Kategorie:Civ4 FFH
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Entwickler Team |
Übersicht
Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into small tribes, ready to rebuild and retake that which was lost.
But the world is not empty. Hordes of barbarians await these new civilizations. Wild animals stalk hapless scouts and reckless emissaries. Giant spiders lie in patient wait in the jungles and the forests waiting for their prey to take that last, fatal, step.
There is great evil, but also selfless good. There are those who strive to remain neutral in the coming conflict as opposed ideologies break the world asunder once again. The first goal, is survival. The second goal is power, for good or ill.
Will you pursue power through strength of arms or arcane studies, through piety or blasphemy? Choose carefully. On each path you will meet allies, and bitter foes, and the deeper you delve into the secrets of combat, or sorcery, or the divine, the harder it will be to turn back.
Neue Funktionen
Für Vanilla Civ IV-Veteranen Gibt es einen Überblick über die Unterschiede zu Vanilla Civ IV.
Spellcasting units can take promotions in the different spheres of magic, granting them access to new spells and abilities. A unit can cast spells if it has the Channeling I,II or III promotion, indicating what level of spells they can cast. There are different kinds of casters as well, being divided among Divine, Sorcery, and Conjuring magics. Casters gain experience slowly automatically, so there is no need to risk them in combat as they pursue their studies in the mystical arts.
Erfahrene Einheiten sind sehr wertvoll. The base promotions have been essentially doubled, making the difference between experienced units and greenhorns especially noticeable. Also, new anti-racial promotions have been added, become the scourge of the elves, if it suits your fancy.
In order to upgrade to the strongest units a unit must first prove itself worthy. Do you want to be an Immortal? Unable to die, and thus able to fight for all eternity? Then you have to be at least a Lv. 6 Maceman.
Not all religions are created equal, and some of them affect the alignment of your civilizations. If you choose to follow the vile practices of The Ashen Veil, your civilization will descend into the depths of Evil. You will of course be rewarded with immense arcane power, knowledge and the aid of Demons. On the other hand, if you follow the Runes of Kilmorph, you will be able to obtain the aid of the reclusive dwarves and make more gold than you could ever possibly spend.
In times of darkness and strife, heroes will rise to lead their civilizations to victory. Heroes are world units, that can only be built once. If they die, they cannot be rebuilt. Each civilization has at least one hero associated with it, as does each religion. Heroes gain experience each turn, meaning that in any given game, they will probably be your most powerful unit by far. They are capable of taking lightly defended cities by themselves, but they're only a short dogpile away from being dead, so protect them!
Specialization is the name of the game here, while you may be able to generalize into the first or second tier of techs, you're probably better off specializing in one of the various forms of combat or the arcane or the religious. Tech progression is noticeably slower in FfH, giving you an opportunity to play with those new toys you just discovered. There are also religious specific techs, that cannot be researched unless you follow the appropriate state religion.
Victory can be achieved in several ways. There are the standard conquest options (last one standing, and domination) and cultural (Three cities of legendary culture). There is the tower of mastery victory condition, a magic victory requiring you to build the 4 lesser towers of each spell sphere, and then control all different types of mana and build the tower of mastery. Finally, there is a religious victory that happens when your founded state religion has sway over 80% of the population.
