Zauber (Civ4 FFH): Unterschied zwischen den Versionen
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[[Kategorie:Civ4 FFH]] | [[Kategorie:Civ4 FFH]] | ||
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+ | __TOC__ | ||
===Zauber nach Sphäre, Spezialisation, und Rang=== | ===Zauber nach Sphäre, Spezialisation, und Rang=== | ||
Zeile 14: | Zeile 16: | ||
!width="12.5%"|[[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] / Stufe III ([[Rufer_(Civ4 FFH)|Rufer]]) | !width="12.5%"|[[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] / Stufe III ([[Rufer_(Civ4 FFH)|Rufer]]) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Luftmana.png]]<br>[[Luftmana (Civ4 FFH)|Luft]] |
− | |[[Günstiger Wind (Civ4 FFH | + | |style="vertical-align:top"|[[Bild:Civ4FFH_GünstigerWind.png]]<br>[[Günstiger Wind (Civ4 FFH)|Günstiger Wind]] |
− | |style="border-left:2px solid #BBBBBB" | | + | |<center>X</center> |
− | | [[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Wirbelwind.png]]<br>[[Wirbelwind (Civ4 FFH)|Wirbelwind]] |
− | | [[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_BlitzelementarBeschwören.png]]<br>[[Blitzelementar beschwören (Civ4 FFH)|Blitzelementar beschwören]] |
− | |style="border-left:2px solid #BBBBBB" | | + | |<center>X</center> |
− | | [[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Strudel.png]]<br>[[Strudel (Civ4 FFH)|Strudel]] |
− | | [[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_LuftelementarBeschwören.png]]<br>[[Luftelementar rufen (Civ4 FFH)|Luftelementar rufen]] |
+ | |- bgcolor="#EEEEEE" align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Körpermana.png]]<br>[[Körpermana (Civ4 FFH)|Körper]] | ||
+ | |style="vertical-align:top"|[[Bild:Civ4FFH_Hast.png]]<br>[[Hast (Civ4 FFH)|Hast]] | ||
+ | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_BrennendesBlut.png]]<br>[[Brennendes Blut (Civ4 FFH)|Brennendes Blut]]<br>([[Runen von Kilmorph_(Civ4 FFH)|Runen]], [[Schatten der Tiefe_(Civ4 FFH)|Schatten der Tiefe]]) | ||
+ | |style="vertical-align:top"|[[Bild:Civ4FFH_Regeneration.png]]<br>[[Regeneration (Civ4 FFH)|Regeneration]] | ||
+ | |<center>X</center> | ||
+ | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Fleischsprößling.png]]<br>[[Fleisch Sprössling (Civ4 FFH)|Fleisch Sprössling]]<br>([[Runen von Kilmorph_(Civ4 FFH)|Runen]], [[Schatten der Tiefe_(Civ4 FFH)|Schatten der Tiefe]]) | ||
+ | |style="vertical-align:top"|[[Bild:Civ4FFH_Bef_Steinhaut.png]]<br>[[Steinhaut (Civ4 FFH)|Steinhaut]] | ||
+ | |<center>X</center> | ||
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Chaosmana.png]]<br>[[Chaosmana (Civ4 FFH)|Chaos]] | ||
+ | |style="vertical-align:top"|[[Bild:Civ4FFH_Klingentanz.png]]<br>[[Klingentanz (Civ4 FFH)|Klingentanz]] | ||
+ | |style="border-left:2px solid #BBBBBB"|[[Bild:Civ4FFH_Mutation.png]]<br>[[Mutation (Civ4 FFH)|Mutation]]<br>([[Schatten der Tiefe_(Civ4 FFH)|Schatten der Tiefe]]) | ||
+ | |style="vertical-align:top"|[[Bild:Civ4FFH_MagieLösen.png]]<br>[[Magie lösen (Civ4 FFH)|Magie lösen]] | ||
+ | |style="vertical-align:top"|[[Bild:Civ4FFH_ChaosMarodeurBeschwören.png]]<br>[[Chaosmarodeur beschwören (Civ4 FFH)|Chaosmarodeur beschwören]] | ||
+ | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_HastursKlingen.png]]<br>[[Hasturs Klingen (Civ4 FFH)|Hasturs Klingen]]<br>([[Schatten der Tiefe_(Civ4 FFH)|Schatten der Tiefe]]) | ||
+ | |style="vertical-align:top"|[[Bild:Civ4FFH_Wut.png]]<br>[[Wut (Civ4 FFH)|Wut]] | ||
+ | |style="vertical-align:top"|[[Bild:Civ4FFH_GrubenbestieBeschwören.png]]<br>[[Grubenbestie beschwören (Civ4 FFH)|Grubenbestie beschwören]] | ||
|- bgcolor="#EEEEEE" align="center" | |- bgcolor="#EEEEEE" align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Todesmana.png]]<br>[[Todesmana (Civ4 FFH)|Tod]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_SkelettErschaffen.png]]<br>[[Skelett erschaffen (Civ4 FFH)|Skelett erschaffen]] |
− | |style=" | + | |<center>X</center> |
− | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Infektion.png]]<br>[[Infektion (Civ4 FFH)|Infektion]] | |
− | | | + | |style="vertical-align:top"|[[Bild:Civ4FFH_PhantomBeschwören.png]]<br>[[Phantom beschwören (Civ4 FFH)|Phantom beschwören]] |
− | |style=" | + | |<center>X</center> |
− | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Lichwandlung.png]]<br>[[Lichwandlung (Civ4 FFH)|Lichwandlung]] | |
− | + | |style="vertical-align:top"|[[Bild:Civ4FFH_GespenstBeschwören.png]]<br>[[Gespenst beschwören (Civ4 FFH)|Gespenst beschwören]] | |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Dimensionsmana.png]]<br>[[Magiesphäre Dimensionen (Civ4 FFH)|Dimensionen]] |
− | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Entrinnen.png]]<br>[[Entrinnen (Civ4 FFH)|Entrinnen]] | |
− | |style=" | + | |<center>X</center> |
− | | | + | |<center>X</center> |
− | | | + | |<center>X</center> |
− | | | + | |<center>X</center> |
− | | | + | |<center>X</center> |
− | | | + | |<center>X</center> |
|- bgcolor="#EEEEEE" align="center" | |- bgcolor="#EEEEEE" align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Erdmana.png]]<br>[[Erdemana (Civ4 FFH)|Erde]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Steinwall.png]]<br>[[Steinwall (Civ4 FFH)|Steinwall]] |
− | |style="border-left:2px solid #BBBBBB"| | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_SteinDerWeisen.png]]<br>[[Stein der Weisen (Civ4 FFH)|Stein der Weisen]]<br>([[Runen von Kilmorph_(Civ4 FFH)|Runen]]) |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Rost.png]]<br>[[Rost (Civ4 FFH)|Rost]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_KikijubBeschwören.png]]<br>[[Kikijub beschwören (Civ4 FFH)|Kikijub beschwören]] |
− | |style="border-left:2px solid #BBBBBB"| | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Erdbeben.png]]<br>[[Erdbeben (Civ4 FFH)|Erdbeben]]<br>([[Runen von Kilmorph_(Civ4 FFH)|Runen]]) |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Schlag.png]]<br>[[Schlag (Civ4 FFH)|Schlag]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_ErdelementarRufen.png]]<br>[[Erdelementar rufen (Civ4 FFH)|Erdelementar rufen]] |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Verzauberungsmana.png]]<br>[[Verzauberungsmana (Civ4 FFH)|Verzauberung]] |
− | |[[ | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_LetzterSchliff.png]]<br>[[Letzter Schliff (Civ4 FFH)|Letzter Schliff]]<hr>[[Bild:Civ4FFH_Reparieren.png]]<br>[[Reparieren (Civ4 FFH)|Reparieren]] ([[Beförderung Zwerg_(Civ4 FFH)|nur Zwerge]]) |
− | |style="border-left:2px solid #BBBBBB"| | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_SpirituellerHammer.png]]<br>[[Spiritueller Hammer (Civ4 FFH)|Spiritueller Hammer]]<br>([[Runen von Kilmorph_(Civ4 FFH)|Runen]]) |
− | | | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Flammenpfeile.png]]<br>[[Flammenpfeile (Civ4 FFH)|Flammenpfeile]] |
− | | | + | |<center>X</center> |
− | |style="border-left:2px solid #BBBBBB"| | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_SchildDesGlaubens.png]]<br>[[Schild des Glaubens (Civ4 FFH)|Schild des Glaubens]]<br>([[Runen von Kilmorph_(Civ4 FFH)|Runen]]) |
− | | | + | |style="vertical-align:top"|[[Bild:Civ4FFH_ZauberstabErschaffen.png]]<br>[[Zauberstab erschaffen (Civ4 FFH)|Zauberstab erschaffen]] |
− | | | + | |<center>X</center> |
|- bgcolor="#EEEEEE" align="center" | |- bgcolor="#EEEEEE" align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Entropiemana.png]]<br>[[Entropiemana (Civ4 FFH)|Entropie]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Atrophie.png]]<br>[[Atrophie (Civ4 FFH)|Atrophie]] |
− | |style="border-left:2px solid #BBBBBB"|[[ | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Sündenmal.png]]<br>[[Sündenmal (Civ4 FFH)|Sündenmal]]<br>([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]]) |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Besudeln.png]]<br>[[Besudeln (Civ4 FFH)|Besudeln]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_KoboldBeschwören.png]]<br>[[Kobold beschwören (Civ4 FFH)|Kobold beschwören]] |
− | |style="border-left:2px solid #BBBBBB"|[[ | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Verbannung.png]]<br>[[Verbannung (Civ4 FFH)|Verbannung]] ([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]])<hr>[[Bild:Civ4FFH_Höllenfeuer.png]]<br>[[Höllenfeuer (Civ4 FFH)|Höllenfeuer]] ([[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]]) |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Entkräftung.png]]<br>[[Entkräftung (Civ4 FFH)|Entkräftung]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_BalorBeschwören.png]]<br>[[Balor beschwören (Civ4 FFH)|Balor beschwören]] |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Feuermana.png]]<br>[[Feuermana (Civ4 FFH)|Feuer]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Glut.png]]<br>[[Glut (Civ4 FFH)|Glut]] |
− | |style="border-left:2px solid #BBBBBB"|[[ | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Flammenring.png]]<br>[[Flammenring (Civ4 FFH)|Flammenring]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]], [[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]]) |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Feuerball.png]]<br>[[Feuerball (Civ4 FFH)|Feuerball]] |
− | | | + | |style="vertical-align:top"|[[Bild:Civ4FFH_AzerBeschwören.png]]<br>[[Azer Beschwören (Civ4 FFH)|Azer Beschwören]] |
− | |style="border-left:2px solid #BBBBBB"|[[ | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Feuersäule.png]]<br>[[Feuersäule (Civ4 FFH)|Feuersäule]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]], [[Der Aschfahle Schleier_(Civ4 FFH)|Schleier]]) |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Meteorsturm.png]]<br>[[Meteorsturm (Civ4 FFH)|Meteorsturm]] |
− | | | + | |style="vertical-align:top"|[[Bild:Civ4FFH_FeuerlementarRufen.png]]<br>[[Feuerelementar rufen (Civ4 FFH)|Feuerelementar rufen]] |
|- bgcolor="#EEEEEE" align="center" | |- bgcolor="#EEEEEE" align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Ordnungsmana.png]]<br>[[Ordnungsmana (Civ4 FFH)|Ordnung]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Loyalität.png]]<br>[[Loyalität (Civ4 FFH)|Loyalität]] |
− | |style="border-left:2px solid #BBBBBB"|[[ | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_WiederaufbauDerStadt.png]]<br>[[Wiederaufbau der Stadt (Civ4 FFH)|Wiederaufbau der Stadt]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]]) |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Heldenmut.png]]<br>[[Heldenmut (Civ4 FFH)|Heldenmut]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_RechtsprecherBeschwören.png]]<br>[[Rechtsprecher beschwören (Civ4 FFH)|Rechtsprecher beschwören]] |
− | |style="border-left:2px solid #BBBBBB"|[[ | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_GerechteSache.png]]<br>[[Gerechte Sache (Civ4 FFH)|Gerechte Sache]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]]) |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Dogma.png]]<br>[[Dogma (Civ4 FFH)|Dogma]] |
− | + | |style="vertical-align:top"|[[Bild:Civ4FFH_HeimstattDerEinherjar.png]]<br>[[Heimstatt der Einherjar beschwören (Civ4 FFH)|Heimstatt der Einherjar beschwören]] | |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Lebensmana.png]]<br>[[Lebensmana (Civ4 FFH)|Leben]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Heiligen.png]]<br>[[Heiligen (Civ4 FFH)|Heiligen]] |
