
 
|}
 
|}
 +
 +
==Fähigkeiten==
 +
 +
'''Any non-summoned unit, other than a [[FfH Great Commander (Unit)|Great Commander]] (or Patriarch, it would seem), in the same tile as a [[FfH Great Commander (Unit)|Great Commander]]'''
 +
* Join Commander - The first found Great Commander owned by the same player in its stack will join with the unit. The Great Commander is destroyed, and the unit gets the [[FfH Great Commander (Promotion)|Great Commander]] promotion. Note that a computer player will not use this for units with an offensive strength of 5 or less.
 +
 +
'''Any non-summoned unit that dosen't have [[FfH Orthus’s Axe (Promotion)|Orthus's Axe]], is not a [[FfH Naval Unit (Unit Category)|Naval Unit]] or [[FfH Siege Unit (Unit Category)|Siege Unit]], in the same tile as a unit with [[FfH Orthus’s Axe (Promotion)|Orthus's Axe]]'''
 +
* Take Axe - The casting unit gains the [[FfH Orthus’s Axe (Promotion)|Orthus's Axe]] promotion, while the previous possessor loses it. You cannot target any unit that already has this promotion. The AI will only use this effect if the casting unit has at least 3 offensive strength more than the giving unit.
 +
 +
'''Any Living, damaged unit owned by the owner of [[FfH Shrine of Sirona (Wonder)|Shrine of Sirona]] (at most once per turn)'''
 +
* [[FfH Sirona's Touch (Spell)|Sirona's Touch]] - heals 15 HP for this unit. Note that the AI will only use on units with at least 15 points of damage.
 +
 +
'''[[FfH Basium (Hero)|Basium]]'''
 +
*Convert City - Basium can convert any city with [[FfH Mercurian Gate (Wonder)|Mercurian Gate]].
 +
 +
'''[[FfH_Battlemaster (Unit)|Battlemasters]]'''
 +
*Train Maceman - Allows a [[FfH Battlemaster (Unit)|Battlemaster]] to upgrade the highest level [[FfH Doviello Axeman (Unit)|Doviello Axeman]] to [[FfH Battlemaster (Unit)|Battlemaster]] in its tile for 125 gold. Note that this does not need to be done in a city.
 +
 +
'''[[FfH Centaur (Unit)|Centaur]]'''
 +
*Sprint - Can be used if the Centaur is neither [[FfH Hasted (Promotion)|Hasted]] nor [[FfH Fatigued (Promotion)|Fatigued]]. This grants both the [[FfH Hasted (Promotion)|Hasted]] and [[FfH Fatigued (Promotion)|Fatigued]] promotions. the AI will not use this ability.
 +
 +
'''[[FfH Corlindale (Hero)|Corlindale]]'''
 +
*Peace - Allows Corlindale to declare peace between all civilizations and his owning civilization. It also halves the Armageddon Counter.
 +
 +
'''[[FfH Dragon (Promotion)|Dragons]]'''
 +
*Breathe Fire - Creates a summoned [[FfH Meteor (Unit)|Meteor]]. Unlike most summons, Meteors created through this ability do not gain [[FfH Mobility I (Promotion)|Mobility I]] or [[FfH Mobility II (Promotion)|Mobility II]].
 +
*Roar - Dragon ability that converts all Cult of the Dragon units around them.
 +
 +
'''Dwarves'''
 +
*Repair - Allows dwarven enchanters to heal siege, naval and golem units.
 +
 +
[[FfH Eater of Dreams (Unit)|Eater of Dreams]]
 +
*Consume Soul - Eater of Dreams regains the ability to cast by consuming population in a city. The city must be owned by the same player as the caster. The city's population must be at least 3. The AI does not use this effect.
 +
 +
'''[[FfH Govannon (Hero)|Govannon]]'''
 +
*Train Dance of Blades - Allows Govannon to teach units to cast the Dance of Blades spell to units that are alive, and are not [[FfH Animal Units (Unit Category)|Animal Units]], or [[FfH Disciple Units (Unit Category)|Disciple Units]].
 +
*Train Escape - Allows Govannon to teach units to cast the Escape spell to units that are alive, and are not [[FfH Animal Units (Unit Category)|Animal Units]], or [[FfH Disciple Units (Unit Category)|Disciple Units]].
 +
*Train Haste - Allows Govannon to teach units to cast the Haste spell to units that are alive, and are not [[FfH Animal Units (Unit Category)|Animal Units]], or [[FfH Disciple Units (Unit Category)|Disciple Units]].
 +
*Train Raise Skeleton - Allows Govannon to teach units to cast the Raise Skeleton spell to units that are alive, and are not [[FfH Animal Units (Unit Category)|Animal Units]], or [[FfH Disciple Units (Unit Category)|Disciple Units]].
 +
 +
'''[[FfH Great Commander (Unit)|Great Commander]]s'''
 +