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Seiten in der Kategorie „Civ4 FFH“
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(vorherige Seite) (nächste Seite)A
- Abashi der schwarze Drache (Civ4 FFH)
- Abenteurer (Civ4 FFH)
- Abrichten (Civ4 FFH)
- Acheron der rote Drache (Civ4 FFH)
- Ackerbau (Civ4 FFH)
- Adaptiv (Civ4 FFH)
- Adept (Civ4 FFH)
- Aggressiv (Civ4 FFH)
- Agnostisch (Civ4 FFH)
- Akharien’s Krone (Civ4 FFH)
- Akolyt der Weisung (Civ4 FFH)
- Akrobat (Civ4 FFH)
- Alchemie (Civ4 FFH)
- Alexis (Civ4 FFH)
- Allwissenheit (Civ4 FFH)
- Alteration (Civ4 FFH)
- Amelanchier (Civ4 FFH)
- Amurites (Civ4 FFH)
- Anbetung (Civ4 FFH)
- Anführer (Civ4 FFH)
- Arbeitsboot (Civ4 FFH)
- Arbeitstrupp (Civ4 FFH)
- Arbeitstrupp der Elfen (Civ4 FFH)
- Arbeitstrupp der Goblins (Civ4 FFH)
- Arbeitstrupp der Infernal (Civ4 FFH)
- Arbeitstrupp der Lanun (Civ4 FFH)
- Arbeitstrupp der Zwerge (Civ4 FFH)
- Arendel Phaedra (Civ4 FFH)
- Arkebusier (Civ4 FFH)
- Arkebusier der Lanun (Civ4 FFH)
- Armbrustschütze (Civ4 FFH)
- Armbrustschütze der Bannor (Civ4 FFH)
- Armbrustschütze der Doviello (Civ4 FFH)
- Armbrustschütze der Hippus (Civ4 FFH)
- Armbrustschütze der Illians (Civ4 FFH)
- Armbrustschütze der Lanun (Civ4 FFH)
- Ars Morendi (Civ4 FFH)
- Arthendain (Civ4 FFH)
- Arturus Thorne (Civ4 FFH)
- Aschenträger (Civ4 FFH)
- Astronomie (Civ4 FFH)
- Aurealis (Civ4 FFH)
- Auric Ulvin (Civ4 FFH)
- Avatar des Zorns (Civ4 FFH)
- Axtkämpfer (Civ4 FFH)
- Axtkämpfer der Doviello (Civ4 FFH)
- Axtkämpfer der Hippus (Civ4 FFH)
- Axtkämpfer der Illians (Civ4 FFH)
- Axtkämpfer der Mercurians
B
- Ballistik (Civ4 FFH)
- Balor (Civ4 FFH)
- Balseraphs (Civ4 FFH)
- Bambur (Civ4 FFH)
- Bannor (Civ4 FFH)
- Barbaren (Civ4 FFH)
- Barbarisch (Civ4 FFH)
- Barbatos der Lich (Civ4 FFH)
- Barnaxus (Civ4 FFH)
- Baron Duin Halfmorn (Civ4 FFH)
- Basium (Civ4 FFH)
- Baumhirte (Civ4 FFH)
- Bauwesen (Civ4 FFH)
- Bedingungsloser Gehorsam (Civ4 FFH)
- Beeri Bawl (Civ4 FFH)
- Beförderung Bronzewaffen (Civ4 FFH)
- Beförderung Eisenwaffen (Civ4 FFH)
- Beförderung Elfe (Civ4 FFH)
- Beförderung Flanke I (Civ4 FFH)
- Beförderung Fortbewegung I (Civ4 FFH)
- Beförderung Furcht (Civ4 FFH)
- Beförderung Gardist (Civ4 FFH)
- Beförderung Held (Civ4 FFH)
- Beförderung Mithrilwaffen (Civ4 FFH)
- Beförderung Nomade (Civ4 FFH)
- Beförderung Ork (Civ4 FFH)
- Beförderung Orthus’ Axt (Civ4 FFH)
- Beförderung Rang I - Leutnant (Civ4 FFH)
- Beförderung Regeneration (Civ4 FFH)
- Beförderung Schild des Glaubens (Civ4 FFH)
- Beförderung Unsterblich (Civ4 FFH)
- Beförderung Untot (Civ4 FFH)
- Beförderung Untotenhass I (Civ4 FFH)
- Beförderung Zwerg (Civ4 FFH)
- Beförderungen (Civ4 FFH)
- Begnadeter Barde (Civ4 FFH)
- Bekenner der Weisung (Civ4 FFH)
- Benutzer:Nine of Nine/Erebus
- Bergbau (Civ4 FFH)
- Berittener Bogenschütze (Civ4 FFH)