− | |style="border-left:2px solid #BBBBBB"|[[ | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_HeileKrankheit.png]]<br>[[Heile Krankheit (Civ4 FFH)|Heile Krankheit]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]], [[Gefährten des Laubes_(Civ4 FFH)|Gefährten]], [[Runen von Kilmorph_(Civ4 FFH)|Runen]]) |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_UntoteVernichten.png]]<br>[[Untote vernichten (Civ4 FFH)|Untote vernichten]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_GreifBeschwören.png]]<br>[[Greif beschwören (Civ4 FFH)|Greif beschwören]] |
− | |style="border-left:2px solid #BBBBBB"|[[ | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Heilen.png]]<br>[[Heilen (Civ4 FFH)|Heilen]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]], [[Gefährten des Laubes_(Civ4 FFH)|Gefährten]], [[Runen von Kilmorph_(Civ4 FFH)|Runen]]) |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Auferstehung.png]]<br>[[Auferstehung (Civ4 FFH)|Auferstehung]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_LebensfunkeRufen.png]]<br>[[Lebensfunke rufen (Civ4 FFH)|Lebensfunke rufen]] |
|- bgcolor="#EEEEEE" align="center" | |- bgcolor="#EEEEEE" align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Geistesmana.png]]<br>[[Geistmana (Civ4 FFH)|Geist]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Inspiration.png]]<br>[[Inspiration (Civ4 FFH)|Inspiration]] |
− | |style="border-left:2px solid #BBBBBB"|[[ | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_SuchendesAuge.png]]<br>[[Suchendes Auge (Civ4 FFH)|Suchendes Auge]]<br>([[Schatten der Tiefe_(Civ4 FFH)|Schatten der Tiefe]]) |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Beeindrucken.png]]<br>[[Beeindrucken (Civ4 FFH)|Beeindrucken]] |
− | + | |<center>X</center> | |
− | |style="border-left:2px solid #BBBBBB"|[[ | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_ScheußlicheGedanken.png]]<br>[[Scheußliche Gedanken (Civ4 FFH)|Scheussliche Gedanken]]<br>([[Schatten der Tiefe_(Civ4 FFH)|Schatten der Tiefe]]) |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_KontrolleÜbernehmen.png]]<br>[[Kontrolle übernehmen (Civ4 FFH)|Kontrolle übernehmen]] |
− | + | |<center>X</center> | |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Naturmana.png]]<br>[[Naturmana (Civ4 FFH)|Natur]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Wipfelwehr.png]]<br>[[Wipfelwehr (Civ4 FFH)|Wipfelwehr]] |
− | |style="border-left:2px solid #BBBBBB"|[[ | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Wuchs.png]]<br>[[Wuchs (Civ4 FFH)|Wuchs]]<br>([[Gefährten des Laubes_(Civ4 FFH)|Gefährten]]) |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Bef_VergifteteKlinge.png]]<br>[[Vergiftete Klinge (Civ4 FFH)|Vergiftete Klinge]] |
− | + | |style="vertical-align:top"|[[Bild:Civ4FFH_DornenwandBeschwören.png]]<br>[[Dornenwand beschwören (Civ4 FFH)|Dornenwand beschwören]] | |
− | |style="border-left:2px solid #BBBBBB"|[[ | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Wurzel.png]]<br>[[Wurzel (Civ4 FFH)|Wurzel]]<br>([[Gefährten des Laubes_(Civ4 FFH)|Gefährten]]) |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Urbar.png]]<br>[[Urbar (Civ4 FFH)|Urbar]] |
− | + | |style="vertical-align:top"|[[Bild:Civ4FFH_BaumhirteBeschwören.png]]<br>[[Baumhirte beschwören (Civ4 FFH)|Baumhirte beschwören]] | |
|- bgcolor="#EEEEEE" align="center" | |- bgcolor="#EEEEEE" align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Seelenmana.png]]<br>[[Seelenmana (Civ4 FFH)|Seele]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Tapferkeit.png]]<br>[[Tapferkeit (Civ4 FFH)|Tapferkeit]] |
− | |style="border-left:2px solid #BBBBBB"|[[ | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Segen.png]]<br>[[Segen (Civ4 FFH)|Segen]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]]) |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Hoffnung.png]]<br>[[Hoffnung (Civ4 FFH)|Hoffnung]] |
− | | | + | |<center>X</center> |
− | |style="border-left:2px solid #BBBBBB"|[[ | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Segen.png]]<br>[[Segen (Civ4 FFH)|Segen]]<br>([[Die Weisung_(Civ4 FFH)|Weisung]]) |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Vertrauen.png]]<br>[[Vertrauen (Civ4 FFH)|Vertrauen]] |
− | | | + | |<center>X</center> |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Wassermana.png]]<br>[[Wassermana (Civ4 FFH)|Wasser]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Frühling.png]]<br>[[Frühling (Civ4 FFH)|Frühling]] |
− | |style="border-left:2px solid #BBBBBB"|[[ | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_Wasserwandeln.png]]<br>[[Wasserwandeln (Civ4 FFH)|Wasserwandeln]]<br>([[Schatten der Tiefe_(Civ4 FFH)|Schatten der Tiefe]]) |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Wasserwandeln.png]]<br>[[Wasserwandeln (Civ4 FFH)|Wasserwandeln]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_DschinnBeschwören.png]]<br>[[Dschinn beschwören (Civ4 FFH)|Dschinn beschwören]] |
− | |style="border-left:2px solid #BBBBBB"|[[ | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_KrakeBeschwören.png]]<br>[[Krake beschwören (Civ4 FFH)|Krake beschwören]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Tsunami.png]]<br>[[Tsunami (Civ4 FFH)|Tsunami]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_WasserlementarRufen.png]]<br>[[Wasserelementar rufen (Civ4 FFH)|Wasserelementar rufen]] |
|- bgcolor="#EEEEEE" align="center" | |- bgcolor="#EEEEEE" align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Sonnenmana.png]]<br>[[Sonnenmana (Civ4 FFH)|Sonne]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Versengen.png]]<br>[[Versengen (Civ4 FFH)|Versengen]] |
− | |style="border-left:2px solid #BBBBBB"|[[ | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_WeissesFeuer.png]]<br>[[Weisses Feuer (Civ4 FFH)|Weisses Feuer]]<br>([[Das Empyrion_(Civ4 FFH)|Empyrion]]) |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_BlendendesLicht.png]]<br>[[Blendendes Licht (Civ4 FFH)|Blendendes Licht]] |
− | | | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Sandlöwe.png]]<br>[[Sandlöwe (Civ4 FFH)|Sandlöwe]] |
− | |style="border-left:2px solid #BBBBBB"|[[ | + | |style="border-left:2px solid #BBBBBB;vertical-align:top"|[[Bild:Civ4FFH_GlänzendeKrone.png]]<br>[[Glänzende Krone (Civ4 FFH)|Glänzende Krone]]<br>([[Das Empyrion_(Civ4 FFH)|Empyrion]]) |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Enthüllung.png]]<br>[[Enthüllung (Civ4 FFH)|Enthüllung]] |
− | | | + | |style="vertical-align:top"|[[Bild:Civ4FFH_AurealisBeschwören.png]]<br>[[Aurealis Beschwören (Civ4 FFH)|Aurealis Beschwören]] |
+ | |- align="center" | ||
+ | |bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_Schattenmana.png]]<br>[[Schattenmana (Civ4 FFH)|Schatten]] | ||
+ | |style="vertical-align:top"|[[Bild:Civ4FFH_Verschwimmen.png]]<br>[[Verschwimmen (Civ4 FFH)|Verschwimmen]] | ||
+ | |<center>X</center> | ||
+ | |style="vertical-align:top"|[[Bild:Civ4FFH_Verstecken.png]]<br>[[Verstecken (Civ4 FFH)|Verstecken]] | ||
+ | |style="vertical-align:top"|[[Bild:Civ4FFH_NebelgeistBeschwören.png]]<br>[[Nebelgeist beschwören (Civ4 FFH)|Nebelgeist beschwören]] | ||
+ | |<center>X</center> | ||
+ | |style="vertical-align:top"|[[Bild:Civ4FFH_Schattenwandern.png]]<br>[[Schattenwandern (Civ4 FFH)|Schattenwandern]] | ||
+ | |style="vertical-align:top"|[[Bild:Civ4FFH_TrugbildBeschwören.png]]<br>[[Trugbild Beschwören (Civ4 FFH)|Trugbild Beschwören]] | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Bild:Civ4FFH_MetamagieMana.jpg]]<br>[[Metamana (Civ4 FFH)|Metamagie]] |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_SuchendesAuge.png]]<br>[[Suchendes Auge (Civ4 FFH)|Suchendes Auge]] |
− | |style=" | + | |<center>X</center> |
− | + | |style="vertical-align:top"|[[Bild:Civ4FFH_Verstecken.png]]<br>[[Verstecken (Civ4 FFH)|Verstecken]] | |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_NebelgeistBeschwören.png]]<br>[[Manabrunnen Auflösen (Civ4 FFH)|Manabrunnen Auflösen]] |
− | |style=" | + | |<center>X</center> |
− | |[[ | + | |style="vertical-align:top"|[[Bild:Civ4FFH_DschinnBeschwören.png]]<br>[[Dschinn Beschwören (Civ4 FFH)|Dschinn Beschwören]] |
− | + | |style="vertical-align:top"|[[Bild:Civ4FFH_TrugbildBeschwören.png]]<br>[[Trugbild Beschwören (Civ4 FFH)|Trugbild Beschwören]] | |
|} | |} | ||
<br><br> | <br><br> | ||
Zeile 159: | Zeile 188: | ||
!width="6%"|Bereich | !width="6%"|Bereich | ||
!width="4%"|Zauberstufe | !width="4%"|Zauberstufe | ||
− | !width="10%"|Andere | + | !width="10%"|Andere Voraussetzungen |
!width="10%"|Dauer | !width="10%"|Dauer | ||
!width="10%"|Ziel | !width="10%"|Ziel | ||
Zeile 171: | Zeile 200: | ||
| | | | ||
| Chance to wear off each turn | | Chance to wear off each turn | ||
− | | | + | | [[:Kategorie:Seeeinheiten (Civ4 FFH)|Seeeinheiten]] |
| Present Plot | | Present Plot | ||
| boosts the movement and withdrawal of naval units | | boosts the movement and withdrawal of naval units | ||
Zeile 177: | Zeile 206: | ||
|bgcolor="#FFCCCC" align="center"|[[Wirbelwind (Civ4 FFH)|Wirbelwind]] | |bgcolor="#FFCCCC" align="center"|[[Wirbelwind (Civ4 FFH)|Wirbelwind]] | ||
| [[Luft (Civ4 FFH)|Luft]] | | [[Luft (Civ4 FFH)|Luft]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| II | | II | ||
| | | | ||
| Instant | | Instant | ||
− | | | + | | Alle Einheiten |
| within 1 plot (3x3) | | within 1 plot (3x3) | ||
− | | | + | | schleudert Feinde 1 Feld weg |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Blitzelementar Beschwören (Civ4 FFH)|Blitzelementar Beschwören]] |
| [[Luft (Civ4 FFH)|Luft]] | | [[Luft (Civ4 FFH)|Luft]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
Zeile 197: | Zeile 226: | ||
|bgcolor="#FFCCCC" align="center"|[[Wolkenstrudel (Civ4 FFH)|Wolkenstrudel]] | |bgcolor="#FFCCCC" align="center"|[[Wolkenstrudel (Civ4 FFH)|Wolkenstrudel]] | ||
| [[Luft (Civ4 FFH)|Luft]] | | [[Luft (Civ4 FFH)|Luft]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| III | | III | ||
| | | | ||
| Instant | | Instant | ||
− | | | + | | Alle Einheiten |
| within 2 plot(5x5) | | within 2 plot(5x5) | ||
| Damage | | Damage | ||
Zeile 207: | Zeile 236: | ||
|bgcolor="#FFCCCC" align="center"|[[Luftelementar rufen (Civ4 FFH)|Luftelementar rufen]] | |bgcolor="#FFCCCC" align="center"|[[Luftelementar rufen (Civ4 FFH)|Luftelementar rufen]] | ||
| [[Luft (Civ4 FFH)|Luft]] | | [[Luft (Civ4 FFH)|Luft]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| III | | III | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Luftelementar (Civ4 FFH)|Luftelementar]] (4+4Lightning, 3move, Sentry II, Water Walking) |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Hast (Civ4 FFH)|Hast]] | |bgcolor="#FFCCCC" align="center"|[[Hast (Civ4 FFH)|Hast]] | ||
Zeile 220: | Zeile 249: | ||
| I | | I | ||
| | | | ||
− | | 1 | + | | 1 Runde |
− | | | + | | Lebende Einheiten |
| Present Plot | | Present Plot | ||
− | | + 1 | + | | + 1 Bewegung |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Brennendes Blut (Civ4 FFH)|Brennendes Blut]] | |bgcolor="#FFCCCC" align="center"|[[Brennendes Blut (Civ4 FFH)|Brennendes Blut]] | ||
| [[Körper (Civ4 FFH)|Körper]] | | [[Körper (Civ4 FFH)|Körper]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| 1 self unit | | 1 self unit | ||
| Present Plot | | Present Plot | ||
Zeile 237: | Zeile 266: | ||
|bgcolor="#FFCCCC" align="center"|[[Fleisch Sprößling (Civ4 FFH)|Fleisch Sprößling]] | |bgcolor="#FFCCCC" align="center"|[[Fleisch Sprößling (Civ4 FFH)|Fleisch Sprößling]] | ||
| [[Körper (Civ4 FFH)|Körper]] | | [[Körper (Civ4 FFH)|Körper]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| III | | III | ||
| | | | ||
− | | | + | | immer |
− | | 2 | + | | 2 Einheiten |
| Present Plot | | Present Plot | ||