*Recruit - Allows Great Commanders and Donal Lugh to recruit new units in cities
 +
 +
'''[[FfH Great Commander (Promotion)|Great Commander]] Promotion'''
 +
*Commander Split - Removes the GC from its current unit; the unit loses its Great Commander promotion, and a new Great Commander unit is available
 +
 +
'''[[FfH Guybrush Threepwood (Hero)|Guybrush Threepwood]]'''
 +
*Sing = Randomly sings one of 4 different songs from the Monkey Island series. This is purely for entertainment and has no game effect, so obviously the AI will not use this ability.
 +
 +
'''[[FfH Herald (Unit)|Herald]]'''
 +
*[[FfH Herald's Call (Spell)|Herald's Call]] = All living units owned by the owner of the caster gain the following promotions:
 +
** [[FfH Burning Blood (Promotion)|Burning Blood]]
 +
** [[FfH Courage (Promotion)|Courage]]
 +
** [[FfH Loyalty (Promotion)|Loyalty]]
 +
** [[FfH Summoned (Promotion)|Summoned]] ''Note that this means that the unit will not survive beyond the next turn.''
 +
** [[FfH Valor (Promotion)|Valor]]
 +
 +
'''[[FfH Hidden Nationality (Promotion)|Hidden Nationality]] Promotion'''
 +
* Declare Nationality removes the [[FfH Hidden Nationality (Promotion)|Hidden Nationality]] promotion. The AI does not use this effect.
 +
 +
'''[[FfH High Priest of Kilmorph (Unit)|High Priest of Kilmorph]], [[FfH High Priest of Leaves (Unit)|High Priest of Leaves]], [[FfH High Priest of the Order (Unit)|High Priest of the Order]], [[FfH High Priest of the Overlords (Unit)|High Priest of the Overlords]], [[FfH High Priest of the Veil (Unit)|High Priest of the Veil]]'''
 +
* Become Patriarch - If this unit is the highest level High Priest of a Religion, and does not have Patriarch, it gains [[FfH Patriarch (Promotion)|Patriarch]]. Any other High Priest of the same religion looses the [[FfH Patriarch (Promotion)|Patriarch]] promotion.
 +
 +
'''[[FfH Manes (Unit)|Manes]]'''
 +
* [[FfH Add to City (Spell)|Add to City]] - sacrifices the unit for +1 population in this city. Note that the AI will not use on cities that are size 8 or greater.
 +
 +
'''[[FfH Mercenary (Unit)|Mercenary]], [[FfH Magnadine (Hero)|Magnadine]]'''
 +
* Recruit Mercenary - In a city, for 240 gold (120 for [[FfH Hippus (Civilization)|Hippus]], a [[FfH Mercenary (Unit)|Mercenary]] can be created. In the event that [[FfH Magnadine (Hero)|Magnadine]] is the caster, that unit gains the [[FfH Loyalty (Promotion)|Loyalty]] promotion. Note that the AI does not use this ability if they are the [[FfH Khazad (Civilization)|Khazad]], if this ability would cost more than 1/2 their gold, or there is no enemy unit within 1 tile of this city.
 +
 +
'''[[FfH Moroi (Unit)|Moroi]]'''
 +
*Burning Blood (self)- Self only, adds 1 move, increases strength, and adds blitz. Lasts one turn. Often fatal.
 +
 +
'''[[FfH Naval Units (Unit Category)|Naval Units]]'''
 +
*Buccaneer Crew - Any naval unit in a city or [[FfH Pirate Cove (Improvement)|Pirate Cove]] that can move, and has an offensive strength of at least 1 can cast this effect. It grants the promotion [[FfH Buccaneers (Promotion)|Bucaneers]], and removes any of the following promotions: [[FfH Longshoremen (Promotion)|Longshoremen]], [[FfH Skeleton Crew (Promotion)|Skeleton Crew]]. The AI uses this primarily on the following units: [[FfH Frigate (Unit)|Frigate]], [[FfH Man O'War (Unit)|Man O'War]].
 +
*Crew Normally - Any naval unit in a city or [[FfH Pirate Cove (Improvement)|Pirate Cove]] that has any of the promotions:[[FfH Buccaneers (Promotion)|Bucaneers]], [[FfH Longshoremen (Promotion)|Longshoremen]], or [[FfH Skeleton Crew (Promotion)|Skeleton Crew]] can cast this effect. It removes those promotions. The AI does not use this special ability.
 +
*Longshoremen Crew - Any naval unit in a city or [[FfH Pirate Cove (Improvement)|Pirate Cove]] that can move, has at least 1 cargo space free for a land unit, and has an offensive strength of at least 1 can cast this effect. It grants the promotion [[FfH Longshoremen (Promotion)|Longshoremen]], and removes any of the following promotions: [[FfH Buccaneers (Promotion)|Buccaneers]], [[FfH Skeleton Crew (Promotion)|Skeleton Crew]]. The AI uses this primarily on the following units: [[FfH Galley (Unit)|Galley]], [[FfH Caravel (Unit)|Caravel]].
