Ljosalfar (Civ4 FFH)
Ljosalfar | |||
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Übersicht | |||
Gesinnung | Neutral (Amelanchier) Neutral (Thessa) Gut (Arendel Phaedra) | ||
Spielstil | Baumeister | ||
Spielfarbe | Dunkelgrün | ||
Leitmotiv | Waldelfen | ||
Palastressourcen | Naturmana Luftmana Lebensmana | ||
Starttechnologien | Erkundung | ||
Anführer | |||
Anführer | Eigenschaften | ||
Amelanchier | Räuberisch Defensiv | ||
Thessa | Expansiv Magisch begabt | ||
Arendel Phaedra | Kreativ Spirituell | ||
Helden | |||
Held | ersetzt | ||
Gilden Silveric | |||
Gebäude | |||
Gebäude | ersetzt | ||
Schießstand der Ljosalfar | Schießstand | ||
Palast der Ljosalfar | Palast | ||
Spezielle Fähigkeiten
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Civilopedia
The elven god was killed and they were nearly wiped out because of it during the Age of Ice. With his ressurection (or more importantly the promotion of Cernunnos as the new god of nature) they are coming back from the few hidden groves they still control.
Dawn of Man Text
Strategy: The Ljosalfar are a defensive civilization - after all, they can't build any siege weapons. Instead, the Light Elves are capable of effectively mounting a war of attrition, using their forested infrastructure to overwhelm the opponent with units and pillage his lands until he's as good as dead.
There are alternative methods as well - getting the Baron from the Feral Bond tech and unleashing a horde of Werewolves is an effective way of taking down enemy cities (although the Ljosalfar Hero has a major aversion to Werewolves in his backstory). If they can get fire mana, the Ljosalfar can also have mages use Fireballs in replacement of Siege equipment to take down defenses.
With their ability to build things in forests, the Elves have a good synergy with the Fellowship of the Leaves' forest bonuses - but a Fellowship strategy isn't strictly necessary, and following an aggressive religion like the Octopus Overlords will give good early attack units in the form of the Drown.
Strategien
The Ljosalfar are very strongly a Builder civilization - after all, they can't build siege weapons (although Pact of the Nilhorn wonder can help with this problem). Instead, the Light Elves are capable of effectively mounting a war of attrition, using their forested infrastructure to overwhelm the opponent with units and pillage his lands until he's as good as dead. Don't forget that the Woodsman unit promotion counts for attacking as well as defending in FfH!
While elven workers are slow, they are able to build the Elven Plantation, Elven Cottage and Elven Farm. These improvements are unique in that they do not remove forests (or ancient forests) underneath them. In fact, the only time elven workers can remove forests (or ancient forests) is when building a mine. (Workers from other civs do not have this limitation, so if you really must chop, use captured workers.) This gives a hammer bonus, and additionally a food bonus for ancient forests. On the other hand, elven cottages on forest tiles next to a river do not gain the +1 commerce bonus for the river.
They also get an early hero unit (Gilden Silveric) with Archery; I have had some luck taking out Orthus with him, and of course early hero makes early conquest much easier. Late conquest pretty much requires Archmages with Meteor Swarm, and by that time you'll want your archmages protected by weaker summons (to distract the Assassins/Shadows), so pick up those magic techs soon. Since you have little use for Engineering and Alchemy, you should focus on magic, religion, and nature techs, but you knew that.
City Names
- Evermore
- Hyll
- Bruti
- Yonna
- Dendrom
- Eaca
- Eodd
- Berk
- Khandar
- Idul
- Elendiwe
- Helion
- Gon Gatha
- Mazenshire
- Tivix
- Lan Neual
- Wispolen
- Cerrolan
- Pauleun
- Organum
- Kalos
- Camena
- Natura
Gesellschaftsformen