− | | | + | | Verschmelzt 2 Einheiten zu 1 Fleisch-Golem. Er hat den durchschnittlichen Stärkewert der Ursprungseinheiten und alle Beförderungen, die sie erworben hatten. Er kann selber keine Erfahrungspunkte sammeln. |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Steinhaut (Civ4 FFH)|Steinhaut]] | |bgcolor="#FFCCCC" align="center"|[[Steinhaut (Civ4 FFH)|Steinhaut]] | ||
| [[Körper (Civ4 FFH)|Körper]] | | [[Körper (Civ4 FFH)|Körper]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| III | | III | ||
| | | | ||
− | | | + | | Nächster Kampf |
− | | | + | | Alle Einheiten |
| Present Plot | | Present Plot | ||
| immue to 3 hits | | immue to 3 hits | ||
Zeile 260: | Zeile 289: | ||
| I | | I | ||
| | | | ||
− | | 1 | + | | 1 Runde |
− | | | + | | Alle einheiten |
| Present Plot | | Present Plot | ||
− | | 1 | + | | 1 Erstschlag |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Mutation (Civ4 FFH)|Mutation]] | |bgcolor="#FFCCCC" align="center"|[[Mutation (Civ4 FFH)|Mutation]] | ||
| [[Chaos (Civ4 FFH)|Chaos]] | | [[Chaos (Civ4 FFH)|Chaos]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| II | | II | ||
| | | | ||
| Permanent | | Permanent | ||
− | | | + | | nicht mutierte lebende Einheiten |
| Present Plot | | Present Plot | ||
− | | | + | | Zufällig bekommt man eine dieser Beförderugen: |
* - 1 Strength (15%) | * - 1 Strength (15%) | ||
* + 1 Strength (15%) | * + 1 Strength (15%) | ||
Zeile 286: | Zeile 315: | ||
|bgcolor="#FFCCCC" align="center"|[[Magie lösen (Civ4 FFH)|Magie lösen]] | |bgcolor="#FFCCCC" align="center"|[[Magie lösen (Civ4 FFH)|Magie lösen]] | ||
| [[Chaos (Civ4 FFH)|Chaos]] | | [[Chaos (Civ4 FFH)|Chaos]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| II | | II | ||
| | | | ||
| Instant | | Instant | ||
− | | | + | | Alle Einheiten |
| within 1 plot (3x3) | | within 1 plot (3x3) | ||
− | | | + | | Verbannt nachteilige Zauber von befreundeten Einheiten und Verbesserungszauber von anderen Einheiten. |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Chaos Marodeur beschworen (Civ4 FFH)|Chaos Marodeur beschworen]] | |bgcolor="#FFCCCC" align="center"|[[Chaos Marodeur beschworen (Civ4 FFH)|Chaos Marodeur beschworen]] | ||
| [[Chaos (Civ4 FFH)|Chaos]] | | [[Chaos (Civ4 FFH)|Chaos]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | Chaos | + | | [[Chaos Marodeur (Civ4 FFH)|Chaos Marodeur]](5str, 2mv, chance of turning barbarian) |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Glücksumkehr (Civ4 FFH)|Glücksumkehr]] | |bgcolor="#FFCCCC" align="center"|[[Glücksumkehr (Civ4 FFH)|Glücksumkehr]] | ||
| [[Chaos (Civ4 FFH)|Chaos]] | | [[Chaos (Civ4 FFH)|Chaos]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| III | | III | ||
| | | | ||
− | | | + | | immer |
| Caster | | Caster | ||
| Caster | | Caster | ||
| Combat str equals foe via [[Beförderung Glücksumkehr (Civ4 FFH)|Glücksumkehr]] Promotion. | | Combat str equals foe via [[Beförderung Glücksumkehr (Civ4 FFH)|Glücksumkehr]] Promotion. | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Wut (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Wut (Civ4 FFH)|Wut]] |
| [[Chaos (Civ4 FFH)|Chaos]] | | [[Chaos (Civ4 FFH)|Chaos]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| III | | III | ||
| | | | ||
− | | | + | | immer |
− | | 1 | + | | 1 Einheit |
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
− | | | + | | Ziel-Einheit wird zum Barbaren |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Grubenbestie beschwören (Civ4 FFH)|Grubenbestie beschwören]] | |bgcolor="#FFCCCC" align="center"|[[Grubenbestie beschwören (Civ4 FFH)|Grubenbestie beschwören]] | ||
| [[Chaos (Civ4 FFH)|Chaos]] | | [[Chaos (Civ4 FFH)|Chaos]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| III | | III | ||
| | | | ||
Zeile 332: | Zeile 361: | ||
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Grubenbestie (Civ4 FFH)|Grubenbestie ]](7+2Unholy, 2move) |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Skelett beschwören (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Skelett beschwören (Civ4 FFH)|Skelett beschwören]] |
| [[Tod (Civ4 FFH)|Tod]] | | [[Tod (Civ4 FFH)|Tod]] | ||
| | | | ||
| I | | I | ||
| | | | ||
− | | | + | | immer (1 per caster) |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Skelett (Civ4 FFH)|Skelett]] (2 +1Unholy, 1 move) |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Infektion (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Infektion (Civ4 FFH)|Infektion]] |
| [[Tod (Civ4 FFH)|Tod]] | | [[Tod (Civ4 FFH)|Tod]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| II | | II | ||
| | | | ||
| Instant | | Instant | ||
− | | | + | | Alle Einheiten |
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
− | | | + | | Beschädigte und kranke Einheiten |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[ | + | |bgcolor="#FFCCCC" align="center"|[[Phantom beschwören (Civ4 FFH)|Phantom beschwören]] |
| [[Tod (Civ4 FFH)|Tod]] | | [[Tod (Civ4 FFH)|Tod]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| | | | ||
− | | | + | | [[Phantom_(Civ4_FFH)|Phantom]] |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Lichwandlung (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Lichwandlung (Civ4 FFH)|Lichwandlung]] |
| [[Tod (Civ4 FFH)|Tod]] | | [[Tod (Civ4 FFH)|Tod]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| III | | III | ||
| | | | ||
− | | | + | | immer |
| Caster | | Caster | ||
| Caster | | Caster | ||
− | | | + | | Verwandelt den Zaubernden in einen Lich, erlaubt einen anderen Magier zum Erzmagier aufzusteigen. (beschränkt auf 3 nationale Einheiten) |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Gespenst beschwören (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Gespenst beschwören (Civ4 FFH)|Gespenst beschwören]] |
| [[Tod (Civ4 FFH)|Tod]] | | [[Tod (Civ4 FFH)|Tod]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| III | | III | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Gespenst (Civ4 FFH)|Gespenst]] |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Entrinnen (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Entrinnen (Civ4 FFH)|Entrinnen]] |
| [[Dimensionen (Civ4 FFH)|Dimensionen]] | | [[Dimensionen (Civ4 FFH)|Dimensionen]] | ||
| | | | ||
Zeile 392: | Zeile 421: | ||
| Caster | | Caster | ||
| Caster | | Caster | ||
− | | | + | | teleportiert den Zaubernden in die Hauptstadt |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Steinwall (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Steinwall (Civ4 FFH)|Steinwall]] |
| [[Erde (Civ4 FFH)|Erde]] | | [[Erde (Civ4 FFH)|Erde]] | ||
| | | | ||
| I | | I | ||
| | | | ||
− | | | + | | Bis der Zaubernde geht |
− | | | + | | Stadt |
| Present Plot | | Present Plot | ||
− | | | + | | Erschafft einen [[Steinwall (Civ4 FFH)|Steinwall]] (25% vert.) to city |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Stein der Weisen (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Stein der Weisen (Civ4 FFH)|Stein der Weisen]] |
| [[Erde (Civ4 FFH)|Erde]] | | [[Erde (Civ4 FFH)|Erde]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| II | | II | ||
− | | | + | | Kupfer oder Gold |
− | | | + | | immer |
− | | | + | | Kupfer oder Gold |
| Present Plot | | Present Plot | ||
− | | | + | | verwandelt Gold zu Kupfer |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Rost (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Rost (Civ4 FFH)|Rost]] |
| [[Erde (Civ4 FFH)|Erde]] | | [[Erde (Civ4 FFH)|Erde]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| II | | II | ||
| | | | ||
| Until Unit returns to barrack | | Until Unit returns to barrack | ||
− | | 1 | + | | 1 Einheit |
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
− | | -10% | + | | -10% Einheitenstärke, entfernt Waffen-Beförderungen. |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Kikijub | + | |bgcolor="#FFCCCC" align="center"|[[Kikijub beschwören_(Civ4 FFH)|Kikijub]] |
| [[Erde (Civ4 FFH)|Erde]] | | [[Erde (Civ4 FFH)|Erde]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | Kikijub | + | | [[Kikijub_(Civ4 FFH)|Kikijub]] |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Erdbeben (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Erdbeben (Civ4 FFH)|Erdbeben]] |
| [[Erde (Civ4 FFH)|Erde]] | | [[Erde (Civ4 FFH)|Erde]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| III | | III | ||
| | | | ||
| Instant | | Instant | ||
− | | | + | | keine |
| within 1 plot (3x3) | | within 1 plot (3x3) | ||
| 25% chance of destoying buildings in adjacent tile | | 25% chance of destoying buildings in adjacent tile | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Schlag (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Schlag (Civ4 FFH)|Schlag]] |
| [[Erde (Civ4 FFH)|Erde]] | | [[Erde (Civ4 FFH)|Erde]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| III | | III | ||
| | | | ||
Zeile 454: | Zeile 483: | ||
| 20 - 59 damage to all units on target tile | | 20 - 59 damage to all units on target tile | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Erdelementar rufen (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Erdelementar rufen (Civ4 FFH)|Erdelementar rufen]] |
| [[Erde (Civ4 FFH)|Erde]] | | [[Erde (Civ4 FFH)|Erde]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| III | | III | ||
| | | | ||
− | | 1 | + | | 1 runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Erdelementar (Civ4 FFH)|Erdelementar]] |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Letzter Schliff (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Letzter Schliff (Civ4 FFH)|Letzter Schliff]] |
| [[Verzauberung (Civ4 FFH)|Verzauberung]] | | [[Verzauberung (Civ4 FFH)|Verzauberung]] | ||
| | | | ||
Zeile 470: | Zeile 499: | ||
| | | | ||
| Permanent | | Permanent | ||
− | | | + | | [[:Kategorie:Nahkampfeinheiten (Civ4 FFH)|Nahkampfeinheiten]] |
| Present Plot | | Present Plot | ||
− | | + 20% | + | | + 20% Starke, entfernt [[Rost (Civ4 FFH)|Rost]] |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Spiritueller Hammer (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Spiritueller Hammer (Civ4 FFH)|Spiritueller Hammer]] |
| [[Verzauberung (Civ4 FFH)|Verzauberung]] | | [[Verzauberung (Civ4 FFH)|Verzauberung]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| II | | II | ||
| | | | ||
| Permanent | | Permanent | ||
− | | | + | | [[:Kategorie:Geweihte Einheiten (Civ4 FFH)|Geweihte Einheiten]] |
| Present Plot | | Present Plot | ||
− | | +1 | + | | +1 [[Weihung (Civ4 FFH)|Weihung]] Stärke |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Flammenpfeile (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Flammenpfeile (Civ4 FFH)|Flammenpfeile]] |
| [[Verzauberung (Civ4 FFH)|Verzauberung]] | | [[Verzauberung (Civ4 FFH)|Verzauberung]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| II | | II | ||
| | | | ||
| Permanent | | Permanent | ||
− | | | + | | [[:Kategorie:Distanzeinheiten (Civ4 FFH)|Distanzeinheiten]] |
| Present Plot | | Present Plot | ||
− | | + 20% | + | | + 20% Stärke |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Schild des Glaubens (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Schild des Glaubens (Civ4 FFH)|Schild des Glaubens]] |
| [[Verzauberung (Civ4 FFH)|Verzauberung]] | | [[Verzauberung (Civ4 FFH)|Verzauberung]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| III | | III | ||
| | | | ||
− | | | + | | immer |
− | | | + | | Alle Einheiten |
| Present Plot | | Present Plot | ||
− | | 10% | + | | 10% Stärke + another 20% strength if defending |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Zauberstab erschaffen (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Zauberstab erschaffen (Civ4 FFH)|Zauberstab erschaffen]] |