 +
*Skeleton Crew - Any naval unit in a city or [[FfH Pirate Cove (Improvement)|Pirate Cove]] that has an offensive strength of at least 1 can cast this effect. It grants the promotion [[FfH Skeleton Crew (Promotion)|Skeleton Crew]], and removes any of the following promotions: [[FfH Longshoremen (Promotion)|Longshoremen]], [[FfH Buccaneers (Promotion)|Buccaneers]]. The AI uses this primarily on the following units: [[FfH Queen of the Line (Unit)|Queen of the Line]], [[FfH Galleon (Unit)|Galleon]], [[FfH Trireme (Unit)|Trireme]].
 +
 +
'''[[FfH Patriarch (Promotion)|Patriarch]]'''
 +
* Call Holy War - if there is at least one other player with the same state religion that is not at war with the owner's player, and the owner's player is at war with a civilization of a different religion, then for 10 XP, the Patriarch can force all players of the owner's religion to start a war with all players at war with the owner's player that are have a different state religion.
 +
 +
'''[[FfH Pieces of Barnaxus (Promotion)|Pieces of Barnaxus]]'''
 +
* Rebuild Barnaxus - in a [[FfH Luchuirp (Civilization)|Luchuirp]] city [[FfH Barnaxus (Hero)|Barnaxus]] can be rebuilt as a badly-damaged (75 points) Luchuirp unit with the [[FfH Weapon Type (Feature)|weapon type]] from that city. This only works if there is at least one [[FfH Luchuirp (Civilization)|Luchuirp]] unit in the city. This destroys the promotion.
 +
 +
'''[[FfH Stonewarden (Unit)|Stonewarden]], [[FfH Priest of Leaves (Unit)|Priest of Leaves]], [[FfH Confessor (Unit)|Confessor]], [[FfH Cultist (Unit)|Cultist]], and [[FfH Ritualist (Unit)|Ritualist]]'''
 +
*Found Temple - Sacrifices the priest to spread the priest's religion to the city and build an appropriate temple (from the [[FfH Priest (Promotion)|Priest]] promotion).
 +
 +
'''[[FfH Rantine (Hero)|Rantine]]'''
 +
*Convert City - Rantine can convert a barbarian city to his civ, providing that his offensive strength is at least equal to the highest offensive strength of the units in that city
 +
 +
'''[[FfH Vampirism (Promotion)|Vampirism]]'''
 +
*Feast - Vampire consumes 1 population point of a city to gain XP; XP set at ((final city pop)-2). eg, a size 15 city will yield 14-2=12XP
 +
*Feed - Replenishes the vampire's health (+25 HP) by consuming a selectable living unit in the same tile. It also allows the Vampire to make another attack, and in the event that the consumed unit was a [[FfH Bloodpet (Unit)|Bloodpet]], the caster gains back a movement point (if any were expended).
 +
*Gift Vampirism - Gives all Level 6 or higher living units in the same stack the [[FfH_Vampirism_(Promotion)|Vampirism]] promotion
 +
 +
'''Warriors'''
 +
*Drown - Sacrifice a warrior and 60 gold to create a Drown
 +
 +
'''Workers'''
 +
*Pirate Cove - ([[FfH Lanun (Civilization)|Lanun]] only) Sacrifice a worker to create a pirate cove; must be on a land tile adjacent to a water tile, and not within two tiles of another Pirate Cove, or in a City. This effect converts the land to [[FfH Coast (Terrain)|Coast]], and grants the [[FfH Pirate Cove (Improvement)|Pirate Cove]] improvement. This cannot be cast if there is another unit in this plot. The AI does not use this ability.
 +
 +
'''[[FfH Inquisitor (Unit)|Inquisitor]] and [[FfH Luonnotar (Unit)|Luonnotar]]'''
 +
*Inquisition - Removes all non-state religions from the city.
 +
 +
'''Others/Unknowns'''
 +
*Sacrifice - Allows a unit in a city with a Demons Altar to be sacrificed for research. Note that the unit is given [[FfH The Ashen Veil (Promotion)|The Ashen Veil]] as a promotion just before death, so it counts for [[FfH Manes (Unit)|Manes]] generation.
 +
*Upgrade Weapons - Though not a real ability with an icon, all [[FfH Melee Units (Unit Category)|Melee Units]] and [[FfH Mounted Units (Unit Category)|Mounted Units]] can upgrade their weapons automatically, from Bronze to Iron to Mithril (depending on the unit), provided they are garrisoned in a city with a Forge or Weaponsmith and the necessary resources. Learn more about this feature at the [[FfH_Weapon_Type_(Feature)|Weapon Types]] page.
 +
 +
 +
{{FFHRing}}