- Berittener Bogenschütze der Bannor (Civ4 FFH)
- Berittener Bogenschütze der Hippus (Civ4 FFH)
- Berserker (Civ4 FFH)
- Berserker der Doviello (Civ4 FFH)
- Beschleunigung (Civ4 FFH)
- Beschwörend (Civ4 FFH)
- Beschwörer (Civ4 FFH)
- Beschwörung (Civ4 FFH)
- Bestie des Agares (Civ4 FFH)
- Bestienmeister (Civ4 FFH)
- Bildungswesen (Civ4 FFH)
- Blitzelementar (Civ4 FFH)
- Blutdiener (Civ4 FFH)
- Blutfesseln (Civ4 FFH)
- Bogenschießen (Civ4 FFH)
- Bogenschütze (Civ4 FFH)
- Bogenschütze der Amurites (Civ4 FFH)
- Bogenschütze der Bannor (Civ4 FFH)
- Bogenschütze der Hippus (Civ4 FFH)
- Bogenschütze der Lanun (Civ4 FFH)
- Bogenschütze der Mercurians (Civ4 FFH)
- Bogenschütze der Ruhin (Civ4 FFH)
- Bootsbau (Civ4 FFH)
- Brauhaus (Civ4 FFH)
- Bronzeverarbeitung (Civ4 FFH)
- Brujah (Civ4 FFH)
- Buboes (Civ4 FFH)
- Bär (Civ4 FFH)
C
D
- Dain der Caswallawn (Civ4 FFH)
- Decius (Civ4 FFH)
- Defensiv (Civ4 FFH)
- Demagoge (Civ4 FFH)
- Der Armageddonzähler (Civ4 FFH)
- Der Aschfahle Schleier (Civ4 FFH)
- Die Elemente (Civ4 FFH)
- Die Hölle (Civ4 FFH)
- Die Weisung (Civ4 FFH)
- Dornenwand (Civ4 FFH)
- Doviello (Civ4 FFH)
- Drachenhort (Civ4 FFH)
- Drachenkult (Civ4 FFH)
- Drachenschiff (Civ4 FFH)
- Drachentöter (Civ4 FFH)
- Druide (Civ4 FFH)
- Dschinn (Civ4 FFH)
- Dämonenentwürfe (Civ4 FFH)
E
- Echsen-Bestienmeister (Civ4 FFH)
- Echsen-Waldläufer (Civ4 FFH)
- Echsenkrieger (Civ4 FFH)
- Edelsteinwächter von Kilmorph (Civ4 FFH)
- Ehre (Civ4 FFH)
- Eidolon (Civ4 FFH)
- Eifer (Civ4 FFH)
- Eigenschaften (Civ4 FFH)
- Einheiten (Civ4 FFH)
- Einion Logos (Civ4 FFH)
- Eisengolem (Civ4 FFH)
- Eisenverarbeitung (Civ4 FFH)
- Eismana (Civ4 FFH)
- Elfen-Adept (Civ4 FFH)
- Elfen-Bestienmeister (Civ4 FFH)
- Elfen-Bogenschütze der Ljosalfar (Civ4 FFH)
- Elfen-Bogenschütze der Svartalfar (Civ4 FFH)
- Elfen-Erzmagier (Civ4 FFH)
- Elfen-Kürisser (Civ4 FFH)
- Elfen-Magier (Civ4 FFH)
- Elfen-Paladin (Civ4 FFH)
- Elfen-Phalanx (Civ4 FFH)
- Elfen-Pikenier (Civ4 FFH)
- Elfen-Schwertkämpfer der Ljosalfar (Civ4 FFH)
- Elfen-Schwertkämpfer der Svartalfar (Civ4 FFH)
- Elfen-Sklave (Civ4 FFH)
- Elfen-Waldläufer (Civ4 FFH)
- Elohim (Civ4 FFH)
- Engel (Civ4 FFH)
- Entermannschaft (Civ4 FFH)
- Entropiemana (Civ4 FFH)
- Entropischer Golem (Civ4 FFH)
- Erdelementar (Civ4 FFH)
- Erdmana (Civ4 FFH)
- Erebus (Civ4 FFH)
- Erfinderisch (Civ4 FFH)
- Erkundung (Civ4 FFH)
- Ertränkter (Civ4 FFH)
- Erzmagier (Civ4 FFH)
- Ethne die Weisse (Civ4 FFH)
- Expansiv (Civ4 FFH)
- Extensiv (Civ4 FFH)
F
- Faeryl Viconia (Civ4 FFH)
- Fahnenträger (Civ4 FFH)
- Falamar (Civ4 FFH)
- Falke (Civ4 FFH)
- Fall from Heaven II Geschichte (Civ4 FFH)
- Fanatiker der Tiefe (Civ4 FFH)
- Fanatismus (Civ4 FFH)
- Faun (Civ4 FFH)
- Feld-Modernisierungen (Civ4 FFH)
- Felsentroll (Civ4 FFH)
- Festivitäten (Civ4 FFH)
- Feudalismus (Civ4 FFH)
- Feuerball (Civ4 FFH)
- Feuerbogenschütze (Civ4 FFH)