| [[Verzauberung (Civ4 FFH)|Verzauberung]] | | [[Verzauberung (Civ4 FFH)|Verzauberung]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| III | | III | ||
| | | | ||
Zeile 514: | Zeile 543: | ||
| Allows caster to cast an additional spell when used on another turn | | Allows caster to cast an additional spell when used on another turn | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Atrophie (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Atrophie (Civ4 FFH)|Atrophie]] |
| [[Entropie (Civ4 FFH)|Entropie]] | | [[Entropie (Civ4 FFH)|Entropie]] | ||
| | | | ||
| I | | I | ||
| | | | ||
− | | | + | | immer |
− | | 1 | + | | 1 Einheit |
− | | 1 + | + | | 1 + [[Zauberreichweite (Civ4 FFH)|Zauberreichweite]] |
− | | -20% | + | | Heilt -20% Schaden jede Runde, heilt während der Bewegung |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Sündenmal (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Sündenmal (Civ4 FFH)|Sündenmal]] |
| [[Entropie (Civ4 FFH)|Entropie]] | | [[Entropie (Civ4 FFH)|Entropie]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| II | | II | ||
| | | | ||
− | | | + | | immer |
| Caster | | Caster | ||
| Caster | | Caster | ||
| Caster gains XP faster (see arcane unit) but is weaken (-25% str) | | Caster gains XP faster (see arcane unit) but is weaken (-25% str) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Besudeln (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Besudeln (Civ4 FFH)|Besudeln]] |
| [[Entropie (Civ4 FFH)|Entropie]] | | [[Entropie (Civ4 FFH)|Entropie]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| II | | II | ||
| | | | ||
− | | | + | | immer |
| Terrain | | Terrain | ||
| Present Plot | | Present Plot | ||
| Defiles the tile (tile produce nothing) | | Defiles the tile (tile produce nothing) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Kobold beschwören (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Kobold beschwören (Civ4 FFH)|Kobold beschwören]] |
| [[Entropie (Civ4 FFH)|Entropie]] | | [[Entropie (Civ4 FFH)|Entropie]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Kobold (Civ4 FFH)|Kobold]] |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Verbannung (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Verbannung (Civ4 FFH)|Verbannung]] |
| [[Entropie (Civ4 FFH)|Entropie]] | | [[Entropie (Civ4 FFH)|Entropie]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| III | | III | ||
| | | | ||
| Instant | | Instant | ||
| Summon units | | Summon units | ||
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
− | | | + | | Verbannt summon units |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Höllenfeuer (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Höllenfeuer (Civ4 FFH)|Höllenfeuer]] |
| [[Entropie (Civ4 FFH)|Entropie]] | | [[Entropie (Civ4 FFH)|Entropie]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| III | | III | ||
− | | | + | | Nur [[Infernal (Civ4 FFH)|Infernal]] |
− | | | + | | immer |
| Terrain | | Terrain | ||
| Present Plot | | Present Plot | ||
| Creates Hellfire terrian improvement (produce Infernal demon randomly) | | Creates Hellfire terrian improvement (produce Infernal demon randomly) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Entkräftung (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Entkräftung (Civ4 FFH)|Entkräftung]] |
| [[Entropie (Civ4 FFH)|Entropie]] | | [[Entropie (Civ4 FFH)|Entropie]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| III | | III | ||
| | | | ||
− | | | + | | immer |
− | | 1 | + | | 1 Einheit |
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
| !/2 target unit XP | | !/2 target unit XP | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Balor beschwören (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Balor beschwören (Civ4 FFH)|Balor beschwören]] |
| [[Entropie (Civ4 FFH)|Entropie]] | | [[Entropie (Civ4 FFH)|Entropie]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| III | | III | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
| Balor | | Balor | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Versengen (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Versengen (Civ4 FFH)|Versengen]] |
| [[Feuer (Civ4 FFH)|Feuer]] | | [[Feuer (Civ4 FFH)|Feuer]] | ||
| | | | ||
| I | | I | ||
| | | | ||
− | | | + | | immer |
| Terrain | | Terrain | ||
| Present Plot | | Present Plot | ||
− | | | + | | Verwandelt [[Ebene (Civ4 FFH)|Ebene]] in [[Wüste (Civ4 FFH)|Wüste]] oder [[Verdammtes Land (Civ4 FFH)|Verdammtes Land]] in [[Brennender Sand (Civ4 FFH)|Brennender Sand]] |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Flammenring (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Flammenring (Civ4 FFH)|Flammenring]] |
| [[Feuer (Civ4 FFH)|Feuer]] | | [[Feuer (Civ4 FFH)|Feuer]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| II | | II | ||
| | | | ||
| Instant | | Instant | ||
− | | | + | | Alle Einheiten |
| within 1 plot (3x3) | | within 1 plot (3x3) | ||
| 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war) | | 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Feuerball (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Feuerball (Civ4 FFH)|Feuerball]] |
| [[Feuer (Civ4 FFH)|Feuer]] | | [[Feuer (Civ4 FFH)|Feuer]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | Erschafft einen Feuerball |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Sandlöwe (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Sandlöwe (Civ4 FFH)|Sandlöwe]] |
| [[Feuer (Civ4 FFH)|Feuer]] | | [[Feuer (Civ4 FFH)|Feuer]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| II | | II | ||
| [[Wüste (Civ4 FFH)|Wüste]] or [[Brennender Sand (Civ4 FFH)|Brennender Sand]] | | [[Wüste (Civ4 FFH)|Wüste]] or [[Brennender Sand (Civ4 FFH)|Brennender Sand]] | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Sandlöwe (Civ4 FFH)|Sandlöwe]] (see invisibility) |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Feuersäule (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Feuersäule (Civ4 FFH)|Feuersäule]] |
| [[Feuer (Civ4 FFH)|Feuer]] | | [[Feuer (Civ4 FFH)|Feuer]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| III | | III | ||
| | | | ||
| Instant | | Instant | ||
− | | | + | | Alle Einheiten |
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
| 60 base fire damage to all units | | 60 base fire damage to all units | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Meteorsturm (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Meteorsturm (Civ4 FFH)|Meteorsturm]] |
| [[Feuer (Civ4 FFH)|Feuer]] | | [[Feuer (Civ4 FFH)|Feuer]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| III | | III | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
| 3 x Meteor | | 3 x Meteor | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Feuerelementar rufen (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Feuerelementar rufen (Civ4 FFH)|Feuerelementar rufen]] |
| [[Feuer (Civ4 FFH)|Feuer]] | | [[Feuer (Civ4 FFH)|Feuer]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| III | | III | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Feuerelementar (Civ4 FFH)|Feuerelementar]] |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Loyalität (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Loyalität (Civ4 FFH)|Loyalität]] |
| [[Ordnung (Civ4 FFH)|Ordnung]] | | [[Ordnung (Civ4 FFH)|Ordnung]] | ||
| | | | ||
| I | | I | ||
| | | | ||
− | | | + | | immer |
− | | | + | | Alle Einheiten |
| Present Plot | | Present Plot | ||
| Unit dies instead of being converted | | Unit dies instead of being converted | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Wiederaufbau der Stadt (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Wiederaufbau der Stadt (Civ4 FFH)|Wiederaufbau der Stadt]] |
| [[Ordnung (Civ4 FFH)|Ordnung]] | | [[Ordnung (Civ4 FFH)|Ordnung]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| II | | II | ||
− | | | + | | [[Stadtruinen_(Civ4 FFH)|Stadtruinen]] |
− | | | + | | immer |
| Terrain | | Terrain | ||
| Present Plot | | Present Plot | ||
− | | | + | | Baut die Stadt wieder auf |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Heldenmut (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Heldenmut (Civ4 FFH)|Heldenmut]] |
| [[Ordnung (Civ4 FFH)|Ordnung]] | | [[Ordnung (Civ4 FFH)|Ordnung]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| II | | II | ||
| | | | ||
| 10% Chance to wear off each turn | | 10% Chance to wear off each turn | ||
− | | | + | | Alle Einheiten |
| Present Plot | | Present Plot | ||
− | | +1 | + | | +1 EP pro Kampf until it wears off |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Rechtsprecher beschwören (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Rechtsprecher beschwören (Civ4 FFH)|Rechtsprecher beschwören]] |
| [[Ordnung (Civ4 FFH)|Ordnung]] | | [[Ordnung (Civ4 FFH)|Ordnung]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| II | | II | ||
| | | | ||
Zeile 702: | Zeile 731: | ||
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Rechtsprecher (Civ4 FFH)|Rechtsprecher]] |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Gerechte Sache (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Gerechte Sache (Civ4 FFH)|Gerechte Sache]] |
| [[Ordnung (Civ4 FFH)|Ordnung]] | | [[Ordnung (Civ4 FFH)|Ordnung]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| III | | III | ||
| | | | ||
− | | | + | | immer |
− | | | + | | Stadt |
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
− | | | + | | Erschafft einen Kreuzritter pro unglücklichen bürger in der Feindlichen Ziel-Stadt, der Zaubernde stirbt nach diesem Zauber |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Dogma (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Dogma (Civ4 FFH)|Dogma]] |
| [[Ordnung (Civ4 FFH)|Ordnung]] | | [[Ordnung (Civ4 FFH)|Ordnung]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| III | | III | ||
| | | | ||
− | | | + | | Bis der Zaubernde geht |
− | | | + | | Stadt |
| Present Plot | | Present Plot | ||
− | | | + | | Keine unglücklichen Bürger solange der Zaubernde in der Stadt ist |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Heimstatt der Einherjar beschwören (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Heimstatt der Einherjar beschwören (Civ4 FFH)|Heimstatt der Einherjar beschwören]] |
| [[Ordnung (Civ4 FFH)|Ordnung]] | | [[Ordnung (Civ4 FFH)|Ordnung]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| III | | III | ||
| | | | ||
Zeile 732: | Zeile 761: | ||
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Heimstatt der Einherjar (Civ4 FFH)|Heimstatt der Einherjar]] |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Heiligen (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Heiligen (Civ4 FFH)|Heiligen]] |
| [[Leben (Civ4 FFH)|Leben]] | | [[Leben (Civ4 FFH)|Leben]] | ||
| | | | ||
| I | | I | ||
| | | | ||
− | | | + | | immer |
| Terrain | | Terrain | ||
| Present Plot | | Present Plot | ||
| Remove Fallout, City ruins (-1 to Armageddon counter), remove Hell Terrain | | Remove Fallout, City ruins (-1 to Armageddon counter), remove Hell Terrain | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Heile Krankheit (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Heile Krankheit (Civ4 FFH)|Heile Krankheit]] |
| [[Leben (Civ4 FFH)|Leben]] | | [[Leben (Civ4 FFH)|Leben]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| II | | II | ||
| | | | ||
− | | | + | | immer |
− | | | + | | Alle Einheiten |
| Present Plot | | Present Plot | ||
− | | | + | | entfernt Verseuchung von Einheiten |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Untote vernichten (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Untote vernichten (Civ4 FFH)|Untote vernichten]] |