Aktuelle Version vom 22. September 2012, 16:40 Uhr


Zauber nach Sphäre, Spezialisation, und Rang

Sphäre Alle / Stufe I (Adept) Erleuchtet / Stufe II (Priester) Zauberei / Stufe II (Magier) Beschwörung / Stufe II (Beschwörer) Erleuchtet / Stufe III
(Hohepriester/
Inquisitor)
Zauberei / Stufe III (Erzmagier) Beschwörung / Stufe III (Rufer)
Civ4FFH Luftmana.png
Luft
Civ4FFH GünstigerWind.png
Günstiger Wind
X
Civ4FFH Wirbelwind.png
Wirbelwind
Civ4FFH BlitzelementarBeschwören.png
Blitzelementar beschwören
X
Civ4FFH Strudel.png
Strudel
Civ4FFH LuftelementarBeschwören.png
Luftelementar rufen
Civ4FFH Körpermana.png
Körper
Civ4FFH Hast.png
Hast
Civ4FFH BrennendesBlut.png
Brennendes Blut
(Runen, Schatten der Tiefe)
Civ4FFH Regeneration.png
Regeneration
X
Civ4FFH Fleischsprößling.png
Fleisch Sprössling
(Runen, Schatten der Tiefe)
Civ4FFH Bef Steinhaut.png
Steinhaut
X
Civ4FFH Chaosmana.png
Chaos
Civ4FFH Klingentanz.png
Klingentanz
Civ4FFH Mutation.png
Mutation
(Schatten der Tiefe)
Civ4FFH MagieLösen.png
Magie lösen
Civ4FFH ChaosMarodeurBeschwören.png
Chaosmarodeur beschwören
Civ4FFH HastursKlingen.png
Hasturs Klingen
(Schatten der Tiefe)
Civ4FFH Wut.png
Wut
Civ4FFH GrubenbestieBeschwören.png
Grubenbestie beschwören
Civ4FFH Todesmana.png
Tod
Civ4FFH SkelettErschaffen.png
Skelett erschaffen
X
Civ4FFH Infektion.png
Infektion
Civ4FFH PhantomBeschwören.png
Phantom beschwören
X
Civ4FFH Lichwandlung.png
Lichwandlung
Civ4FFH GespenstBeschwören.png
Gespenst beschwören
Civ4FFH Dimensionsmana.png
Dimensionen
Civ4FFH Entrinnen.png
Entrinnen
X
X
X
X
X
X
Civ4FFH Erdmana.png
Erde
Civ4FFH Steinwall.png
Steinwall
Civ4FFH SteinDerWeisen.png
Stein der Weisen
(Runen)
Civ4FFH Rost.png
Rost
Civ4FFH KikijubBeschwören.png
Kikijub beschwören
Civ4FFH Erdbeben.png
Erdbeben
(Runen)
Civ4FFH Schlag.png
Schlag
Civ4FFH ErdelementarRufen.png
Erdelementar rufen
Civ4FFH Verzauberungsmana.png
Verzauberung
Civ4FFH LetzterSchliff.png
Letzter Schliff
Civ4FFH Reparieren.png
Reparieren (nur Zwerge)
Civ4FFH SpirituellerHammer.png
Spiritueller Hammer
(Runen)
Civ4FFH Flammenpfeile.png
Flammenpfeile
X
Civ4FFH SchildDesGlaubens.png
Schild des Glaubens
(Runen)
Civ4FFH ZauberstabErschaffen.png
Zauberstab erschaffen
X
Civ4FFH Entropiemana.png
Entropie
Civ4FFH Atrophie.png
Atrophie
Civ4FFH Sündenmal.png
Sündenmal
(Schleier)
Civ4FFH Besudeln.png
Besudeln
Civ4FFH KoboldBeschwören.png
Kobold beschwören
Civ4FFH Verbannung.png
Verbannung (Schleier)
Civ4FFH Höllenfeuer.png
Höllenfeuer (Schleier)
Civ4FFH Entkräftung.png
Entkräftung
Civ4FFH BalorBeschwören.png
Balor beschwören
Civ4FFH Feuermana.png
Feuer
Civ4FFH Glut.png
Glut
Civ4FFH Flammenring.png
Flammenring
(Weisung, Schleier)
Civ4FFH Feuerball.png
Feuerball
Civ4FFH AzerBeschwören.png
Azer Beschwören
Civ4FFH Feuersäule.png
Feuersäule
(Weisung, Schleier)
Civ4FFH Meteorsturm.png
Meteorsturm
Civ4FFH FeuerlementarRufen.png
Feuerelementar rufen
Civ4FFH Ordnungsmana.png
Ordnung
Civ4FFH Loyalität.png
Loyalität
Civ4FFH WiederaufbauDerStadt.png
Wiederaufbau der Stadt
(Weisung)
Civ4FFH Heldenmut.png
Heldenmut
Civ4FFH RechtsprecherBeschwören.png
Rechtsprecher beschwören
Civ4FFH GerechteSache.png
Gerechte Sache
(Weisung)
Civ4FFH Dogma.png
Dogma
Civ4FFH HeimstattDerEinherjar.png
Heimstatt der Einherjar beschwören
Civ4FFH Lebensmana.png
Leben
Civ4FFH Heiligen.png
Heiligen
Civ4FFH HeileKrankheit.png
Heile Krankheit
(Weisung, Gefährten, Runen)
Civ4FFH UntoteVernichten.png
Untote vernichten
Civ4FFH GreifBeschwören.png
Greif beschwören
Civ4FFH Heilen.png
Heilen
(Weisung, Gefährten, Runen)
Civ4FFH Auferstehung.png
Auferstehung
Civ4FFH LebensfunkeRufen.png
Lebensfunke rufen
Civ4FFH Geistesmana.png
Geist
Civ4FFH Inspiration.png
Inspiration
Civ4FFH SuchendesAuge.png
Suchendes Auge
(Schatten der Tiefe)
Civ4FFH Beeindrucken.png
Beeindrucken
X
Civ4FFH ScheußlicheGedanken.png
Scheussliche Gedanken
(Schatten der Tiefe)
Civ4FFH KontrolleÜbernehmen.png
Kontrolle übernehmen
X
Civ4FFH Naturmana.png
Natur
Civ4FFH Wipfelwehr.png
Wipfelwehr
Civ4FFH Wuchs.png
Wuchs
(Gefährten)
Civ4FFH Bef VergifteteKlinge.png
Vergiftete Klinge
Civ4FFH DornenwandBeschwören.png
Dornenwand beschwören
Civ4FFH Wurzel.png
Wurzel
(Gefährten)
Civ4FFH Urbar.png
Urbar
Civ4FFH BaumhirteBeschwören.png
Baumhirte beschwören
Civ4FFH Seelenmana.png
Seele
Civ4FFH Tapferkeit.png
Tapferkeit
Civ4FFH Segen.png
Segen
(Weisung)
Civ4FFH Hoffnung.png
Hoffnung
X
Civ4FFH Segen.png
Segen
(Weisung)
Civ4FFH Vertrauen.png
Vertrauen
X
Civ4FFH Wassermana.png
Wasser
Civ4FFH Frühling.png
Frühling
Civ4FFH Wasserwandeln.png
Wasserwandeln
(Schatten der Tiefe)
Civ4FFH Wasserwandeln.png
Wasserwandeln
Civ4FFH DschinnBeschwören.png
Dschinn beschwören
Civ4FFH KrakeBeschwören.png
Krake beschwören
Civ4FFH Tsunami.png
Tsunami
Civ4FFH WasserlementarRufen.png
Wasserelementar rufen
Civ4FFH Sonnenmana.png
Sonne
Civ4FFH Versengen.png
Versengen
Civ4FFH WeissesFeuer.png
Weisses Feuer
(Empyrion)
Civ4FFH BlendendesLicht.png
Blendendes Licht
Civ4FFH Sandlöwe.png
Sandlöwe
Civ4FFH GlänzendeKrone.png
Glänzende Krone
(Empyrion)
Civ4FFH Enthüllung.png
Enthüllung
Civ4FFH AurealisBeschwören.png
Aurealis Beschwören
Civ4FFH Schattenmana.png
Schatten
Civ4FFH Verschwimmen.png
Verschwimmen
X
Civ4FFH Verstecken.png
Verstecken
Civ4FFH NebelgeistBeschwören.png
Nebelgeist beschwören
X
Civ4FFH Schattenwandern.png
Schattenwandern
Civ4FFH TrugbildBeschwören.png
Trugbild Beschwören
Civ4FFH MetamagieMana.jpg
Metamagie
Civ4FFH SuchendesAuge.png
Suchendes Auge
X
Civ4FFH Verstecken.png
Verstecken
Civ4FFH NebelgeistBeschwören.png
Manabrunnen Auflösen
X
Civ4FFH DschinnBeschwören.png
Dschinn Beschwören
Civ4FFH TrugbildBeschwören.png
Trugbild Beschwören



