Ljosalfar (Civ4 FFH)

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Ljosalfar
Civ4FFH Ljosalfar.png
Übersicht
Gesinnung Neutral (Amelanchier)
Neutral (Thessa)
Gut (Arendel Phaedra)
Spielstil Baumeister
Spielfarbe Dunkelgrün
Leitmotiv Waldelfen
Palastressourcen Naturmana
Luftmana
Lebensmana
Starttechnologien Erkundung
Anführer
Anführer    Eigenschaften
Amelanchier Räuberisch
Defensiv
Thessa Expansiv
Magisch begabt
Arendel Phaedra Kreativ
Spirituell
Helden
Held    ersetzt
Gilden Silveric
Gebäude
Gebäude    ersetzt
Schießstand der Ljosalfar Schießstand
Palast der Ljosalfar Palast

Civilopedia

The elven god was killed and they were nearly wiped out because of it during the Age of Ice. With his ressurection (or more importantly the promotion of Cernunnos as the new god of nature) they are coming back from the few hidden groves they still control.

Dawn of Man Text

Strategy: The Ljosalfar are a defensive civilization - after all, they can't build any siege weapons. Instead, the Light Elves are capable of effectively mounting a war of attrition, using their forested infrastructure to overwhelm the opponent with units and pillage his lands until he's as good as dead.

There are alternative methods as well - getting the Baron from the Feral Bond tech and unleashing a horde of Werewolves is an effective way of taking down enemy cities (although the Ljosalfar Hero has a major aversion to Werewolves in his backstory). If they can get fire mana, the Ljosalfar can also have mages use Fireballs in replacement of Siege equipment to take down defenses.

With their ability to build things in forests, the Elves have a good synergy with the Fellowship of the Leaves' forest bonuses - but a Fellowship strategy isn't strictly necessary, and following an aggressive religion like the Octopus Overlords will give good early attack units in the form of the Drown.

Strategien

The Ljosalfar are very strongly a Builder civilization - after all, they can't build siege weapons (although Pact of the Nilhorn wonder can help with this problem). Instead, the Light Elves are capable of effectively mounting a war of attrition, using their forested infrastructure to overwhelm the opponent with units and pillage his lands until he's as good as dead. Don't forget that the Woodsman unit promotion counts for attacking as well as defending in FfH!

While elven workers are slow, they are able to build the Elven Plantation, Elven Cottage and Elven Farm. These improvements are unique in that they do not remove forests (or ancient forests) underneath them. In fact, the only time elven workers can remove forests (or ancient forests) is when building a mine. (Workers from other civs do not have this limitation, so if you really must chop, use captured workers.) This gives a hammer bonus, and additionally a food bonus for ancient forests. On the other hand, elven cottages on forest tiles next to a river do not gain the +1 commerce bonus for the river.

They also get an early hero unit (Gilden Silveric) with Archery; I have had some luck taking out Orthus with him, and of course early hero makes early conquest much easier. Late conquest pretty much requires Archmages with Meteor Swarm, and by that time you'll want your archmages protected by weaker summons (to distract the Assassins/Shadows), so pick up those magic techs soon. Since you have little use for Engineering and Alchemy, you should focus on magic, religion, and nature techs, but you knew that.

City Names

  1. Evermore
  2. Hyll
  3. Bruti
  4. Yonna
  5. Dendrom
  6. Eaca
  7. Eodd
  8. Berk
  9. Khandar
  10. Idul
  11. Elendiwe
  12. Helion
  13. Gon Gatha
  14. Mazenshire
  15. Tivix
  16. Lan Neual
  17. Wispolen
  18. Cerrolan
  19. Pauleun
  20. Organum
  21. Kalos
  22. Camena
  23. Natura

Gesellschaftsformen

Category Initial Anarchy
Government Despotism Despotism
Cultural Values Religion Religion
Labor Tribalism Tribalism
Economy Decentralization Decentralization
Compassion Basic Care Basic Care
Education No School System No School System