| [[Leben (Civ4 FFH)|Leben]] | | [[Leben (Civ4 FFH)|Leben]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| II | | II | ||
| | | | ||
− | | | + | | immer |
− | | | + | | Alle [[:Kategorie:Untote Einheiten_(Civ4 FFH)|untoten Einheiten]] |
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
− | | | + | | beschädigt [[:Kategorie:Untote Einheiten_(Civ4 FFH)|untoten Einheiten]] |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Greif beschwören (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Greif beschwören (Civ4 FFH)|Greif beschwören]] |
| [[Leben (Civ4 FFH)|Leben]] | | [[Leben (Civ4 FFH)|Leben]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Greif (Civ4 FFH)|Greif]] |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Heilen (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Heilen (Civ4 FFH)|Heilen]] |
| [[Leben (Civ4 FFH)|Leben]] | | [[Leben (Civ4 FFH)|Leben]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| III | | III | ||
| | | | ||
| Permanent | | Permanent | ||
− | | | + | | Alle Einheiten |
| Present Plot | | Present Plot | ||
| Heals 20HP | | Heals 20HP | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Auferstehung (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Auferstehung (Civ4 FFH)|Auferstehung]] |
| [[Leben (Civ4 FFH)|Leben]] | | [[Leben (Civ4 FFH)|Leben]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| III | | III | ||
| Life Node | | Life Node | ||
− | | | + | | immer |
− | | | + | | keinee |
| Caster | | Caster | ||
| Revive Civ Hero, destroys life node | | Revive Civ Hero, destroys life node | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Lebensfunke rufen (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Lebensfunke rufen (Civ4 FFH)|Lebensfunke rufen]] |
| [[Leben (Civ4 FFH)|Leben]] | | [[Leben (Civ4 FFH)|Leben]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| III | | III | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Lebensfunke (Civ4 FFH)|Lebensfunke]] (2 move, heals 20HP on all unit in the same stack) |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Beeindrucken (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Beeindrucken (Civ4 FFH)|Beeindrucken]] |
| [[Geist (Civ4 FFH)|Geist]] | | [[Geist (Civ4 FFH)|Geist]] | ||
| | | | ||
Zeile 814: | Zeile 843: | ||
| Charmed units are unable to attack (or auto-retreat to be precise) | | Charmed units are unable to attack (or auto-retreat to be precise) | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Suchendes Auge (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Suchendes Auge (Civ4 FFH)|Suchendes Auge]] |
| [[Geist (Civ4 FFH)|Geist]] | | [[Geist (Civ4 FFH)|Geist]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Suchendes Auge (Civ4 FFH)|Suchendes Auge]] (4 sight range unit, cannot fight) |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Inspiration (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Inspiration (Civ4 FFH)|Inspiration]] |
| [[Geist (Civ4 FFH)|Geist]] | | [[Geist (Civ4 FFH)|Geist]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| II | | II | ||
| | | | ||
− | | | + | | Bis der Zaubernde geht |
− | | | + | | Stadt |
| Present Plot | | Present Plot | ||
| +4 science in the city | | +4 science in the city | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Scheussliche Gedanken (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Scheussliche Gedanken (Civ4 FFH)|Scheussliche Gedanken]] |
| [[Geist (Civ4 FFH)|Geist]] | | [[Geist (Civ4 FFH)|Geist]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| III | | III | ||
| | | | ||
− | | | + | | immer |
| 1 unit | | 1 unit | ||
| Present Plot | | Present Plot | ||
| +1 move, 40% Strength, -80% Defense, take damage | | +1 move, 40% Strength, -80% Defense, take damage | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Kontrolle übernehmen (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Kontrolle übernehmen (Civ4 FFH)|Kontrolle übernehmen]] |
| [[Geist (Civ4 FFH)|Geist]] | | [[Geist (Civ4 FFH)|Geist]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| III | | III | ||
| | | | ||
− | | | + | | immer |
− | | 1 | + | | 1 Einheit |
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
| Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist | | Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Wipfelwehr (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Wipfelwehr (Civ4 FFH)|Wipfelwehr]] |
| [[Natur (Civ4 FFH)|Natur]] | | [[Natur (Civ4 FFH)|Natur]] | ||
| | | | ||
Zeile 860: | Zeile 889: | ||
| Forest Plot | | Forest Plot | ||
| Until unit moves to a non-forest plot | | Until unit moves to a non-forest plot | ||
− | | | + | | Alle Einheiten |
| Present Plot | | Present Plot | ||
| Gains 2 First strike during combat | | Gains 2 First strike during combat | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Wuchs (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Wuchs (Civ4 FFH)|Wuchs]] |
| [[Natur (Civ4 FFH)|Natur]] | | [[Natur (Civ4 FFH)|Natur]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| II | | II | ||
| Non-improved terrain | | Non-improved terrain | ||
− | | | + | | immer |
| Terrain | | Terrain | ||
| Present Plot | | Present Plot | ||
− | | | + | | erschafft [[Wald (Civ4 FFH)|Wald]] |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Vergiftete Klinge (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Vergiftete Klinge (Civ4 FFH)|Vergiftete Klinge]] |
| [[Natur (Civ4 FFH)|Natur]] | | [[Natur (Civ4 FFH)|Natur]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| II | | II | ||
| | | | ||
− | | | + | | immer |
− | | | + | | Alle [[:Kategorie:Aufklärungseinheiten (Civ4 FFH)|Aufklärungseinheiten]] |
| Present Plot | | Present Plot | ||
− | | +1 | + | | +1 [[Vergiftung (Civ4 FFH)|Vergiftung]] Stärke |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Dornenwand beschwören (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Dornenwand beschwören (Civ4 FFH)|Dornenwand beschwören]] |
| [[Natur (Civ4 FFH)|Natur]] | | [[Natur (Civ4 FFH)|Natur]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| II | | II | ||
| | | | ||
− | | | + | | immer (1 per caster) |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Dornenwand (Civ4 FFH)|Dornenwand]] (stationary unit) |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Wurzel (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Wurzel (Civ4 FFH)|Wurzel]] |
| [[Natur (Civ4 FFH)|Nature]] | | [[Natur (Civ4 FFH)|Nature]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| III | | III | ||
| | | | ||
− | | 1 | + | | 1 Runde |
− | | 1 | + | | 1 Einheiten |
− | | 1 + | + | | 1 + [[Zauberreichweite_(Civ4 FFH)|Zauberreichweite]] |
| Target unit is unable to move | | Target unit is unable to move | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Urbar (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Urbar (Civ4 FFH)|Urbar]] |
| [[Natur (Civ4 FFH)|Natur]] | | [[Natur (Civ4 FFH)|Natur]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| III | | III | ||
| | | | ||
− | | | + | | immer |
| Terrain | | Terrain | ||
| Present Plot | | Present Plot | ||
− | | | + | | Verwandelt Eis in Tundra in Ebenen in Grünland |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Baumhirte beschwören (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Baumhirte beschwören (Civ4 FFH)|Baumhirte beschwören]] |
| [[Natur (Civ4 FFH)|Natur]] | | [[Natur (Civ4 FFH)|Natur]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| III | | III | ||
| Forest Plot | | Forest Plot | ||
− | | | + | | immer (1 per caster) |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
| Treant | | Treant | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Tapferkeit (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Tapferkeit (Civ4 FFH)|Tapferkeit]] |
| [[Seele (Civ4 FFH)|Seele]] | | [[Seele (Civ4 FFH)|Seele]] | ||
| | | | ||
| I | | I | ||
| | | | ||
− | | | + | | immer |
− | | | + | | Alle Einheiten |
| Present Plot | | Present Plot | ||
| + 10% Healing in enemy plot, can attack units with Fear promotion | | + 10% Healing in enemy plot, can attack units with Fear promotion | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Guru (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Guru (Civ4 FFH)|Guru]] |
| [[Seele (Civ4 FFH)|Seele]] | | [[Seele (Civ4 FFH)|Seele]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| II | | II | ||
| | | | ||
Zeile 944: | Zeile 973: | ||
| Gives 50% XP to random civ unit when unit is killed | | Gives 50% XP to random civ unit when unit is killed | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Hoffnung (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Hoffnung (Civ4 FFH)|Hoffnung]] |
| [[Seele (Civ4 FFH)|Seele]] | | [[Seele (Civ4 FFH)|Seele]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| II | | II | ||
| | | | ||
− | | | + | | Bis der Zaubernde geht |
− | | | + | | Stadt |
| Present Plot | | Present Plot | ||
| +1 Happiness and +4 Culture/turn | | +1 Happiness and +4 Culture/turn | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Segnen (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Segnen (Civ4 FFH)|Segnen]] |
| [[Seele (Civ4 FFH)|Seele]] | | [[Seele (Civ4 FFH)|Seele]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| III | | III | ||
| | | | ||
− | | | + | | Nächster Kampf |
− | | | + | | Alle Einheiten |
| Present Plot | | Present Plot | ||
− | | +1 | + | | +1 [[Weihung (Civ4 FFH)|Weihung]] Stärke |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Vertrauen (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Vertrauen (Civ4 FFH)|Vertrauen]] |
| [[Seele (Civ4 FFH)|Seele]] | | [[Seele (Civ4 FFH)|Seele]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| III | | III | ||
| Must be cast from inside a city | | Must be cast from inside a city | ||
− | | | + | | immer |
− | | | + | | keine |
− | | | + | | keine |
| +2 Relationship with AI | | +2 Relationship with AI | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Frühling (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Frühling (Civ4 FFH)|Frühling]] |
| [[Wasser (Civ4 FFH)|Wasser]] | | [[Wasser (Civ4 FFH)|Wasser]] | ||
| | | | ||
| I | | I | ||
| Non-Flood Plains | | Non-Flood Plains | ||
− | | | + | | immer |
| Terrain | | Terrain | ||
| Present Plot | | Present Plot | ||
| Changes Desert to Plains. Removes any [[Flammen (Civ4 FFH)|Flammen]] or [[Rauch (Civ4 FFH)|Rauch]] within 1 plot. | | Changes Desert to Plains. Removes any [[Flammen (Civ4 FFH)|Flammen]] or [[Rauch (Civ4 FFH)|Rauch]] within 1 plot. | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Wasserwandeln (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Wasserwandeln (Civ4 FFH)|Wasserwandeln]] |
| [[Wasser (Civ4 FFH)|Wasser]] | | [[Wasser (Civ4 FFH)|Wasser]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]], [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| II | | II | ||
| | | | ||
− | | | + | | immer |
| Caster | | Caster | ||
| Caster | | Caster | ||
− | | | + | | Erlaubt dem Zaubernden über Wasser zu gehen |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Dschinn beschwören (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Dschinn beschwören (Civ4 FFH)|Dschinn beschwören]] |
| [[Wasser (Civ4 FFH)|Wasser]] | | [[Wasser (Civ4 FFH)|Wasser]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| II | | II | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Dschinn (Civ4 FFH)|Dschinn]] |
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Krake beschwören (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Krake beschwören (Civ4 FFH)|Krake beschwören]] |