Liste der Zauber und Effekte

Name Sphäre Bereich Zauberstufe Andere Voraussetzungen Dauer Ziel Reichweite Effekt
Günstige Winde Luft I Chance to wear off each turn Seeeinheiten Present Plot boosts the movement and withdrawal of naval units
Wirbelwind Luft Zauberei II Instant Alle Einheiten within 1 plot (3x3) schleudert Feinde 1 Feld weg
Blitzelementar Beschwören Luft Beschwörung II 1 Runde Summon Present Plot Lightning Elemental (3 Lightning, 2move, Blitz)
Wolkenstrudel Luft Zauberei III Instant Alle Einheiten within 2 plot(5x5) Damage
Luftelementar rufen Luft Beschwörung III 1 Runde Summon Present Plot Luftelementar (4+4Lightning, 3move, Sentry II, Water Walking)
Hast Körper I 1 Runde Lebende Einheiten Present Plot + 1 Bewegung
Brennendes Blut Körper Erleuchtet II 1 Runde 1 self unit Present Plot +40%Str, Blitz, +1mv, 75% chance unit will die next turn
Fleisch Sprößling Körper Erleuchtet III immer 2 Einheiten Present Plot Verschmelzt 2 Einheiten zu 1 Fleisch-Golem. Er hat den durchschnittlichen Stärkewert der Ursprungseinheiten und alle Beförderungen, die sie erworben hatten. Er kann selber keine Erfahrungspunkte sammeln.
Steinhaut Körper Zauberei III Nächster Kampf Alle Einheiten Present Plot immue to 3 hits
Klingentanz Chaos I 1 Runde Alle einheiten Present Plot 1 Erstschlag
Mutation Chaos Erleuchtet II Permanent nicht mutierte lebende Einheiten Present Plot Zufällig bekommt man eine dieser Beförderugen:
  • - 1 Strength (15%)
  • + 1 Strength (15%)
  • + 2 Strength (15%)
  • Enrage (15%)
  • Crazed (15%)
  • Diseased (10%)
  • Magic Resistance (5%)
  • Regeneration (5%)
  • Withered (5%)
Magie lösen Chaos Zauberei II Instant Alle Einheiten within 1 plot (3x3) Verbannt nachteilige Zauber von befreundeten Einheiten und Verbesserungszauber von anderen Einheiten.
Chaos Marodeur beschworen Chaos Beschwörung II 1 Runde Summon Present Plot Chaos Marodeur(5str, 2mv, chance of turning barbarian)
Glücksumkehr Chaos Erleuchtet III immer Caster Caster Combat str equals foe via Glücksumkehr Promotion.
Wut Chaos Zauberei III immer 1 Einheit 1 + Zauberreichweite Ziel-Einheit wird zum Barbaren
Grubenbestie beschwören Chaos Beschwörung III Until unit does not engage in combat Summon Present Plot Grubenbestie (7+2Unholy, 2move)
Skelett beschwören Tod I immer (1 per caster) Summon Present Plot Skelett (2 +1Unholy, 1 move)
Infektion Tod Zauberei II Instant Alle Einheiten 1 + Zauberreichweite Beschädigte und kranke Einheiten
Phantom beschwören Tod Beschwörung II 1 Runde Summon Phantom
Lichwandlung Tod Zauberei III immer Caster Caster Verwandelt den Zaubernden in einen Lich, erlaubt einen anderen Magier zum Erzmagier aufzusteigen. (beschränkt auf 3 nationale Einheiten)
Gespenst beschwören Tod Beschwörung III 1 Runde Summon Present Plot Gespenst
Entrinnen Dimensionen I Instant Caster Caster teleportiert den Zaubernden in die Hauptstadt
Steinwall Erde I Bis der Zaubernde geht Stadt Present Plot Erschafft einen Steinwall (25% vert.) to city
Stein der Weisen Erde Erleuchtet II Kupfer oder Gold immer Kupfer oder Gold Present Plot verwandelt Gold zu Kupfer
Rost Erde Zauberei II Until Unit returns to barrack 1 Einheit 1 + Zauberreichweite -10% Einheitenstärke, entfernt Waffen-Beförderungen.
Kikijub Erde Beschwörung II 1 Runde Summon Present Plot Kikijub
Erdbeben Erde Erleuchtet III Instant keine within 1 plot (3x3) 25% chance of destoying buildings in adjacent tile
Schlag Erde Zauberei III Instant All units 1 + Spell Extension 20 - 59 damage to all units on target tile
Erdelementar rufen Erde Beschwörung III 1 runde Summon Present Plot Erdelementar
Letzter Schliff Verzauberung I Permanent Nahkampfeinheiten Present Plot + 20% Starke, entfernt Rost
Spiritueller Hammer Verzauberung Erleuchtet II Permanent Geweihte Einheiten Present Plot +1 Weihung Stärke
Flammenpfeile Verzauberung Zauberei II Permanent Distanzeinheiten Present Plot + 20% Stärke
Schild des Glaubens Verzauberung Erleuchtet III immer Alle Einheiten Present Plot 10% Stärke + another 20% strength if defending
Zauberstab erschaffen Verzauberung Zauberei III Until used Caster Caster Allows caster to cast an additional spell when used on another turn
Atrophie Entropie I immer 1 Einheit 1 + Zauberreichweite Heilt -20% Schaden jede Runde, heilt während der Bewegung
Sündenmal Entropie Erleuchtet II immer Caster Caster Caster gains XP faster (see arcane unit) but is weaken (-25% str)
Besudeln Entropie Zauberei II immer Terrain Present Plot Defiles the tile (tile produce nothing)
Kobold beschwören Entropie Beschwörung II 1 Runde Summon Present Plot Kobold
Verbannung Entropie Erleuchtet III Instant Summon units 1 + Zauberreichweite Verbannt summon units
Höllenfeuer Entropie Erleuchtet III Nur Infernal immer Terrain Present Plot Creates Hellfire terrian improvement (produce Infernal demon randomly)
Entkräftung Entropie Zauberei III immer 1 Einheit 1 + Zauberreichweite  !/2 target unit XP