| [[Wasser (Civ4 FFH)|Wasser]] | | [[Wasser (Civ4 FFH)|Wasser]] | ||
− | | | + | | [[Beförderung Erleuchtet_(Civ4 FFH)|Erleuchtet]] |
| III | | III | ||
| Next to water | | Next to water | ||
− | | | + | | immer (1 per caster) |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Krake (Civ4 FFH)|Krake]] |
|- align="center" | |- align="center" | ||
|bgcolor="#FFCCCC" align="center"|[[Tsunami (Civ4 FFH)|Tsunami]] | |bgcolor="#FFCCCC" align="center"|[[Tsunami (Civ4 FFH)|Tsunami]] | ||
| [[Wasser (Civ4 FFH)|Wasser]] | | [[Wasser (Civ4 FFH)|Wasser]] | ||
− | | | + | | [[Beförderung Zauberei_(Civ4 FFH)|Zauberei]] |
| III | | III | ||
| Target tile next to water | | Target tile next to water | ||
| Instant | | Instant | ||
| Terrain | | Terrain | ||
− | | 1 + | + | | 1 + [[Zauberreichweite (Civ4 FFH)|Zauberreichweite]] |
| Damage units on plot, plot may become coast | | Damage units on plot, plot may become coast | ||
|- align="center" | |- align="center" | ||
− | |bgcolor="#FFCCCC" align="center"|[[Wasserelementar rufen (Civ4 FFH | + | |bgcolor="#FFCCCC" align="center"|[[Wasserelementar rufen (Civ4 FFH)|Wasserelementar rufen]] |
| [[Wasser (Civ4 FFH)|Wasser]] | | [[Wasser (Civ4 FFH)|Wasser]] | ||
− | | | + | | [[Beförderung Beschwörung_(Civ4 FFH)|Beschwörung]] |
| III | | III | ||
| | | | ||
− | | 1 | + | | 1 Runde |
| Summon | | Summon | ||
| Present Plot | | Present Plot | ||
− | | | + | | [[Wasserelementar (Civ4 FFH)|Wasserelementar]] |
|} | |} | ||
+ | |||
+ | ==Fähigkeiten== | ||
+ | |||
+ | '''Any non-summoned unit, other than a [[FfH Great Commander (Unit)|Great Commander]] (or Patriarch, it would seem), in the same tile as a [[FfH Great Commander (Unit)|Great Commander]]''' | ||
+ | * Join Commander - The first found Great Commander owned by the same player in its stack will join with the unit. The Great Commander is destroyed, and the unit gets the [[FfH Great Commander (Promotion)|Great Commander]] promotion. Note that a computer player will not use this for units with an offensive strength of 5 or less. | ||
+ | |||
+ | '''Any non-summoned unit that dosen't have [[FfH Orthus’s Axe (Promotion)|Orthus's Axe]], is not a [[FfH Naval Unit (Unit Category)|Naval Unit]] or [[FfH Siege Unit (Unit Category)|Siege Unit]], in the same tile as a unit with [[FfH Orthus’s Axe (Promotion)|Orthus's Axe]]''' | ||
+ | * Take Axe - The casting unit gains the [[FfH Orthus’s Axe (Promotion)|Orthus's Axe]] promotion, while the previous possessor loses it. You cannot target any unit that already has this promotion. The AI will only use this effect if the casting unit has at least 3 offensive strength more than the giving unit. | ||
+ | |||
+ | '''Any Living, damaged unit owned by the owner of [[FfH Shrine of Sirona (Wonder)|Shrine of Sirona]] (at most once per turn)''' | ||
+ | * [[FfH Sirona's Touch (Spell)|Sirona's Touch]] - heals 15 HP for this unit. Note that the AI will only use on units with at least 15 points of damage. | ||
+ | |||
+ | '''[[FfH Basium (Hero)|Basium]]''' | ||
+ | *Convert City - Basium can convert any city with [[FfH Mercurian Gate (Wonder)|Mercurian Gate]]. | ||
+ | |||
+ | '''[[FfH_Battlemaster (Unit)|Battlemasters]]''' | ||
+ | *Train Maceman - Allows a [[FfH Battlemaster (Unit)|Battlemaster]] to upgrade the highest level [[FfH Doviello Axeman (Unit)|Doviello Axeman]] to [[FfH Battlemaster (Unit)|Battlemaster]] in its tile for 125 gold. Note that this does not need to be done in a city. | ||
+ | |||
+ | '''[[FfH Centaur (Unit)|Centaur]]''' | ||
+ | *Sprint - Can be used if the Centaur is neither [[FfH Hasted (Promotion)|Hasted]] nor [[FfH Fatigued (Promotion)|Fatigued]]. This grants both the [[FfH Hasted (Promotion)|Hasted]] and [[FfH Fatigued (Promotion)|Fatigued]] promotions. the AI will not use this ability. | ||
+ | |||
+ | '''[[FfH Corlindale (Hero)|Corlindale]]''' | ||
+ | *Peace - Allows Corlindale to declare peace between all civilizations and his owning civilization. It also halves the Armageddon Counter. | ||
+ | |||
+ | '''[[FfH Dragon (Promotion)|Dragons]]''' | ||
+ | *Breathe Fire - Creates a summoned [[FfH Meteor (Unit)|Meteor]]. Unlike most summons, Meteors created through this ability do not gain [[FfH Mobility I (Promotion)|Mobility I]] or [[FfH Mobility II (Promotion)|Mobility II]]. | ||
+ | *Roar - Dragon ability that converts all Cult of the Dragon units around them. | ||
+ | |||
+ | '''Dwarves''' | ||
+ | *Repair - Allows dwarven enchanters to heal siege, naval and golem units. | ||
+ | |||
+ | [[FfH Eater of Dreams (Unit)|Eater of Dreams]] | ||
+ | *Consume Soul - Eater of Dreams regains the ability to cast by consuming population in a city. The city must be owned by the same player as the caster. The city's population must be at least 3. The AI does not use this effect. | ||
+ | |||
+ | '''[[FfH Govannon (Hero)|Govannon]]''' | ||
+ | *Train Dance of Blades - Allows Govannon to teach units to cast the Dance of Blades spell to units that are alive, and are not [[FfH Animal Units (Unit Category)|Animal Units]], or [[FfH Disciple Units (Unit Category)|Disciple Units]]. | ||
+ | *Train Escape - Allows Govannon to teach units to cast the Escape spell to units that are alive, and are not [[FfH Animal Units (Unit Category)|Animal Units]], or [[FfH Disciple Units (Unit Category)|Disciple Units]]. | ||
+ | *Train Haste - Allows Govannon to teach units to cast the Haste spell to units that are alive, and are not [[FfH Animal Units (Unit Category)|Animal Units]], or [[FfH Disciple Units (Unit Category)|Disciple Units]]. | ||
+ | *Train Raise Skeleton - Allows Govannon to teach units to cast the Raise Skeleton spell to units that are alive, and are not [[FfH Animal Units (Unit Category)|Animal Units]], or [[FfH Disciple Units (Unit Category)|Disciple Units]]. | ||
+ | |||
+ | '''[[FfH Great Commander (Unit)|Great Commander]]s''' | ||
+ | *Recruit - Allows Great Commanders and Donal Lugh to recruit new units in cities | ||
+ | |||
+ | '''[[FfH Great Commander (Promotion)|Great Commander]] Promotion''' | ||
+ | *Commander Split - Removes the GC from its current unit; the unit loses its Great Commander promotion, and a new Great Commander unit is available | ||
+ | |||
+ | '''[[FfH Guybrush Threepwood (Hero)|Guybrush Threepwood]]''' | ||
+ | *Sing = Randomly sings one of 4 different songs from the Monkey Island series. This is purely for entertainment and has no game effect, so obviously the AI will not use this ability. | ||
+ | |||
+ | '''[[FfH Herald (Unit)|Herald]]''' | ||
+ | *[[FfH Herald's Call (Spell)|Herald's Call]] = All living units owned by the owner of the caster gain the following promotions: | ||
+ | ** [[FfH Burning Blood (Promotion)|Burning Blood]] | ||
+ | ** [[FfH Courage (Promotion)|Courage]] | ||
+ | ** [[FfH Loyalty (Promotion)|Loyalty]] | ||
+ | ** [[FfH Summoned (Promotion)|Summoned]] ''Note that this means that the unit will not survive beyond the next turn.'' | ||
+ | ** [[FfH Valor (Promotion)|Valor]] | ||
+ | |||
+ | '''[[FfH Hidden Nationality (Promotion)|Hidden Nationality]] Promotion''' | ||
+ | * Declare Nationality removes the [[FfH Hidden Nationality (Promotion)|Hidden Nationality]] promotion. The AI does not use this effect. | ||
+ | |||
+ | '''[[FfH High Priest of Kilmorph (Unit)|High Priest of Kilmorph]], [[FfH High Priest of Leaves (Unit)|High Priest of Leaves]], [[FfH High Priest of the Order (Unit)|High Priest of the Order]], [[FfH High Priest of the Overlords (Unit)|High Priest of the Overlords]], [[FfH High Priest of the Veil (Unit)|High Priest of the Veil]]''' | ||
+ | * Become Patriarch - If this unit is the highest level High Priest of a Religion, and does not have Patriarch, it gains [[FfH Patriarch (Promotion)|Patriarch]]. Any other High Priest of the same religion looses the [[FfH Patriarch (Promotion)|Patriarch]] promotion. | ||
+ | |||
+ | '''[[FfH Manes (Unit)|Manes]]''' | ||
+ | * [[FfH Add to City (Spell)|Add to City]] - sacrifices the unit for +1 population in this city. Note that the AI will not use on cities that are size 8 or greater. | ||
+ | |||
+ | '''[[FfH Mercenary (Unit)|Mercenary]], [[FfH Magnadine (Hero)|Magnadine]]''' | ||
+ | * Recruit Mercenary - In a city, for 240 gold (120 for [[FfH Hippus (Civilization)|Hippus]], a [[FfH Mercenary (Unit)|Mercenary]] can be created. In the event that [[FfH Magnadine (Hero)|Magnadine]] is the caster, that unit gains the [[FfH Loyalty (Promotion)|Loyalty]] promotion. Note that the AI does not use this ability if they are the [[FfH Khazad (Civilization)|Khazad]], if this ability would cost more than 1/2 their gold, or there is no enemy unit within 1 tile of this city. | ||
+ | |||
+ | '''[[FfH Moroi (Unit)|Moroi]]''' | ||
+ | *Burning Blood (self)- Self only, adds 1 move, increases strength, and adds blitz. Lasts one turn. Often fatal. | ||
+ | |||
+ | '''[[FfH Naval Units (Unit Category)|Naval Units]]''' | ||
+ | *Buccaneer Crew - Any naval unit in a city or [[FfH Pirate Cove (Improvement)|Pirate Cove]] that can move, and has an offensive strength of at least 1 can cast this effect. It grants the promotion [[FfH Buccaneers (Promotion)|Bucaneers]], and removes any of the following promotions: [[FfH Longshoremen (Promotion)|Longshoremen]], [[FfH Skeleton Crew (Promotion)|Skeleton Crew]]. The AI uses this primarily on the following units: [[FfH Frigate (Unit)|Frigate]], [[FfH Man O'War (Unit)|Man O'War]]. | ||
+ | *Crew Normally - Any naval unit in a city or [[FfH Pirate Cove (Improvement)|Pirate Cove]] that has any of the promotions:[[FfH Buccaneers (Promotion)|Bucaneers]], [[FfH Longshoremen (Promotion)|Longshoremen]], or [[FfH Skeleton Crew (Promotion)|Skeleton Crew]] can cast this effect. It removes those promotions. The AI does not use this special ability. | ||
+ | *Longshoremen Crew - Any naval unit in a city or [[FfH Pirate Cove (Improvement)|Pirate Cove]] that can move, has at least 1 cargo space free for a land unit, and has an offensive strength of at least 1 can cast this effect. It grants the promotion [[FfH Longshoremen (Promotion)|Longshoremen]], and removes any of the following promotions: [[FfH Buccaneers (Promotion)|Buccaneers]], [[FfH Skeleton Crew (Promotion)|Skeleton Crew]]. The AI uses this primarily on the following units: [[FfH Galley (Unit)|Galley]], [[FfH Caravel (Unit)|Caravel]]. | ||
+ | *Skeleton Crew - Any naval unit in a city or [[FfH Pirate Cove (Improvement)|Pirate Cove]] that has an offensive strength of at least 1 can cast this effect. It grants the promotion [[FfH Skeleton Crew (Promotion)|Skeleton Crew]], and removes any of the following promotions: [[FfH Longshoremen (Promotion)|Longshoremen]], [[FfH Buccaneers (Promotion)|Buccaneers]]. The AI uses this primarily on the following units: [[FfH Queen of the Line (Unit)|Queen of the Line]], [[FfH Galleon (Unit)|Galleon]], [[FfH Trireme (Unit)|Trireme]]. | ||
+ | |||
+ | '''[[FfH Patriarch (Promotion)|Patriarch]]''' | ||
+ | * Call Holy War - if there is at least one other player with the same state religion that is not at war with the owner's player, and the owner's player is at war with a civilization of a different religion, then for 10 XP, the Patriarch can force all players of the owner's religion to start a war with all players at war with the owner's player that are have a different state religion. | ||
+ | |||
+ | '''[[FfH Pieces of Barnaxus (Promotion)|Pieces of Barnaxus]]''' | ||