Balor beschwören Entropie Beschwörung III 1 Runde Summon Present Plot Balor
Versengen Feuer I immer Terrain Present Plot Verwandelt Ebene in Wüste oder Verdammtes Land in Brennender Sand
Flammenring Feuer Erleuchtet II Instant Alle Einheiten within 1 plot (3x3) 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war)
Feuerball Feuer Zauberei II 1 Runde Summon Present Plot Erschafft einen Feuerball
Sandlöwe Feuer Beschwörung II Wüste or Brennender Sand 1 Runde Summon Present Plot Sandlöwe (see invisibility)
Feuersäule Feuer Erleuchtet III Instant Alle Einheiten 1 + Zauberreichweite 60 base fire damage to all units
Meteorsturm Feuer Zauberei III 1 Runde Summon Present Plot 3 x Meteor
Feuerelementar rufen Feuer Beschwörung III 1 Runde Summon Present Plot Feuerelementar
Loyalität Ordnung I immer Alle Einheiten Present Plot Unit dies instead of being converted
Wiederaufbau der Stadt Ordnung Erleuchtet II Stadtruinen immer Terrain Present Plot Baut die Stadt wieder auf
Heldenmut Ordnung Zauberei II 10% Chance to wear off each turn Alle Einheiten Present Plot +1 EP pro Kampf until it wears off
Rechtsprecher beschwören Ordnung Beschwörung II 1 Turn Summon Present Plot Rechtsprecher
Gerechte Sache Ordnung Erleuchtet III immer Stadt 1 + Zauberreichweite Erschafft einen Kreuzritter pro unglücklichen bürger in der Feindlichen Ziel-Stadt, der Zaubernde stirbt nach diesem Zauber
Dogma Ordnung Zauberei III Bis der Zaubernde geht Stadt Present Plot Keine unglücklichen Bürger solange der Zaubernde in der Stadt ist
Heimstatt der Einherjar beschwören Ordnung Beschwörung III Until unit does not engage in combat Summon Present Plot Heimstatt der Einherjar
Heiligen Leben I immer Terrain Present Plot Remove Fallout, City ruins (-1 to Armageddon counter), remove Hell Terrain
Heile Krankheit Leben Erleuchtet II immer Alle Einheiten Present Plot entfernt Verseuchung von Einheiten
Untote vernichten Leben Zauberei II immer Alle untoten Einheiten 1 + Zauberreichweite beschädigt untoten Einheiten
Greif beschwören Leben Beschwörung II 1 Runde Summon Present Plot Greif
Heilen Leben Erleuchtet III Permanent Alle Einheiten Present Plot Heals 20HP
Auferstehung Leben Zauberei III Life Node immer keinee Caster Revive Civ Hero, destroys life node
Lebensfunke rufen Leben Beschwörung III 1 Runde Summon Present Plot Lebensfunke (2 move, heals 20HP on all unit in the same stack)
Beeindrucken Geist I 10% chance of wearing off each turn All unit? Present Plot Charmed units are unable to attack (or auto-retreat to be precise)
Suchendes Auge Geist Erleuchtet II 1 Runde Summon Present Plot Suchendes Auge (4 sight range unit, cannot fight)
Inspiration Geist Zauberei II Bis der Zaubernde geht Stadt Present Plot +4 science in the city
Scheussliche Gedanken Geist Erleuchtet III immer 1 unit Present Plot +1 move, 40% Strength, -80% Defense, take damage
Kontrolle übernehmen Geist Zauberei III immer 1 Einheit 1 + Zauberreichweite Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist
Wipfelwehr Natur I Forest Plot Until unit moves to a non-forest plot Alle Einheiten Present Plot Gains 2 First strike during combat
Wuchs Natur Erleuchtet II Non-improved terrain immer Terrain Present Plot erschafft Wald
Vergiftete Klinge Natur Zauberei II immer Alle Aufklärungseinheiten Present Plot +1 Vergiftung Stärke
Dornenwand beschwören Natur Beschwörung II immer (1 per caster) Summon Present Plot Dornenwand (stationary unit)
Wurzel Nature Erleuchtet III 1 Runde 1 Einheiten 1 + Zauberreichweite Target unit is unable to move
Urbar Natur Zauberei III immer Terrain Present Plot Verwandelt Eis in Tundra in Ebenen in Grünland
Baumhirte beschwören Natur Beschwörung III Forest Plot immer (1 per caster) Summon Present Plot Treant
Tapferkeit Seele I immer Alle Einheiten Present Plot + 10% Healing in enemy plot, can attack units with Fear promotion
Guru Seele Erleuchtet II Permanent All units Present Plot Gives 50% XP to random civ unit when unit is killed
Hoffnung Seele Zauberei II Bis der Zaubernde geht Stadt Present Plot +1 Happiness and +4 Culture/turn
Segnen Seele Erleuchtet III Nächster Kampf Alle Einheiten Present Plot +1 Weihung Stärke
Vertrauen Seele Zauberei III Must be cast from inside a city immer keine keine +2 Relationship with AI
Frühling Wasser I Non-Flood Plains immer Terrain Present Plot Changes Desert to Plains. Removes any Flammen or Rauch within 1 plot.
Wasserwandeln Wasser Erleuchtet, Zauberei II immer Caster Caster Erlaubt dem Zaubernden über Wasser zu gehen
Dschinn beschwören Wasser Beschwörung II 1 Runde Summon Present Plot Dschinn
Krake beschwören Wasser Erleuchtet III Next to water immer (1 per caster) Summon Present Plot Krake
Tsunami Wasser Zauberei III Target tile next to water Instant Terrain 1 + Zauberreichweite Damage units on plot, plot may become coast
Wasserelementar rufen Wasser Beschwörung III 1 Runde Summon Present Plot Wasserelementar