+ | * Rebuild Barnaxus - in a [[FfH Luchuirp (Civilization)|Luchuirp]] city [[FfH Barnaxus (Hero)|Barnaxus]] can be rebuilt as a badly-damaged (75 points) Luchuirp unit with the [[FfH Weapon Type (Feature)|weapon type]] from that city. This only works if there is at least one [[FfH Luchuirp (Civilization)|Luchuirp]] unit in the city. This destroys the promotion. | ||
+ | |||
+ | '''[[FfH Stonewarden (Unit)|Stonewarden]], [[FfH Priest of Leaves (Unit)|Priest of Leaves]], [[FfH Confessor (Unit)|Confessor]], [[FfH Cultist (Unit)|Cultist]], and [[FfH Ritualist (Unit)|Ritualist]]''' | ||
+ | *Found Temple - Sacrifices the priest to spread the priest's religion to the city and build an appropriate temple (from the [[FfH Priest (Promotion)|Priest]] promotion). | ||
+ | |||
+ | '''[[FfH Rantine (Hero)|Rantine]]''' | ||
+ | *Convert City - Rantine can convert a barbarian city to his civ, providing that his offensive strength is at least equal to the highest offensive strength of the units in that city | ||
+ | |||
+ | '''[[FfH Vampirism (Promotion)|Vampirism]]''' | ||
+ | *Feast - Vampire consumes 1 population point of a city to gain XP; XP set at ((final city pop)-2). eg, a size 15 city will yield 14-2=12XP | ||
+ | *Feed - Replenishes the vampire's health (+25 HP) by consuming a selectable living unit in the same tile. It also allows the Vampire to make another attack, and in the event that the consumed unit was a [[FfH Bloodpet (Unit)|Bloodpet]], the caster gains back a movement point (if any were expended). | ||
+ | *Gift Vampirism - Gives all Level 6 or higher living units in the same stack the [[FfH_Vampirism_(Promotion)|Vampirism]] promotion | ||
+ | |||
+ | '''Warriors''' | ||
+ | *Drown - Sacrifice a warrior and 60 gold to create a Drown | ||
+ | |||
+ | '''Workers''' | ||
+ | *Pirate Cove - ([[FfH Lanun (Civilization)|Lanun]] only) Sacrifice a worker to create a pirate cove; must be on a land tile adjacent to a water tile, and not within two tiles of another Pirate Cove, or in a City. This effect converts the land to [[FfH Coast (Terrain)|Coast]], and grants the [[FfH Pirate Cove (Improvement)|Pirate Cove]] improvement. This cannot be cast if there is another unit in this plot. The AI does not use this ability. | ||
+ | |||
+ | '''[[FfH Inquisitor (Unit)|Inquisitor]] and [[FfH Luonnotar (Unit)|Luonnotar]]''' | ||
+ | *Inquisition - Removes all non-state religions from the city. | ||
+ | |||
+ | '''Others/Unknowns''' | ||
+ | *Sacrifice - Allows a unit in a city with a Demons Altar to be sacrificed for research. Note that the unit is given [[FfH The Ashen Veil (Promotion)|The Ashen Veil]] as a promotion just before death, so it counts for [[FfH Manes (Unit)|Manes]] generation. | ||
+ | *Upgrade Weapons - Though not a real ability with an icon, all [[FfH Melee Units (Unit Category)|Melee Units]] and [[FfH Mounted Units (Unit Category)|Mounted Units]] can upgrade their weapons automatically, from Bronze to Iron to Mithril (depending on the unit), provided they are garrisoned in a city with a Forge or Weaponsmith and the necessary resources. Learn more about this feature at the [[FfH_Weapon_Type_(Feature)|Weapon Types]] page. | ||
+ | |||
{{FFHRing}} | {{FFHRing}} |
Aktuelle Version vom 22. September 2012, 16:40 Uhr
Inhaltsverzeichnis
Zauber nach Sphäre, Spezialisation, und Rang
Liste der Zauber und Effekte
Name | Sphäre | Bereich | Zauberstufe | Andere Voraussetzungen | Dauer | Ziel | Reichweite | Effekt |
---|---|---|---|---|---|---|---|---|
Günstige Winde | Luft | I | Chance to wear off each turn | Seeeinheiten | Present Plot | boosts the movement and withdrawal of naval units | ||
Wirbelwind | Luft | Zauberei | II | Instant | Alle Einheiten | within 1 plot (3x3) | schleudert Feinde 1 Feld weg | |
Blitzelementar Beschwören | Luft | Beschwörung | II | 1 Runde | Summon | Present Plot | Lightning Elemental (3 Lightning, 2move, Blitz) | |
Wolkenstrudel | Luft | Zauberei | III | Instant | Alle Einheiten | within 2 plot(5x5) | Damage | |
Luftelementar rufen | Luft | Beschwörung | III | 1 Runde | Summon | Present Plot | Luftelementar (4+4Lightning, 3move, Sentry II, Water Walking) | |
Hast | Körper | I | 1 Runde | Lebende Einheiten | Present Plot | + 1 Bewegung | ||
Brennendes Blut | Körper | Erleuchtet | II | 1 Runde | 1 self unit | Present Plot | +40%Str, Blitz, +1mv, 75% chance unit will die next turn | |
Fleisch Sprößling | Körper | Erleuchtet | III | immer | 2 Einheiten | Present Plot | Verschmelzt 2 Einheiten zu 1 Fleisch-Golem. Er hat den durchschnittlichen Stärkewert der Ursprungseinheiten und alle Beförderungen, die sie erworben hatten. Er kann selber keine Erfahrungspunkte sammeln. | |
Steinhaut | Körper | Zauberei | III | Nächster Kampf | Alle Einheiten | Present Plot | immue to 3 hits | |
Klingentanz | Chaos | I | 1 Runde | Alle einheiten | Present Plot | 1 Erstschlag | ||
Mutation | Chaos | Erleuchtet | II | Permanent | nicht mutierte lebende Einheiten | Present Plot | Zufällig bekommt man eine dieser Beförderugen:
| |
Magie lösen | Chaos | Zauberei | II | Instant | Alle Einheiten | within 1 plot (3x3) | Verbannt nachteilige Zauber von befreundeten Einheiten und Verbesserungszauber von anderen Einheiten. | |
Chaos Marodeur beschworen | Chaos | Beschwörung | II | 1 Runde | Summon | Present Plot | Chaos Marodeur(5str, 2mv, chance of turning barbarian) | |
Glücksumkehr | Chaos | Erleuchtet | III | immer | Caster | Caster | Combat str equals foe via Glücksumkehr Promotion. | |
Wut | Chaos | Zauberei | III | immer | 1 Einheit | 1 + Zauberreichweite | Ziel-Einheit wird zum Barbaren | |
Grubenbestie beschwören | Chaos | Beschwörung | III | Until unit does not engage in combat | Summon | Present Plot | Grubenbestie (7+2Unholy, 2move) | |
Skelett beschwören | Tod | I | immer (1 per caster) | Summon | Present Plot | Skelett (2 +1Unholy, 1 move) | ||
Infektion | Tod | Zauberei | II | Instant | Alle Einheiten | 1 + Zauberreichweite | Beschädigte und kranke Einheiten | |
Phantom beschwören | Tod | Beschwörung | II | 1 Runde | Summon | Phantom | ||
Lichwandlung | Tod | Zauberei | III | immer | Caster | Caster | Verwandelt den Zaubernden in einen Lich, erlaubt einen anderen Magier zum Erzmagier aufzusteigen. (beschränkt auf 3 nationale Einheiten) | |
Gespenst beschwören | Tod | Beschwörung | III | 1 Runde | Summon | Present Plot | Gespenst | |
Entrinnen | Dimensionen | I | Instant | Caster | Caster | teleportiert den Zaubernden in die Hauptstadt | ||
Steinwall | Erde | I | Bis der Zaubernde geht | Stadt | Present Plot | Erschafft einen Steinwall (25% vert.) to city | ||
Stein der Weisen | Erde | Erleuchtet | II | Kupfer oder Gold | immer | Kupfer oder Gold | Present Plot | verwandelt Gold zu Kupfer |
Rost | Erde | Zauberei | II | Until Unit returns to barrack | 1 Einheit | 1 + Zauberreichweite | -10% Einheitenstärke, entfernt Waffen-Beförderungen. | |
Kikijub | Erde | Beschwörung | II | 1 Runde | Summon | Present Plot | Kikijub | |
Erdbeben | Erde | Erleuchtet | III | Instant | keine | within 1 plot (3x3) | 25% chance of destoying buildings in adjacent tile | |
Schlag | Erde | Zauberei | III | Instant | All units | 1 + Spell Extension | 20 - 59 damage to all units on target tile | |
Erdelementar rufen | Erde | Beschwörung | III | 1 runde | Summon | Present Plot | Erdelementar | |
Letzter Schliff | Verzauberung | I | Permanent | Nahkampfeinheiten | Present Plot | + 20% Starke, entfernt Rost | ||
Spiritueller Hammer | Verzauberung | Erleuchtet | II | Permanent | Geweihte Einheiten | Present Plot | +1 Weihung Stärke | |
Flammenpfeile | Verzauberung | Zauberei | II | Permanent | Distanzeinheiten | Present Plot | + 20% Stärke | |
Schild des Glaubens | Verzauberung | Erleuchtet | III | immer | Alle Einheiten | Present Plot | 10% Stärke + another 20% strength if defending | |
Zauberstab erschaffen | Verzauberung | Zauberei | III | Until used | Caster | Caster | Allows caster to cast an additional spell when used on another turn | |
Atrophie | Entropie | I | immer | 1 Einheit | 1 + Zauberreichweite | Heilt -20% Schaden jede Runde, heilt während der Bewegung | ||
Sündenmal | Entropie | Erleuchtet | II | immer | Caster | Caster | Caster gains XP faster (see arcane unit) but is weaken (-25% str) | |
Besudeln | Entropie | Zauberei | II | immer | Terrain | Present Plot | Defiles the tile (tile produce nothing) | |
Kobold beschwören | Entropie | Beschwörung | II | 1 Runde | Summon | Present Plot | Kobold | |
Verbannung | Entropie | Erleuchtet | III | Instant | Summon units | 1 + Zauberreichweite | Verbannt summon units | |
Höllenfeuer | Entropie | Erleuchtet | III | Nur Infernal | immer | Terrain | Present Plot | Creates Hellfire terrian improvement (produce Infernal demon randomly) |
Entkräftung | Entropie | Zauberei | III | immer | 1 Einheit | 1 + Zauberreichweite | !/2 target unit XP | |
Balor beschwören | Entropie | Beschwörung | III | 1 Runde | Summon | Present Plot | Balor | |
Versengen | Feuer | I | immer | Terrain | Present Plot | Verwandelt Ebene in Wüste oder Verdammtes Land in Brennender Sand | ||
Flammenring | Feuer | Erleuchtet | II | Instant | Alle Einheiten | within 1 plot (3x3) | 10-29 base fire damage to all units in adjacent plot (damaged unit civ declares war) | |
Feuerball | Feuer | Zauberei | II | 1 Runde | Summon | Present Plot | Erschafft einen Feuerball | |
Sandlöwe | Feuer | Beschwörung | II | Wüste or Brennender Sand | 1 Runde | Summon | Present Plot | Sandlöwe (see invisibility) |
Feuersäule | Feuer | Erleuchtet | III | Instant | Alle Einheiten | 1 + Zauberreichweite | 60 base fire damage to all units | |
Meteorsturm | Feuer | Zauberei | III | 1 Runde | Summon | Present Plot | 3 x Meteor | |
Feuerelementar rufen | Feuer | Beschwörung | III | 1 Runde | Summon | Present Plot | Feuerelementar | |
Loyalität | Ordnung | I | immer | Alle Einheiten | Present Plot | Unit dies instead of being converted | ||
Wiederaufbau der Stadt | Ordnung | Erleuchtet | II | Stadtruinen | immer | Terrain | Present Plot | Baut die Stadt wieder auf |
Heldenmut | Ordnung | Zauberei | II | 10% Chance to wear off each turn | Alle Einheiten | Present Plot | +1 EP pro Kampf until it wears off | |
Rechtsprecher beschwören | Ordnung | Beschwörung | II | 1 Turn | Summon | Present Plot | Rechtsprecher | |
Gerechte Sache | Ordnung | Erleuchtet | III | immer | Stadt | 1 + Zauberreichweite | Erschafft einen Kreuzritter pro unglücklichen bürger in der Feindlichen Ziel-Stadt, der Zaubernde stirbt nach diesem Zauber | |
Dogma | Ordnung | Zauberei | III | Bis der Zaubernde geht | Stadt | Present Plot | Keine unglücklichen Bürger solange der Zaubernde in der Stadt ist | |
Heimstatt der Einherjar beschwören | Ordnung | Beschwörung | III | Until unit does not engage in combat | Summon | Present Plot | Heimstatt der Einherjar | |
Heiligen | Leben | I | immer | Terrain | Present Plot | Remove Fallout, City ruins (-1 to Armageddon counter), remove Hell Terrain | ||
Heile Krankheit | Leben | Erleuchtet | II | immer | Alle Einheiten | Present Plot | entfernt Verseuchung von Einheiten | |
Untote vernichten | Leben | Zauberei | II | immer | Alle untoten Einheiten | 1 + Zauberreichweite | beschädigt untoten Einheiten | |
Greif beschwören | Leben | Beschwörung | II | 1 Runde | Summon | Present Plot | Greif | |
Heilen | Leben | Erleuchtet | III | Permanent | Alle Einheiten | Present Plot | Heals 20HP | |
Auferstehung | Leben | Zauberei | III | Life Node | immer | keinee | Caster | Revive Civ Hero, destroys life node |
Lebensfunke rufen | Leben | Beschwörung | III | 1 Runde | Summon | Present Plot | Lebensfunke (2 move, heals 20HP on all unit in the same stack) | |
Beeindrucken | Geist | I | 10% chance of wearing off each turn | All unit? | Present Plot | Charmed units are unable to attack (or auto-retreat to be precise) | ||
Suchendes Auge | Geist | Erleuchtet | II | 1 Runde | Summon | Present Plot | Suchendes Auge (4 sight range unit, cannot fight) | |
Inspiration | Geist | Zauberei | II | Bis der Zaubernde geht | Stadt | Present Plot | +4 science in the city | |
Scheussliche Gedanken | Geist | Erleuchtet | III | immer | 1 unit | Present Plot | +1 move, 40% Strength, -80% Defense, take damage | |
Kontrolle übernehmen | Geist | Zauberei | III | immer | 1 Einheit | 1 + Zauberreichweite | Converts target unit at +30% spell resistance, caster converts to target civ if spell is resist | |
Wipfelwehr | Natur | I | Forest Plot | Until unit moves to a non-forest plot | Alle Einheiten | Present Plot | Gains 2 First strike during combat | |
Wuchs | Natur | Erleuchtet | II | Non-improved terrain | immer | Terrain | Present Plot | erschafft Wald |
Vergiftete Klinge | Natur | Zauberei | II | immer | Alle Aufklärungseinheiten | Present Plot | +1 Vergiftung Stärke | |
Dornenwand beschwören | Natur | Beschwörung | II | immer (1 per caster) | Summon | Present Plot | Dornenwand (stationary unit) | |
Wurzel | Nature | Erleuchtet | III | 1 Runde | 1 Einheiten | 1 + Zauberreichweite | Target unit is unable to move | |
Urbar | Natur | Zauberei | III | immer | Terrain | Present Plot | Verwandelt Eis in Tundra in Ebenen in Grünland | |
Baumhirte beschwören | Natur | Beschwörung | III | Forest Plot | immer (1 per caster) | Summon | Present Plot | Treant |
Tapferkeit | Seele | I | immer | Alle Einheiten | Present Plot | + 10% Healing in enemy plot, can attack units with Fear promotion | ||
Guru | Seele | Erleuchtet | II | Permanent | All units | Present Plot | Gives 50% XP to random civ unit when unit is killed | |
Hoffnung | Seele | Zauberei | II | Bis der Zaubernde geht | Stadt | Present Plot | +1 Happiness and +4 Culture/turn | |
Segnen | Seele | Erleuchtet | III | Nächster Kampf | Alle Einheiten | Present Plot | +1 Weihung Stärke | |
Vertrauen | Seele | Zauberei | III | Must be cast from inside a city | immer | keine | keine | +2 Relationship with AI |
Frühling | Wasser | I | Non-Flood Plains | immer | Terrain | Present Plot | Changes Desert to Plains. Removes any Flammen or Rauch within 1 plot. | |
Wasserwandeln | Wasser | Erleuchtet, Zauberei | II | immer | Caster | Caster | Erlaubt dem Zaubernden über Wasser zu gehen | |
Dschinn beschwören | Wasser | Beschwörung | II | 1 Runde | Summon | Present Plot | Dschinn | |
Krake beschwören | Wasser | Erleuchtet | III | Next to water | immer (1 per caster) | Summon | Present Plot | Krake |
Tsunami | Wasser | Zauberei | III | Target tile next to water | Instant | Terrain | 1 + Zauberreichweite | Damage units on plot, plot may become coast |
Wasserelementar rufen | Wasser | Beschwörung | III | 1 Runde | Summon | Present Plot | Wasserelementar |
Fähigkeiten
Any non-summoned unit, other than a Great Commander (or Patriarch, it would seem), in the same tile as a Great Commander
- Join Commander - The first found Great Commander owned by the same player in its stack will join with the unit. The Great Commander is destroyed, and the unit gets the Great Commander promotion. Note that a computer player will not use this for units with an offensive strength of 5 or less.
Any non-summoned unit that dosen't have Orthus's Axe, is not a Naval Unit or Siege Unit, in the same tile as a unit with Orthus's Axe
- Take Axe - The casting unit gains the Orthus's Axe promotion, while the previous possessor loses it. You cannot target any unit that already has this promotion. The AI will only use this effect if the casting unit has at least 3 offensive strength more than the giving unit.
Any Living, damaged unit owned by the owner of Shrine of Sirona (at most once per turn)
- Sirona's Touch - heals 15 HP for this unit. Note that the AI will only use on units with at least 15 points of damage.
- Convert City - Basium can convert any city with Mercurian Gate.
- Train Maceman - Allows a Battlemaster to upgrade the highest level Doviello Axeman to Battlemaster in its tile for 125 gold. Note that this does not need to be done in a city.
- Sprint - Can be used if the Centaur is neither Hasted nor Fatigued. This grants both the Hasted and Fatigued promotions. the AI will not use this ability.
- Peace - Allows Corlindale to declare peace between all civilizations and his owning civilization. It also halves the Armageddon Counter.
- Breathe Fire - Creates a summoned Meteor. Unlike most summons, Meteors created through this ability do not gain Mobility I or Mobility II.
- Roar - Dragon ability that converts all Cult of the Dragon units around them.
Dwarves
- Repair - Allows dwarven enchanters to heal siege, naval and golem units.
- Consume Soul - Eater of Dreams regains the ability to cast by consuming population in a city. The city must be owned by the same player as the caster. The city's population must be at least 3. The AI does not use this effect.
- Train Dance of Blades - Allows Govannon to teach units to cast the Dance of Blades spell to units that are alive, and are not Animal Units, or Disciple Units.
- Train Escape - Allows Govannon to teach units to cast the Escape spell to units that are alive, and are not Animal Units, or Disciple Units.
- Train Haste - Allows Govannon to teach units to cast the Haste spell to units that are alive, and are not Animal Units, or Disciple Units.
- Train Raise Skeleton - Allows Govannon to teach units to cast the Raise Skeleton spell to units that are alive, and are not Animal Units, or Disciple Units.
- Recruit - Allows Great Commanders and Donal Lugh to recruit new units in cities
Great Commander Promotion
- Commander Split - Removes the GC from its current unit; the unit loses its Great Commander promotion, and a new Great Commander unit is available
- Sing = Randomly sings one of 4 different songs from the Monkey Island series. This is purely for entertainment and has no game effect, so obviously the AI will not use this ability.
- Herald's Call = All living units owned by the owner of the caster gain the following promotions:
- Burning Blood
- Courage
- Loyalty
- Summoned Note that this means that the unit will not survive beyond the next turn.
- Valor
Hidden Nationality Promotion
- Declare Nationality removes the Hidden Nationality promotion. The AI does not use this effect.
High Priest of Kilmorph, High Priest of Leaves, High Priest of the Order, High Priest of the Overlords, High Priest of the Veil
- Become Patriarch - If this unit is the highest level High Priest of a Religion, and does not have Patriarch, it gains Patriarch. Any other High Priest of the same religion looses the Patriarch promotion.
- Add to City - sacrifices the unit for +1 population in this city. Note that the AI will not use on cities that are size 8 or greater.
- Recruit Mercenary - In a city, for 240 gold (120 for Hippus, a Mercenary can be created. In the event that Magnadine is the caster, that unit gains the Loyalty promotion. Note that the AI does not use this ability if they are the Khazad, if this ability would cost more than 1/2 their gold, or there is no enemy unit within 1 tile of this city.
- Burning Blood (self)- Self only, adds 1 move, increases strength, and adds blitz. Lasts one turn. Often fatal.
- Buccaneer Crew - Any naval unit in a city or Pirate Cove that can move, and has an offensive strength of at least 1 can cast this effect. It grants the promotion Bucaneers, and removes any of the following promotions: Longshoremen, Skeleton Crew. The AI uses this primarily on the following units: Frigate, Man O'War.
- Crew Normally - Any naval unit in a city or Pirate Cove that has any of the promotions:Bucaneers, Longshoremen, or Skeleton Crew can cast this effect. It removes those promotions. The AI does not use this special ability.
- Longshoremen Crew - Any naval unit in a city or Pirate Cove that can move, has at least 1 cargo space free for a land unit, and has an offensive strength of at least 1 can cast this effect. It grants the promotion Longshoremen, and removes any of the following promotions: Buccaneers, Skeleton Crew. The AI uses this primarily on the following units: Galley, Caravel.
- Skeleton Crew - Any naval unit in a city or Pirate Cove that has an offensive strength of at least 1 can cast this effect. It grants the promotion Skeleton Crew, and removes any of the following promotions: Longshoremen, Buccaneers. The AI uses this primarily on the following units: Queen of the Line, Galleon, Trireme.
- Call Holy War - if there is at least one other player with the same state religion that is not at war with the owner's player, and the owner's player is at war with a civilization of a different religion, then for 10 XP, the Patriarch can force all players of the owner's religion to start a war with all players at war with the owner's player that are have a different state religion.
- Rebuild Barnaxus - in a Luchuirp city Barnaxus can be rebuilt as a badly-damaged (75 points) Luchuirp unit with the weapon type from that city. This only works if there is at least one Luchuirp unit in the city. This destroys the promotion.
Stonewarden, Priest of Leaves, Confessor, Cultist, and Ritualist
- Found Temple - Sacrifices the priest to spread the priest's religion to the city and build an appropriate temple (from the Priest promotion).
- Convert City - Rantine can convert a barbarian city to his civ, providing that his offensive strength is at least equal to the highest offensive strength of the units in that city
- Feast - Vampire consumes 1 population point of a city to gain XP; XP set at ((final city pop)-2). eg, a size 15 city will yield 14-2=12XP
- Feed - Replenishes the vampire's health (+25 HP) by consuming a selectable living unit in the same tile. It also allows the Vampire to make another attack, and in the event that the consumed unit was a Bloodpet, the caster gains back a movement point (if any were expended).
- Gift Vampirism - Gives all Level 6 or higher living units in the same stack the Vampirism promotion
Warriors
- Drown - Sacrifice a warrior and 60 gold to create a Drown
Workers
- Pirate Cove - (Lanun only) Sacrifice a worker to create a pirate cove; must be on a land tile adjacent to a water tile, and not within two tiles of another Pirate Cove, or in a City. This effect converts the land to Coast, and grants the Pirate Cove improvement. This cannot be cast if there is another unit in this plot. The AI does not use this ability.
Inquisitor and Luonnotar
- Inquisition - Removes all non-state religions from the city.
Others/Unknowns
- Sacrifice - Allows a unit in a city with a Demons Altar to be sacrificed for research. Note that the unit is given The Ashen Veil as a promotion just before death, so it counts for Manes generation.
- Upgrade Weapons - Though not a real ability with an icon, all Melee Units and Mounted Units can upgrade their weapons automatically, from Bronze to Iron to Mithril (depending on the unit), provided they are garrisoned in a city with a Forge or Weaponsmith and the necessary resources. Learn more about this feature at the Weapon Types page.
Geschichte | Zivilisationen | Oberhäupter | Eigenschaften | Weltzauber | Helden | Religionen | Gesellschaftsformen | Einheiten | Beförderungen | Zauber und Fähigkeiten | Mana | Stadtausbauten | Landschaften und ihre Merkmale | Ressourcen | Landschaftseinrichtungen | Neue Funktionen | Technologien | Wunder & Rituale | Zufallsereignisse | Strategien