Fähigkeiten

Any non-summoned unit, other than a Great Commander (or Patriarch, it would seem), in the same tile as a Great Commander

  • Join Commander - The first found Great Commander owned by the same player in its stack will join with the unit. The Great Commander is destroyed, and the unit gets the Great Commander promotion. Note that a computer player will not use this for units with an offensive strength of 5 or less.

Any non-summoned unit that dosen't have Orthus's Axe, is not a Naval Unit or Siege Unit, in the same tile as a unit with Orthus's Axe

  • Take Axe - The casting unit gains the Orthus's Axe promotion, while the previous possessor loses it. You cannot target any unit that already has this promotion. The AI will only use this effect if the casting unit has at least 3 offensive strength more than the giving unit.

Any Living, damaged unit owned by the owner of Shrine of Sirona (at most once per turn)

  • Sirona's Touch - heals 15 HP for this unit. Note that the AI will only use on units with at least 15 points of damage.

Basium

Battlemasters

Centaur

  • Sprint - Can be used if the Centaur is neither Hasted nor Fatigued. This grants both the Hasted and Fatigued promotions. the AI will not use this ability.

Corlindale

  • Peace - Allows Corlindale to declare peace between all civilizations and his owning civilization. It also halves the Armageddon Counter.

Dragons

  • Breathe Fire - Creates a summoned Meteor. Unlike most summons, Meteors created through this ability do not gain Mobility I or Mobility II.
  • Roar - Dragon ability that converts all Cult of the Dragon units around them.

Dwarves

  • Repair - Allows dwarven enchanters to heal siege, naval and golem units.

Eater of Dreams

  • Consume Soul - Eater of Dreams regains the ability to cast by consuming population in a city. The city must be owned by the same player as the caster. The city's population must be at least 3. The AI does not use this effect.

Govannon

  • Train Dance of Blades - Allows Govannon to teach units to cast the Dance of Blades spell to units that are alive, and are not Animal Units, or Disciple Units.
  • Train Escape - Allows Govannon to teach units to cast the Escape spell to units that are alive, and are not Animal Units, or Disciple Units.
  • Train Haste - Allows Govannon to teach units to cast the Haste spell to units that are alive, and are not Animal Units, or Disciple Units.
  • Train Raise Skeleton - Allows Govannon to teach units to cast the Raise Skeleton spell to units that are alive, and are not Animal Units, or Disciple Units.

Great Commanders

  • Recruit - Allows Great Commanders and Donal Lugh to recruit new units in cities

Great Commander Promotion

  • Commander Split - Removes the GC from its current unit; the unit loses its Great Commander promotion, and a new Great Commander unit is available

Guybrush Threepwood

  • Sing = Randomly sings one of 4 different songs from the Monkey Island series. This is purely for entertainment and has no game effect, so obviously the AI will not use this ability.

Herald

Hidden Nationality Promotion

  • Declare Nationality removes the Hidden Nationality promotion. The AI does not use this effect.

High Priest of Kilmorph, High Priest of Leaves, High Priest of the Order, High Priest of the Overlords, High Priest of the Veil

  • Become Patriarch - If this unit is the highest level High Priest of a Religion, and does not have Patriarch, it gains Patriarch. Any other High Priest of the same religion looses the Patriarch promotion.

Manes

  • Add to City - sacrifices the unit for +1 population in this city. Note that the AI will not use on cities that are size 8 or greater.

Mercenary, Magnadine

  • Recruit Mercenary - In a city, for 240 gold (120 for Hippus, a Mercenary can be created. In the event that Magnadine is the caster, that unit gains the Loyalty promotion. Note that the AI does not use this ability if they are the Khazad, if this ability would cost more than 1/2 their gold, or there is no enemy unit within 1 tile of this city.

Moroi

  • Burning Blood (self)- Self only, adds 1 move, increases strength, and adds blitz. Lasts one turn. Often fatal.

Naval Units

  • Buccaneer Crew - Any naval unit in a city or Pirate Cove that can move, and has an offensive strength of at least 1 can cast this effect. It grants the promotion Bucaneers, and removes any of the following promotions: Longshoremen, Skeleton Crew. The AI uses this primarily on the following units: Frigate, Man O'War.
  • Crew Normally - Any naval unit in a city or Pirate Cove that has any of the promotions:Bucaneers, Longshoremen, or Skeleton Crew can cast this effect. It removes those promotions. The AI does not use this special ability.
  • Longshoremen Crew - Any naval unit in a city or Pirate Cove that can move, has at least 1 cargo space free for a land unit, and has an offensive strength of at least 1 can cast this effect. It grants the promotion Longshoremen, and removes any of the following promotions: Buccaneers, Skeleton Crew. The AI uses this primarily on the following units: Galley, Caravel.
  • Skeleton Crew - Any naval unit in a city or Pirate Cove that has an offensive strength of at least 1 can cast this effect. It grants the promotion Skeleton Crew, and removes any of the following promotions: Longshoremen, Buccaneers. The AI uses this primarily on the following units: Queen of the Line, Galleon, Trireme.

Patriarch

  • Call Holy War - if there is at least one other player with the same state religion that is not at war with the owner's player, and the owner's player is at war with a civilization of a different religion, then for 10 XP, the Patriarch can force all players of the owner's religion to start a war with all players at war with the owner's player that are have a different state religion.

Pieces of Barnaxus

  • Rebuild Barnaxus - in a Luchuirp city Barnaxus can be rebuilt as a badly-damaged (75 points) Luchuirp unit with the weapon type from that city. This only works if there is at least one Luchuirp unit in the city. This destroys the promotion.

Stonewarden, Priest of Leaves, Confessor, Cultist, and Ritualist

  • Found Temple - Sacrifices the priest to spread the priest's religion to the city and build an appropriate temple (from the Priest promotion).

Rantine

  • Convert City - Rantine can convert a barbarian city to his civ, providing that his offensive strength is at least equal to the highest offensive strength of the units in that city

Vampirism

  • Feast - Vampire consumes 1 population point of a city to gain XP; XP set at ((final city pop)-2). eg, a size 15 city will yield 14-2=12XP
  • Feed - Replenishes the vampire's health (+25 HP) by consuming a selectable living unit in the same tile. It also allows the Vampire to make another attack, and in the event that the consumed unit was a Bloodpet, the caster gains back a movement point (if any were expended).
  • Gift Vampirism - Gives all Level 6 or higher living units in the same stack the Vampirism promotion

Warriors

  • Drown - Sacrifice a warrior and 60 gold to create a Drown

Workers

  • Pirate Cove - (Lanun only) Sacrifice a worker to create a pirate cove; must be on a land tile adjacent to a water tile, and not within two tiles of another Pirate Cove, or in a City. This effect converts the land to Coast, and grants the Pirate Cove improvement. This cannot be cast if there is another unit in this plot. The AI does not use this ability.

Inquisitor and Luonnotar

  • Inquisition - Removes all non-state religions from the city.

Others/Unknowns

  • Sacrifice - Allows a unit in a city with a Demons Altar to be sacrificed for research. Note that the unit is given The Ashen Veil as a promotion just before death, so it counts for Manes generation.
  • Upgrade Weapons - Though not a real ability with an icon, all Melee Units and Mounted Units can upgrade their weapons automatically, from Bronze to Iron to Mithril (depending on the unit), provided they are garrisoned in a city with a Forge or Weaponsmith and the necessary resources. Learn more about this feature at the Weapon Types page.